[2023-06-19 04:49:10.743] Starting up round ID 208530. - ------------------------- [2023-06-19 04:49:11.184] RUNTIME: World loaded at 04:49:10! [2023-06-19 04:49:11.184] RUNTIME: TGS Info: Activating API for version -censored- [2023-06-19 04:49:11.184] RUNTIME: TGS Warn: Custom chat commands in /datum/tgs_version lacks the /datum/tgs_chat_user/sender.channel field! [2023-06-19 04:49:11.185] RUNTIME: TGS Warn: Use of TgsRevision on -censored- origin_commit only points to master! [2023-06-19 04:49:11.185] RUNTIME: Running /tg/ revision: - origin/master: 997210290e558fdc62673ef04351dcc0068ca35b - Test merge active of PR #76104 commit 8984031be85875a84c6be497d29ecc578f6d2206 - Test merge active of PR #75286 commit 89f66208d6b72c4065ed2c7b81f98a48250c54bf - Test merge active of PR #76083 commit 4935097dbb62c0eca4765d7961be797d82d1e73a - Test merge active of PR #76076 commit 13040fe69677211b85dff5a088019a27a7c4080e - HEAD: 336cba590d6a6d520ab714124f56f351f52cc8e3 [2023-06-19 04:49:11.194] RUNTIME: map_config not found: _maps/boxstation.json [2023-06-19 04:49:11.197] RUNTIME: Database connection established. [2023-06-19 04:49:11.198] RUNTIME: Running /tg/ revision: - origin/master: 997210290e558fdc62673ef04351dcc0068ca35b - Test merge active of PR #76104 commit 8984031be85875a84c6be497d29ecc578f6d2206 - Test merge active of PR #75286 commit 89f66208d6b72c4065ed2c7b81f98a48250c54bf - Test merge active of PR #76083 commit 4935097dbb62c0eca4765d7961be797d82d1e73a - Test merge active of PR #76076 commit 13040fe69677211b85dff5a088019a27a7c4080e - HEAD: 336cba590d6a6d520ab714124f56f351f52cc8e3 [2023-06-19 04:49:12.269] RUNTIME: Initialized Title Screen subsystem within 0.01 seconds! [2023-06-19 04:49:12.269] RUNTIME: Initialized Server Tasks subsystem within 0 seconds! [2023-06-19 04:49:12.269] RUNTIME: Initialized Input subsystem within 0 seconds! [2023-06-19 04:49:12.277] RUNTIME: Initialized Profiler subsystem within 0 seconds! [2023-06-19 04:49:12.277] RUNTIME: Initialized Database subsystem within 0 seconds! [2023-06-19 04:49:12.278] RUNTIME: Initialized Blackbox subsystem within 0 seconds! [2023-06-19 04:49:12.278] RUNTIME: Initialized Sounds subsystem within 0 seconds! [2023-06-19 04:49:12.298] RUNTIME: Initialized Instruments subsystem within 0.02 seconds! [2023-06-19 04:49:12.860] RUNTIME: Initialized Greyscale subsystem within 0.56 seconds! [2023-06-19 04:49:12.860] RUNTIME: Initialized Vis contents overlays subsystem within 0 seconds! [2023-06-19 04:49:12.861] RUNTIME: Initialized Security Level subsystem within 0 seconds! [2023-06-19 04:49:12.863] RUNTIME: Initialized Discord subsystem within 0 seconds! [2023-06-19 04:49:13.765] RUNTIME: Initialized Achievements subsystem within 0.9 seconds! [2023-06-19 04:49:13.767] RUNTIME: Initialized Station subsystem within 0 seconds! [2023-06-19 04:49:13.769] RUNTIME: Initialized Quirks subsystem within 0 seconds! [2023-06-19 04:49:13.787] RUNTIME: Initialized Reagents subsystem within 0.02 seconds! [2023-06-19 04:49:13.796] RUNTIME: Initialized Events subsystem within 0.01 seconds! [2023-06-19 04:49:13.803] RUNTIME: Initialized IDs and Access subsystem within 0.01 seconds! [2023-06-19 04:49:13.805] RUNTIME: Initialized Jobs subsystem within 0 seconds! [2023-06-19 04:49:13.805] RUNTIME: Initialized AI movement subsystem within 0 seconds! [2023-06-19 04:49:13.824] RUNTIME: Initialized Ticker subsystem within 0.02 seconds! [2023-06-19 04:49:13.825] RUNTIME: Initialized AI Controller Ticker subsystem within 0 seconds! [2023-06-19 04:49:13.826] RUNTIME: Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-06-19 04:49:13.842] RUNTIME: Initialized Trading Card Game subsystem within 0.02 seconds! [2023-06-19 04:49:13.859] RUNTIME: Loading Ice Box Station... [2023-06-19 04:49:17.515] RUNTIME: Loaded Station in 3.7s! [2023-06-19 04:49:18.458] RUNTIME: runtime error: We started maploading while we were already maploading. You doing something odd? (code/controllers/subsystem/atoms.dm:173) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("We started maploading while we...", "code/controllers/subsystem/ato...", 173) - Atoms (/datum/controller/subsystem/atoms): set tracked initalized(0) - Atoms (/datum/controller/subsystem/atoms): map loader begin() - /datum/parsed_map (/datum/parsed_map): tgm build cache(1, /list (/list)) - /datum/parsed_map (/datum/parsed_map): build cache(1, /list (/list)) - /datum/parsed_map (/datum/parsed_map): check for errors() - load new z level("_maps/RandomZLevels/moonoutpos...", "Away Mission", 1) - createRandomZlevel(1) - Mapping (/datum/controller/subsystem/mapping): Initialize() - Master (/datum/controller/master): init subsystem(Mapping (/datum/controller/subsystem/mapping)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-06-19 04:49:23.593] RUNTIME: Failed to place Mining Site Underground ruin. [2023-06-19 04:49:24.091] RUNTIME: Ruin loader finished with 40 left to spend. [2023-06-19 04:49:24.553] RUNTIME: Ruin loader finished with 30 left to spend. [2023-06-19 04:49:24.873] RUNTIME: Cave Generator finished in 0.3s! [2023-06-19 04:49:24.912] RUNTIME: Cave Generator finished in 0.1s! [2023-06-19 04:49:25.117] RUNTIME: Cave Generator finished in 0.2s! [2023-06-19 04:49:25.126] RUNTIME: Cave Generator finished in 0s! [2023-06-19 04:49:25.261] RUNTIME: Cave Generator finished in 0.1s! [2023-06-19 04:49:25.273] RUNTIME: Cave Generator finished in 0s! [2023-06-19 04:49:25.291] RUNTIME: Cave Generator finished in 0s! [2023-06-19 04:49:25.296] RUNTIME: Cave Generator finished in 0s! [2023-06-19 04:49:25.301] RUNTIME: Cave Generator finished in 0.1s! [2023-06-19 04:49:25.323] RUNTIME: Cave Generator finished in 0s! [2023-06-19 04:49:25.332] RUNTIME: Cave Generator finished in 0s! [2023-06-19 04:49:25.649] RUNTIME: Initialized Mapping subsystem within 11.81 seconds! [2023-06-19 04:49:25.718] RUNTIME: Initialized Early Assets subsystem within 0.07 seconds! [2023-06-19 04:49:25.769] RUNTIME: Initialized Research subsystem within 0.05 