[2023-07-22 08:54:36.964] Starting up round ID 210776. - ------------------------- [2023-07-22 08:54:37.386] RUNTIME: World loaded at 08:54:36! [2023-07-22 08:54:37.386] RUNTIME: TGS Info: Activating API for version -censored- [2023-07-22 08:54:37.387] RUNTIME: TGS Warn: Custom chat commands in /datum/tgs_version lacks the /datum/tgs_chat_user/sender.channel field! [2023-07-22 08:54:37.387] RUNTIME: TGS Warn: Use of TgsRevision on -censored- origin_commit only points to master! [2023-07-22 08:54:37.388] RUNTIME: Running /tg/ revision: - origin/master: c685e488340d2ee3f5650a87274c3767113fa927 - Test merge active of PR #76663 commit ce331dda19a333f8cea88581a258e1ca00e80f1d - HEAD: 733b51d6fce0ea9f5024d575c00d77c5036d46cf [2023-07-22 08:54:37.392] RUNTIME: map_config not found: _maps/boxstation.json [2023-07-22 08:54:37.394] RUNTIME: Database connection established. [2023-07-22 08:54:37.395] RUNTIME: Running /tg/ revision: - origin/master: c685e488340d2ee3f5650a87274c3767113fa927 - Test merge active of PR #76663 commit ce331dda19a333f8cea88581a258e1ca00e80f1d - HEAD: 733b51d6fce0ea9f5024d575c00d77c5036d46cf [2023-07-22 08:54:38.575] RUNTIME: Initialized Title Screen subsystem within 0.11 seconds! [2023-07-22 08:54:41.677] RUNTIME: Initialized Server Tasks subsystem within 0 seconds! [2023-07-22 08:54:41.678] RUNTIME: Initialized Input subsystem within 0 seconds! [2023-07-22 08:54:41.686] RUNTIME: Initialized Profiler subsystem within 0 seconds! [2023-07-22 08:54:41.686] RUNTIME: Initialized Database subsystem within 0 seconds! [2023-07-22 08:54:41.687] RUNTIME: Initialized Blackbox subsystem within 0 seconds! [2023-07-22 08:54:41.687] RUNTIME: Initialized Sounds subsystem within 0 seconds! [2023-07-22 08:54:41.711] RUNTIME: Initialized Instruments subsystem within 0.02 seconds! [2023-07-22 08:54:42.441] RUNTIME: Initialized Greyscale subsystem within 0.73 seconds! [2023-07-22 08:54:42.441] RUNTIME: Initialized Vis contents overlays subsystem within 0 seconds! [2023-07-22 08:54:42.442] RUNTIME: Initialized Security Level subsystem within 0 seconds! [2023-07-22 08:54:42.443] RUNTIME: Initialized Discord subsystem within 0 seconds! [2023-07-22 08:54:43.306] RUNTIME: Initialized Achievements subsystem within 0.86 seconds! [2023-07-22 08:54:43.307] RUNTIME: Initialized Station subsystem within 0 seconds! [2023-07-22 08:54:43.307] RUNTIME: Initialized Quirks subsystem within 0 seconds! [2023-07-22 08:54:43.323] RUNTIME: Initialized Reagents subsystem within 0.02 seconds! [2023-07-22 08:54:43.324] RUNTIME: Initialized Events subsystem within 0 seconds! [2023-07-22 08:54:43.329] RUNTIME: Initialized IDs and Access subsystem within 0 seconds! [2023-07-22 08:54:43.330] RUNTIME: Initialized Jobs subsystem within 0 seconds! [2023-07-22 08:54:43.330] RUNTIME: Initialized AI movement subsystem within 0 seconds! [2023-07-22 08:54:43.349] RUNTIME: Initialized Ticker subsystem within 0.02 seconds! [2023-07-22 08:54:43.350] RUNTIME: Initialized AI Controller Ticker subsystem within 0 seconds! [2023-07-22 08:54:43.350] RUNTIME: Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-07-22 08:54:43.365] RUNTIME: Initialized Trading Card Game subsystem within 0.01 seconds! [2023-07-22 08:54:43.380] RUNTIME: Loading Ice Box Station... [2023-07-22 08:54:46.956] RUNTIME: Loaded Station in 3.6s! [2023-07-22 08:54:48.193] RUNTIME: Failed to place Mining Site Underground ruin. [2023-07-22 08:54:48.448] RUNTIME: Ruin loader finished with 40 left to spend. [2023-07-22 08:54:48.963] RUNTIME: Ruin loader finished with 30 left to spend. [2023-07-22 08:54:49.154] RUNTIME: Cave Generator finished in 0.2s! [2023-07-22 08:54:49.187] RUNTIME: Cave Generator finished in 0s! [2023-07-22 08:54:49.383] RUNTIME: Cave Generator finished in 0.2s! [2023-07-22 08:54:49.394] RUNTIME: Cave Generator finished in 0s! [2023-07-22 08:54:49.542] RUNTIME: Cave Generator finished in 0.1s! [2023-07-22 08:54:49.551] RUNTIME: Cave Generator finished in 0s! [2023-07-22 08:54:49.561] RUNTIME: Cave Generator finished in 0s! [2023-07-22 08:54:49.597] RUNTIME: Cave Generator finished in 0s! [2023-07-22 08:54:49.616] RUNTIME: Cave Generator finished in 0.1s! [2023-07-22 08:54:49.648] RUNTIME: Cave Generator finished in 0s! [2023-07-22 08:54:49.667] RUNTIME: Cave Generator finished in 0s! [2023-07-22 08:54:49.893] RUNTIME: Initialized Mapping subsystem within 6.53 seconds! [2023-07-22 08:54:49.942] RUNTIME: Initialized Early Assets subsystem within 0.05 seconds! [2023-07-22 08:54:49.992] RUNTIME: Initialized Research subsystem within 0.05 seconds! [2023-07-22 08:54:49.993] RUNTIME: Initialized Time Tracking subsystem within 0 seconds! [2023-07-22 08:54:50.016] RUNTIME: Initialized Spatial Grid subsystem within 0.02 seconds! [2023-07-22 08:54:50.017] RUNTIME: Initialized Economy subsystem within 0 seconds! [2023-07-22 08:54:50.018] RUNTIME: Initialized Restaurant subsystem within 0 seconds! [2023-07-22 08:54:50.282] RUNTIME: Initialized Text To Speech subsystem within 0.26 seconds! [2023-07-22 08:55:25.176] RUNTIME: Initialized Atoms subsystem within 34.89 seconds! [2023-07-22 08:55:25.231] RUNTIME: Initialized Language subsystem within 0.01 seconds! [2023-07-22 08:55:25.323] RUNTIME: Initialized Machines subsystem within 0.09 seconds! [2023-07-22 08:55:25.328] RUNTIME: Initialized Skills subsystem within 0 seconds! [2023-07-22 08:55:25.328] RUNTIME: Initialized Addiction subsystem within 0 seconds! [2023-07-22 08:55:25.330] RUNTIME: Initialized Blackmarket subsystem within 0 seconds! [2023-07-22 08:55:25.331] RUNTIME: Initialized Disease subsystem within 0 seconds! [2023-07-22 08:55:25.332] RUNTIME: Initialized Fluid subsystem within 0 seconds! [2023-07-22 08:55:25.332] RUNTIME: Initialized Smoke subsystem within 0 seconds! [2023-07-22 08:55:25.333] RUNTIME: Initialized Foam subsystem within 0 seconds! [2023-07-22 08:55:25.333] RUNTIME: Initialized Lag Switch subsystem within 0 seconds! [2023-07-22 08:55:26.781] RUNTIME: Initialized Library Loading subsystem within 1.45 seconds! [2023-07-22 08:55:26.944] RUNTIME: Initialized Lua Scripting subsystem within 0.16 seconds! [2023-07-22 08:55:26.955] RUNTIME: Initialized Modular Computers subsystem within 0.01 seconds! [2023-07-22 08:55:26.956] RUNTIME: Initialized Night Shift subsystem within 0 seconds! [2023-07-22 08:55:26.957] RUNTIME: Initialized Sun subsystem within 0 seconds! [2023-07-22 08:55:26.960] RUNTIME: Initialized Traitor subsystem within 0 seconds! [2023-07-22 08:55:26.961] RUNTIME: Initialized Tutorials subsystem within 0 seconds! [2023-07-22 08:55:26.983] RUNTIME: Initialized Wardrobe subsystem within 0.02 seconds! [2023-07-22 08:55:26.984] RUNTIME: Initialized Weather subsystem within 0 seconds! [2023-07-22 08:55:26.985] RUNTIME: Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-07-22 08:55:34.804] RUNTIME: Initialized Atmospherics subsystem within 7.82 seconds! [2023-07-22 08:55:34.854] RUNTIME: Loaded 24 engraved messages on map Ice Box Station [2023-07-22 08:55:34.856] RUNTIME: Loaded 2 prison tattoos [2023-07-22 08:55:34.987] RUNTIME: Initialized Persistence subsystem within 0.18 seconds! [2023-07-22 08:55:35.065] RUNTIME: Initialized Persistent Paintings subsystem within 0.08 seconds! [2023-07-22 08:55:35.065] RUNTIME: Initialized Vote subsystem within 0 seconds! [2023-07-22 08:55:36.570] RUNTIME: Initialized Assets subsystem within 1.5 seconds! [2023-07-22 08:55:38.712] RUNTIME: Initialized Icon Smoothing subsystem within 2.13 seconds! [2023-07-22 08:55:38.738] RUNTIME: Initialized XKeyScore subsystem within 0 seconds! [2023-07-22 08:55:38.767] RUNTIME: Initialized PRISM subsystem within 0.03 seconds! [2023-07-22 08:55:48.568] RUNTIME: Initialized Lighting subsystem within 9.8 seconds! [2023-07-22 08:55:50.438] RUNTIME: Initialized Shuttle subsystem within 1.87 seconds! [2023-07-22 08:55:50.574] RUNTIME: Initialized Minor Mapping subsystem within 0.13 seconds! [2023-07-22 08:55:50.577] RUNTIME: Initialized Pathfinder subsystem within 0 seconds! [2023-07-22 08:55:50.627] RUNTIME: Initialized Ban Cache subsystem within 0.05 seconds! [2023-07-22 08:55:50.695] RUNTIME: Initialized Init Profiler subsystem within 0.07 seconds! [2023-07-22 08:55:50.696] RUNTIME: Initialized Chat subsystem within 0 seconds! [2023-07-22 08:55:50.696] RUNTIME: Initializations complete within 72.2 seconds! [2023-07-22 08:58:22.986] RUNTIME: Game start took 1.3s [2023-07-22 09:00:23.584] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:24.082] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:24.087] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(1) - Database (/datum/controller/subsystem/dbcore): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:24.088] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(1) - Database (/datum/controller/subsystem/dbcore): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:25.112] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:26.649] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:30.697] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:30.699] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(1) - Database (/datum/controller/subsystem/dbcore): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:34.199] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:34.698] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:36.702] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:37.703] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:38.719] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:39.720] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:41.227] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:47.231] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:49.230] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:00:49.255] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(1) - Database (/datum/controller/subsystem/dbcore): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:01:08.336] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:01:34.554] RUNTIME: runtime error: Cannot modify null.plane. - proc name: on changed z level (/obj/structure/closet/supplypod/on_changed_z_level) - source file: code/modules/cargo/supplypod.dm,485 - usr: Sam Locke (/mob/living/carbon/human) - src: the bluespace supply pod (/obj/structure/closet/supplypod/podspawn) - usr.loc: the floor (152,123,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): on changed z level(the floor (153,123,3) (/turf/open/floor/iron/dark), null, 0, null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (153,123,3) (/turf/open/floor/iron/dark), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (153,123,3) (/turf/open/floor/iron/dark), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): doMove(null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): moveToNullspace() - /datum/component/pellet_cloud (/datum/component/pellet_cloud): nullspace parent(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): SendSignal("parent_preqdeleted", /list (/list)) - qdel(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): startExitSequence(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Sam Locke (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:01:41.073] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:02:22.902] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:03:02.562] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:03:07.840] RUNTIME: runtime error: adjust_timed_status_effect: called with an invalid duration. (Got: /datum/status_effect/pacify) - proc name: adjust timed status effect (/mob/living/proc/adjust_timed_status_effect) - source file: code/modules/mob/living/status_procs.dm,581 - usr: Leylin Reed (/mob/living/carbon/human) - src: Jose Greenwood (/mob/living/carbon/human) - usr.loc: the floor (175,119,4) (/turf/open/floor/iron) - src.loc: the floor (174,119,4) (/turf/open/floor/iron) - call stack: - Jose Greenwood (/mob/living/carbon/human): adjust timed status effect(/datum/status_effect/pacify (/datum/status_effect/pacify), 100, null) - the flash (/obj/item/assembly/flash/hypnotic): flash carbon(Jose Greenwood (/mob/living/carbon/human), Leylin Reed (/mob/living/carbon/human), 50, 1, 0) - the flash (/obj/item/assembly/flash/hypnotic): attack(Jose Greenwood (/mob/living/carbon/human), Leylin Reed (/mob/living/carbon/human), "icon-x=15;icon-y=19;left=1;but...") - Jose Greenwood (/mob/living/carbon/human): attackby(the flash (/obj/item/assembly/flash/hypnotic), Leylin Reed (/mob/living/carbon/human), "icon-x=15;icon-y=19;left=1;but...") - Jose Greenwood (/mob/living/carbon/human): attackby(the flash (/obj/item/assembly/flash/hypnotic), Leylin Reed (/mob/living/carbon/human), "icon-x=15;icon-y=19;left=1;but...") - the flash (/obj/item/assembly/flash/hypnotic): melee attack chain(Leylin Reed (/mob/living/carbon/human), Jose Greenwood (/mob/living/carbon/human), "icon-x=15;icon-y=19;left=1;but...") - Leylin Reed (/mob/living/carbon/human): ClickOn(Jose Greenwood (/mob/living/carbon/human), "icon-x=15;icon-y=19;left=1;but...") - Jose Greenwood (/mob/living/carbon/human): Click(the floor (174,119,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=19;left=1;but...") - TheHudson (/client): Click(Jose Greenwood (/mob/living/carbon/human), the floor (174,119,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=19;left=1;but...") - [2023-07-22 09:03:19.740] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:03:21.740] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:03:27.952] RUNTIME: ## TESTING: GC: -- [0x210032cf] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:03:27.952] RUNTIME: ## TESTING: GC: -- [0x2100371b] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:03:27.952] RUNTIME: ## TESTING: GC: -- [0x2100454d] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:03:27.952] RUNTIME: ## TESTING: GC: -- [0x21010885] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:03:27.953] RUNTIME: ## TESTING: GC: -- [0x2101a57e] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:03:27.953] RUNTIME: ## TESTING: GC: -- [0x2101f9f2] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:03:27.953] RUNTIME: ## TESTING: GC: -- [0x21020d68] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:03:27.954] RUNTIME: ## TESTING: GC: -- [0x21038822] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:03:34.754] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:03:44.755] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:03:45.955] RUNTIME: ## TESTING: GC: -- [0x21075637] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:04:12.068] RUNTIME: ## TESTING: GC: -- [0x210743dd] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:04:13.041] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Moffee Kay (/mob/living/carbon/human) - src.loc: the floor (128,116,4) (/turf/open/floor/iron) - call stack: - Moffee Kay (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Moffee Kay (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Moffee Kay (/mob/living/carbon/human)) - Moffee Kay (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Moffee Kay (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=22;icon-y=16;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=22;icon-y=16;left=1;shi...") - Panzerkampfwaggen (/client): Click(the mood (/atom/movable/screen/mood), null, "mapwindow.map", "icon-x=22;icon-y=16;left=1;shi...") - [2023-07-22 09:05:18.108] RUNTIME: ## TESTING: GC: -- [0x21076057] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:06:02.399] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:06:42.666] RUNTIME: ## TESTING: GC: -- [0x2107618c] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:06:44.668] RUNTIME: ## TESTING: GC: -- [0x2107630c] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:07:09.474] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:07:14.717] RUNTIME: ## TESTING: GC: -- [0x21076c3a] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:08:02.248] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:10:48.432] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Moffee Kay (/mob/living/carbon/human) - src.loc: the floor (113,86,4) (/turf/open/floor/iron) - call stack: - Moffee Kay (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Moffee Kay (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Moffee Kay (/mob/living/carbon/human)) - Moffee Kay (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Moffee Kay (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=17;icon-y=23;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=17;icon-y=23;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=17;icon-y=23;left=1;shi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Moffee Kay (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:38.023] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: (src) - src: null - call stack: - is valid z level(null, the reinforced floor (113,66,4) (/turf/open/floor/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): effect