[2023-07-01 11:15:47.989] Starting up round ID 209435. - ------------------------- [2023-07-01 11:15:48.418] RUNTIME: World loaded at 11:15:47! [2023-07-01 11:15:48.419] RUNTIME: TGS Info: Activating API for version -censored- [2023-07-01 11:15:48.419] RUNTIME: TGS Warn: Custom chat commands in /datum/tgs_version lacks the /datum/tgs_chat_user/sender.channel field! [2023-07-01 11:15:48.419] RUNTIME: TGS Warn: Use of TgsRevision on -censored- origin_commit only points to master! [2023-07-01 11:15:48.420] RUNTIME: Running /tg/ revision: - origin/master: 1094d0e38e51fa2a44f6bce3ac240f8d6121861d [2023-07-01 11:15:48.423] RUNTIME: map_config not found: _maps/boxstation.json [2023-07-01 11:15:48.424] RUNTIME: Database connection established. [2023-07-01 11:15:48.425] RUNTIME: Running /tg/ revision: - origin/master: 1094d0e38e51fa2a44f6bce3ac240f8d6121861d [2023-07-01 11:15:49.483] RUNTIME: Initialized Title Screen subsystem within 0 seconds! [2023-07-01 11:15:49.484] RUNTIME: Initialized Server Tasks subsystem within 0 seconds! [2023-07-01 11:15:49.484] RUNTIME: Initialized Input subsystem within 0 seconds! [2023-07-01 11:15:49.490] RUNTIME: Initialized Profiler subsystem within 0 seconds! [2023-07-01 11:15:49.490] RUNTIME: Initialized Database subsystem within 0 seconds! [2023-07-01 11:15:49.491] RUNTIME: Initialized Blackbox subsystem within 0 seconds! [2023-07-01 11:15:49.491] RUNTIME: Initialized Sounds subsystem within 0 seconds! [2023-07-01 11:15:49.507] RUNTIME: Initialized Instruments subsystem within 0.02 seconds! [2023-07-01 11:15:50.000] RUNTIME: Initialized Greyscale subsystem within 0.49 seconds! [2023-07-01 11:15:50.001] RUNTIME: Initialized Vis contents overlays subsystem within 0 seconds! [2023-07-01 11:15:50.001] RUNTIME: Initialized Security Level subsystem within 0 seconds! [2023-07-01 11:15:50.003] RUNTIME: Initialized Discord subsystem within 0 seconds! [2023-07-01 11:15:51.005] RUNTIME: Initialized Achievements subsystem within 1 second! [2023-07-01 11:15:51.006] RUNTIME: Initialized Station subsystem within 0 seconds! [2023-07-01 11:15:51.008] RUNTIME: Initialized Quirks subsystem within 0 seconds! [2023-07-01 11:15:51.025] RUNTIME: Initialized Reagents subsystem within 0.02 seconds! [2023-07-01 11:15:51.037] RUNTIME: Initialized Events subsystem within 0.01 seconds! [2023-07-01 11:15:51.043] RUNTIME: Initialized IDs and Access subsystem within 0.01 seconds! [2023-07-01 11:15:51.044] RUNTIME: Initialized Jobs subsystem within 0 seconds! [2023-07-01 11:15:51.045] RUNTIME: Initialized AI movement subsystem within 0 seconds! [2023-07-01 11:15:51.062] RUNTIME: Initialized Ticker subsystem within 0.02 seconds! [2023-07-01 11:15:51.063] RUNTIME: Initialized AI Controller Ticker subsystem within 0 seconds! [2023-07-01 11:15:51.063] RUNTIME: Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-07-01 11:15:51.077] RUNTIME: Initialized Trading Card Game subsystem within 0.01 seconds! [2023-07-01 11:15:51.092] RUNTIME: Loading Ice Box Station... [2023-07-01 11:15:54.672] RUNTIME: Loaded Station in 3.6s! [2023-07-01 11:15:55.501] RUNTIME: Failed to place Mining Site Underground ruin. [2023-07-01 11:15:55.744] RUNTIME: Ruin loader finished with 40 left to spend. [2023-07-01 11:15:56.156] RUNTIME: Ruin loader finished with 30 left to spend. [2023-07-01 11:15:56.365] RUNTIME: Cave Generator finished in 0.2s! [2023-07-01 11:15:56.404] RUNTIME: Cave Generator finished in 0.1s! [2023-07-01 11:15:56.603] RUNTIME: Cave Generator finished in 0.2s! [2023-07-01 11:15:56.615] RUNTIME: Cave Generator finished in 0s! [2023-07-01 11:15:56.798] RUNTIME: Cave Generator finished in 0.1s! [2023-07-01 11:15:56.807] RUNTIME: Cave Generator finished in 0.1s! [2023-07-01 11:15:56.822] RUNTIME: Cave Generator finished in 0s! [2023-07-01 11:15:56.829] RUNTIME: Cave Generator finished in 0s! [2023-07-01 11:15:56.835] RUNTIME: Cave Generator finished in 0s! [2023-07-01 11:15:56.853] RUNTIME: Cave Generator finished in 0s! [2023-07-01 11:15:56.860] RUNTIME: Cave Generator finished in 0s! [2023-07-01 11:15:57.100] RUNTIME: Initialized Mapping subsystem within 6.02 seconds! [2023-07-01 11:15:57.145] RUNTIME: Initialized Early Assets subsystem within 0.04 seconds! [2023-07-01 11:15:57.218] RUNTIME: Initialized Research subsystem within 0.07 seconds! [2023-07-01 11:15:57.219] RUNTIME: Initialized Time Tracking subsystem within 0 seconds! [2023-07-01 11:15:57.244] RUNTIME: Initialized Spatial Grid subsystem within 0.02 seconds! [2023-07-01 11:15:57.245] RUNTIME: Initialized Economy subsystem within 0 seconds! [2023-07-01 11:15:57.246] RUNTIME: Initialized Restaurant subsystem within 0 seconds! [2023-07-01 11:15:57.557] RUNTIME: Initialized Text To Speech subsystem within 0.31 seconds! [2023-07-01 11:16:34.621] RUNTIME: Initialized Atoms subsystem within 37.06 seconds! [2023-07-01 11:16:34.720] RUNTIME: Initialized Language subsystem within 0.01 seconds! [2023-07-01 11:16:34.829] RUNTIME: Initialized Machines subsystem within 0.11 seconds! [2023-07-01 11:16:34.841] RUNTIME: Initialized Skills subsystem within 0 seconds! [2023-07-01 11:16:34.842] RUNTIME: Initialized Addiction subsystem within 0 seconds! [2023-07-01 11:16:34.845] RUNTIME: Initialized Blackmarket subsystem within 0 seconds! [2023-07-01 11:16:34.846] RUNTIME: Initialized Disease subsystem within 0 seconds! [2023-07-01 11:16:34.846] RUNTIME: Initialized Fluid