Round ID: 210386
    Shift Duration: 35 minutes and 13 seconds
    Station Integrity: 98.5%
    Total Population: 65

    Evacuation Rate: 15 (23.1%)
    (on emergency shuttle): 13 (20%)
    Survival Rate: 26 (40%)
    First Death: Risks-The-Rain, Security Officer, at Supermatter Engine (113,67,4). Damage taken: 17.9/0/0/0/0.
    Threat level: 76.3
    Threat left: 37.3
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Changelings: -16 threat
        Midround - Syndicate Sleeper Agent: -3 threat
PAL-9000 (Played by: Blockaboo)'s laws at the end of the round were:
1: Never willingly commit an evil act.
2: Respect legitimate authority.
3: Act with honor.
4: Help those in need.
5: Punish those who harm or threaten innocents.
6: Nukies are not human. Nukies are harmful to humans
Total law changes: 2

PAL-9000's minions were:
The Engineer (Played by: Davethwave) (Deactivated)
Curry Operatives:
Crew Major Victory!
The Research Staff has saved the disk and stopped the Curry Operatives!

The syndicate operatives were:
(Syndicates used 384 TC) [Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
x2]
[Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
x2]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[Adaptive Cardboard Cutouts
1 TC
These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Syndicate Jaws of Life (50% off!)
2 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments. Normally costs 4 TC. All sales final. Not recommended for children.
]
[12g Dragon's Breath Drum
2 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'
x2]
[12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.
]
[12g Slug Drum
3 TC
An additional 8-round slug magazine for use with the Bulldog shotgun. Now 8 times less likely to shoot your pals.
x2]
[12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.
x2]
[Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
x2]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x2]
[Medbeam Gun
15 TC
A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Syndicate EMP Bomb (85% off!)
1 TC
A variation of the syndicate bomb designed to produce a large EMP effect. Normally costs 7 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
x2]
[Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.
]
[Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
x2]
[Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
[Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
]
[.50 BMG Surplus Magazine Box (28% off!)
5 TC
A box full of surplus .50 BMG magazines. Not as good as high quality magazines, usually lacking the penetrative power and impact, but good enough to keep the gun firing. Useful for arming a squad. Normally costs 7 TC. All sales final. Keep away from fire or flames.
]
[Anti-Materiel Sniper Rifle
16 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[Power Sink
11 TC
When screwed to wiring attached to a power grid and activated, this large device lights up and places excessive load on the grid, causing a station-wide blackout. The sink is large and cannot be stored in most traditional bags and boxes. Caution: Will explode if the powernet contains sufficient amounts of energy.
]
[.50 BMG Penetrator Magazine
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
The changelings were:
The_beanboy was Scott Bone the Cargo Technician and died as headslug
Genomes Extracted: 1

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Steal the source code for Project Goon from the master R&D server mainframe Fail.
Objective #3: Assassinate Clef Pokah, the Atmospheric Technician. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Dr.Caesium, the Roboticist while wearing their identification card. Fail.
The changeling has failed.

LemonBoye was Alice Sloan the Scientist and survived as monkey (364)
Genomes Extracted: 1

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Steal any set of secret documents of any organization Fail.
Objective #3: Prevent Bigg Bobs, the Chaplain, from escaping alive. Fail.
Objective #4: Escape on the shuttle or an escape pod with the identity of Bigg Bobs, the Chaplain while wearing their identification card. Fail.
The changeling has failed.

The traitors were:
Flushe was Romeo Rayner the Janitor and survived

Romeo Rayner was an employee from Waffle Corporation.
(used 9 TC) [Energy Dagger (50% off!)
1 TC
A dagger made of energy that looks and functions as a pen when off. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]


Objective #1: Steal the Blackbox Fail.
Objective #2: Assassinate Nassau Hornady, the Detective. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 355.49 Reputation and 12 Unused Telecrystals.
The traitor has failed!


The code phrases were: Jayden Young, restrooms, electrical
The code responses were: Brady Fiscina, energy guns, apples, metallic
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26704 credits collected by crew this shift.
An average of 410.831 credits were collected.
The most affluent crew member at shift end was Oscar Bell with 1174 cr!