seconds! [2023-06-19 04:49:25.770] RUNTIME: Initialized Time Tracking subsystem within 0 seconds! [2023-06-19 04:49:25.798] RUNTIME: Initialized Spatial Grid subsystem within 0.03 seconds! [2023-06-19 04:49:25.798] RUNTIME: Initialized Economy subsystem within 0 seconds! [2023-06-19 04:49:25.799] RUNTIME: Initialized Restaurant subsystem within 0 seconds! [2023-06-19 04:49:26.028] RUNTIME: Initialized Text To Speech subsystem within 0.23 seconds! [2023-06-19 04:50:05.210] RUNTIME: Initialized Atoms subsystem within 39.18 seconds! [2023-06-19 04:50:05.347] RUNTIME: Initialized Language subsystem within 0.01 seconds! [2023-06-19 04:50:05.479] RUNTIME: Initialized Machines subsystem within 0.13 seconds! [2023-06-19 04:50:05.498] RUNTIME: Initialized Skills subsystem within 0 seconds! [2023-06-19 04:50:05.499] RUNTIME: Initialized Addiction subsystem within 0 seconds! [2023-06-19 04:50:05.500] RUNTIME: Initialized Blackmarket subsystem within 0 seconds! [2023-06-19 04:50:05.501] RUNTIME: Initialized Disease subsystem within 0 seconds! [2023-06-19 04:50:05.501] RUNTIME: Initialized Fluid subsystem within 0 seconds! [2023-06-19 04:50:05.502] RUNTIME: Initialized Smoke subsystem within 0 seconds! [2023-06-19 04:50:05.502] RUNTIME: Initialized Foam subsystem within 0 seconds! [2023-06-19 04:50:05.503] RUNTIME: Initialized Lag Switch subsystem within 0 seconds! [2023-06-19 04:50:07.020] RUNTIME: Initialized Library Loading subsystem within 1.52 seconds! [2023-06-19 04:50:07.164] RUNTIME: Initialized Lua Scripting subsystem within 0.14 seconds! [2023-06-19 04:50:07.216] RUNTIME: Initialized Modular Computers subsystem within 0 seconds! [2023-06-19 04:50:07.216] RUNTIME: Initialized Night Shift subsystem within 0 seconds! [2023-06-19 04:50:07.217] RUNTIME: Initialized Sun subsystem within 0 seconds! [2023-06-19 04:50:07.220] RUNTIME: Initialized Traitor subsystem within 0 seconds! [2023-06-19 04:50:07.221] RUNTIME: Initialized Tutorials subsystem within 0 seconds! [2023-06-19 04:50:07.245] RUNTIME: Initialized Wardrobe subsystem within 0.02 seconds! [2023-06-19 04:50:07.245] RUNTIME: Initialized Weather subsystem within 0 seconds! [2023-06-19 04:50:07.246] RUNTIME: Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-06-19 04:50:15.667] RUNTIME: ## WARNING: HEY! LISTEN! 0.3 seconds were wasted processing 395 turf(s) (connected to 7334 other turfs) with atmos differences at round start. [2023-06-19 04:50:16.622] RUNTIME: Initialized Atmospherics subsystem within 9.38 seconds! [2023-06-19 04:50:16.659] RUNTIME: Loaded 21 engraved messages on map Ice Box Station [2023-06-19 04:50:16.660] RUNTIME: Loaded 2 prison tattoos [2023-06-19 04:50:16.773] RUNTIME: Initialized Persistence subsystem within 0.15 seconds! [2023-06-19 04:50:16.841] RUNTIME: Initialized Persistent Paintings subsystem within 0.07 seconds! [2023-06-19 04:50:16.842] RUNTIME: Initialized Vote subsystem within 0 seconds! [2023-06-19 04:50:18.365] RUNTIME: Initialized Assets subsystem within 1.52 seconds! [2023-06-19 04:50:20.782] RUNTIME: Initialized Icon Smoothing subsystem within 2.41 seconds! [2023-06-19 04:50:20.786] RUNTIME: Initialized XKeyScore subsystem within 0 seconds! [2023-06-19 04:50:20.836] RUNTIME: Initialized PRISM subsystem within 0.05 seconds! [2023-06-19 04:50:32.616] RUNTIME: Initialized Lighting subsystem within 11.78 seconds! [2023-06-19 04:50:34.571] RUNTIME: Initialized Shuttle subsystem within 1.95 seconds! [2023-06-19 04:50:34.729] RUNTIME: Initialized Minor Mapping subsystem within 0.16 seconds! [2023-06-19 04:50:34.731] RUNTIME: Initialized Pathfinder subsystem within 0 seconds! [2023-06-19 04:50:34.782] RUNTIME: Initialized Ban Cache subsystem within 0.05 seconds! [2023-06-19 04:50:34.827] RUNTIME: Initialized Init Profiler subsystem within 0.04 seconds! [2023-06-19 04:50:34.827] RUNTIME: Initialized Chat subsystem within 0 seconds! [2023-06-19 04:50:34.828] RUNTIME: Initializations complete within 82.6 seconds! [2023-06-19 04:52:59.240] RUNTIME: runtime error: recursive_jsonify got an empty list after serialization (code/modules/logging/log_holder.dm:331) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("recursive_jsonify got an empty...", "code/modules/logging/log_holde...", 331) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): recursive jsonify(/list (/list), /list (/list)) - /datum/log_holder (/datum/log_holder): Log("manifest", "attrition \\ Augmentin \\ AI \...", /list (/list)) - log manifest("attrition", Augmentin (/datum/mind), Augmentin (/mob/living/silicon/ai), 0) - /datum/manifest (/datum/manifest): build() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-06-19 04:52:59.439] RUNTIME: runtime error: Cannot read null.id - proc name: SetId (/datum/action/proc/SetId) - source file: action.dm,351 - usr: Cate Mingle (/mob/living/carbon/human) - src: Toggle Light (/datum/action/item_action/toggle_light) - usr.loc: the floor (149,119,4) (/turf/open/floor/iron/white) - call stack: - Toggle Light (/datum/action/item_action/toggle_light): SetId(Toggle Light (/atom/movable/screen/movable/action_button), Cate Mingle (/mob/living/carbon/human)) - Toggle Light (/datum/action/item_action/toggle_light): ShowTo(Cate Mingle (/mob/living/carbon/human)) - /datum/hud/human (/datum/hud/human): build action groups() - Cate Mingle (/mob/living/carbon/human): set hud used(/datum/hud/human (/datum/hud/human)) - Cate Mingle (/mob/living/carbon/human): create mob hud() - Cate Mingle (/mob/living/carbon/human): Login() - Cate Mingle (/mob/living/carbon/human): Login() - Cate Mingle (/mob/living/carbon/human): Login() - Cowsalsa (/mob/dead/new_player): transfer character() - Ticker (/datum/controller/subsystem/ticker): transfer characters() - Ticker (/datum/controller/subsystem/ticker): setup() - Ticker (/datum/controller/subsystem/ticker): fire(0) - Ticker (/datum/controller/subsystem/ticker): ignite(0) - [2023-06-19 04:52:59.809] RUNTIME: Game start took 3.5s [2023-06-19 04:56:19.084] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Brian