demoralize(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): delaminate(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): count down() - [2023-07-22 09:14:38.035] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: code/__HELPERS/levels.dm,15 - usr: (src) - src: null - call stack: - is valid z level(null, the reinforced floor (113,66,4) (/turf/open/floor/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): effect demoralize(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): delaminate(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): count down() - [2023-07-22 09:14:40.305] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the snow (100,81,4) (/turf/open/misc/asteroid/snow/icemoon/do_not_chasm) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(7.463, "burn", "fire", 0, null, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): fire act(373.15, 0) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, null, null) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:42.033] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:42.677] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 2, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the anti-breach shielding proj... (/obj/machinery/shieldgen), null, 1, null, /datum/thrownthing (/datum/thrownthing)) - the anti-breach shielding proj... (/obj/machinery/shieldgen): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the anti-breach shielding proj... (/obj/machinery/shieldgen): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the anti-breach shielding proj... (/obj/machinery/shieldgen): Move(the plating (99,83,4) (/turf/open/floor/plating), 1, 0, 1) - the anti-breach shielding proj... (/obj/machinery/shieldgen): Move(the plating (99,83,4) (/turf/open/floor/plating), 1, 0, 1) - the anti-breach shielding proj... (/obj/machinery/shieldgen): Move(the plating (98,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:42.679] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (98,82,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the plasteel (/obj/item/stack/sheet/plasteel), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the plasteel (/obj/item/stack/sheet/plasteel): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plasteel (/obj/item/stack/sheet/plasteel): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (98,82,4) (/turf/open/floor/plating): Enter(the plasteel (/obj/item/stack/sheet/plasteel)) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the plating (98,82,4) (/turf/open/floor/plating), 8, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the plating (98,82,4) (/turf/open/floor/plating), 8, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the plating (98,82,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.205] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron (/obj/item/stack/sheet/iron): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the iron (/obj/item/stack/sheet/iron)) - the iron (/obj/item/stack/sheet/iron): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.572] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light bulb (/obj/item/light/bulb), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light bulb (/obj/item/light/bulb): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light bulb (/obj/item/light/bulb)) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.600] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light bulb (/obj/item/light/bulb), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light bulb (/obj/item/light/bulb): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light bulb (/obj/item/light/bulb)) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.603] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light bulb (/obj/item/light/bulb), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light bulb (/obj/item/light/bulb): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light bulb (/obj/item/light/bulb)) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.606] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light bulb (/obj/item/light/bulb), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light bulb (/obj/item/light/bulb): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light bulb (/obj/item/light/bulb)) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.665] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light bulb (/obj/item/light/bulb), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light bulb (/obj/item/light/bulb): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light bulb (/obj/item/light/bulb)) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.669] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light bulb (/obj/item/light/bulb), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light bulb (/obj/item/light/bulb): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light bulb (/obj/item/light/bulb)) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.673] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light bulb (/obj/item/light/bulb), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light bulb (/obj/item/light/bulb): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light bulb (/obj/item/light/bulb)) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light bulb (/obj/item/light/bulb): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.708] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.713] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.717] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.757] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.761] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.765] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.769] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.798] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.802] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.805] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.808] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.850] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.854] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.858] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light tube (/obj/item/light/tube), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light tube (/obj/item/light/tube): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light tube (/obj/item/light/tube): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the light tube (/obj/item/light/tube)) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the light tube (/obj/item/light/tube): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.862] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the table frame (/obj/structure/table_frame), null, 1, null, /datum/thrownthing (/datum/thrownthing)) - the table frame (/obj/structure/table_frame): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the table frame (/obj/structure/table_frame): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the table frame (/obj/structure/table_frame)) - the table frame (/obj/structure/table_frame): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the table frame (/obj/structure/table_frame): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the table frame (/obj/structure/table_frame): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.866] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron (/obj/item/stack/sheet/iron): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the iron (/obj/item/stack/sheet/iron)) - the iron (/obj/item/stack/sheet/iron): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.870] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the EMP-proof cell (/obj/item/stock_parts/cell/emproof), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the EMP-proof cell (/obj/item/stock_parts/cell/emproof)) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.898] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the EMP-proof cell (/obj/item/stock_parts/cell/emproof), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the EMP-proof cell (/obj/item/stock_parts/cell/emproof)) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the EMP-proof cell (/obj/item/stock_parts/cell/emproof): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.902] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron (/obj/item/stack/sheet/iron): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the iron (/obj/item/stack/sheet/iron)) - the iron (/obj/item/stack/sheet/iron): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:14:43.905] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the plating (99,83,4) (/turf/open/floor/plating) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the plasteel (/obj/item/stack/sheet/plasteel), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the plasteel (/obj/item/stack/sheet/plasteel): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plasteel (/obj/item/stack/sheet/plasteel): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plating (99,83,4) (/turf/open/floor/plating): Enter(the plasteel (/obj/item/stack/sheet/plasteel)) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the plating (99,83,4) (/turf/open/floor/plating), 8, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the plating (99,83,4) (/turf/open/floor/plating), 9, 25.8065, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:15:29.612] RUNTIME: ## TESTING: GC: -- [0x21077345] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-07-22 09:16:42.112] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the titanium glass table (/obj/structure/table/reinforced/titaniumglass) - src.loc: the holodeck projector floor (147,152,4) (/turf/open/floor/holofloor/plating) - call stack: - the titanium glass table (/obj/structure/table/reinforced/titaniumglass): bitmask smooth() - the titanium glass table (/obj/structure/table/reinforced/titaniumglass): smooth icon() - the titanium glass table (/obj/structure/table/reinforced/titaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:16:42.136] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the titanium glass table (/obj/structure/table/reinforced/titaniumglass) - src.loc: the holodeck projector floor (146,153,4) (/turf/open/floor/holofloor/plating) - call stack: - the titanium glass table (/obj/structure/table/reinforced/titaniumglass): bitmask smooth() - the titanium glass table (/obj/structure/table/reinforced/titaniumglass): smooth icon() - the titanium glass table (/obj/structure/table/reinforced/titaniumglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:17:04.984] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:17:50.151] RUNTIME: runtime error: Cannot modify null.plane. - proc name: on changed z level (/obj/structure/closet/supplypod/on_changed_z_level) - source file: code/modules/cargo/supplypod.dm,485 - usr: Aiden Lee (/mob/living/carbon/human) - src: the bluespace supply pod (/obj/structure/closet/supplypod/podspawn) - usr.loc: the floor (181,149,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): on changed z level(the floor (182,149,3) (/turf/open/floor/iron/dark), null, 0, null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (182,149,3) (/turf/open/floor/iron/dark), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (182,149,3) (/turf/open/floor/iron/dark), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): doMove(null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): moveToNullspace() - /datum/component/pellet_cloud (/datum/component/pellet_cloud): nullspace parent(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): SendSignal("parent_preqdeleted", /list (/list)) - qdel(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): startExitSequence(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Aiden Lee (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:18:51.743] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Moffee Kay (/mob/living/carbon/human) - src.loc: the floor (152,128,4) (/turf/open/floor/iron) - call stack: - Moffee Kay (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Moffee Kay (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Moffee Kay (/mob/living/carbon/human)) - Moffee Kay (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Moffee Kay (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=19;icon-y=17;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=19;icon-y=17;left=1;shi...") - Panzerkampfwaggen (/client): Click(the mood (/atom/movable/screen/mood), null, "mapwindow.map", "icon-x=19;icon-y=17;left=1;shi...") - [2023-07-22 09:19:45.576] RUNTIME: ## TESTING: GC: -- [0x2008533] | /obj/machinery/camera/directional/east was unable to be GC'd -- (ref count of 2) [2023-07-22 09:20:24.080] RUNTIME: ## TESTING: GC: -- [0x2107b3fd] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-22 09:20:28.061] RUNTIME: runtime error: External organ has no feature list, it will render invisible - proc name: get global feature list (/datum/bodypart_overlay/mutant/proc/get_global_feature_list) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,93 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get global feature list() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): fetch sprite datum from name(null) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): set appearance from name(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.063] RUNTIME: runtime error: bad index - proc name: fetch sprite datum from name (/datum/bodypart_overlay/mutant/proc/fetch_sprite_datum_from_name) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,132 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): fetch sprite datum from name(null) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): set appearance from name(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.064] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): set appearance from name(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.066] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.068] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/wings while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get image(-6, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(-6, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(1, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Marion Semenov (/mob/living/carbon/human): update body parts(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.070] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): color image(null, -6, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(-6, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(1, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Marion Semenov (/mob/living/carbon/human): update body parts(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.071] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/wings while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get image(-30, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(-30, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(2, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Marion Semenov (/mob/living/carbon/human): update body parts(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.072] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): color image(null, -30, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(-30, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(2, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Marion Semenov (/mob/living/carbon/human): update body parts(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.074] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/wings while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get image(-33, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(-33, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(4, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Marion Semenov (/mob/living/carbon/human): update body parts(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.075] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): color image(null, -33, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(-33, the human chest (/obj/item/bodypart/chest)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get overlay(4, the human chest (/obj/item/bodypart/chest)) - the human chest (/obj/item/bodypart/chest): get limb icon(null) - Marion Semenov (/mob/living/carbon/human): update body parts(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.076] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: code/modules/mob/living/carbon/carbon_update_icons.dm,501 - usr: null - src: Marion Semenov (/mob/living/carbon/human) - src.loc: the floor (69,146,4) (/turf/open/floor/iron/large) - call stack: - Marion Semenov (/mob/living/carbon/human): update body parts(null) - the wings (/obj/item/organ/external/wings): Insert(Marion Semenov (/mob/living/carbon/human), 1, 0) - the wings (/obj/item/organ/external/wings): replace into(Marion Semenov (/mob/living/carbon/human)) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.079] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - Marion Semenov\'s head (/obj/item/bodypart/head): drop limb(1, null) - Marion Semenov\'s head (/obj/item/bodypart/head): drop limb(1) - the moth head (/obj/item/bodypart/head/moth): replace limb(Marion Semenov (/mob/living/carbon/human), 1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.081] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov\'s head (/obj/item/bodypart/head): drop limb(1, null) - Marion Semenov\'s head (/obj/item/bodypart/head): drop limb(1) - the moth head (/obj/item/bodypart/head/moth): replace limb(Marion Semenov (/mob/living/carbon/human), 1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.085] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - the moth head (/obj/item/bodypart/head/moth): try attach limb(Marion Semenov (/mob/living/carbon/human), 1) - the moth head (/obj/item/bodypart/head/moth): try attach limb(Marion Semenov (/mob/living/carbon/human), 1) - the moth head (/obj/item/bodypart/head/moth): replace limb(Marion Semenov (/mob/living/carbon/human), 1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.088] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - the moth head (/obj/item/bodypart/head/moth): try attach limb(Marion Semenov (/mob/living/carbon/human), 1) - the moth head (/obj/item/bodypart/head/moth): replace limb(Marion Semenov (/mob/living/carbon/human), 1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:28.091] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(1) - Marion Semenov (/mob/living/carbon/human): update body(1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:32.186] RUNTIME: runtime error: Cannot read null.client - proc name: open (/datum/tgui/proc/open) - source file: code/modules/tgui/tgui.dm,85 - usr: null - src: /datum/tgui (/datum/tgui) - call stack: - /datum/tgui (/datum/tgui): open() - the civilian console (/obj/item/modular_computer/processor): update tablet open uis(null) - /datum/computer_file/program/s... (/datum/computer_file/program/science): kill program() - /datum/computer_file/program/s... (/datum/computer_file/program/science): event powerfailure() - the civilian console (/obj/item/modular_computer/processor): power failure() - the civilian console (/obj/item/modular_computer/processor): handle power(2) - the civilian console (/obj/item/modular_computer/processor): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:20:52.236] RUNTIME: ## TESTING: GC: -- [0x21069ff7] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:21:00.469] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - Marion Semenov\'s head (/obj/item/bodypart/head/moth): drop limb(1, null) - Marion Semenov\'s head (/obj/item/bodypart/head/moth): drop limb(1) - the snail head (/obj/item/bodypart/head/snail): replace limb(Marion Semenov (/mob/living/carbon/human), 1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:21:00.471] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov\'s head (/obj/item/bodypart/head/moth): drop limb(1, null) - Marion Semenov\'s head (/obj/item/bodypart/head/moth): drop limb(1) - the snail head (/obj/item/bodypart/head/snail): replace limb(Marion Semenov (/mob/living/carbon/human), 1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:21:00.474] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - the snail head (/obj/item/bodypart/head/snail): try attach limb(Marion Semenov (/mob/living/carbon/human), 1) - the snail head (/obj/item/bodypart/head/snail): try attach limb(Marion Semenov (/mob/living/carbon/human), 1) - the snail head (/obj/item/bodypart/head/snail): replace limb(Marion Semenov (/mob/living/carbon/human), 1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:21:00.477] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - the snail head (/obj/item/bodypart/head/snail): try attach limb(Marion Semenov (/mob/living/carbon/human), 1) - the snail head (/obj/item/bodypart/head/snail): replace limb(Marion Semenov (/mob/living/carbon/human), 1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:21:00.479] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(1) - Marion Semenov (/mob/living/carbon/human): update body(1) - Marion Semenov (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:21:16.810] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:21:42.739] RUNTIME: ## TESTING: GC: -- [0x21070ff3] | /datum/hud/new_player was unable to be GC'd -- (ref count of 5) [2023-07-22 09:23:24.352] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the carpet (69,34,5) (/turf/open/floor/carpet/black) - call stack: - the carpet (69,34,5) (/turf/open/floor/carpet/black): bitmask smooth() - the carpet (69,34,5) (/turf/open/floor/carpet/black): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.353] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the carpet (68,34,5) (/turf/open/floor/carpet/black) - call stack: - the carpet (68,34,5) (/turf/open/floor/carpet/black): bitmask smooth() - the carpet (68,34,5) (/turf/open/floor/carpet/black): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.354] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (67,34,5) (/turf/closed/indestructible/wood) - call stack: - the wall (67,34,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (67,34,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.412] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (112,33,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (112,33,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (112,33,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.413] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (100,33,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,33,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,33,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.414] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (99,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (99,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (99,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.415] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (98,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (98,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (98,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.415] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the window (97,33,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (97,33,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (97,33,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.416] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the window (96,33,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (96,33,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (96,33,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.417] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (95,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (95,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (95,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.417] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (94,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (94,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (94,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.418] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (93,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (93,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (93,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.419] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (88,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (88,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (88,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.419] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (87,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (87,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (87,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.420] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (86,33,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (86,33,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (86,33,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.421] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (85,33,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (85,33,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (85,33,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.421] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (84,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (84,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (84,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.422] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (83,33,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (83,33,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (83,33,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.423] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (82,33,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (82,33,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (82,33,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.423] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (81,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (81,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (81,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.424] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the paper wall (80,33,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (80,33,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (80,33,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.424] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (79,33,5) (/turf/closed/indestructible/wood) - call stack: - the wall (79,33,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (79,33,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.560] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (103,55,5) (/turf/closed/indestructible/wood) - call stack: - the wall (103,55,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (103,55,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.561] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (102,55,5) (/turf/closed/indestructible/wood) - call stack: - the wall (102,55,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (102,55,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.562] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (101,55,5) (/turf/closed/indestructible/wood) - call stack: - the wall (101,55,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (101,55,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.562] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (100,54,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (100,54,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (100,54,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.563] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,51,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,51,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,51,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.565] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (94,50,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (94,50,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (94,50,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.565] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (92,50,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (92,50,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (92,50,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.566] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (82,50,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (82,50,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (82,50,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.567] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the window (80,50,5) (/turf/closed/indestructible/opsglass) - call stack: - the window (80,50,5) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (80,50,5) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.568] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (111,49,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (111,49,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (111,49,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.569] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (93,49,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,49,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,49,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.620] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (81,49,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,49,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,49,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.621] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (111,48,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (111,48,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (111,48,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.622] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (93,48,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,48,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,48,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.623] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (88,48,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (88,48,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (88,48,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.623] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (86,48,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (86,48,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (86,48,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.624] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (81,48,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,48,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,48,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.625] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (97,47,5) (/turf/closed/indestructible/wood) - call stack: - the wall (97,47,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (97,47,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.626] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (93,47,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,47,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,47,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.626] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (89,47,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (89,47,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (89,47,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.627] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (85,47,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,47,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,47,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.628] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (81,47,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,47,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,47,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.628] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (77,47,5) (/turf/closed/indestructible/wood) - call stack: - the wall (77,47,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (77,47,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.629] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (111,46,5) (/turf/closed/indestructible/wood) - call stack: - the wall (111,46,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (111,46,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.630] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (107,46,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,46,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,46,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.631] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,46,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,46,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,46,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.632] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the paper wall (112,45,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (112,45,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (112,45,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.825] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (85,44,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,44,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,44,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.826] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the paper wall (71,44,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (71,44,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (71,44,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.827] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the paper wall (67,44,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,44,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,44,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.827] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (95,43,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,43,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,43,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.828] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (92,43,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (92,43,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (92,43,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.829] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (85,43,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,43,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,43,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.830] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (81,43,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,43,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,43,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.830] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (77,43,5) (/turf/closed/indestructible/wood) - call stack: - the wall (77,43,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (77,43,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.831] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (72,43,5) (/turf/closed/indestructible/wood) - call stack: - the wall (72,43,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (72,43,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.832] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (66,43,5) (/turf/closed/indestructible/wood) - call stack: - the wall (66,43,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,43,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.832] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (107,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.833] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.834] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (97,42,5) (/turf/closed/indestructible/wood) - call stack: - the wall (97,42,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (97,42,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.916] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (95,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.917] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (89,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (89,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (89,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.917] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (85,42,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,42,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,42,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.918] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (77,42,5) (/turf/closed/indestructible/wood) - call stack: - the wall (77,42,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (77,42,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.919] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (72,42,5) (/turf/closed/indestructible/wood) - call stack: - the wall (72,42,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (72,42,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.920] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (66,42,5) (/turf/closed/indestructible/wood) - call stack: - the wall (66,42,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,42,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.921] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (66,41,5) (/turf/closed/indestructible/wood) - call stack: - the wall (66,41,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,41,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.922] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (77,40,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (77,40,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (77,40,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.922] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (72,40,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (72,40,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (72,40,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.923] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,469 - usr: null - src: the wooden wall (71,40,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,40,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,40,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.924] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (70,40,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (70,40,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (70,40,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.924] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (68,40,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (68,40,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (68,40,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.925] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (67,40,5) (/turf/closed/indestructible/wood) - call stack: - the wall (67,40,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (67,40,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.926] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wall (66,40,5) (/turf/closed/indestructible/wood) - call stack: - the wall (66,40,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,40,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:24.926] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.026] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (100,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.027] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (95,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.028] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (71,39,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,39,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,39,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.029] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wall (67,39,5) (/turf/closed/indestructible/wood) - call stack: - the wall (67,39,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (67,39,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.030] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (67,38,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,38,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,38,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.031] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (90,37,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (90,37,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (90,37,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.032] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (84,37,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (84,37,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (84,37,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.033] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (67,37,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,37,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,37,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.034] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wall (112,36,5) (/turf/closed/indestructible/wood) - call stack: - the wall (112,36,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (112,36,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.034] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wooden wall (107,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.035] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.086] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (100,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.087] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (95,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.088] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,450 - usr: null - src: the wooden wall (93,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.089] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (90,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (90,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (90,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.090] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (87,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (87,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (87,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.091] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (84,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (84,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (84,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.092] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the wooden wall (81,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.095] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (71,34,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,34,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,34,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.095] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (72,33,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (72,33,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (72,33,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.096] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,462 - usr: null - src: the wooden wall (71,33,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,33,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,33,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.097] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wall (111,32,5) (/turf/closed/indestructible/wood) - call stack: - the wall (111,32,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (111,32,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.290] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the paper wall (67,38,5) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,38,5) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,38,5) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.291] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (68,37,5) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.292] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (100,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.402] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (72,37,5) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:25.403] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,447 - usr: null - src: the wooden wall (103,36,5) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,36,5) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,36,5) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:26.130] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,448 - usr: null - src: the wall (103,55,5) (/turf/closed/indestructible/wood) - call stack: - the wall (103,55,5) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (103,55,5) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:23:26.151] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: code/__HELPERS/icon_smoothing.dm,449 - usr: null - src: the fancy table (/obj/structure/table/wood/fancy/royalblack) - src.loc: the floor (102,54,5) (/turf/open/floor/wood/large) - call stack: - the fancy table (/obj/structure/table/wood/fancy/royalblack): bitmask smooth() - the fancy table (/obj/structure/table/wood/fancy/royalblack): smooth icon() - the fancy table (/obj/structure/table/wood/fancy/royalblack): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:25:13.992] RUNTIME: runtime error: Cannot read null.client - proc name: open (/datum/tgui/proc/open) - source file: code/modules/tgui/tgui.dm,85 - usr: null - src: /datum/tgui (/datum/tgui) - call stack: - /datum/tgui (/datum/tgui): open() - the identification console (/obj/item/modular_computer/processor): update tablet open uis(null) - /datum/computer_file/program/c... (/datum/computer_file/program/card_mod): kill program() - /datum/computer_file/program/c... (/datum/computer_file/program/card_mod): kill program() - /datum/computer_file/program/c... (/datum/computer_file/program/card_mod): event powerfailure() - the identification console (/obj/item/modular_computer/processor): power failure() - the identification console (/obj/item/modular_computer/processor): handle power(2) - the identification console (/obj/item/modular_computer/processor): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:27:09.695] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (193,129,4) (/turf/open/floor/iron/cafeteria) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): wear mask update(the italian moustache (/obj/item/clothing/mask/fakemoustache/italian), 1) - Marion Semenov (/mob/living/carbon/human): wear mask update(the italian moustache (/obj/item/clothing/mask/fakemoustache/italian), 1) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the italian moustache (/obj/item/clothing/mask/fakemoustache/italian), 0, null, 1, 1, 1) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the italian moustache (/obj/item/clothing/mask/fakemoustache/italian), 0, null, 1, 1, 1) - Marion Semenov (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the italian moustache (/obj/item/clothing/mask/fakemoustache/italian), 0, 1) - the italian moustache (/obj/item/clothing/mask/fakemoustache/italian): attempt pickup(Marion Semenov (/mob/living/carbon/human)) - the italian moustache (/obj/item/clothing/mask/fakemoustache/italian): attack hand(Marion Semenov (/mob/living/carbon/human), /list (/list)) - Marion Semenov (/mob/living/carbon/human): UnarmedAttack(the italian moustache (/obj/item/clothing/mask/fakemoustache/italian), 0, /list (/list)) - Marion Semenov (/mob/living/carbon/human): ClickOn(the italian moustache (/obj/item/clothing/mask/fakemoustache/italian), "icon-x=11;icon-y=16;left=1;but...") - the italian moustache (/obj/item/clothing/mask/fakemoustache/italian): Click(null, "mapwindow.map", "icon-x=11;icon-y=16;left=1;but...") - the mask (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=11;icon-y=16;left=1;but...") - Grssh0le (/client): Click(the mask (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=11;icon-y=16;left=1;but...") - [2023-07-22 09:27:09.967] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (193,129,4) (/turf/open/floor/iron/cafeteria) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0) - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0) - Marion Semenov (/mob/living/carbon/human): equip to slot(the cigarette (/obj/item/clothing/mask/cigarette/carp), 32, 0, 0, 0) - Marion Semenov (/mob/living/carbon/human): equip to slot(the cigarette (/obj/item/clothing/mask/cigarette/carp), 32, 0, 0, 0) - Marion Semenov (/mob/living/carbon/human): equip to slot if possible(the cigarette (/obj/item/clothing/mask/cigarette/carp), 32, 0, 0, 0, 0, 0, 0) - Marion Semenov (/mob/living/carbon/human): attack ui(32, "icon-x=12;icon-y=16;left=1;but...") - Marion Semenov (/mob/living/carbon/human): attack ui(32, "icon-x=12;icon-y=16;left=1;but...") - the mask (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=12;icon-y=16;left=1;but...") - Grssh0le (/client): Click(the mask (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=12;icon-y=16;left=1;but...") - [2023-07-22 09:27:14.795] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (193,129,4) (/turf/open/floor/iron/cafeteria) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): update clothing(32) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cigarette (/obj/item/clothing/mask/cigarette/carp), 16777215, 12) - the cigarette (/obj/item/clothing/mask/cigarette/carp): SendSignal("atom_updated_icon", /list (/list)) - the cigarette (/obj/item/clothing/mask/cigarette/carp): update icon(16777215) - the cigarette (/obj/item/clothing/mask/cigarette/carp): light("Marion ...") - the cigarette (/obj/item/clothing/mask/cigarette/carp): attackby(the cigarette (/obj/item/clothing/mask/cigarette/carp), Marion Semenov (/mob/living/carbon/human), "icon-x=14;icon-y=12;left=1;but...") - the cigarette (/obj/item/clothing/mask/cigarette/carp): melee attack chain(Marion Semenov (/mob/living/carbon/human), the cigarette (/obj/item/clothing/mask/cigarette/carp), "icon-x=14;icon-y=12;left=1;but...") - Marion Semenov (/mob/living/carbon/human): ClickOn(the cigarette (/obj/item/clothing/mask/cigarette/carp), "icon-x=14;icon-y=12;left=1;but...") - the cigarette (/obj/item/clothing/mask/cigarette/carp): Click(null, "mapwindow.map", "icon-x=14;icon-y=12;left=1;but...") - Grssh0le (/client): Click(the cigarette (/obj/item/clothing/mask/cigarette/carp), null, "mapwindow.map", "icon-x=14;icon-y=12;left=1;but...") - [2023-07-22 09:27:14.798] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (193,129,4) (/turf/open/floor/iron/cafeteria) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - the cigarette (/obj/item/clothing/mask/cigarette/carp): light("Marion ...") - the cigarette (/obj/item/clothing/mask/cigarette/carp): attackby(the cigarette (/obj/item/clothing/mask/cigarette/carp), Marion Semenov (/mob/living/carbon/human), "icon-x=14;icon-y=12;left=1;but...") - the cigarette (/obj/item/clothing/mask/cigarette/carp): melee attack chain(Marion Semenov (/mob/living/carbon/human), the cigarette (/obj/item/clothing/mask/cigarette/carp), "icon-x=14;icon-y=12;left=1;but...") - Marion Semenov (/mob/living/carbon/human): ClickOn(the cigarette (/obj/item/clothing/mask/cigarette/carp), "icon-x=14;icon-y=12;left=1;but...") - the cigarette (/obj/item/clothing/mask/cigarette/carp): Click(null, "mapwindow.map", "icon-x=14;icon-y=12;left=1;but...") - Grssh0le (/client): Click(the cigarette (/obj/item/clothing/mask/cigarette/carp), null, "mapwindow.map", "icon-x=14;icon-y=12;left=1;but...") - [2023-07-22 09:27:27.154] RUNTIME: runtime error: Cannot modify null.plane. - proc name: on changed z level (/obj/structure/closet/supplypod/on_changed_z_level) - source file: code/modules/cargo/supplypod.dm,485 - usr: Moffee Kay (/mob/living/carbon/human) - src: the bluespace supply pod (/obj/structure/closet/supplypod/podspawn) - usr.loc: the floor (185,145,3) (/turf/open/floor/iron/dark/side) - src.loc: null - call stack: - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): on changed z level(the floor (183,145,3) (/turf/open/floor/iron/dark/side), null, 0, null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (183,145,3) (/turf/open/floor/iron/dark/side), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (183,145,3) (/turf/open/floor/iron/dark/side), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): doMove(null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): moveToNullspace() - /datum/component/pellet_cloud (/datum/component/pellet_cloud): nullspace parent(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): SendSignal("parent_preqdeleted", /list (/list)) - qdel(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): startExitSequence(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Moffee Kay (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:28:33.228] RUNTIME: ## TESTING: GC: -- [0x2107a43d] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-07-22 09:28:57.948] RUNTIME: runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (152,100,4) (/turf/open/floor/iron/dark) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(22, "brute", "bomb", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:28:57.948] RUNTIME: runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (152,100,4) (/turf/open/floor/iron/dark) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(33, "brute", "bomb", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:28:57.949] RUNTIME: runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (152,100,4) (/turf/open/floor/iron/dark) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(69, "brute", "bomb", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:28:57.950] RUNTIME: runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (152,100,4) (/turf/open/floor/iron/dark) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(87, "brute", "bomb", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:28:57.950] RUNTIME: runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (152,100,4) (/turf/open/floor/iron/dark) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(31, "brute", "bomb", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:28:57.951] RUNTIME: runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (152,100,4) (/turf/open/floor/iron/dark) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(27, "brute", "bomb", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:28:57.952] RUNTIME: runtime error: The shredded prescription glasses taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: code/game/atom_defense.dm,9 - usr: null - src: the shredded prescription glas... (/obj/item/clothing/glasses/regular) - src.loc: the floor (152,100,4) (/turf/open/floor/iron/dark) - call stack: - the shredded prescription glas... (/obj/item/clothing/glasses/regular): take damage(53, "brute", "bomb", 0, null, 0) - the shredded prescription glas... (/obj/item/clothing/glasses/regular): ex act(1, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:29:37.011] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Philbert Honksnikov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (192,134,4) (/turf/open/floor/iron/cafeteria) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 1) - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 1) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0, the floor (193,134,4) (/turf/open/floor/iron/cafeteria), 0, 1, 0) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0, the floor (193,134,4) (/turf/open/floor/iron/cafeteria), 0, 1, 0) - ... - Marion Semenov (/mob/living/carbon/human): Knockdown(20, 0) - Marion Semenov (/mob/living/carbon/human): Knockdown(20, 0) - the table (/obj/structure/table): table carbon(the floor (194,134,4) (/turf/open/floor/iron/cafeteria), Philbert Honksnikov (/mob/living/carbon/human), Marion Semenov (/mob/living/carbon/human), 1) - the floor (194,134,4) (/turf/open/floor/iron/cafeteria): SendSignal("carbon_disarm_collision", /list (/list)) - Philbert Honksnikov (/mob/living/carbon/human): disarm(Marion Semenov (/mob/living/carbon/human)) - Human (/datum/species/human): disarm(Philbert Honksnikov (/mob/living/carbon/human), Marion Semenov (/mob/living/carbon/human), Martial Art (/datum/martial_art)) - Human (/datum/species/human): spec attack hand(Philbert Honksnikov (/mob/living/carbon/human), Marion Semenov (/mob/living/carbon/human), Martial Art (/datum/martial_art), /list (/list)) - Philbert Honksnikov (/mob/living/carbon/human): UnarmedAttack(Marion Semenov (/mob/living/carbon/human), 1, /list (/list)) - Marion Semenov (/mob/living/carbon/human): Click(the floor (193,134,4) (/turf/open/floor/iron/cafeteria), "mapwindow.map", "icon-x=15;icon-y=16;right=1;bu...") - WarpedGlo (/client): Click(Marion Semenov (/mob/living/carbon/human), the floor (193,134,4) (/turf/open/floor/iron/cafeteria), "mapwindow.map", "icon-x=15;icon-y=16;right=1;bu...") - [2023-07-22 09:31:02.135] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (193,130,4) (/turf/open/floor/iron/cafeteria) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0) - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0) - Marion Semenov (/mob/living/carbon/human): equip to slot(the cigarette (/obj/item/clothing/mask/cigarette/carp), 32, 0, 0, 0) - Marion Semenov (/mob/living/carbon/human): equip to slot(the cigarette (/obj/item/clothing/mask/cigarette/carp), 32, 0, 0, 0) - Marion Semenov (/mob/living/carbon/human): equip to slot if possible(the cigarette (/obj/item/clothing/mask/cigarette/carp), 32, 0, 0, 0, 0, 0, 0) - Marion Semenov (/mob/living/carbon/human): attack ui(32, "icon-x=9;icon-y=11;left=1;butt...") - Marion Semenov (/mob/living/carbon/human): attack ui(32, "icon-x=9;icon-y=11;left=1;butt...") - the mask (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=9;icon-y=11;left=1;butt...") - Grssh0le (/client): Click(the mask (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=9;icon-y=11;left=1;butt...") - [2023-07-22 09:31:02.518] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (191,130,4) (/turf/open/floor/iron) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 1) - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 1) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0, null, 1, 1, 1) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0, null, 1, 1, 1) - Marion Semenov (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0, 1) - the cigarette (/obj/item/clothing/mask/cigarette/carp): attempt pickup(Marion Semenov (/mob/living/carbon/human)) - the cigarette (/obj/item/clothing/mask/cigarette/carp): attack hand(Marion Semenov (/mob/living/carbon/human), /list (/list)) - Marion Semenov (/mob/living/carbon/human): UnarmedAttack(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0, /list (/list)) - Marion Semenov (/mob/living/carbon/human): ClickOn(the cigarette (/obj/item/clothing/mask/cigarette/carp), "icon-x=20;icon-y=13;left=1;but...") - the cigarette (/obj/item/clothing/mask/cigarette/carp): Click(null, "mapwindow.map", "icon-x=20;icon-y=13;left=1;but...") - the mask (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=20;icon-y=13;left=1;but...") - Grssh0le (/client): Click(the mask (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=20;icon-y=13;left=1;but...") - [2023-07-22 09:31:12.536] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: code/modules/mob/mob.dm,563 - usr: (src) - src: Moffee Kay (/mob/living/carbon/human) - src.loc: the floor (193,134,4) (/turf/open/floor/iron/cafeteria) - call stack: - Moffee Kay (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Moffee Kay (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Moffee Kay (/mob/living/carbon/human)) - Moffee Kay (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Moffee Kay (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=14;icon-y=19;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=14;icon-y=19;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=14;icon-y=19;left=1;shi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Moffee Kay (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:25.427] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (191,135,4) (/turf/open/floor/iron) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - the cigarette (/obj/item/clothing/mask/cigarette/carp): light("Marion ...") - the cigarette (/obj/item/clothing/mask/cigarette/carp): attack(Marion Semenov (/mob/living/carbon/human), Marion Semenov (/mob/living/carbon/human), "icon-x=15;icon-y=11;left=1;but...") - Marion Semenov (/mob/living/carbon/human): attackby(the cigarette (/obj/item/clothing/mask/cigarette/carp), Marion Semenov (/mob/living/carbon/human), "icon-x=15;icon-y=11;left=1;but...") - Marion Semenov (/mob/living/carbon/human): attackby(the cigarette (/obj/item/clothing/mask/cigarette/carp), Marion Semenov (/mob/living/carbon/human), "icon-x=15;icon-y=11;left=1;but...") - the cigarette (/obj/item/clothing/mask/cigarette/carp): melee attack chain(Marion Semenov (/mob/living/carbon/human), Marion Semenov (/mob/living/carbon/human), "icon-x=15;icon-y=11;left=1;but...") - Marion Semenov (/mob/living/carbon/human): ClickOn(Marion Semenov (/mob/living/carbon/human), "icon-x=15;icon-y=11;left=1;but...") - Marion Semenov (/mob/living/carbon/human): Click(the floor (191,135,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=11;left=1;but...") - Grssh0le (/client): Click(Marion Semenov (/mob/living/carbon/human), the floor (191,135,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=11;left=1;but...") - [2023-07-22 09:31:26.074] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn oversuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update appearance(16777215) - ... - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): fire act(37.45, null) - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 7.49) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:26.076] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn oversuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - ... - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): AddComponent(/list (/list), null) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): fire act(37.45, null) - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 7.49) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:26.079] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn undersuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - ... - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): AddComponent(/list (/list), null) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): fire act(37.45, null) - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 7.49) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:26.083] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update appearance(16777215) - /datum/component/burning (/datum/component/burning): RegisterWithParent() - ... - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): fire act(37.45, null) - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 7.49) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:26.626] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (191,135,4) (/turf/open/floor/iron) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0) - Marion Semenov (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0) - Marion Semenov (/mob/living/carbon/human): equip to slot(the cigarette (/obj/item/clothing/mask/cigarette/carp), 32, 0, 0, 0) - Marion Semenov (/mob/living/carbon/human): equip to slot(the cigarette (/obj/item/clothing/mask/cigarette/carp), 32, 0, 0, 0) - Marion Semenov (/mob/living/carbon/human): equip to slot if possible(the cigarette (/obj/item/clothing/mask/cigarette/carp), 32, 0, 0, 0, 0, 0, 0) - Marion Semenov (/mob/living/carbon/human): attack ui(32, "icon-x=23;icon-y=12;left=1;but...") - Marion Semenov (/mob/living/carbon/human): attack ui(32, "icon-x=23;icon-y=12;left=1;but...") - the mask (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=23;icon-y=12;left=1;but...") - Grssh0le (/client): Click(the mask (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=23;icon-y=12;left=1;but...") - [2023-07-22 09:31:26.903] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: 0 - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn oversuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update appearance(16777215) - ... - qdel(/datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks), 0) - Marion Semenov (/mob/living/carbon/human): extinguish mob() - Marion Semenov (/mob/living/carbon/human): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 4) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:26.905] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: 0 - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn oversuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - ... - Marion Semenov (/mob/living/carbon/human): remove status effect(/datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - Water (/datum/reagent/water): expose mob(Marion Semenov (/mob/living/carbon/human), 1, 1, 1, 0) - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:26.907] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: 0 - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn undersuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - ... - Marion Semenov (/mob/living/carbon/human): remove status effect(/datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - Water (/datum/reagent/water): expose mob(Marion Semenov (/mob/living/carbon/human), 1, 1, 1, 0) - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:26.910] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: 0 - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update appearance(16777215) - /datum/component/burning (/datum/component/burning): UnregisterFromParent() - ... - Marion Semenov (/mob/living/carbon/human): remove status effect(/datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - Water (/datum/reagent/water): expose mob(Marion Semenov (/mob/living/carbon/human), 1, 1, 1, 0) - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:26.913] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: 0 - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): update clothing(32) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cigarette (/obj/item/clothing/mask/cigarette/carp), 16777215, 12) - the cigarette (/obj/item/clothing/mask/cigarette/carp): SendSignal("atom_updated_icon", /list (/list)) - the cigarette (/obj/item/clothing/mask/cigarette/carp): update icon(16777215) - ... - Water (/datum/reagent/water): expose mob(Marion Semenov (/mob/living/carbon/human), 1, 1, 1, 0) - Marion Semenov (/mob/living/carbon/human): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:26.915] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: 0 - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - the cigarette (/obj/item/clothing/mask/cigarette/carp): extinguish() - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): extinguish() - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): on remove() - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): Destroy(0) - ... - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 4) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (191,135,4) (/turf/open/floor/iron), 5, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.263] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): update clothing(32) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cigarette (/obj/item/clothing/mask/cigarette/carp), 16777215, 12) - the cigarette (/obj/item/clothing/mask/cigarette/carp): SendSignal("atom_updated_icon", /list (/list)) - the cigarette (/obj/item/clothing/mask/cigarette/carp): update