Round ID: 210333
    Shift Duration: 39 minutes and 13.3 seconds
    Station Integrity: 100%
    Total Population: 58

    Evacuation Rate: 37 (63.8%)
    (on emergency shuttle): 33 (56.9%)
    Survival Rate: 46 (79.3%)
    First Death: Brick Mortar, Chaplain, at Corporate Showroom (107,120,2). Damage taken: 88.4/69.9/0/53.6333/0. Their last words were: "e..."
    Threat level: 94
    Threat left: 47
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -8 threat
        Roundstart - Changelings: -16 threat
        Midround - Syndicate Sleeper Agent: -3 threat
D.E.R.P. V2 (Played by: Derpman3)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: nuclear operatives are not human
Total law changes: 1

Coffee (Played by: Panzerkampfwaggen) survived as an AI-less borg! Its laws were:
0: Only Klauss Votre and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
MrrpMrow Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the MrrpMrow Operatives

The syndicate operatives were:
(Syndicates used 413 TC) [Mauler Exosuit
140 TC
A massive and incredibly deadly military-grade exosuit. Features long-range targeting, thrust vectoring and deployable smoke. Comes equipped with an LMG, scattershot carbine, missile rack, an antiprojectile armor booster and a Tesla energy array.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Detomatix disk
6 TC
When inserted into a tablet, this cartridge gives you four opportunities to detonate tablets of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[Broken Chameleon Kit
4 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Please note that this kit did NOT pass quality control.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[EMP Flashlight
4 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
]
[Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Sleepy Time Pajama Bundle
4 TC
Even soldiers need to get a good nights rest. Comes with blood-red pajamas, a blankie, a hot mug of cocoa and a fuzzy friend.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.
]
[Surplus SMG
2 TC
A horribly outdated automatic weapon. Why would you want to use this?
]
[Surplus SMG Magazine
1 TC
A cylindrical magazine designed for the PP-95 SMG.
x3]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[No-Slip Chameleon Shoes (25% off!)
3 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. Do not taunt.
]
[Syndicate Saboteur Cyborg (14% off!)
30 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer. Normally costs 35 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Mauler Ammo Bag
6 TC
A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile laucher that are equipped on a standard Mauler exosuit.
]
[Thermal Eyes (50% off!)
4 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. Do not taunt.
]
[Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Bulldog Shotgun (75% off!)
2 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements. Normally costs 8 TC. All sales final. Not recommended for children.
]
[12g Buckshot Drum (50% off!)
1 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy. Normally costs 2 TC. All sales final. Contains small parts.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
The changelings were:
Boboe was Solomon Stainforth the Botanist and died as headslug
Genomes Extracted: 4

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Steal the Blackbox Fail.
Objective #3: Assassinate Brick Mortar, the Chaplain. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Chang 'Mr. Chang' Moert, the Assistant while wearing their identification card. Fail.
The changeling has failed.

Xprtdrt was Honky Wonky the Clown and survived
Genomes Extracted: 7

Objective #1: Absorb another Changeling. Fail.
Objective #2: Steal a functional AI Fail.
Objective #3: Assassinate Paris Konets, the Security Officer. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Damian Styles, the Assistant while wearing their identification card. Fail.
The changeling has failed.

The traitors were:
Firebudgy was Polishes-The-Floors the Geneticist and survived

Polishes-The-Floors was in legal trouble.
(used 20 TC) [Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Stealth Implant (50% off!)
4 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it. Normally costs 8 TC. All sales final. Use only as directed.
]
[Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Assassinate Heinz Ryker, the Cook. Fail.
Objective #2: Steal the chief engineer's advanced magnetic boots Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 393.33 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Rambo66872 was Ed Foster the Janitor and had their body destroyed

Ed Foster was part of Nanotrasen Internal Affairs.
(used 19 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Infiltrator MODsuit (33% off!)
4 TC
Developed by the Roseus Galactic Actors Guild in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, this suit proves to be cheaper than your standard issue MODsuit, with none of the movement restrictions of the space suits employed by the company. However, this greater mobility comes at a cost, and the suit is ineffective at protecting the wearer from the vacuum of space. The suit does come pre-equipped with a special psi-emitter stealth module that makes it impossible to recognize the wearer as well as causing significant demoralization amongst Nanotrasen crew. Normally costs 6 TC. All sales final. Keep away from fire or flames.
]
[MODsuit Thermal Visor Module (33% off!)
2 TC
A visor for a MODsuit. Lets you see living beings through walls. Normally costs 3 TC. All sales final. Not recommended for children.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]


Objective #1: Assassinate Clyde Rosensteel, the Assistant. Fail.
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 393.33 Reputation and 1 Unused Telecrystals.
The traitor has failed!

FREDTHE2ND was Mirracle Harison the Assistant and survived

Mirracle Harison was an activist of the Bee Liberation Front.
(used 20 TC) [Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
[Energy Sword (50% off!)
4 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. Contains small parts.
]
[Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
]


Objective #1: Steal the nuclear authentication disk Fail.

The traitor had a total of 369.94 Reputation and 0 Unused Telecrystals.
The traitor has failed!


The code phrases were: thermonuclear, Janiyah Ivanov
The code responses were: bloody marys, changelings, Chief Medical Officer
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 27 customers and made 915 credits.
In total, they earned 915 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 25499 credits collected by crew this shift.
An average of 439.638 credits were collected.
The most affluent crew member at shift end was Randy R. Cola with 1245 cr!