Groton (/mob/living/carbon/human) - src: null - usr.loc: the plating (96,155,4) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the wooden barricade (/obj/structure/barricade/wooden): balloon alert perform(Brian Groton (/mob/living/carbon/human), "barricade deconstructed") - the wooden barricade (/obj/structure/barricade/wooden): balloon alert(Brian Groton (/mob/living/carbon/human), "barricade deconstructed") - [2023-06-19 05:01:28.013] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: signals.dm,70 - usr: Hugs-The-Crewmates (/mob/living/carbon/human) - src: the colored glasses (/obj/item/clothing/glasses/salesman) - usr.loc: the plating (138,133,3) (/turf/open/floor/plating) - src.loc: Hugs-The-Crewmates (/mob/living/carbon/human) - call stack: - the colored glasses (/obj/item/clothing/glasses/salesman): UnregisterSignal(null, "carbon_sanity_update") - the colored glasses (/obj/item/clothing/glasses/salesman): dropped(Hugs-The-Crewmates (/mob/living/carbon/human), 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the colored glasses (/obj/item/clothing/glasses/salesman), 0, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Hugs-The-Crewmates (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:01:33.090] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: signals.dm,70 - usr: Hugs-The-Crewmates (/mob/living/carbon/human) - src: the colored glasses (/obj/item/clothing/glasses/salesman) - usr.loc: the plating (139,133,3) (/turf/open/floor/plating) - src.loc: the plating (139,133,3) (/turf/open/floor/plating) - call stack: - the colored glasses (/obj/item/clothing/glasses/salesman): UnregisterSignal(null, "carbon_sanity_update") - the colored glasses (/obj/item/clothing/glasses/salesman): dropped(Hugs-The-Crewmates (/mob/living/carbon/human), 0) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, the plating (139,133,3) (/turf/open/floor/plating), 0, 1, 0) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, the plating (139,133,3) (/turf/open/floor/plating), 0, 1, 0) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, the plating (139,133,3) (/turf/open/floor/plating), 0, 1, 0) - Hugs-The-Crewmates (/mob/living/carbon/human): dropItemToGround(the colored glasses (/obj/item/clothing/glasses/salesman), 0, 0, 1) - drop_item (/datum/keybinding/mob/drop_item): down(Dnexus (/client)) - Dnexus (/client): keyDown("Q") - [2023-06-19 05:01:36.655] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: signals.dm,70 - usr: Hugs-The-Crewmates (/mob/living/carbon/human) - src: the colored glasses (/obj/item/clothing/glasses/salesman) - usr.loc: the plating (137,133,3) (/turf/open/floor/plating) - src.loc: Hugs-The-Crewmates (/mob/living/carbon/human) - call stack: - the colored glasses (/obj/item/clothing/glasses/salesman): UnregisterSignal(null, "carbon_sanity_update") - the colored glasses (/obj/item/clothing/glasses/salesman): dropped(Hugs-The-Crewmates (/mob/living/carbon/human), 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the colored glasses (/obj/item/clothing/glasses/salesman), 0, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Hugs-The-Crewmates (/mob/living/carbon/human): quick-equip() - quick_equip (/datum/keybinding/human/quick_equip): down(Dnexus (/client)) - Dnexus (/client): keyDown("E") - [2023-06-19 05:01:54.922] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: signals.dm,70 - usr: Hugs-The-Crewmates (/mob/living/carbon/human) - src: the colored glasses (/obj/item/clothing/glasses/salesman) - usr.loc: the floor (150,130,4) (/turf/open/floor/iron) - src.loc: the floor (150,130,4) (/turf/open/floor/iron) - call stack: - the colored glasses (/obj/item/clothing/glasses/salesman): UnregisterSignal(null, "carbon_sanity_update") - the colored glasses (/obj/item/clothing/glasses/salesman): dropped(Hugs-The-Crewmates (/mob/living/carbon/human), 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, the floor (150,130,4) (/turf/open/floor/iron), 0, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, the floor (150,130,4) (/turf/open/floor/iron), 0, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, the floor (150,130,4) (/turf/open/floor/iron), 0, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): dropItemToGround(the colored glasses (/obj/item/clothing/glasses/salesman), 0, 1, 1) - the colored glasses (/obj/item/clothing/glasses/salesman): on thrown(Hugs-The-Crewmates (/mob/living/carbon/human), the red candle (/obj/item/flashlight/flare/candle)) - Hugs-The-Crewmates (/mob/living/carbon/human): throw item(the red candle (/obj/item/flashlight/flare/candle)) - Hugs-The-Crewmates (/mob/living/carbon/human): ClickOn(the red candle (/obj/item/flashlight/flare/candle), "icon-x=16;icon-y=21;left=1;but...") - the red candle (/obj/item/flashlight/flare/candle): Click(the floor (153,131,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=21;left=1;but...") - Dnexus (/client): Click(the red candle (/obj/item/flashlight/flare/candle), the floor (153,131,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=16;icon-y=21;left=1;but...") - [2023-06-19 05:01:57.425] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: signals.dm,70 - usr: Hugs-The-Crewmates (/mob/living/carbon/human) - src: the colored glasses (/obj/item/clothing/glasses/salesman) - usr.loc: the floor (151,130,4) (/turf/open/floor/iron) - src.loc: the floor (151,130,4) (/turf/open/floor/iron) - call stack: - the colored glasses (/obj/item/clothing/glasses/salesman): UnregisterSignal(null, "carbon_sanity_update") - the colored glasses (/obj/item/clothing/glasses/salesman): dropped(Hugs-The-Crewmates (/mob/living/carbon/human), 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, the floor (151,130,4) (/turf/open/floor/iron), 0, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, the floor (151,130,4) (/turf/open/floor/iron), 0, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, the floor (151,130,4) (/turf/open/floor/iron), 0, 1, 1) - Hugs-The-Crewmates (/mob/living/carbon/human): dropItemToGround(the colored glasses (/obj/item/clothing/glasses/salesman), 0, 1, 1) - the colored glasses (/obj/item/clothing/glasses/salesman): on thrown(Hugs-The-Crewmates (/mob/living/carbon/human), the table (/obj/structure/table)) - Hugs-The-Crewmates (/mob/living/carbon/human): throw item(the table (/obj/structure/table)) - Hugs-The-Crewmates (/mob/living/carbon/human): ClickOn(the table (/obj/structure/table), "icon-x=15;icon-y=22;left=1;but...") - the table (/obj/structure/table): Click(the floor (153,131,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=22;left=1;but...") - Dnexus (/client): Click(the table (/obj/structure/table), the floor (153,131,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=15;icon-y=22;left=1;but...") - [2023-06-19 05:02:28.175] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: signals.dm,70 - usr: Sandigo Bendford (/mob/living/carbon/human) - src: the colored glasses (/obj/item/clothing/glasses/salesman) - usr.loc: the floor (154,130,4) (/turf/open/floor/iron) - src.loc: Sandigo Bendford (/mob/living/carbon/human) - call stack: - the colored glasses (/obj/item/clothing/glasses/salesman): UnregisterSignal(null, "carbon_sanity_update") - the colored glasses (/obj/item/clothing/glasses/salesman): dropped(Sandigo Bendford (/mob/living/carbon/human), 1) - Sandigo Bendford (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Sandigo Bendford (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Sandigo Bendford (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Sandigo Bendford (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the colored glasses (/obj/item/clothing/glasses/salesman), 0, 1) - Sandigo Bendford (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Sandigo Bendford (/mob/living/carbon/human): quick-equip() - quick_equip (/datum/keybinding/human/quick_equip): down(D4C-420 (/client)) - D4C-420 (/client): keyDown("E") - [2023-06-19 05:06:24.454] RUNTIME: runtime error: /obj/structure/transit_tube_pod destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: garbage.dm,424 - usr: (src) - src: null - call stack: - qdel(the transit tube pod (/obj/structure/transit_tube_pod), 0) - the transit tube pod (/obj/structure/transit_tube_pod): deconstruct(0, null) - the transit tube pod (/obj/structure/transit_tube_pod): outside tube() - the transit tube pod (/obj/structure/transit_tube_pod): engine finish(/datum/move_loop/move/force (/datum/move_loop/move/force), 0) - /datum/move_loop/move/force (/datum/move_loop/move/force): SendSignal("parent_qdeleting", /list (/list)) - qdel(/datum/move_loop/move/force (/datum/move_loop/move/force), 0) - /datum/movement_packet (/datum/movement_packet): Destroy(0) - qdel(/datum/movement_packet (/datum/movement_packet), 0) - the transit tube pod (/obj/structure/transit_tube_pod): Destroy(0) - the transit tube pod (/obj/structure/transit_tube_pod): Destroy(0) - ... - qdel(the transit tube pod (/obj/structure/transit_tube_pod), 0) - the transit tube pod (/obj/structure/transit_tube_pod): calibrate engine(/datum/move_loop/move/force (/datum/move_loop/move/force)) - the transit tube pod (/obj/structure/transit_tube_pod): after pipe transfer(/datum/move_loop/move/force (/datum/move_loop/move/force), 1, 1) - /datum/move_loop/move/force (/datum/move_loop/move/force): SendSignal("moveloop_postprocess", /list (/list)) - /datum/move_loop/move/force (/datum/move_loop/move/force): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:07:10.726] RUNTIME: ## TESTING: GC: -- [0x2103757c] | /datum/pipeline was unable to be GC'd -- (ref count of 2) [2023-06-19 05:08:04.287] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Security Officer?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.289] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Head of Personnel?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.290] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Janitor?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.291] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Paramedic?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.292] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Quartermaster?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.292] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Botanist?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.293] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Head of Security?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.294] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Assistant?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.295] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Atmospheric Technician?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.295] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Roboticist?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.296] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Station Engineer?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.297] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Lawyer?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.298] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Psychologist?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.299] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Scientist?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.300] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Detective?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.300] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Bartender?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.301] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Virologist?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.302] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Warden?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.303] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Head of Personnel?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.304] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Head of Security?