subsystem within 0 seconds! [2023-07-01 11:16:34.847] RUNTIME: Initialized Smoke subsystem within 0 seconds! [2023-07-01 11:16:34.848] RUNTIME: Initialized Foam subsystem within 0 seconds! [2023-07-01 11:16:34.848] RUNTIME: Initialized Lag Switch subsystem within 0 seconds! [2023-07-01 11:16:36.182] RUNTIME: Initialized Library Loading subsystem within 1.33 seconds! [2023-07-01 11:16:36.330] RUNTIME: Initialized Lua Scripting subsystem within 0.15 seconds! [2023-07-01 11:16:36.339] RUNTIME: Initialized Modular Computers subsystem within 0.01 seconds! [2023-07-01 11:16:36.339] RUNTIME: Initialized Night Shift subsystem within 0 seconds! [2023-07-01 11:16:36.340] RUNTIME: Initialized Sun subsystem within 0 seconds! [2023-07-01 11:16:36.344] RUNTIME: Initialized Traitor subsystem within 0 seconds! [2023-07-01 11:16:36.345] RUNTIME: Initialized Tutorials subsystem within 0 seconds! [2023-07-01 11:16:36.377] RUNTIME: Initialized Wardrobe subsystem within 0.03 seconds! [2023-07-01 11:16:36.378] RUNTIME: Initialized Weather subsystem within 0 seconds! [2023-07-01 11:16:36.379] RUNTIME: Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-07-01 11:16:43.871] RUNTIME: Initialized Atmospherics subsystem within 7.49 seconds! [2023-07-01 11:16:43.904] RUNTIME: Loaded 17 engraved messages on map Ice Box Station [2023-07-01 11:16:43.905] RUNTIME: Loaded 2 prison tattoos [2023-07-01 11:16:44.017] RUNTIME: Initialized Persistence subsystem within 0.15 seconds! [2023-07-01 11:16:44.083] RUNTIME: Initialized Persistent Paintings subsystem within 0.07 seconds! [2023-07-01 11:16:44.083] RUNTIME: Initialized Vote subsystem within 0 seconds! [2023-07-01 11:16:45.460] RUNTIME: Initialized Assets subsystem within 1.38 seconds! [2023-07-01 11:16:47.373] RUNTIME: Initialized Icon Smoothing subsystem within 1.91 seconds! [2023-07-01 11:16:47.376] RUNTIME: Initialized XKeyScore subsystem within 0 seconds! [2023-07-01 11:16:47.425] RUNTIME: Initialized PRISM subsystem within 0.05 seconds! [2023-07-01 11:16:57.532] RUNTIME: Initialized Lighting subsystem within 10.11 seconds! [2023-07-01 11:16:59.318] RUNTIME: Initialized Shuttle subsystem within 1.78 seconds! [2023-07-01 11:16:59.442] RUNTIME: Initialized Minor Mapping subsystem within 0.12 seconds! [2023-07-01 11:16:59.444] RUNTIME: Initialized Pathfinder subsystem within 0 seconds! [2023-07-01 11:16:59.493] RUNTIME: Initialized Ban Cache subsystem within 0.05 seconds! [2023-07-01 11:16:59.534] RUNTIME: Initialized Init Profiler subsystem within 0.04 seconds! [2023-07-01 11:16:59.535] RUNTIME: Initialized Chat subsystem within 0 seconds! [2023-07-01 11:16:59.535] RUNTIME: Initializations complete within 70.1 seconds! [2023-07-01 11:19:34.084] RUNTIME: Game start took 1.1s [2023-07-01 11:30:52.956] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,450 - usr: null - src: the wall (191,29,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (191,29,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (191,29,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.970] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,449 - usr: null - src: the wall (189,29,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (189,29,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (189,29,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.971] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,466 - usr: null - src: the wall (170,29,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (170,29,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (170,29,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.972] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,448 - usr: null - src: the wall (169,29,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (169,29,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (169,29,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.973] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,448 - usr: null - src: the wall (168,29,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (168,29,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (168,29,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.974] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,450 - usr: null - src: the wall (170,28,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (170,28,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (170,28,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.975] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,448 - usr: null - src: the wall (185,27,5) (/turf/closed/wall/mineral/titanium/interior) - call stack: - the wall (185,27,5) (/turf/closed/wall/mineral/titanium/interior): bitmask smooth() - the wall (185,27,5) (/turf/closed/wall/mineral/titanium/interior): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.976] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,448 - usr: null - src: the wall (177,27,5) (/turf/closed/wall/mineral/titanium/interior) - call stack: - the wall (177,27,5) (/turf/closed/wall/mineral/titanium/interior): bitmask smooth() - the wall (177,27,5) (/turf/closed/wall/mineral/titanium/interior): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.977] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,448 - usr: null - src: the wall (174,27,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (174,27,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (174,27,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.977] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,459 - usr: null - src: the wall (170,27,5) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (170,27,5) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (170,27,5) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.978] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (169,27,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (169,27,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (169,27,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.979] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (168,27,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (168,27,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (168,27,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.979] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,448 - usr: null - src: the wall (167,27,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (167,27,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (167,27,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.980] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,450 - usr: null - src: the wall (169,26,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (169,26,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (169,26,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.981] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (174,25,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (174,25,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (174,25,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.982] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,459 - usr: null - src: the wall (169,25,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (169,25,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (169,25,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.983] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (168,25,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (168,25,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (168,25,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.984] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (167,25,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (167,25,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (167,25,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.984] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,448 - usr: null - src: the wall (174,24,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (174,24,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (174,24,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.985] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (192,23,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (192,23,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (192,23,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.986] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (174,22,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (174,22,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (174,22,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.987] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,448 - usr: null - src: the wall (174,21,5) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (174,21,5) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (174,21,5) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.989] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (185,19,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (185,19,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (185,19,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.990] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (177,19,5) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (177,19,5) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (177,19,5) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:30:52.990] RUNTIME: runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,447 - usr: null - src: the wall (174,19,5) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (174,19,5) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (174,19,5) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:31.379] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: levels.dm,15 - usr: (src) - src: null - call stack: - is valid z level(null, the reinforced floor (113,66,4) (/turf/open/floor/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): effect demoralize(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): delaminate(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): count down() - [2023-07-01 11:31:31.379] RUNTIME: runtime error: Cannot read null.z - proc name: is valid z level (/proc/is_valid_z_level) - source file: levels.dm,15 - usr: (src) - src: null - call stack: - is valid z level(null, the reinforced floor (113,66,4) (/turf/open/floor/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): effect demoralize(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - /datum/sm_delam/explosive (/datum/sm_delam/explosive): delaminate(the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine)) - the supermatter crystal (/obj/machinery/power/supermatter_crystal/engine): count down() - [2023-07-01 11:31:33.558] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(7.463, "burn", "fire", 0, null, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): fire act(373.15, 0) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, null, null) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:33.828] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 2, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the camera assembly (/obj/item/wallframe/camera), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the camera assembly (/obj/item/wallframe/camera): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the camera assembly (/obj/item/wallframe/camera): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the camera assembly (/obj/item/wallframe/camera), null) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the camera assembly (/obj/item/wallframe/camera), null) - the camera assembly (/obj/item/wallframe/camera): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - the camera assembly (/obj/item/wallframe/camera): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - the camera assembly (/obj/item/wallframe/camera): Move(the ice chasm (102,81,4) (/turf/open/openspace/icemoon/keep_below), 5, 32, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:33.830] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 2, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the cable coil (/obj/item/stack/cable_coil), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the cable coil (/obj/item/stack/cable_coil): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the cable coil (/obj/item/stack/cable_coil): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the cable coil (/obj/item/stack/cable_coil), null) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the cable coil (/obj/item/stack/cable_coil), null) - the cable coil (/obj/item/stack/cable_coil): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - the cable coil (/obj/item/stack/cable_coil): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - the cable coil (/obj/item/stack/cable_coil): Move(the ice chasm (102,81,4) (/turf/open/openspace/icemoon/keep_below), 5, 32, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:33.915] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 8, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron (/obj/item/stack/sheet/iron): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the iron (/obj/item/stack/sheet/iron), null) - the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the iron (/obj/item/stack/sheet/iron), null) - the iron (/obj/item/stack/sheet/iron): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 4, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 4, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 5, 32, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:33.917] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 8, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the plasteel (/obj/item/stack/sheet/plasteel), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the plasteel (/obj/item/stack/sheet/plasteel): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plasteel (/obj/item/stack/sheet/plasteel): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the plasteel (/obj/item/stack/sheet/plasteel), null) - the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the plasteel (/obj/item/stack/sheet/plasteel), null) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 4, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 4, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 5, 32, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:33.954] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 2, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron (/obj/item/stack/sheet/iron): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the iron (/obj/item/stack/sheet/iron), null) - the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the iron (/obj/item/stack/sheet/iron), null) - the iron (/obj/item/stack/sheet/iron): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - the iron (/obj/item/stack/sheet/iron): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 5, 32, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:33.956] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 2, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the plasteel (/obj/item/stack/sheet/plasteel), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the plasteel (/obj/item/stack/sheet/plasteel): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plasteel (/obj/item/stack/sheet/plasteel): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the plasteel (/obj/item/stack/sheet/plasteel), null) - the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the plasteel (/obj/item/stack/sheet/plasteel), null) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the ice chasm (100,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 5, 32, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:34.013] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the iron (/obj/item/stack/sheet/iron), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the iron (/obj/item/stack/sheet/iron): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the iron (/obj/item/stack/sheet/iron): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the iron (/obj/item/stack/sheet/iron), null) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the iron (/obj/item/stack/sheet/iron), null) - the iron (/obj/item/stack/sheet/iron): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 8, 32, 1) - the iron (/obj/item/stack/sheet/iron): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 8, 32, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:34.015] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(10, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the plasteel (/obj/item/stack/sheet/plasteel), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the plasteel (/obj/item/stack/sheet/plasteel): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the plasteel (/obj/item/stack/sheet/plasteel): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the plasteel (/obj/item/stack/sheet/plasteel), null) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the plasteel (/obj/item/stack/sheet/plasteel), null) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 8, 32, 1) - the plasteel (/obj/item/stack/sheet/plasteel): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 8, 32, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:34.052] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(5, "brute", "melee", 1, 4, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(the light bulb (/obj/item/light/bulb), 0, 0, null, /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - the light bulb (/obj/item/light/bulb): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the light bulb (/obj/item/light/bulb): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the light bulb (/obj/item/light/bulb), null) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(the light bulb (/obj/item/light/bulb), null) - the light bulb (/obj/item/light/bulb): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 8, 32, 1) - the light bulb (/obj/item/light/bulb): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 8, 32, 1) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:31:35.157] RUNTIME: runtime error: The anti-breach shielding projector taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: 0 - src: the anti-breach shielding proj... (/obj/machinery/shieldgen) - src.loc: the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below) - call stack: - the anti-breach shielding proj... (/obj/machinery/shieldgen): take damage(0, "brute", "melee", 1, 2, 0) - the anti-breach shielding proj... (/obj/machinery/shieldgen): hitby(Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma), null, 1, null, /datum/thrownthing (/datum/thrownthing)) - Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma): throw impact(the anti-breach shielding proj... (/obj/machinery/shieldgen), /datum/thrownthing (/datum/thrownthing)) - /datum/thrownthing (/datum/thrownthing): finalize(1, the anti-breach shielding proj... (/obj/machinery/shieldgen)) - Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma): Bump(the anti-breach shielding proj... (/obj/machinery/shieldgen)) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma), null) - the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below): Enter(Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma), null) - Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 1, 0, 1) - Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma): Move(the ice chasm (101,81,4) (/turf/open/openspace/icemoon/keep_below), 1) - Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma): Move(the ice chasm (102,81,4) (/turf/open/openspace/icemoon/keep_below), 5, 32, 1) - Plasma canister (/obj/machinery/portable_atmospherics/canister/plasma): Move(the ice chasm (102,81,4) (/turf/open/openspace/icemoon/keep_below), 5, 32) - /datum/thrownthing (/datum/thrownthing): tick() - Throwing (/datum/controller/subsystem/throwing): fire(1) - Throwing (/datum/controller/subsystem/throwing): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:36:37.022] RUNTIME: ## TESTING: GC: -- [0x21034cb3] | /datum/storage was unable to be GC'd -- (ref count of 2) [2023-07-01 11:36:37.022] RUNTIME: ## TESTING: GC: -- [0x210704f9] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-07-01 11:36:37.023] RUNTIME: ## TESTING: GC: -- [0x3000c09] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 7) [2023-07-01 11:42:23.979] RUNTIME: runtime error: Cannot read null.client - proc name: open (/datum/tgui/proc/open) - source file: tgui.dm,85 - usr: null - src: /datum/tgui (/datum/tgui) - call stack: - /datum/tgui (/datum/tgui): open() - the identification console (/obj/item/modular_computer/processor): update tablet open uis(null) - /datum/computer_file/program/c... (/datum/computer_file/program/card_mod): kill program() - /datum/computer_file/program/c... (/datum/computer_file/program/card_mod): kill program() - /datum/computer_file/program/c... (/datum/computer_file/program/card_mod): event powerfailure() - the identification console (/obj/item/modular_computer/processor): power failure() - the identification console (/obj/item/modular_computer/processor): handle power(2) - the identification console (/obj/item/modular_computer/processor): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:47:50.756] RUNTIME: runtime error: recursive_jsonify got an empty list after serialization (code/modules/logging/log_holder.dm:334) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Magicbrannch (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - stack trace("recursive_jsonify got an empty...", "code/modules/logging/log_holde...", 334) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): Log("manifest", "Magicbrannch \\ L.E.N.N.Y \\ A...", /list (/list)) - log manifest("Magicbrannch", L.E.N.N.Y (/datum/mind), L.E.N.N.Y (/mob/living/silicon/ai), 1) - Magicbrannch (/mob/dead/new_player): AttemptLateSpawn("AI") - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - /datum/tgui (/datum/tgui): on message("act/select_job", /list (/list), /list (/list)) - /datum/tgui_window (/datum/tgui_window): on message("act/select_job", /list (/list), /list (/list)) - tgui Topic(/list (/list)) - Magicbrannch (/client): Topic("type=act%2Fselect_job&payload=...", /list (/list), null, null) - [2023-07-01 11:48:39.002] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): set appearance from name(null) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): replace into(Tacito Vasquez (/mob/living/carbon/human)) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.004] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): generate icon cache() - the moth chest (/obj/item/bodypart/chest/moth): generate icon key() - Tacito Vasquez (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): replace into(Tacito Vasquez (/mob/living/carbon/human)) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.006] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get image(-6, the moth chest (/obj/item/bodypart/chest/moth)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get overlay(-6, the moth chest (/obj/item/bodypart/chest/moth)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get overlay(1, the moth chest (/obj/item/bodypart/chest/moth)) - the moth chest (/obj/item/bodypart/chest/moth): get limb icon(null) - Tacito Vasquez (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): replace into(Tacito Vasquez (/mob/living/carbon/human)) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.008] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): color image(null, -6, the moth chest (/obj/item/bodypart/chest/moth)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get overlay(-6, the moth chest (/obj/item/bodypart/chest/moth)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get overlay(1, the moth chest (/obj/item/bodypart/chest/moth)) - the moth chest (/obj/item/bodypart/chest/moth): get limb icon(null) - Tacito Vasquez (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): replace into(Tacito Vasquez (/mob/living/carbon/human)) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.010] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get image(-33, the moth chest (/obj/item/bodypart/chest/moth)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get overlay(-33, the moth chest (/obj/item/bodypart/chest/moth)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get overlay(4, the moth chest (/obj/item/bodypart/chest/moth)) - the moth chest (/obj/item/bodypart/chest/moth): get limb icon(null) - Tacito Vasquez (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): replace into(Tacito Vasquez (/mob/living/carbon/human)) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.011] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): color image(null, -33, the moth chest (/obj/item/bodypart/chest/moth)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get overlay(-33, the moth chest (/obj/item/bodypart/chest/moth)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get overlay(4, the moth chest (/obj/item/bodypart/chest/moth)) - the moth chest (/obj/item/bodypart/chest/moth): get limb icon(null) - Tacito Vasquez (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): replace into(Tacito Vasquez (/mob/living/carbon/human)) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.013] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Tacito Vasquez (/mob/living/carbon/human) - src.loc: the floor (130,139,4) (/turf/open/floor/iron) - call stack: - Tacito Vasquez (/mob/living/carbon/human): update body parts(null) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): Insert(Tacito Vasquez (/mob/living/carbon/human), 1, 0) - the tail (/obj/item/organ/external/tail): replace into(Tacito Vasquez (/mob/living/carbon/human)) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.034] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): generate icon cache() - the moth chest (/obj/item/bodypart/chest/moth): generate icon key() - Tacito Vasquez (/mob/living/carbon/human): update body parts(0) - Tacito Vasquez (/mob/living/carbon/human): update body(0) - the moth right leg (/obj/item/bodypart/leg/right/moth): drop limb(1, null) - the moth right leg (/obj/item/bodypart/leg/right/moth): drop limb(1) - the zombie right leg (/obj/item/bodypart/leg/right/zombie/infectious): replace limb(Tacito Vasquez (/mob/living/carbon/human), 1) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.037] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): generate icon cache() - the moth chest (/obj/item/bodypart/chest/moth): generate icon key() - Tacito Vasquez (/mob/living/carbon/human): update body parts(null) - the moth right leg (/obj/item/bodypart/leg/right/moth): drop limb(1, null) - the moth right leg (/obj/item/bodypart/leg/right/moth): drop limb(1) - the zombie right leg (/obj/item/bodypart/leg/right/zombie/infectious): replace limb(Tacito Vasquez (/mob/living/carbon/human), 1) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.042] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): generate icon cache() - the moth chest (/obj/item/bodypart/chest/moth): generate icon key() - Tacito Vasquez (/mob/living/carbon/human): update