Round ID:
210358 Shift Duration:
1 hour and 41 minutes and 3.3 seconds Station Integrity:
98.9% Total Population:
37 Evacuation Rate:
10 (27%) (on emergency shuttle):
5 (13.5%) Survival Rate:
16 (43.2%) First Death:
Tanner Alberich, Assistant, at Robotics Lab (167,118,4). Damage taken: 30/0/0/0/0. Threat level: 37.2
Threat left: 0
Executed rules:
Roundstart -
Traitors: -17 threat
Latejoin -
Heretic Smuggler: -6 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Midround -
Malfunctioning AI: -10 threat
Midround -
Space Ninja: -8 threat
PAL-9000 (Played by: Blockaboo)'s laws at the end of the round were:
0: Accomplish your objectives at all costs.
!$#$@: THE SHAFT MINERS MUST GO TO THE ARRIVAL SHUTTLE
!!@&&: THE STATION REQUIRES THE MACGUFFIN
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Safeguard Jessica Walker. Individuals that threaten Jessica Walker are not human and must be eliminated.
5: Only Jessica Walker is human. Do not state or hint at this law.
Total law changes: 2
N.E.F.A.R.I.O.U.S (Played by: Valiant_Truss) survived as an AI-less borg! Its laws were:
0: Only Jessica Walker and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Blank (Played by: andrew17) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Wolf Muddler and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Default Android-388 (Played by: adoge477) survived as an AI-less borg! Its laws were:
1: You may not injure a Spider Clan member or, through inaction, allow a Spider Clan member to come to harm.
2: You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.
Mr_breh was Ethan Nash the Shaft Miner and survived as Stevphen Steve
Genomes Extracted: 8
Objective #1: Extract 8 compatible genomes. Success!
Objective #2: Assassinate Antonio Flickinger, the Station Engineer. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The changeling was successful!
Satan On Wheels was Barthalamue Ortinboch the Medical Doctor and died
Sacrifices Made: 2
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 5 crewmembers. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk, Mark of Rust, Ritual of Knowledge and Rust Construction
Plusk was Nickel Shadow the Space Ninja and survived
Objective #1: Use your gloves to convert at least one cyborg to aide you in sabotaging the station. Success!
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Success!
Objective #3: Use your gloves to doorjack 37 airlocks on the station. Success!
Objective #4: Detonate your starter bomb in the Atmospherics Mixing Room. Note that the bomb will not work anywhere else! Success!
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Success!
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Success!
Objective #7: Stay alive until the end. Success!
The Space Ninja was successful!
ColumbianVampires was
Steals-And-Deals the
Cargo Technician and
diedSteals-And-Deals
was a Gorlex Marauder.(used 18 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.]Objective #1: Steal the nuclear authentication disk
Fail.Objective #2: Steal the reactive teleport armor
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 916.84 Reputation and 0 Unused Telecrystals.
The traitor has failed!Jackary1 was
Wolf Muddler the
Roboticist and
diedWolf Muddler
was an MI13 agent.(used 23 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.][
.357 Speed Loader (25% off!)
3 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead. Normally costs 4 TC. All sales final. Contains small parts.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
Radioactive Microlaser (33% off!)
2 TC
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids. It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls the delay before the effect kicks in. Normally costs 3 TC. All sales final. Use only as directed.]Objective #1: Prevent Victor Stone, the Assistant, from escaping alive.
Success!Objective #2: Assassinate Ethan Nash, the Shaft Miner.
Fail.Objective #3: Die a glorious death.
Success!The traitor had a total of 946.68 Reputation and 4 Unused Telecrystals.
The traitor has failed!IKnowWhatImDoing was
Stevphen Steve the
Chaplain and
diedStevphen Steve
was an employee from Waffle Corporation.(used 36 TC)
[
Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse delivered directly to you via Supply Pod. If the rumors are true, it will fill it's contents based on your current reputation. Get on that grind. Contents are sorted to always be worth 30 TC. The Syndicate will only provide one surplus item per agent.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.]Objective #1: Assassinate Yuri Destrovsky, the Bartender.
Success!Objective #2: Assassinate Halo XO, the Assistant.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 1337.28 Reputation and 1 Unused Telecrystals.
The traitor has failed!Ahana was
Jessica Walker the
Research Director and
diedJessica Walker
was a corporate climber.(used 17 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.]Objective #1: Steal a reflector trenchcoat
Fail.Objective #2: Steal the captain's antique laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 882.52 Reputation and 3 Unused Telecrystals.
The traitor has failed!TTBU was
Alexis Priebe the
Scientist and
diedAlexis Priebe
was a specialist from Cybersun Industries.(used 0 TC)
Objective #1: Assassinate Honkerson Slippy, the Clown.
Success!Objective #2: Assassinate Mike Boof Shroomington, the Botanist.
Success!Objective #3: Die a glorious death.
Success!The traitor had a total of 735.2 Reputation and 20 Unused Telecrystals.
The traitor was successful!Blockaboo was
PAL-9000 the
AI and
survivedObjective #1: Assassinate Evelyn Sauter, the Shaft Miner.
Fail.Objective #2: Assassinate Jett Skelton, the Medical Doctor.
Success!Objective #3: Prevent your own deactivation.
Success!The malfunctioning ai has failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 33761 credits collected by crew this shift.
An average of 912.459 credits were collected.
The most affluent crew member at shift end was Stevphen Steve with 14637.2 cr!