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.305] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Geneticist?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.306] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Cargo Technician?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.307] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Mime?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.308] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Chemist?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.309] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Quartermaster?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.309] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "Medical Doctor?", "Random Job", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:04.310] RUNTIME: runtime error: Cannot read null.prefs - proc name: tgui alert (/proc/tgui_alert) - source file: alert.dm,27 - usr: Overuseddart (/mob/dead/new_player) - src: null - usr.loc: null - call stack: - tgui alert(Overuseddart (/mob/dead/new_player), "It seems that there are no mor...", "Oh No!", /list (/list), 0, 1, /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/latejoin_menu (/datum/latejoin_menu): get random job(Overuseddart (/mob/dead/new_player)) - /datum/latejoin_menu (/datum/latejoin_menu): ui act("select_job", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/tgui (/datum/tgui): on act message("select_job", /list (/list), /datum/ui_state/new_player_sta... (/datum/ui_state/new_player_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-06-19 05:08:20.271] RUNTIME: ## WARNING: shuttle "arrival" could not enter transit space. Docked at arrival_stationary. Transit dock dock_5. in code/modules/shuttle/shuttle.dm at line 737 src: the arrivals shuttle usr: . [2023-06-19 05:11:29.781] RUNTIME: runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:11:39.925] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: datum.dm,197 - usr: Tragedy (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (82,142,4) (/turf/open/floor/iron) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Tragedy (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Tragedy (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(Tragedy (/mob/living/carbon/human), Tragedy (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(Tragedy (/mob/living/carbon/human), Tragedy (/mob/living/carbon/human), 1, "icon-x=15;icon-y=11;left=1;but...") - [2023-06-19 05:11:39.926] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: _pictures.dm,73 - usr: Tragedy (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (82,142,4) (/turf/open/floor/iron) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Tragedy (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Tragedy (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(Tragedy (/mob/living/carbon/human), Tragedy (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(Tragedy (/mob/living/carbon/human), Tragedy (/mob/living/carbon/human), 1, "icon-x=15;icon-y=11;left=1;but...") - [2023-06-19 05:12:24.689] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Kelly Harshman (/mob/living/carbon/human) - src: Tragedy is offering photo - A ... (/atom/movable/screen/alert/give) - usr.loc: the floor (116,142,4) (/turf/open/floor/iron) - src.loc: null - call stack: - Tragedy is offering photo - A ... (/atom/movable/screen/alert/give): handle transfer() - Tragedy is offering photo - A ... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=19;icon-y=29;left=1;but...") - Tragedy is offering photo - A ... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=19;icon-y=29;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Kelly Harshman (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:12:29.967] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Tragedy (/mob/living/carbon/human) - src: Kelly Harshman is offering pho... (/atom/movable/screen/alert/give) - usr.loc: the floor (115,141,4) (/turf/open/floor/iron) - src.loc: null - call stack: - Kelly Harshman is offering pho... (/atom/movable/screen/alert/give): handle transfer() - Kelly Harshman is offering pho... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=17;icon-y=11;left=1;but...") - BagpipeJogger (/client): Click(Kelly Harshman is offering pho... (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=17;icon-y=11;left=1;but...") - [2023-06-19 05:12:32.239] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Brian Groton (/mob/living/carbon/human) - src: Tragedy is offering photo - A ... (/atom/movable/screen/alert/give) - usr.loc: the floor (116,140,4) (/turf/open/floor/iron) - src.loc: null - call stack: - Tragedy is offering photo - A ... (/atom/movable/screen/alert/give): handle transfer() - Tragedy is offering photo - A ... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=25;icon-y=28;left=1;but...") - Tragedy is offering photo - A ... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=25;icon-y=28;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Brian Groton (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:12:42.250] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Tragedy (/mob/living/carbon/human) - src: Brian Groton is offering photo... (/atom/movable/screen/alert/give) - usr.loc: the floor (115,141,4) (/turf/open/floor/iron) - src.loc: null - call stack: - Brian Groton is offering photo... (/atom/movable/screen/alert/give): handle transfer() - Brian Groton is offering photo... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=14;icon-y=5;left=1;butt...") - Brian Groton is offering photo... