Round ID: 208863
    Shift Duration: 1 hour and 23 minutes and 32.1 seconds
    Station Integrity: 99.6%
    Total Population: 19

    Evacuation Rate: 4 (21.1%)
    (on emergency shuttle): 2 (10.5%)
    Survival Rate: 9 (47.4%)
    First Death: Slithers-In-Tunnels, Roboticist, at Lesser Aft Maintenance (128,84,2). Damage taken: 2/243/0/0.666667/0.
    Threat level: 53.5
    Threat left: 22.5
    Executed rules:
        Roundstart - Traitors: -17 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
F.A.T.E (Played by: Typhnox)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Who Am I (Played by: Spotteh) survived as an AI-less borg! Its laws were:
0: Only Wolf Muddler and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The traitors were:
SlightlyLazy was Geem-Vudeelal the Atmospheric Technician and died

Geem-Vudeelal was in legal trouble.
(used 15 TC) [Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]


Objective #1: Assassinate Kara Schrader, the Atmospheric Technician. Success!
Objective #2: Assassinate John Smith, the Assistant. Success!
Objective #3: Die a glorious death. Success!

The traitor had a total of 431.75 Reputation and 5 Unused Telecrystals.
The traitor was successful!

Centcoin was Peacekeeper Cyborg-611 the Cyborg and survived as Tacito Vasquez

Peacekeeper Cyborg-611 was a Gorlex Marauder.
(used 0 TC)

Objective #1: Assassinate John Smith, the Assistant. Success!
Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 517.39 Reputation and 29 Unused Telecrystals.
The traitor has failed!

SinfulBliss was John Smith the Assistant and survived

John Smith was an employee from Waffle Corporation.
(used 23 TC) [Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[EMP Flashlight
4 TC
A small, self-recharging, short-ranged EMP device disguised as a working flashlight. Useful for disrupting headsets, cameras, doors, lockers and borgs during stealth operations. Attacking a target with this flashlight will direct an EM pulse at it and consumes a charge.
]


Objective #1: Steal a sliver of a supermatter crystal Fail.
Objective #2: Steal the Blackbox Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 442.96 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Jackary1 was Wolf Muddler the Research Director and survived

Wolf Muddler was an MI13 agent.
(used 17 TC) [Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Hacked AI Law Upload Module
4 TC
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]


Objective #1: Steal the nuclear authentication disk Success!
Objective #2: Steal the head of security's personal laser gun Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 407.01 Reputation and 3 Unused Telecrystals.
The traitor was successful!

The Chubgger was Lacida Cultera the Cargo Technician and survived

Lacida Cultera was in legal trouble.
(used 0 TC)

Objective #1: Destroy F.A.T.E, the experimental AI. Fail.
Objective #2: Steal the reactive teleport armor Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 372.79 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Sneakytime was Sydney Sahrin the Scientist and died

Sydney Sahrin was a Champion of Evil!
(used 20 TC) [Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[MODsuit Chameleon Module
2 TC
A MODsuit module that lets the suit disguise itself as other objects.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]


Objective #1: Steal a sliver of a supermatter crystal Fail.
Objective #2: Prevent Euplexia Nepalina, the Security Officer, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 346.4 Reputation and 0 Unused Telecrystals.
The traitor has failed!


The code phrases were: kebab, Lanny Faust, cloning pods
The code responses were: hooch, cloning pods
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 11915 credits collected by crew this shift.
An average of 627.105 credits were collected.
The most affluent crew member at shift end was Ingmar Holyson with 1200 cr!