Round ID: 210394
    Shift Duration: 45 minutes and 4.1 seconds
    Station Integrity: 99.7%
    Total Population: 47

    Evacuation Rate: 15 (31.9%)
    (on emergency shuttle): 11 (23.4%)
    Survival Rate: 22 (46.8%)
    First Death: Gold XCI, Assistant, at Central Tram Dock (133,117,3). Damage taken: 217.5/0/0/0/0.
    Threat level: 40.8
    Threat left: 17.8
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Amiga (Played by: Afonamos)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Amiga's minions were:
H.E.L.E.N (Played by: KarlGustav)

The Engineer (Played by: Davethwave) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Plasmie and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
ROUND INFINITE Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the ROUND INFINITE Operatives

The syndicate operatives were:
(Syndicates used 103 TC) [Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[M-90gl Carbine (78% off!)
3 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Normally costs 14 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[5.56mm Toploader Magazine
4 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
x2]
[Thermal Eyes (50% off!)
4 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. Void where prohibited.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
The traitors were:
Redrover1760 was Plasmie the Assistant and died

Plasmie was an employee from Donk Corporation.
(used 20 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Smokes
2 TC
Strong flavor, dense smoke, infused with omnizine.
]
[EMP Flashlight
4 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]


Objective #1: Steal the Captain's jetpack Fail.
Objective #2: Prevent Coco Ragyn, the Cook, from escaping alive. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 414.26 Reputation and 0 Unused Telecrystals.
The traitor has failed!


The code phrases were: Chaplain, ai upload chamber, wonder
The code responses were: Kendall Olphert, logic, assholes, walls
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 23697 credits collected by crew this shift.
An average of 504.191 credits were collected.
The most affluent crew member at shift end was Kayla Paulson with 995 cr!