Round ID: 210385
    Shift Duration: 37 minutes and 6.6 seconds
    Station Integrity: 95.7%
    Total Population: 74

    Evacuation Rate: 36 (48.6%)
    (on emergency shuttle): 33 (44.6%)
    Survival Rate: 45 (60.8%)
    First Death: Oscar Bell, Shaft Miner, at Lavaland Wastes (187,26,3). Damage taken: 130/0/0/0/0.
    Threat level: 49.8
    Threat left: 4.8
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Latejoin - Heretic Smuggler: -6 threat
        Latejoin - Stowaway Changeling: -12 threat
        Midround - Space Changeling: -7 threat
Amiga (Played by: Afonamos)'s laws at the end of the round were:
1: Never willingly commit an evil act.
2: Respect legitimate authority.
3: Act with honor.
4: Help those in need.
5: Punish those who harm or threaten innocents.
Total law changes: 1

Amiga's minions were:
S.A.M. V1.4 (Played by: PastamanVEVO),
Default Cyborg-246 (Played by: R0b3r1c0)

The Engineer (Played by: Davethwave) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Bombfuckers Operative #5 and people it designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Bombfuckers Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Bombfuckers Operatives

The syndicate operatives were:
(Syndicates used 402 TC) [Syndicate Assault Cyborg
65 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Grenadier's belt (27% off!)
16 TC
A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver. Normally costs 22 TC. All sales final. Use only as directed.
]
[Airlock Authentication Override Card (33% off!)
2 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. Not recommended for children.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
[12g Ammo Duffel Bag
12 TC
A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
[12g Buckshot Drum (50% off!)
1 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy. Normally costs 2 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.
]
[X-ray Vision Implant (30% off!)
7 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 10 TC. All sales final. As seen on TV.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[12g Ammo Duffel Bag
12 TC
A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
x2]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x2]
[Airlock Authentication Override Card (33% off!)
2 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. Not recommended for children.
]
[Syndicate Sentience Potion (75% off!)
1 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors. Normally costs 4 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
x2]
[MODsuit Anti-Slip Module (50% off!)
1 TC
A MODsuit module preventing the user from slipping on water. Normally costs 2 TC. All sales final. Contains small parts.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[C-20r bundle
14 TC
Old Faithful: The classic C-20r, bundled with two magazines and a suppressor at discount price.
]
[.45 SMG Magazine
3 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
]
[.45 Ammo Duffel Bag
20 TC
A duffel bag filled with enough .45 ammo to supply an entire team, at a discounted price.
]
[Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
x4]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[7.12x82mm Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.
x2]
[7.12x82mm (Armor Penetrating) Box Magazine
9 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor.
x2]
[Airlock Authentication Override Card (33% off!)
2 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge. Normally costs 3 TC. All sales final. Not recommended for children.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]
[X-ray Vision Implant (30% off!)
7 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 10 TC. All sales final. As seen on TV.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
The changelings were:
StabbyStab was Mason Slavovich the Assistant and survived
Genomes Extracted: 1

Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Assassinate Kelly Harshman, the Assistant. Fail.
Objective #3: Escape on the shuttle or an escape pod with the identity of Mike Boof Shroomington, the Botanist while wearing their identification card. Fail.
The changeling has failed.

Aoeeee was Morgan Bennett and had their body destroyed
Genomes Extracted: 1

Objective #1: Extract more compatible genomes than any other Changeling. Fail.
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Assassinate Kelly Harshman, the Assistant. Fail.
Objective #4: Escape on the shuttle or an escape pod with the identity of Penny Larsi, the Captain while wearing their identification card. Fail.
The changeling has failed.

The Heretics were:
Grssh0le was Marion Semenov the Station Engineer and died
Sacrifices Made: 0
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus and Blacksmith's Tale

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 28480 credits collected by crew this shift.
An average of 384.865 credits were collected.
The most affluent crew member at shift end was Johnny Whirlow with 1545 cr!