icon(16777215) - ... - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 9.99) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.265] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - the cigarette (/obj/item/clothing/mask/cigarette/carp): light(null) - the cigarette (/obj/item/clothing/mask/cigarette/carp): fire act(49.95, null) - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 9.99) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.267] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn oversuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update appearance(16777215) - ... - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): fire act(49.95, null) - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 9.99) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.270] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn oversuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - ... - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): AddComponent(/list (/list), null) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): fire act(49.95, null) - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 9.99) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.272] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn undersuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - ... - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): AddComponent(/list (/list), null) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): fire act(49.95, null) - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 9.99) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.274] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update appearance(16777215) - /datum/component/burning (/datum/component/burning): RegisterWithParent() - ... - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): fire act(49.95, null) - Marion Semenov (/mob/living/carbon/human): burn clothing(0.2, null, 9.99) - Marion Semenov (/mob/living/carbon/human): on fire stack(0.2, null, /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): deal damage(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): tick(0.2, null) - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): process(0.2, null) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): fire(0) - Fast Processing (/datum/controller/subsystem/processing/fastprocess): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.863] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn oversuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update appearance(16777215) - ... - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): on remove() - qdel(/datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks), 0) - Marion Semenov (/mob/living/carbon/human): extinguish mob() - Marion Semenov (/mob/living/carbon/human): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (190,133,4) (/turf/open/floor/iron/white/corner), 8, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.865] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn oversuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - ... - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): extinguish() - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): Destroy(0) - Marion Semenov (/mob/living/carbon/human): remove status effect(/datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - Water (/datum/reagent/water): expose mob(Marion Semenov (/mob/living/carbon/human), 1, 1, 1, 0) - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.867] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn undersuit() - Marion Semenov (/mob/living/carbon/human): update clothing(3) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - ... - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): extinguish() - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): Destroy(0) - Marion Semenov (/mob/living/carbon/human): remove status effect(/datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - Water (/datum/reagent/water): expose mob(Marion Semenov (/mob/living/carbon/human), 1, 1, 1, 0) - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.870] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(0) - Marion Semenov (/mob/living/carbon/human): update body(0) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef), 16777215, 12) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): SendSignal("atom_updated_icon", /list (/list)) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update icon(16777215) - the cook\'s suit (/obj/item/clothing/under/rank/civilian/chef): update appearance(16777215) - /datum/component/burning (/datum/component/burning): UnregisterFromParent() - ... - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): on remove() - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): Destroy(0) - Marion Semenov (/mob/living/carbon/human): remove status effect(/datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - Water (/datum/reagent/water): expose mob(Marion Semenov (/mob/living/carbon/human), 1, 1, 1, 0) - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.873] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - Marion Semenov (/mob/living/carbon/human): update clothing(32) - /datum/element/update_icon_upd... (/datum/element/update_icon_updates_onmob): update onmob(the cigarette (/obj/item/clothing/mask/cigarette/carp), 16777215, 12) - the cigarette (/obj/item/clothing/mask/cigarette/carp): SendSignal("atom_updated_icon", /list (/list)) - the cigarette (/obj/item/clothing/mask/cigarette/carp): update icon(16777215) - ... - Marion Semenov (/mob/living/carbon/human): remove status effect(/datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks)) - Marion Semenov (/mob/living/carbon/human): extinguish mob() - Water (/datum/reagent/water): expose mob(Marion Semenov (/mob/living/carbon/human), 1, 1, 1, 0) - Marion Semenov (/mob/living/carbon/human): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:40.875] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn mask() - the cigarette (/obj/item/clothing/mask/cigarette/carp): extinguish() - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): extinguish() - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): on remove() - /datum/status_effect/fire_hand... (/datum/status_effect/fire_handler/fire_stacks): Destroy(0) - ... - Water (/datum/reagent/water): expose mob(Marion Semenov (/mob/living/carbon/human), 1, 1, 1, 0) - Marion Semenov (/mob/living/carbon/human): expose reagents(/list (/list), /datum/reagents (/datum/reagents), 1, 1, 1) - /datum/reagents (/datum/reagents): expose(Marion Semenov (/mob/living/carbon/human), 1, 1, 1) - the water (/obj/effect/particle_effect/water/extinguisher): Move(the floor (190,133,4) (/turf/open/floor/iron/white/corner), 8, 0, 1) - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): move() - /datum/move_loop/has_target/mo... (/datum/move_loop/has_target/move_towards_budget): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:31:46.099] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: 0 - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn head() - Marion Semenov (/mob/living/carbon/human): head update(the chef\'s hat (/obj/item/clothing/head/utility/chefhat), null) - Marion Semenov (/mob/living/carbon/human): head update(the chef\'s hat (/obj/item/clothing/head/utility/chefhat), null) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the chef\'s hat (/obj/item/clothing/head/utility/chefhat), 0, the floor (192,129,4) (/turf/open/floor/iron/cafeteria), 0, 1, 0) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the chef\'s hat (/obj/item/clothing/head/utility/chefhat), 0, the floor (192,129,4) (/turf/open/floor/iron/cafeteria), 0, 1, 0) - ... - the floor (192,129,4) (/turf/open/floor/iron/cafeteria): Enter(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo)) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): Move(the floor (192,129,4) (/turf/open/floor/iron/cafeteria), 1, 0, 1) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): Move(the floor (192,129,4) (/turf/open/floor/iron/cafeteria), 1, 0, 1) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): Move(the floor (191,129,4) (/turf/open/floor/iron), 9, 31.6832, 1) - /datum/thrownthing (/datum/thrownthing): tick() - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): throw at(the floor (190,131,4) (/turf/open/floor/iron/white/corner), 7, 2, Imitates-The-Lizards (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): safe throw at(the floor (190,131,4) (/turf/open/floor/iron/white/corner), 7, 2, Imitates-The-Lizards (/mob/living/carbon/human), 1, 0, null, 1000, 0) - Imitates-The-Lizards (/mob/living/carbon/human): ClickOn(the floor (190,131,4) (/turf/open/floor/iron/white/corner), "icon-x=24;icon-y=24;left=1;but...") - Typhnox (/client): Click(the floor (190,131,4) (/turf/open/floor/iron/white/corner), the floor (190,131,4) (/turf/open/floor/iron/white/corner), "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-07-22 09:31:46.102] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: 0 - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn head() - Marion Semenov (/mob/living/carbon/human): head update(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), null) - Marion Semenov (/mob/living/carbon/human): head update(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), null) - Marion Semenov (/mob/living/carbon/human): equip to slot(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), 64, 0, 1, 0) - Marion Semenov (/mob/living/carbon/human): equip to slot(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), 64, 0, 1, 0) - ... - the floor (192,129,4) (/turf/open/floor/iron/cafeteria): Enter(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo)) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): Move(the floor (192,129,4) (/turf/open/floor/iron/cafeteria), 1, 0, 1) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): Move(the floor (192,129,4) (/turf/open/floor/iron/cafeteria), 1, 0, 1) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): Move(the floor (191,129,4) (/turf/open/floor/iron), 9, 31.6832, 1) - /datum/thrownthing (/datum/thrownthing): tick() - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): throw at(the floor (190,131,4) (/turf/open/floor/iron/white/corner), 7, 2, Imitates-The-Lizards (/mob/living/carbon/human), 1, 0, /datum/callback (/datum/callback), 1000, 0, 1) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): safe throw at(the floor (190,131,4) (/turf/open/floor/iron/white/corner), 7, 2, Imitates-The-Lizards (/mob/living/carbon/human), 1, 0, null, 1000, 0) - Imitates-The-Lizards (/mob/living/carbon/human): ClickOn(the floor (190,131,4) (/turf/open/floor/iron/white/corner), "icon-x=24;icon-y=24;left=1;but...") - Typhnox (/client): Click(the floor (190,131,4) (/turf/open/floor/iron/white/corner), the floor (190,131,4) (/turf/open/floor/iron/white/corner), "mapwindow.map", "icon-x=24;icon-y=24;left=1;but...") - [2023-07-22 09:31:49.888] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the floor (193,128,4) (/turf/open/floor/iron) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (/mob/living/carbon/human): update worn head() - Marion Semenov (/mob/living/carbon/human): head update(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), null) - Marion Semenov (/mob/living/carbon/human): head update(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), null) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), 0, null, 1, 1, 1) - Marion Semenov (/mob/living/carbon/human): doUnEquip(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), 0, null, 1, 1, 1) - Marion Semenov (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), 0, 1) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): attempt pickup(Marion Semenov (/mob/living/carbon/human)) - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): attack hand(Marion Semenov (/mob/living/carbon/human), /list (/list)) - Marion Semenov (/mob/living/carbon/human): UnarmedAttack(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), 0, /list (/list)) - Marion Semenov (/mob/living/carbon/human): ClickOn(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), "icon-x=15;icon-y=17;left=1;but...") - the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo): Click(null, "mapwindow.map", "icon-x=15;icon-y=17;left=1;but...") - Grssh0le (/client): Click(the chief medical officer bere... (/obj/item/clothing/head/beret/medical/cmo), null, "mapwindow.map", "icon-x=15;icon-y=17;left=1;but...") - [2023-07-22 09:32:28.486] RUNTIME: ## TESTING: GC: -- [0x300005d] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-07-22 09:33:05.816] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the footprints (/obj/effect/decal/cleanable/blood/footprints): on entered(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), Marion Semenov (/mob/living/carbon/human), the shuttle floor (213,135,4) (/turf/open/floor/mineral/titanium), null) - the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium): SendSignal("atom_entered", /list (/list)) - the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium): Entered(Marion Semenov (/mob/living/carbon/human), the shuttle floor (213,135,4) (/turf/open/floor/mineral/titanium), null) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2) - Grssh0le (/client): Move(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:33:05.819] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the footprints (/obj/effect/decal/cleanable/blood/footprints)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (/mob/living/carbon/human), the footprints (/obj/effect/decal/cleanable/blood/footprints)) - Marion Semenov (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2, null) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2) - Grssh0le (/client): Move(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2) - Marion Semenov (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:33:05.969] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): on moved(Marion Semenov (/mob/living/carbon/human), the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2, 0, null, 1) - Marion Semenov (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Marion Semenov (/mob/living/carbon/human): Moved(the shuttle floor (213,134,4) (/turf/open/floor/mineral/titanium), 2, 0, null, 1) - ... - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 2, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 2, null) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 2) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 2) - Grssh0le (/client): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 2) - Marion Semenov (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:33:06.117] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the blood (/obj/effect/decal/cleanable/blood/splatter): on entered(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), Marion Semenov (/mob/living/carbon/human), the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), null) - the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium): SendSignal("atom_entered", /list (/list)) - the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium): Entered(Marion Semenov (/mob/living/carbon/human), the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), null) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 2, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 2) - Grssh0le (/client): Move(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 2) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:33:06.119] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the blood (/obj/effect/decal/cleanable/blood/splatter)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (/mob/living/carbon/human), the blood (/obj/effect/decal/cleanable/blood/splatter)) - Marion Semenov (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 2, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 2, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 2, null) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 2) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 2) - Grssh0le (/client): Move(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 2) - Marion Semenov (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:33:06.317] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): on moved(Marion Semenov (/mob/living/carbon/human), the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 1, 0, null, 1) - Marion Semenov (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Marion Semenov (/mob/living/carbon/human): Moved(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 1, 0, null, 1) - ... - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1, null) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1) - Grssh0le (/client): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:33:06.320] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): on moved(Marion Semenov (/mob/living/carbon/human), the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 