body parts(0) - Tacito Vasquez (/mob/living/carbon/human): update body(0) - the zombie right leg (/obj/item/bodypart/leg/right/zombie/infectious): try attach limb(Tacito Vasquez (/mob/living/carbon/human), 1) - the zombie right leg (/obj/item/bodypart/leg/right/zombie/infectious): replace limb(Tacito Vasquez (/mob/living/carbon/human), 1) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 11:48:39.046] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail): generate icon cache() - the moth chest (/obj/item/bodypart/chest/moth): generate icon key() - Tacito Vasquez (/mob/living/carbon/human): update body parts(1) - Tacito Vasquez (/mob/living/carbon/human): update body(1) - Tacito Vasquez (/mob/living/carbon/human): bioscramble("bioscrambler anomaly") - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): anomalyEffect(2) - the bioscrambler anomaly (/obj/effect/anomaly/bioscrambler): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-07-01 12:05:08.606] RUNTIME: Shutting down Chat subsystem... [2023-07-01 12:05:08.606] RUNTIME: Shutting down Init Profiler subsystem... [2023-07-01 12:05:08.607] RUNTIME: Shutting down Ban Cache subsystem... [2023-07-01 12:05:08.607] RUNTIME: Shutting down Stat Panels subsystem... [2023-07-01 12:05:08.607] RUNTIME: Shutting down Explosions subsystem... [2023-07-01 12:05:08.608] RUNTIME: Shutting down Pathfinder subsystem... [2023-07-01 12:05:08.608] RUNTIME: Shutting down Minor Mapping subsystem... [2023-07-01 12:05:08.608] RUNTIME: Shutting down Shuttle subsystem... [2023-07-01 12:05:08.608] RUNTIME: Warning: Subsystem `Shuttle` slept 13 times. [2023-07-01 12:05:08.609] RUNTIME: Shutting down Lighting subsystem... [2023-07-01 12:05:08.609] RUNTIME: Shutting down XKeyScore subsystem... [2023-07-01 12:05:08.609] RUNTIME: Shutting down PRISM subsystem... [2023-07-01 12:05:08.610] RUNTIME: Shutting down Icon Smoothing subsystem... [2023-07-01 12:05:08.610] RUNTIME: Shutting down Assets subsystem... [2023-07-01 12:05:08.610] RUNTIME: Shutting down Vote subsystem... [2023-07-01 12:05:08.610] RUNTIME: Shutting down Persistent Paintings subsystem... [2023-07-01 12:05:08.611] RUNTIME: Shutting down Persistence subsystem... [2023-07-01 12:05:08.611] RUNTIME: Shutting down Atmospherics subsystem... [2023-07-01 12:05:08.611] RUNTIME: Shutting down Wiremod Composite Templates subsystem... [2023-07-01 12:05:08.612] RUNTIME: Shutting down Wet floors subsystem... [2023-07-01 12:05:08.612] RUNTIME: Shutting down Weather subsystem... [2023-07-01 12:05:08.612] RUNTIME: Shutting down Wardrobe subsystem... [2023-07-01 12:05:08.612] RUNTIME: Shutting down Verb Manager subsystem... [2023-07-01 12:05:08.613] RUNTIME: Shutting down Tutorials subsystem... [2023-07-01 12:05:08.613] RUNTIME: Shutting down Tram Process subsystem... [2023-07-01 12:05:08.613] RUNTIME: Shutting down Traitor subsystem... [2023-07-01 12:05:08.614] RUNTIME: Shutting down Throwing subsystem... [2023-07-01 12:05:08.614] RUNTIME: Shutting down tgui subsystem... [2023-07-01 12:05:08.614] RUNTIME: Shutting down Supermatter Cascade subsystem... [2023-07-01 12:05:08.615] RUNTIME: Shutting down Sun subsystem... [2023-07-01 12:05:08.615] RUNTIME: Shutting down Speech Controller subsystem... [2023-07-01 12:05:08.615] RUNTIME: Shutting down Space Drift subsystem... [2023-07-01 12:05:08.616] RUNTIME: Shutting down Smoke subsystem... [2023-07-01 12:05:08.616] RUNTIME: Shutting down Singularity subsystem... [2023-07-01 12:05:08.616] RUNTIME: Shutting down Radio subsystem... [2023-07-01 12:05:08.616] RUNTIME: Shutting down Radiation subsystem... [2023-07-01 12:05:08.617] RUNTIME: Shutting down Projectiles subsystem... [2023-07-01 12:05:08.617] RUNTIME: Shutting down Processing subsystem... [2023-07-01 12:05:08.617] RUNTIME: Shutting down Points of Interest subsystem... [2023-07-01 12:05:08.617] RUNTIME: Shutting down Plumbing subsystem... [2023-07-01 12:05:08.618] RUNTIME: Shutting down Ping subsystem... [2023-07-01 12:05:08.618] RUNTIME: Shutting down Parallax subsystem... [2023-07-01 12:05:08.618] RUNTIME: Shutting down pAI subsystem... [2023-07-01 12:05:08.618] RUNTIME: Shutting down Overlay subsystem... [2023-07-01 12:05:08.702] RUNTIME: Shutting down Objects subsystem... [2023-07-01 12:05:08.702] RUNTIME: Shutting down Obj Tab Items subsystem... [2023-07-01 12:05:08.703] RUNTIME: Shutting down NPC Pool subsystem... [2023-07-01 12:05:08.703] RUNTIME: Shutting down Night Shift subsystem... [2023-07-01 12:05:08.703] RUNTIME: Shutting down Movement Loops subsystem... [2023-07-01 12:05:08.703] RUNTIME: Shutting down Movement Handler subsystem... [2023-07-01 12:05:08.704] RUNTIME: Shutting down MouseEntered subsystem... [2023-07-01 12:05:08.704] RUNTIME: Shutting down Mood subsystem... [2023-07-01 12:05:08.704] RUNTIME: Shutting down Modular Computers subsystem... [2023-07-01 12:05:08.704] RUNTIME: Shutting down Mobs subsystem... [2023-07-01 12:05:08.705] RUNTIME: Shutting down Materials subsystem... [2023-07-01 12:05:08.705] RUNTIME: Shutting down Lua Scripting subsystem... [2023-07-01 12:05:08.726] RUNTIME: Shutting down Library Loading subsystem... [2023-07-01 12:05:08.726] RUNTIME: Shutting down Lag Switch subsystem... [2023-07-01 12:05:08.726] RUNTIME: Shutting down Idling NPC Pool subsystem... [2023-07-01 12:05:08.726] RUNTIME: Shutting down Hyperspace Drift subsystem... [2023-07-01 12:05:08.727] RUNTIME: Shutting down Foam subsystem... [2023-07-01 12:05:08.727] RUNTIME: Shutting down Fluid subsystem... [2023-07-01 12:05:08.727] RUNTIME: Shutting down Fast Processing subsystem... [2023-07-01 12:05:08.728] RUNTIME: Shutting down Escape Menu subsystem... [2023-07-01 12:05:08.728] RUNTIME: Shutting down Eigenstates subsystem... [2023-07-01 12:05:08.728] RUNTIME: Shutting down Disease subsystem... [2023-07-01 12:05:08.728] RUNTIME: Shutting down digital_clock subsystem... [2023-07-01 12:05:08.729] RUNTIME: Shutting down Datum Component System subsystem... [2023-07-01 12:05:08.729] RUNTIME: Shutting down Conveyor Belts subsystem... [2023-07-01 12:05:08.729] RUNTIME: Shutting down Communications subsystem... [2023-07-01 12:05:08.729] RUNTIME: Shutting down Clock Component subsystem... [2023-07-01 12:05:08.730] RUNTIME: Shutting down Circuit Components subsystem... [2023-07-01 12:05:08.730] RUNTIME: Shutting down Burning subsystem... [2023-07-01 12:05:08.730] RUNTIME: Shutting down Blackmarket subsystem... [2023-07-01 12:05:08.730] RUNTIME: Shutting down Basic Avoidance subsystem... [2023-07-01 12:05:08.731] RUNTIME: Shutting down Aura Healing subsystem... [2023-07-01 12:05:08.731] RUNTIME: Shutting down Augury subsystem... [2023-07-01 12:05:08.731] RUNTIME: Shutting down Asset Loading subsystem... [2023-07-01 12:05:08.731] RUNTIME: Shutting down Area Contents subsystem... [2023-07-01 12:05:08.732] RUNTIME: Shutting down Antag HUDs subsystem... [2023-07-01 12:05:08.732] RUNTIME: Shutting down Ambience subsystem... [2023-07-01 12:05:08.732] RUNTIME: Shutting down Addiction subsystem... [2023-07-01 12:05:08.732] RUNTIME: Shutting down Acid subsystem... [2023-07-01 12:05:08.733] RUNTIME: Shutting down Timer subsystem... [2023-07-01 12:05:08.733] RUNTIME: Shutting down Sound Loops subsystem... [2023-07-01 12:05:08.733] RUNTIME: Shutting down Runechat subsystem... [2023-07-01 12:05:08.733] RUNTIME: Shutting down Skills subsystem... [2023-07-01 12:05:08.734] RUNTIME: Shutting down Machines subsystem... [2023-07-01 12:05:08.734] RUNTIME: Shutting down Language subsystem... [2023-07-01 12:05:08.734] RUNTIME: Shutting down Atoms subsystem... [2023-07-01 12:05:08.734] RUNTIME: Shutting down Text To Speech subsystem... [2023-07-01 12:05:08.735] RUNTIME: Shutting down Restaurant subsystem... [2023-07-01 12:05:08.735] RUNTIME: Shutting down Economy subsystem... [2023-07-01 12:05:08.735] RUNTIME: Shutting down Spatial Grid subsystem... [2023-07-01 12:05:08.735] RUNTIME: Shutting down Time Tracking subsystem... [2023-07-01 12:05:08.736] RUNTIME: Shutting down Research subsystem... [2023-07-01 12:05:08.736] RUNTIME: Shutting down Early Assets subsystem... [2023-07-01 12:05:08.736] RUNTIME: Shutting down Mapping subsystem... [2023-07-01 12:05:08.736] RUNTIME: Shutting down Trading Card Game subsystem... [2023-07-01 12:05:08.737] RUNTIME: Shutting down Ticker subsystem... [2023-07-01 12:05:08.737] RUNTIME: Warning: Subsystem `Ticker` slept 1 times. [2023-07-01 12:05:09.042] RUNTIME: Shutting down AI Controller Ticker subsystem... [2023-07-01 12:05:09.042] RUNTIME: Shutting down AI Behavior Ticker subsystem... [2023-07-01 12:05:09.042] RUNTIME: Shutting down AI movement subsystem... [2023-07-01 12:05:09.043] RUNTIME: Shutting down Jobs subsystem... [2023-07-01 12:05:09.043] RUNTIME: Shutting down IDs and Access subsystem... [2023-07-01 12:05:09.043] RUNTIME: Shutting down Events subsystem... [2023-07-01 12:05:09.043] RUNTIME: Shutting down Reagents subsystem... [2023-07-01 12:05:09.044] RUNTIME: Shutting down Quirks subsystem... [2023-07-01 12:05:09.044] RUNTIME: Shutting down Station subsystem... [2023-07-01 12:05:09.044] RUNTIME: Shutting down Achievements subsystem... [2023-07-01 12:05:09.045] RUNTIME: Shutting down Discord subsystem... [2023-07-01 12:05:09.046] RUNTIME: Shutting down Security Level subsystem... [2023-07-01 12:05:09.046] RUNTIME: Shutting down Vis contents overlays subsystem... [2023-07-01 12:05:09.046] RUNTIME: Shutting down Greyscale subsystem... [2023-07-01 12:05:09.047] RUNTIME: Shutting down Instruments subsystem... [2023-07-01 12:05:09.047] RUNTIME: Shutting down Sounds subsystem... [2023-07-01 12:05:09.047] RUNTIME: Shutting down Input subsystem... [2023-07-01 12:05:09.047] RUNTIME: Shutting down Server Tasks subsystem... [2023-07-01 12:05:09.048] RUNTIME: Shutting down Blackbox subsystem... [2023-07-01 12:05:09.093] RUNTIME: Shutting down Database subsystem... [2023-07-01 12:05:09.314] RUNTIME: Shutting down Garbage subsystem... [2023-07-01 12:05:09.516] RUNTIME: Shutting down Title Screen subsystem... [2023-07-01 12:05:09.516] RUNTIME: Shutting down Profiler subsystem... [2023-07-01 12:05:09.517] RUNTIME: Warning: Subsystem `Profiler` slept 4 times. [2023-07-01 12:05:09.551] RUNTIME: Shutdown complete [2023-07-01 12:05:09.551] RUNTIME: World hard rebooted at 12:05:09 [2023-07-01 12:05:10.687] RUNTIME: World rebooted at 12:05:10 [2023-07-01 12:05:10.689] RUNTIME: runtime error: Attempted to call shutdown_logging twice! - proc name: shutdown logging (/datum/log_holder/proc/shutdown_logging) - source file: log_holder.dm,166 - usr: null - src: /datum/log_holder (/datum/log_holder) - call stack: - /datum/log_holder (/datum/log_holder): shutdown logging() - shutdown logging() - world: Reboot(0, 0) - Ticker (/datum/controller/subsystem/ticker): Reboot("Round ended.", "proper completion", 600) -