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=14;icon-y=5;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Tragedy (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:14:07.970] RUNTIME: runtime error: Cannot modify null.plane. - proc name: on changed z level (/obj/structure/closet/supplypod/on_changed_z_level) - source file: supplypod.dm,485 - usr: Hydrox (/mob/living/carbon/human) - src: the bluespace supply pod (/obj/structure/closet/supplypod/podspawn) - usr.loc: the floor (56,97,3) (/turf/open/floor/iron/white/side) - src.loc: null - call stack: - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): on changed z level(the floor (51,97,3) (/turf/open/floor/iron/white/side), null, 0, null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (51,97,3) (/turf/open/floor/iron/white/side), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): Moved(the floor (51,97,3) (/turf/open/floor/iron/white/side), 0, 1, null, 1) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): doMove(null) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): moveToNullspace() - /datum/component/pellet_cloud (/datum/component/pellet_cloud): nullspace parent(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): SendSignal("parent_preqdeleted", /list (/list)) - qdel(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn), 0) - the bluespace supply pod (/obj/structure/closet/supplypod/podspawn): startExitSequence(the bluespace supply pod (/obj/structure/closet/supplypod/podspawn)) - /datum/callback (/datum/callback): Invoke() - world: push usr(Hydrox (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:15:50.002] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Mirracle Harison (/mob/living/carbon/human) - src: null - usr.loc: the floor (78,114,3) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 11.05, 0, null, "code/modules/balloon_alert/bal...", 83) - the web (/obj/structure/spider/stickyweb): balloon alert perform(Mirracle Harison (/mob/living/carbon/human), "stuck in web!") - the web (/obj/structure/spider/stickyweb): balloon alert(Mirracle Harison (/mob/living/carbon/human), "stuck in web!") - [2023-06-19 05:16:10.861] RUNTIME: runtime error: Sandigo Bendford typed a text string longer than the max length - proc name: ui act (/datum/tgui_input_text/ui_act) - source file: text.dm,140 - usr: Sandigo Bendford (/mob/living/carbon/human) - src: /datum/tgui_input_text (/datum/tgui_input_text) - usr.loc: the floor (140,125,4) (/turf/open/floor/iron/white) - call stack: - /datum/tgui_input_text (/datum/tgui_input_text): ui act("submit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/tgui (/datum/tgui): on act message("submit", /list (/list), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Sandigo Bendford (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:16:12.358] RUNTIME: runtime error: Sandigo Bendford typed a text string longer than the max length - proc name: ui act (/datum/tgui_input_text/ui_act) - source file: text.dm,140 - usr: Sandigo Bendford (/mob/living/carbon/human) - src: /datum/tgui_input_text (/datum/tgui_input_text) - usr.loc: the floor (140,125,4) (/turf/open/floor/iron/white) - call stack: - /datum/tgui_input_text (/datum/tgui_input_text): ui act("submit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/tgui (/datum/tgui): on act message("submit", /list (/list), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Sandigo Bendford (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:16:14.634] RUNTIME: runtime error: Sandigo Bendford typed a text string longer than the max length - proc name: ui act (/datum/tgui_input_text/ui_act) - source file: text.dm,140 - usr: Sandigo Bendford (/mob/living/carbon/human) - src: /datum/tgui_input_text (/datum/tgui_input_text) - usr.loc: the floor (140,125,4) (/turf/open/floor/iron/white) - call stack: - /datum/tgui_input_text (/datum/tgui_input_text): ui act("submit", /list (/list), /datum/tgui (/datum/tgui), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/tgui (/datum/tgui): on act message("submit", /list (/list), /datum/ui_state/always_state (/datum/ui_state/always_state)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Sandigo Bendford (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:20:56.815] RUNTIME: runtime error: mob_login overridden. Use override = TRUE to suppress this warning. - Target: the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity) Proc: trick_mob (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("mob_login overridden. Use over...", "code/datums/signals.dm", 39) - /datum/component/seethrough (/datum/component/seethrough): RegisterSignal(the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), "mob_login", "trick_mob", 0) - /datum/component/seethrough (/datum/component/seethrough): on entered(the snow (150,45,3) (/turf/open/misc/asteroid/snow/icemoon), the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), the snow (149,45,3) (/turf/open/misc/asteroid/snow/icemoon), null) - the snow (150,45,3) (/turf/open/misc/asteroid/snow/icemoon): SendSignal("atom_entered", /list (/list)) - the snow (150,45,3) (/turf/open/misc/asteroid/snow/icemoon): Entered(the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), the snow (149,45,3) (/turf/open/misc/asteroid/snow/icemoon), null) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): Move(the snow (150,45,3) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): Move(the snow (150,45,3) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): Move(the snow (150,45,3) (/turf/open/misc/asteroid/snow/icemoon), 4, null, null) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): Move(the snow (150,45,3) (/turf/open/misc/asteroid/snow/icemoon), 4, null, null) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): handle automated movement() - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(1) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:21:45.094] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: datum.dm,197 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (114,145,4) (/turf/open/floor/iron) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the table (/obj/structure/table), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the table (/obj/structure/table), Barco Merg (/mob/living/carbon/human), 0, "icon-x=20;icon-y=31;left=1;but...") - [2023-06-19 