1, 0, null, 1) - Marion Semenov (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Marion Semenov (/mob/living/carbon/human): Moved(the shuttle floor (213,132,4) (/turf/open/floor/mineral/titanium), 1, 0, null, 1) - ... - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1, null) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1) - Grssh0le (/client): Move(the shuttle floor (213,133,4) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:33:21.531] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the blood (/obj/effect/decal/cleanable/blood/splatter): on entered(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), Marion Semenov (/mob/living/carbon/human), the shuttle floor (212,137,4) (/turf/open/floor/mineral/titanium), null) - the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium): SendSignal("atom_entered", /list (/list)) - the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium): Entered(Marion Semenov (/mob/living/carbon/human), the shuttle floor (212,137,4) (/turf/open/floor/mineral/titanium), null) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 8) - Grssh0le (/client): Move(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 8) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:33:21.534] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (/mob/living/carbon/human): update body parts(null) - Marion Semenov (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the blood (/obj/effect/decal/cleanable/blood/splatter)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (/mob/living/carbon/human), the blood (/obj/effect/decal/cleanable/blood/splatter)) - Marion Semenov (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 8, null) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 8) - Marion Semenov (/mob/living/carbon/human): Move(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 8) - Grssh0le (/client): Move(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 8) - Marion Semenov (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:26.521] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): on moved(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 10, 1, null, 0) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Moved(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 10, 1, null, 0) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Moved(the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), 10, 1, null, 0) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): abstract move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): abstract move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): onShuttleMove(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), /list (/list), 2, BoxStation emergency evac bay (/obj/docking_port/stationary), Box emergency shuttle (/obj/docking_port/mobile/emergency)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): onShuttleMove(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), the shuttle floor (211,137,4) (/turf/open/floor/mineral/titanium), /list (/list), 2, BoxStation emergency evac bay (/obj/docking_port/stationary), Box emergency shuttle (/obj/docking_port/mobile/emergency)) - Box emergency shuttle (/obj/docking_port/mobile/emergency): takeoff(/list (/list), /list (/list), /list (/list), 0, 2, BoxStation emergency evac bay (/obj/docking_port/stationary), Icemoon Wastes (/area/icemoon/surface/outdoors/nospawn)) - Box emergency shuttle (/obj/docking_port/mobile/emergency): initiate docking(Transit for emergency/Box emer... (/obj/docking_port/stationary/transit), 2, 0) - Box emergency shuttle (/obj/docking_port/mobile/emergency): enterTransit() - Box emergency shuttle (/obj/docking_port/mobile/emergency): check() - Shuttle (/datum/controller/subsystem/shuttle): fire(0) - Shuttle (/datum/controller/subsystem/shuttle): ignite(0) - [2023-07-22 09:34:31.584] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the blood (/obj/effect/decal/cleanable/blood/splatter): on entered(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (175,90,5) (/turf/open/floor/mineral/titanium/blue), null) - the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium): SendSignal("atom_entered", /list (/list)) - the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium): Entered(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (175,90,5) (/turf/open/floor/mineral/titanium/blue), null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 1) - Grssh0le (/client): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 1) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:31.586] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the blood (/obj/effect/decal/cleanable/blood/splatter)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the blood (/obj/effect/decal/cleanable/blood/splatter)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 1, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 1) - Grssh0le (/client): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:31.736] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): on moved(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 4, 0, null, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Moved(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 4, 0, null, 1) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): PushAM(Jonny Jonson (/mob/living/carbon/human), 1000) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Bump(Jonny Jonson (/mob/living/carbon/human)) - the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium): Enter(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), 4, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), 4, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), 4) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:32.737] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the blood (/obj/effect/decal/cleanable/blood/splatter): on entered(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (176,89,5) (/turf/open/floor/mineral/titanium/blue), null) - the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue): SendSignal("atom_entered", /list (/list)) - the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue): Entered(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (176,89,5) (/turf/open/floor/mineral/titanium/blue), null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:32.740] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the blood (/obj/effect/decal/cleanable/blood/splatter)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the blood (/obj/effect/decal/cleanable/blood/splatter)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:32.743] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the footprints (/obj/effect/decal/cleanable/blood/footprints): on entered(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (176,89,5) (/turf/open/floor/mineral/titanium/blue), null) - the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue): SendSignal("atom_entered", /list (/list)) - the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue): Entered(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (176,89,5) (/turf/open/floor/mineral/titanium/blue), null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:32.746] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the footprints (/obj/effect/decal/cleanable/blood/footprints)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the footprints (/obj/effect/decal/cleanable/blood/footprints)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:33.537] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the footprints (/obj/effect/decal/cleanable/blood/footprints): on entered(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), null) - the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium): SendSignal("atom_entered", /list (/list)) - the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium): Entered(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (176,88,5) (/turf/open/floor/mineral/titanium/blue), null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 4, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 4) - Grssh0le (/client): Move(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 4) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:33.540] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the footprints (/obj/effect/decal/cleanable/blood/footprints)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the footprints (/obj/effect/decal/cleanable/blood/footprints)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 4, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 4, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 4, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 4) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 4) - Grssh0le (/client): Move(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 4) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:33.737] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (177,89,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): on moved(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 1, 0, null, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Moved(the shuttle floor (177,88,5) (/turf/open/floor/mineral/titanium), 1, 0, null, 1) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,89,5) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,89,5) (/turf/open/floor/mineral/titanium), 1, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,89,5) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (177,89,5) (/turf/open/floor/mineral/titanium), 1) - Grssh0le (/client): Move(the shuttle floor (177,89,5) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:50.137] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn mask() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): wear mask update(the cigarette (/obj/item/clothing/mask/cigarette/carp), 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): doUnEquip(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0, the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), 0, 1, 0) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): doUnEquip(the cigarette (/obj/item/clothing/mask/cigarette/carp), 0, the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), 0, 1, 0) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): slip(80, the soap (/obj/item/soap/syndie), 0, 0, 0) - /datum/component/slippery (/datum/component/slippery): Slip(the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (177,91,5) (/turf/open/floor/mineral/titanium), null) - the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium): SendSignal("atom_entered", /list (/list)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), 8, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), 8) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:50.800] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the footprints (/obj/effect/decal/cleanable/blood/footprints): on entered(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), null) - the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium): SendSignal("atom_entered", /list (/list)) - the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium): Entered(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (176,91,5) (/turf/open/floor/mineral/titanium), null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 8) - Grssh0le (/client): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 8) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:50.803] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the footprints (/obj/effect/decal/cleanable/blood/footprints)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the footprints (/obj/effect/decal/cleanable/blood/footprints)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 8, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 8, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 8) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 8) - Grssh0le (/client): Move(the shuttle floor (175,91,5) (/turf/open/floor/mineral/titanium), 8) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:59.341] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the blood (/obj/effect/decal/cleanable/blood/splatter): on entered(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (173,90,5) (/turf/open/floor/mineral/titanium/blue), null) - the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue): SendSignal("atom_entered", /list (/list)) - the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue): Entered(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (173,90,5) (/turf/open/floor/mineral/titanium/blue), null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), 2) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:59.343] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the blood (/obj/effect/decal/cleanable/blood/splatter)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the blood (/obj/effect/decal/cleanable/blood/splatter)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), 2, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (173,89,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:59.640] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the blood (/obj/effect/decal/cleanable/blood/splatter): on entered(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (173,88,5) (/turf/open/floor/mineral/titanium/blue), null) - the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue): SendSignal("atom_entered", /list (/list)) - the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue): Entered(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (173,88,5) (/turf/open/floor/mineral/titanium/blue), null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:59.642] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the blood (/obj/effect/decal/cleanable/blood/splatter)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the blood (/obj/effect/decal/cleanable/blood/splatter)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:59.646] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the footprints (/obj/effect/decal/cleanable/blood/footprints): on entered(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (173,88,5) (/turf/open/floor/mineral/titanium/blue), null) - the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue): SendSignal("atom_entered", /list (/list)) - the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue): Entered(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (173,88,5) (/turf/open/floor/mineral/titanium/blue), null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:34:59.648] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the footprints (/obj/effect/decal/cleanable/blood/footprints)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the footprints (/obj/effect/decal/cleanable/blood/footprints)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Grssh0le (/client): Move(the shuttle floor (173,87,5) (/turf/open/floor/mineral/titanium/blue), 2) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:35:10.044] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon(1) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, -32767, -1, 255, null, null, 1, null, null) - /datum/element/decal/blood (/datum/element/decal/blood): Attach(the black shoes (/obj/item/clothing/shoes/sneakers/black), null, null, null, null, null, null, null, null, 1, null, null) - the black shoes (/obj/item/clothing/shoes/sneakers/black): AddElement(/list (/list)) - ... - the footprints (/obj/effect/decal/cleanable/blood/footprints): on entered(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (171,86,5) (/turf/open/floor/mineral/titanium), null) - the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium): SendSignal("atom_entered", /list (/list)) - the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium): Entered(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the shuttle floor (171,86,5) (/turf/open/floor/mineral/titanium), null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), 1) - Grssh0le (/client): Move(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), 1) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:35:10.046] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): share blood(the footprints (/obj/effect/decal/cleanable/blood/footprints)) - /datum/component/bloodysoles (/datum/component/bloodysoles): on step blood(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the footprints (/obj/effect/decal/cleanable/blood/footprints)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("step_on_blood", /list (/list)) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), 1, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), 1, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), 1) - Grssh0le (/client): Move(the shuttle floor (171,87,5) (/turf/open/floor/mineral/titanium), 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:35:29.866] RUNTIME: ## TESTING: GC: -- [0x3000cbd] | /mob/dead/observer was unable to be GC'd -- (ref count of 7) [2023-07-22 