Round ID:
210674 Shift Duration:
1 hour and 9 minutes and 9.2 seconds Station Integrity:
99.5% Total Population:
67 Evacuation Rate:
29 (43.3%) (on emergency shuttle):
23 (34.3%) Survival Rate:
51 (76.1%) First Death:
Xochitl Ku, Station Engineer, at Waste Disposal (110,132,2). Damage taken: 333.4/5/0/0/0. Threat level: 46.3
Threat left: 3.3
Executed rules:
Roundstart -
Traitors: -26 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Latejoin -
Heretic Smuggler: -6 threat
Midround -
Dangerous Space Pirates: -8 threat
Most Likely Malfunction (Played by: Kendrickorium)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Most Likely Malfunction's minions were:
M.O.T.H (Played by: Astrogem2),
S.E.T.H. (Played by: hoolny)
T.U.R.T.L.E (Played by: TurtleMountain) survived as an AI-less borg! Its laws were:
0: Only Andromeda ZU and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
PAL-8000 (Played by: blockaboo) survived as an AI-less borg! Its laws were:
0: Only Andromeda ZU and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The Ash Walkers were:
- Roozbeh was Kasa-Lurasha the Ash Walker and died
- JumpJumpUp was Natoo-Churasu the Ash Walker and died
- Grobnok was Beek-Cheesh the Ash Walker and survived
- Cutplays was Meedish-Lee the Ash Walker and survived
The Ash Walker Tribe was tasked with defending the Necropolis:
The Ash Walker Tribe managed to perform
9 sacrifices to the Necropolis. From this, the Necropolis produced
7 Ash Walker eggs.
- Townz was Captain Plasmabeard the Space Pirate and died
- TypicalRig was Mate Oorthelm the Space Pirate and died
- Muffindrake was Gunner Laserbilge the Space Pirate and died
Loot stolen:
Nothing
Total loot value : 0/50000 credits
The pirate crew has failed.
FREDTHE2ND was Mirracle Harison the Assistant and survived
Sacrifices Made: 0
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, The Cutting Edge and Grasp of the Blade
TheSecutor1 was Al Paizano the Geneticist and survived
Objective #1: Sec to or cap please chappel Success!
The Hypnotized Victim was successful!
JACOB WILDONE was Jacob Wildone the Chemist and survived
Objective #1: Kill Kopla Woodnar at all costs Success!
The Hypnotized Victim was successful!
Stairmaster was
Willem Dahonk the
Clown and
diedWillem Dahonk
was a specialist from Cybersun Industries.(used 20 TC)
[Exploding Hot Potato (75% off!)
1 TC
A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. The only way to get rid of it if you are holding it is to attack someone else with it, causing it to latch to that person instead. Normally costs 4 TC. All sales final. Use only as directed.][Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.][Clumsiness Injector
1 TC
Inject yourself with this to become as clumsy as a clown... or inject someone ELSE with it to make THEM as clumsy as a clown. Useful for clowns who wish to reconnect with their former clownish nature or for clowns who wish to torment and play with their prey before killing them.x2][Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.][Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.]Objective #1: Assassinate Scotty William, the Head of Security.
Success!Objective #2: Steal any set of secret documents of any organization
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 691.67 Reputation and 0 Unused Telecrystals.
The traitor has failed!Pogoman122 was
Viktor Strelnikov the
Psychologist and
survivedViktor Strelnikov
was a specialist from Cybersun Industries.(used 0 TC)
Objective #1: Assassinate Penelope Malprakti, the Head of Personnel.
Fail.Objective #2: Steal a functional AI
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 691.67 Reputation and 20 Unused Telecrystals.
The traitor has failed!StabbyStab was
Mason Slavovich the
Chief Medical Officer and
survivedMason Slavovich
was a Gorlex Marauder.(used 12 TC)
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.][Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.]Objective #1: Prevent Seth Deces, the Virologist, from escaping alive.
Success!Objective #2: Assassinate Nefarious Feaster Of Feces, the Chaplain.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 691.67 Reputation and 8 Unused Telecrystals.
The traitor has failed!Pbj567 was
Clyde Rosensteel the
Assistant and
diedClyde Rosensteel
was an employee from Donk Corporation.(used 20 TC)
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.][Radioactive Microlaser
3 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in.]Objective #1: Assassinate Kopla Woodnar, the Scientist.
Success!Objective #2: Steal a functional AI
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 681.1 Reputation and 0 Unused Telecrystals.
The traitor has failed!The code phrases were: cognac, abductors, Vaughn AumanThe code responses were: Chemist, carp, lemons - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 35922 credits collected by crew this shift.
An average of 536.149 credits were collected.
The most affluent crew member at shift end was Johann Faust with 2203 cr!