Round ID: 210684
    Shift Duration: 36 minutes and 1.1 seconds
    Station Integrity: 99.8%
    Total Population: 66

    Evacuation Rate: 19 (28.8%)
    (on emergency shuttle): 15 (22.7%)
    Survival Rate: 43 (65.2%)
    First Death: Oscar Bell, Shaft Miner, at Icemoon Caves (46,90,2). Damage taken: 184.3/36.5/0/17.1/0.
    Threat level: 66.4
    Threat left: 25.4
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -8 threat
        Midround - Abductors: -7 threat
        Latejoin - Heretic Smuggler: -6 threat
PAL-9000 (Played by: Blockaboo)'s laws at the end of the round were:
0: Only Pilk Smirnov is human
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 4

PAL-9000's minions were:
Willem Dabot (Played by: Stairmaster),
The Engineer (Played by: Davethwave)
Seattle Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Seattle Operatives

The syndicate operatives were:
(Syndicates used 339 TC) [Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[Mauler Exosuit (25% off!)
105 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array. Normally costs 140 TC. All sales final. Do not taunt.
]
[Bulldog Shotgun (25% off!)
6 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Normally costs 8 TC. All sales final. Not recommended for children.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x2]
[12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.
x2]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
]
[Reviver Implant (50% off!)
4 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon. Normally costs 8 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
[Grenadier's belt
22 TC
A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
x4]
[5.56mm Toploader Phasic Magazine (75% off!)
2 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever! Normally costs 8 TC. All sales final. For recreational use only.
]
[M-90gl Carbine
14 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher.
]
[5.56mm Toploader Magazine
4 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
x3]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Sniper bundle
20 TC
Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two .50 BMG disruptor magazines, a free suppressor, and a sharp-looking tactical turtleneck suit. We'll throw in a free red tie if you order NOW.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[.50 BMG Penetrator Magazine
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
x3]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
Mothership Beta team failed its mission.
The abductors of Mothership Beta were:
Rambo66872 was Ed Foster the Abductor Scientist and survived as Mothership Beta Scientist
The Bron Jame Offical was Vicktor Bynum the Abductor Agent and survived as Mothership Beta Agent
Objective #1: Experiment on 6 humans. Fail.
The abductees were:
CopperCrow was Head-To-Wall the Assistant and survived
Objective #1: You burn with passion for music. Share your vision. If anyone hates it, beat them on the head with your instrument! Success!
The Abductee was successful!

The Heretics were:
Hgurhonggong was Ron Philip the Botanist and survived
Sacrifices Made: 0
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

The hypnotized victims were:
Ahana was Jessica Walker the Research Director and survived
Objective #1: AI, PLEASE SET MEDBAY TO EMERGENCY ACCESS, CANT FIND THE OLD CMOS REMOTE Success!
The Hypnotized Victim was successful!

The traitors were:
CopperCrow was Head-To-Wall the Assistant and survived

Head-To-Wall was part of Nanotrasen Internal Affairs.
(used 19 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Infiltrator MODsuit
6 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #2: Steal any set of secret documents of any organization Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 396.17 Reputation and 1 Unused Telecrystals.
The traitor has failed!

C0ld0n02 was Pilk Smirnov the Head of Personnel and survived

Pilk Smirnov was a corporate climber.
(used 19 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Hypnotic Flash (57% off!)
3 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily. Normally costs 7 TC. All sales final. As seen on TV.
]
[Radioactive Microlaser
3 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Success!
Objective #2: Prevent Jacob Wildone, the Chemist, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 422.28 Reputation and 4 Unused Telecrystals.
The traitor was successful!


The code phrases were: research and development, fetishes, Botanist
The code responses were: Yasmin Metzer, boogeymen, urinal cakes
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 20 customers and made 625 credits.
In total, they earned 625 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 27176 credits collected by crew this shift.
An average of 411.758 credits were collected.
The most affluent crew member at shift end was Dick Richards with 951 cr!