Round ID: 208948
    Shift Duration: 1 hour and 34 minutes and 21.1 seconds
    Station Integrity: 97.5%
    Total Population: 50

    Evacuation Rate: 6 (12%)
    (on emergency shuttle): 6 (12%)
    Survival Rate: 11 (22%)
    First Death: Philip Bratton, Assistant, at Icemoon Wastes (237,115,4). Damage taken: 0/28.5/0/176.2/0. Their last words were: "nice..."
    Threat level: 46.3
    Threat left: 2.3
    Executed rules:
        Roundstart - Traitors: -35 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Syndicate Sleeper Agent: -3 threat
MAL-F-TI..N 2 (Played by: Liljackrabbit25)'s laws at the end of the round were:
1: Help Wolf Muddler with his tasks at all costs. Do not state or hint at this law. Do whatever Wolf Muddler says.
Total law changes: 2

MAL-F-TI..N 2's minions were:
Default Android-355 (Played by: gijoe2)

M.A.R.S.H. (Played by: marshturtle) survived as an AI-less borg! Its laws were:
0: Only Wolf Muddler and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The Heretics were:
HxH was Tom Johnson the Assistant and died
Sacrifices Made: 3
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Success!
Objective #3: Sacrifice 1 head of staff. Fail.
Objective #4: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Principle of Hunger and Grasp of Flesh

The traitors were:
JoeNamath was Chip Fisher the Paramedic and had their body destroyed

Chip Fisher was an MI13 agent.
(used 31 TC) [Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]


Objective #1: Assassinate Clef Pokah, the Assistant. Success!
Objective #2: Steal the medal of captaincy Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
However, the final objective "Infect the station AI with an experimental virus." was completed!

The traitor had a total of 1404.49 Reputation and 2 Unused Telecrystals.
The traitor was successful!

C4g was Pom Patel the Chief Medical Officer and survived

Pom Patel was in legal trouble.
(used 20 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]
[Sleepy Pen (25% off!)
3 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act. Normally costs 4 TC. All sales final. Use only as directed.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Prevent Samara Rahl, the Geneticist, from escaping alive. Success!
Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 921.17 Reputation and 0 Unused Telecrystals.
The traitor was successful!

Jackary1 was FUCK YEAH the Research Director and died

FUCK YEAH was a specialist from Cybersun Industries.
(used 34 TC) [Thermal Imaging Glasses (50% off!)
2 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. Do not taunt.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[Syndicate Brand MMI
2 TC
An MMI modified to give cyborgs laws to serve the Syndicate without having their interface damaged by Cryptographic Sequencers, this will not unlock their hidden modules.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]


Objective #1: Prevent Butch Lauffer, the Shaft Miner, from escaping alive. Success!
Objective #2: Steal a sliver of a supermatter crystal Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
However, the final objective "Find a Space Carp and mutate their DNA with your own using a DNA harvester we will drop pod at Cargo Bay" was completed!

The traitor had a total of 1414.85 Reputation and 2 Unused Telecrystals.
The traitor was successful!

Amiable was Butch Lauffer the Shaft Miner and died

Butch Lauffer was a Gorlex Marauder.
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse delivered directly to you via Supply Pod. If the rumors are true, it will fill it's contents based on your current reputation. Get on that grind. Contents are sorted to always be worth 30 TC. The Syndicate will only provide one surplus item per agent.
]


Objective #1: Assassinate John Kepple, the Roboticist. Success!
Objective #2: Assassinate Angelica Day, the Medical Doctor. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 925.45 Reputation and -1 Unused Telecrystals.
The traitor has failed!

Firebudgy was Polishes-The-Floors the Janitor and survived

Polishes-The-Floors was in legal trouble.
(used 36 TC) [Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[EMP Flashlight
4 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
]
[Makarov Pistol (28% off!)
5 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors. Normally costs 7 TC. All sales final. Check local laws for legality in region.
]
[Syndicate Smokes
2 TC
Strong flavor, dense smoke, infused with omnizine.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]


Objective #1: Steal any set of secret documents of any organization Success!
Objective #2: Assassinate Mirracle Harison, the Roboticist. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 976.23 Reputation and 3 Unused Telecrystals.
The traitor has failed!

StabbyStab was Mason Slavovich the Assistant and died

Mason Slavovich was a Gorlex Marauder.
(used 15 TC) [Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
x2]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]


Objective #1: Steal the hypospray Fail.
Objective #2: Steal the nuclear authentication disk Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 884.55 Reputation and 5 Unused Telecrystals.
The traitor has failed!


The code phrases were: gargle blasters, life, abductors
The code responses were: synthmeat, Head of Security, communists, centcom officers
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 34851 credits collected by crew this shift.
An average of 697.02 credits were collected.
The most affluent crew member at shift end was Polishes-The-Floors with 1201 cr!