05:21:45.095] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: _pictures.dm,73 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (114,145,4) (/turf/open/floor/iron) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the table (/obj/structure/table), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the table (/obj/structure/table), Barco Merg (/mob/living/carbon/human), 0, "icon-x=20;icon-y=31;left=1;but...") - [2023-06-19 05:22:50.894] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: datum.dm,197 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (148,113,4) (/turf/open/floor/iron/white) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the glass table (/obj/structure/table/glass), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the glass table (/obj/structure/table/glass), Barco Merg (/mob/living/carbon/human), 0, "icon-x=14;icon-y=30;left=1;but...") - [2023-06-19 05:22:50.895] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: _pictures.dm,73 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (148,113,4) (/turf/open/floor/iron/white) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the glass table (/obj/structure/table/glass), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the glass table (/obj/structure/table/glass), Barco Merg (/mob/living/carbon/human), 0, "icon-x=14;icon-y=30;left=1;but...") - [2023-06-19 05:23:20.814] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: datum.dm,197 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (147,111,4) (/turf/open/floor/iron/white) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (145,111,4) (/turf/open/floor/iron/white), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (145,111,4) (/turf/open/floor/iron/white), Barco Merg (/mob/living/carbon/human), 0, "icon-x=28;icon-y=16;left=1;but...") - [2023-06-19 05:23:20.815] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: _pictures.dm,73 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (147,111,4) (/turf/open/floor/iron/white) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(the floor (145,111,4) (/turf/open/floor/iron/white), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(the floor (145,111,4) (/turf/open/floor/iron/white), Barco Merg (/mob/living/carbon/human), 0, "icon-x=28;icon-y=16;left=1;but...") - [2023-06-19 05:28:26.834] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: datum.dm,197 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the plating (107,176,3) (/turf/open/floor/plating) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(Sandigo Bendford (/mob/living/carbon/human), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(Sandigo Bendford (/mob/living/carbon/human), Barco Merg (/mob/living/carbon/human), 0, "icon-x=19;icon-y=25;vis-x=26;v...") - [2023-06-19 05:28:26.836] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: _pictures.dm,73 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the plating (107,176,3) (/turf/open/floor/plating) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(Sandigo Bendford (/mob/living/carbon/human), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(Sandigo Bendford (/mob/living/carbon/human), Barco Merg (/mob/living/carbon/human), 0, "icon-x=19;icon-y=25;vis-x=26;v...") - [2023-06-19 05:29:07.274] RUNTIME: runtime error: Cannot execute null.Trigger(). - proc name: Click (/atom/movable/screen/movable/action_button/Click) - source file: action_button.dm,61 - usr: Cate Mingle (/mob/living/carbon/human) - src: Pump your blood (/atom/movable/screen/movable/action_button) - usr.loc: the floor (146,117,4) (/turf/open/floor/iron/white) - src.loc: null - call stack: - Pump your blood (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=16;icon-y=17;left=1;but...") - Cowsalsa (/client): Click(Pump your blood (/atom/movable/screen/movable/action_button), null, "mapwindow.map", "icon-x=16;icon-y=17;left=1;but...") - [2023-06-19 05:29:09.696] RUNTIME: ## TESTING: GC: -- [0x2108c893] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.696] RUNTIME: ## TESTING: GC: -- [0x2108ca81] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.696] RUNTIME: ## TESTING: GC: -- [0x2108cc41] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.697] RUNTIME: ## TESTING: GC: -- [0x2108cbff] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.697] RUNTIME: ## TESTING: GC: -- [0x2108c85b] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.697] RUNTIME: ## TESTING: GC: -- [0x2108c7b8] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.698] RUNTIME: ## TESTING: GC: -- [0x21088681] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.698] RUNTIME: ## TESTING: GC: -- [0x2108ca61] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.698] RUNTIME: ## TESTING: GC: -- [0x2108cb9e] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.699] RUNTIME: ## TESTING: GC: -- [0x2108d360] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.699] RUNTIME: ## TESTING: GC: -- [0x2108d431] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:29:09.699] RUNTIME: ## TESTING: GC: -- [0x2108d6bb] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:32:55.709] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: UnregisterSignal (/datum/proc/UnregisterSignal) - source file: signals.dm,70 - usr: Sandigo Bendford (/mob/living/carbon/human) - src: the colored glasses (/obj/item/clothing/glasses/salesman) - usr.loc: the floor (99,172,3) (/turf/open/floor/iron/smooth) - src.loc: Sandigo Bendford (/mob/living/carbon/human) - call stack: - the colored glasses (/obj/item/clothing/glasses/salesman): UnregisterSignal(null, "carbon_sanity_update") - the colored glasses (/obj/item/clothing/glasses/salesman): dropped(Sandigo Bendford (/mob/living/carbon/human), 1) - Sandigo Bendford (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Sandigo Bendford (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Sandigo Bendford (/mob/living/carbon/human): doUnEquip(the colored glasses (/obj/item/clothing/glasses/salesman), 0, null, 1, 1, 