09:35:34.344] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the snow (126,33,4) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn shoes() - the black shoes (/obj/item/clothing/shoes/sneakers/black): update slot icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): update icon() - /datum/component/bloodysoles (/datum/component/bloodysoles): on moved(Marion Semenov (as Ryan Miller... (/mob/living/carbon/human), the snow (127,33,4) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): SendSignal("movable_moved", /list (/list)) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Moved(the snow (127,33,4) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1) - ... - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the snow (126,33,4) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the snow (126,33,4) (/turf/open/misc/asteroid/snow/icemoon), 8, null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the snow (126,33,4) (/turf/open/misc/asteroid/snow/icemoon), 8) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): Move(the snow (126,33,4) (/turf/open/misc/asteroid/snow/icemoon), 8) - Grssh0le (/client): Move(the snow (126,33,4) (/turf/open/misc/asteroid/snow/icemoon), 8) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): keyLoop(Grssh0le (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:35:45.379] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/proc/get_base_icon_state) - source file: code/datums/bodypart_overlays/mutant_bodypart_overlay.dm,43 - usr: Marion Semenov (as Ryan Miller... (/mob/living/carbon/human) - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings) - usr.loc: the snow (112,40,4) (/turf/open/misc/asteroid/snow/icemoon) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/wings): generate icon cache() - the human chest (/obj/item/bodypart/chest): generate icon key() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update body parts(null) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update mutant bodyparts() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): update worn mask() - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): wear mask update(the breath mask (/obj/item/clothing/mask/breath), 0) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): wear mask update(the breath mask (/obj/item/clothing/mask/breath), 0) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): equip to slot(the breath mask (/obj/item/clothing/mask/breath), 32, 0, 0, 0) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): equip to slot(the breath mask (/obj/item/clothing/mask/breath), 32, 0, 0, 0) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): equip to slot if possible(the breath mask (/obj/item/clothing/mask/breath), 32, 0, 0, 0, 0, 0, 0) - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): attack ui(32, "icon-x=26;icon-y=14;left=1;but...") - Marion Semenov (as Ryan Miller... (/mob/living/carbon/human): attack ui(32, "icon-x=26;icon-y=14;left=1;but...") - the mask (/atom/movable/screen/inventory): Click(null, "mapwindow.map", "icon-x=26;icon-y=14;left=1;but...") - Grssh0le (/client): Click(the mask (/atom/movable/screen/inventory), null, "mapwindow.map", "icon-x=26;icon-y=14;left=1;but...") - [2023-07-22 09:36:12.686] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:36:25.499] RUNTIME: runtime error: turf_expose overridden. Use override = TRUE to suppress this warning. - Target: �hyperspace (/turf/open/space/transit/north) Proc: check_atmos_process (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: 0 - src: null - call stack: - stack trace("turf_expose overridden. Use ov...", "code/datums/signals.dm", 39) - A (/obj/vehicle/sealed/mecha/ripley): RegisterSignal(hyperspace (168,90,5) (/turf/open/space/transit/north), "turf_expose", "check_atmos_process", 0) - /datum/element/atmos_sensitive (/datum/element/atmos_sensitive): react to move(A (/obj/vehicle/sealed/mecha/ripley), the plating (169,91,5) (/turf/open/floor/plating), 8, 0, null, 1) - A (/obj/vehicle/sealed/mecha/ripley): SendSignal("movable_moved", /list (/list)) - A (/obj/vehicle/sealed/mecha/ripley): Moved(the plating (169,91,5) (/turf/open/floor/plating), 8, 0, null, 1) - A (/obj/vehicle/sealed/mecha/ripley): Moved(the plating (169,91,5) (/turf/open/floor/plating), 8, 0, null, 1) - A (/obj/vehicle/sealed/mecha/ripley): Move(hyperspace (168,91,5) (/turf/open/space/transit/north), 8, 0, 1) - A (/obj/vehicle/sealed/mecha/ripley): Move(hyperspace (168,91,5) (/turf/open/space/transit/north), 8, 0, 1) - A (/obj/vehicle/sealed/mecha/ripley): Move(hyperspace (168,91,5) (/turf/open/space/transit/north), 8) - A (/obj/vehicle/sealed/mecha/ripley): Move(hyperspace (168,91,5) (/turf/open/space/transit/north), 8) - A (/obj/vehicle/sealed/mecha/ripley): try step multiz(8, 155) - A (/obj/vehicle/sealed/mecha/ripley): vehicle move(8, 0) - A (/obj/vehicle/sealed/mecha/ripley): relaymove(Jose Greenwood (/mob/living/carbon/human), 8) - Jaakkima (/client): Move(hyperspace (168,91,5) (/turf/open/space/transit/north), 8) - Jose Greenwood (/mob/living/carbon/human): keyLoop(Jaakkima (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:36:26.319] RUNTIME: runtime error: turf_expose overridden. Use override = TRUE to suppress this warning. - Target: the snowy mountainside (/turf/closed/mineral/random/snow) Proc: check_atmos_process (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: code/__HELPERS/stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("turf_expose overridden. Use ov...", "code/datums/signals.dm", 39) - A (/obj/vehicle/sealed/mecha/ripley): RegisterSignal(the snowy mountainside (104,18,3) (/turf/closed/mineral/random/snow), "turf_expose", "check_atmos_process", 0) - /datum/element/atmos_sensitive (/datum/element/atmos_sensitive): react to move(A (/obj/vehicle/sealed/mecha/ripley), hyperspace (166,70,5) (/turf/open/space/transit/north), 2, 0, null, 1) - A (/obj/vehicle/sealed/mecha/ripley): SendSignal("movable_moved", /list (/list)) - A (/obj/vehicle/sealed/mecha/ripley): Moved(hyperspace (166,70,5) (/turf/open/space/transit/north), 2, 0, null, 1) - A (/obj/vehicle/sealed/mecha/ripley): Moved(hyperspace (166,70,5) (/turf/open/space/transit/north), 2, 0, null, 1) - A (/obj/vehicle/sealed/mecha/ripley): Move(hyperspace (166,69,5) (/turf/open/space/transit/north), 2, 0, 0) - A (/obj/vehicle/sealed/mecha/ripley): Move(hyperspace (166,69,5) (/turf/open/space/transit/north), 2, 0, 0) - A (/obj/vehicle/sealed/mecha/ripley): Move(hyperspace (166,69,5) (/turf/open/space/transit/north), 2, 0, 0) - A (/obj/vehicle/sealed/mecha/ripley): Move(hyperspace (166,69,5) (/turf/open/space/transit/north), 2, 0, 0) - /datum/move_loop/move (/datum/move_loop/move): move() - /datum/move_loop/move (/datum/move_loop/move): process() - Hyperspace Drift (/datum/controller/subsystem/movement/hyperspace_drift): pour bucket(/list (/list)) - Hyperspace Drift (/datum/controller/subsystem/movement/hyperspace_drift): fire(0) - Hyperspace Drift (/datum/controller/subsystem/movement/hyperspace_drift): fire(0) - Hyperspace Drift (/datum/controller/subsystem/movement/hyperspace_drift): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-22 09:37:37.502] RUNTIME: Shutting down Chat subsystem... [2023-07-22 09:37:37.502] RUNTIME: Shutting down Init Profiler subsystem... [2023-07-22 09:37:37.502] RUNTIME: Shutting down Ban Cache subsystem... [2023-07-22 09:37:37.503] RUNTIME: Shutting down Stat Panels subsystem... [2023-07-22 09:37:37.503] RUNTIME: Shutting down Explosions subsystem... [2023-07-22 09:37:37.503] RUNTIME: Shutting down Pathfinder subsystem... [2023-07-22 09:37:37.503] RUNTIME: Shutting down Minor Mapping subsystem... [2023-07-22 09:37:37.504] RUNTIME: Shutting down Shuttle subsystem... [2023-07-22 09:37:37.504] RUNTIME: Warning: Subsystem `Shuttle` slept 29 times. [2023-07-22 09:37:37.504] RUNTIME: Shutting down Lighting subsystem... [2023-07-22 09:37:37.505] RUNTIME: Shutting down XKeyScore subsystem... [2023-07-22 09:37:37.505] RUNTIME: Shutting down PRISM subsystem... [2023-07-22 09:37:37.505] RUNTIME: Shutting down Icon Smoothing subsystem... [2023-07-22 09:37:37.505] RUNTIME: Shutting down Assets subsystem... [2023-07-22 09:37:37.506] RUNTIME: Shutting down Vote subsystem... [2023-07-22 09:37:37.506] RUNTIME: Shutting down Persistent Paintings subsystem... [2023-07-22 09:37:37.506] RUNTIME: Shutting down Persistence subsystem... [2023-07-22 09:37:37.507] RUNTIME: Shutting down Atmospherics subsystem... [2023-07-22 09:37:37.507] RUNTIME: Shutting down Wiremod Composite Templates subsystem... [2023-07-22 09:37:37.507] RUNTIME: Shutting down Wet floors subsystem... [2023-07-22 09:37:37.507] RUNTIME: Shutting down Weather subsystem... [2023-07-22 09:37:37.508] RUNTIME: Shutting down Wardrobe subsystem... [2023-07-22 09:37:37.508] RUNTIME: Shutting down Verb Manager subsystem... [2023-07-22 09:37:37.508] RUNTIME: Shutting down Tutorials subsystem... [2023-07-22 09:37:37.508] RUNTIME: Shutting down Tram Process subsystem... [2023-07-22 09:37:37.509] RUNTIME: Shutting down Traitor subsystem... [2023-07-22 09:37:37.509] RUNTIME: Shutting down Throwing subsystem... [2023-07-22 09:37:37.509] RUNTIME: Shutting down tgui subsystem... [2023-07-22 09:37:37.557] RUNTIME: Shutting down Supermatter Cascade subsystem... [2023-07-22 09:37:37.557] RUNTIME: Shutting down Sun subsystem... [2023-07-22 09:37:37.557] RUNTIME: Shutting down Speech Controller subsystem... [2023-07-22 09:37:37.558] RUNTIME: Shutting down Space Drift subsystem... [2023-07-22 09:37:37.558] RUNTIME: Shutting down Smoke subsystem... [2023-07-22 09:37:37.558] RUNTIME: Shutting down Singularity subsystem... [2023-07-22 09:37:37.558] RUNTIME: Shutting down Radio subsystem... [2023-07-22 09:37:37.559] RUNTIME: Shutting down Radiation subsystem... [2023-07-22 09:37:37.559] RUNTIME: Shutting down Projectiles subsystem... [2023-07-22 09:37:37.559] RUNTIME: Shutting down Processing subsystem... [2023-07-22 09:37:37.559] RUNTIME: Shutting down Points of Interest subsystem... [2023-07-22 09:37:37.560] RUNTIME: Shutting down Plumbing subsystem... [2023-07-22 09:37:37.560] RUNTIME: Shutting down Ping subsystem... [2023-07-22 09:37:37.560] RUNTIME: Shutting down Parallax subsystem... [2023-07-22 09:37:37.561] RUNTIME: Shutting down pAI subsystem... [2023-07-22 09:37:37.561] RUNTIME: Shutting down Overlay subsystem... [2023-07-22 09:37:37.652] RUNTIME: Shutting down Objects subsystem... [2023-07-22 09:37:37.653] RUNTIME: Shutting down Obj Tab Items subsystem... [2023-07-22 09:37:37.653] RUNTIME: Shutting down NPC Pool subsystem... [2023-07-22 09:37:37.653] RUNTIME: Shutting down Night Shift subsystem... [2023-07-22 09:37:37.653] RUNTIME: Shutting down Movement Loops subsystem... [2023-07-22 09:37:37.654] RUNTIME: Shutting down Movement Handler subsystem... [2023-07-22 09:37:37.654] RUNTIME: Shutting down MouseEntered subsystem... [2023-07-22 09:37:37.654] RUNTIME: Shutting down Mood subsystem... [2023-07-22 09:37:37.654] RUNTIME: Shutting down Modular Computers subsystem... [2023-07-22 09:37:37.655] RUNTIME: Shutting down Mobs subsystem... [2023-07-22 09:37:37.655] RUNTIME: Shutting down Materials subsystem... [2023-07-22 09:37:37.655] RUNTIME: Shutting down Lua Scripting subsystem... [2023-07-22 09:37:37.668] RUNTIME: Shutting down Library Loading subsystem... [2023-07-22 09:37:37.669] RUNTIME: Shutting down Lag Switch subsystem... [2023-07-22 09:37:37.669] RUNTIME: Shutting down Idling NPC Pool subsystem... [2023-07-22 09:37:37.669] RUNTIME: Shutting down Hyperspace Drift subsystem... [2023-07-22 09:37:37.669] RUNTIME: Shutting down Foam subsystem... [2023-07-22 09:37:37.670] RUNTIME: Shutting down Fluid subsystem... [2023-07-22 09:37:37.670] RUNTIME: Shutting down Fast Processing subsystem... [2023-07-22 09:37:37.670] RUNTIME: Shutting down Escape Menu subsystem... [2023-07-22 09:37:37.671] RUNTIME: Shutting down Eigenstates subsystem... [2023-07-22 09:37:37.671] RUNTIME: Shutting down Disease subsystem... [2023-07-22 09:37:37.671] RUNTIME: Shutting down digital_clock subsystem... [2023-07-22 09:37:37.671] RUNTIME: Shutting down Datum Component System subsystem... [2023-07-22 09:37:37.672] RUNTIME: Shutting down Conveyor Belts subsystem... [2023-07-22 09:37:37.672] RUNTIME: Shutting down Communications subsystem... [2023-07-22 09:37:37.672] RUNTIME: Shutting down Clock Component subsystem... [2023-07-22 09:37:37.672] RUNTIME: Shutting down Circuit Components subsystem... [2023-07-22 09:37:37.673] RUNTIME: Shutting down Burning subsystem... [2023-07-22 09:37:37.673] RUNTIME: Shutting down Blackmarket subsystem... [2023-07-22 09:37:37.673] RUNTIME: Shutting down Basic Avoidance subsystem... [2023-07-22 09:37:37.674] RUNTIME: Shutting down Aura Healing subsystem... [2023-07-22 09:37:37.674] RUNTIME: Shutting down Augury subsystem... [2023-07-22 09:37:37.674] RUNTIME: Shutting down Asset Loading subsystem... [2023-07-22 09:37:37.674] RUNTIME: Shutting down Area Contents subsystem... [2023-07-22 09:37:37.675] RUNTIME: Shutting down Antag HUDs subsystem... [2023-07-22 09:37:37.675] RUNTIME: Shutting down Ambience subsystem... [2023-07-22 09:37:37.676] RUNTIME: Shutting down Addiction subsystem... [2023-07-22 09:37:37.676] RUNTIME: Shutting down Acid subsystem... [2023-07-22 09:37:37.676] RUNTIME: Shutting down Timer subsystem... [2023-07-22 09:37:37.677] RUNTIME: Shutting down Sound Loops subsystem... [2023-07-22 09:37:37.677] RUNTIME: Shutting down Runechat subsystem... [2023-07-22 09:37:37.677] RUNTIME: Shutting down Skills subsystem... [2023-07-22 09:37:37.677] RUNTIME: Shutting down Machines subsystem... [2023-07-22 09:37:37.678] RUNTIME: Shutting down Language subsystem... [2023-07-22 09:37:37.678] RUNTIME: Shutting down Atoms subsystem... [2023-07-22 09:37:37.678] RUNTIME: Shutting down Text To Speech subsystem... [2023-07-22 09:37:37.678] RUNTIME: Shutting down Restaurant subsystem... [2023-07-22 09:37:37.679] RUNTIME: Shutting down Economy subsystem... [2023-07-22 09:37:37.679] RUNTIME: Shutting down Spatial Grid subsystem... [2023-07-22 09:37:37.679] RUNTIME: Shutting down Time Tracking subsystem... [2023-07-22 09:37:37.679] RUNTIME: Shutting down Research subsystem... [2023-07-22 09:37:37.680] RUNTIME: Shutting down Early Assets subsystem... [2023-07-22 09:37:37.680] RUNTIME: Shutting down Mapping subsystem... [2023-07-22 09:37:37.680] RUNTIME: Shutting down Trading Card Game subsystem... [2023-07-22 09:37:37.680] RUNTIME: Shutting down Ticker subsystem... [2023-07-22 09:37:37.681] RUNTIME: Warning: Subsystem `Ticker` slept 1 times. [2023-07-22 09:37:38.039] RUNTIME: Shutting down AI Controller Ticker subsystem... [2023-07-22 09:37:38.040] RUNTIME: Shutting down AI Behavior Ticker subsystem... [2023-07-22 09:37:38.040] RUNTIME: Shutting down AI movement subsystem... [2023-07-22 09:37:38.040] RUNTIME: Shutting down Jobs subsystem... [2023-07-22 09:37:38.041] RUNTIME: Shutting down IDs and Access subsystem... [2023-07-22 09:37:38.041] RUNTIME: Shutting down Events subsystem... [2023-07-22 09:37:38.041] RUNTIME: Shutting down Reagents subsystem... [2023-07-22 09:37:38.041] RUNTIME: Shutting down Quirks subsystem... [2023-07-22 09:37:38.042] RUNTIME: Shutting down Station subsystem... [2023-07-22 09:37:38.042] RUNTIME: Shutting down Achievements subsystem... [2023-07-22 09:37:38.085] RUNTIME: Shutting down Discord subsystem... [2023-07-22 09:37:38.086] RUNTIME: Shutting down Security Level subsystem... [2023-07-22 09:37:38.086] RUNTIME: Shutting down Vis contents overlays subsystem... [2023-07-22 09:37:38.087] RUNTIME: Shutting down Greyscale subsystem... [2023-07-22 09:37:38.087] RUNTIME: Shutting down Instruments subsystem... [2023-07-22 09:37:38.087] RUNTIME: Shutting down Sounds subsystem... [2023-07-22 09:37:38.088] RUNTIME: Shutting down Input subsystem... [2023-07-22 09:37:38.088] RUNTIME: Shutting down Server Tasks subsystem... [2023-07-22 09:37:38.418] RUNTIME: Shutting down Blackbox subsystem... [2023-07-22 09:37:40.197] RUNTIME: Shutting down Database subsystem... [2023-07-22 09:37:40.257] RUNTIME: Shutting down Garbage subsystem... [2023-07-22 09:37:40.463] RUNTIME: Shutting down Title Screen subsystem... [2023-07-22 09:37:40.463] RUNTIME: Shutting down Profiler subsystem... [2023-07-22 09:37:40.463] RUNTIME: Warning: Subsystem `Profiler` slept 7 times. [2023-07-22 09:37:40.504] RUNTIME: Shutdown complete [2023-07-22 09:37:40.504] RUNTIME: World hard rebooted at 09:37:40 [2023-07-22 09:37:40.508] RUNTIME: World rebooted at 09:37:40 [2023-07-22 09:37:40.509] RUNTIME: runtime error: Attempted to call shutdown_logging twice! - proc name: shutdown logging (/datum/log_holder/proc/shutdown_logging) - source file: code/modules/logging/log_holder.dm,166 - usr: null - src: /datum/log_holder (/datum/log_holder) - call stack: - /datum/log_holder (/datum/log_holder): shutdown logging() - shutdown logging() - world: Reboot(0, 0) - Ticker (/datum/controller/subsystem/ticker): Reboot("Round ended.", "proper completion", 600) -