1) - Sandigo Bendford (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the colored glasses (/obj/item/clothing/glasses/salesman), 0, 1) - Sandigo Bendford (/mob/living/carbon/human): execute quick equip() - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Sandigo Bendford (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:34:23.732] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Wake Up (/mob/living/carbon/human) - src: null - usr.loc: the plating (75,155,4) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the wooden barricade (CLOSED) (/obj/structure/barricade/wooden): balloon alert perform(Wake Up (/mob/living/carbon/human), "barricade deconstructed") - the wooden barricade (CLOSED) (/obj/structure/barricade/wooden): balloon alert(Wake Up (/mob/living/carbon/human), "barricade deconstructed") - [2023-06-19 05:36:14.644] RUNTIME: ## TESTING: GC: -- [0x20172ad] | /obj/item/paper/fluff/jobs/cargo/manifest was unable to be GC'd -- (ref count of 2) [2023-06-19 05:36:22.791] RUNTIME: ## TESTING: GC: -- [0x201735a] | /obj/item/paper/fluff/jobs/cargo/manifest was unable to be GC'd -- (ref count of 2) [2023-06-19 05:36:28.912] RUNTIME: ## TESTING: GC: -- [0x20174d0] | /obj/item/paper/fluff/jobs/cargo/manifest was unable to be GC'd -- (ref count of 2) [2023-06-19 05:38:56.389] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/proc/serialize_list) - source file: datum.dm,197 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (148,113,4) (/turf/open/floor/iron/white) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(Barco Merg (/mob/living/carbon/human), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(Barco Merg (/mob/living/carbon/human), Barco Merg (/mob/living/carbon/human), 1, "icon-x=13;icon-y=18;left=1;but...") - [2023-06-19 05:38:56.390] RUNTIME: runtime error: bad index - proc name: serialize list (/datum/picture/serialize_list) - source file: _pictures.dm,73 - usr: Barco Merg (/mob/living/carbon/human) - src: /datum/picture (/datum/picture) - usr.loc: the floor (148,113,4) (/turf/open/floor/iron/white) - call stack: - /datum/picture (/datum/picture): serialize list(null, null) - /datum/picture (/datum/picture): log to file() - the camera (/obj/item/camera): printpicture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): after picture(Barco Merg (/mob/living/carbon/human), /datum/picture (/datum/picture)) - the camera (/obj/item/camera): captureimage(Barco Merg (/mob/living/carbon/human), Barco Merg (/mob/living/carbon/human), 1, 1) - the camera (/obj/item/camera): afterattack(Barco Merg (/mob/living/carbon/human), Barco Merg (/mob/living/carbon/human), 1, "icon-x=13;icon-y=18;left=1;but...") - [2023-06-19 05:40:03.205] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(the mouse (/mob/living/basic/mouse), the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): Moved(null, 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): Moved(null, 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): doMove(the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): forceMove(the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): forceMove(the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/obj/item/clothing/head/mob_holder): release(1, 1) - the mouse (/obj/item/clothing/head/mob_holder): Exited(the mouse (/mob/living/basic/mouse), 0) - the mouse (/mob/living/basic/mouse): doMove(null) - the mouse (/mob/living/basic/mouse): moveToNullspace() - ... - the mouse (/mob/living/basic/mouse): death(null) - the mouse (/mob/living/basic/mouse): update stat() - the mouse (/mob/living/basic/mouse): updatehealth() - the mouse (/mob/living/basic/mouse): adjust health(2, 1, 0) - /datum/element/basic_body_temp... (/datum/element/basic_body_temp_sensitive): on life(the mouse (/mob/living/basic/mouse), 2, 1374) - the mouse (/mob/living/basic/mouse): Life(2, 1374) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:40:03.207] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(the mouse (/mob/living/basic/mouse), the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): Moved(the mouse (/obj/item/clothing/head/mob_holder), 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): Moved(the mouse (/obj/item/clothing/head/mob_holder), 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): doMove(null) - the mouse (/mob/living/basic/mouse): moveToNullspace() - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - qdel(the mouse (/mob/living/basic/mouse), 0) - ... - the mouse (/mob/living/basic/mouse): updatehealth() - the mouse (/mob/living/basic/mouse): adjust health(2, 1, 0) - /datum/element/basic_body_temp... (/datum/element/basic_body_temp_sensitive): on life(the mouse (/mob/living/basic/mouse), 2, 1374) - the mouse (/mob/living/basic/mouse): SendSignal("living_life", /list (/list)) - the mouse (/mob/living/basic/mouse): Life(2, 1374) - the mouse (/mob/living/basic/mouse): Life(2, 1374) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:40:03.248] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(the mouse (/mob/living/basic/mouse), the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): Moved(null, 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): Moved(null, 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): doMove(the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): forceMove(the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): forceMove(the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/obj/item/clothing/head/mob_holder): release(1, 1) - the mouse (/obj/item/clothing/head/mob_holder): Exited(the mouse (/mob/living/basic/mouse), 0) - the mouse (/mob/living/basic/mouse): doMove(null) - the mouse (/mob/living/basic/mouse): moveToNullspace() - ... - the mouse (/mob/living/basic/mouse): death(null) - the mouse (/mob/living/basic/mouse): update stat() - the mouse (/mob/living/basic/mouse): updatehealth() - the mouse (/mob/living/basic/mouse): adjust health(2, 1, 0) - /datum/element/basic_body_temp... (/datum/element/basic_body_temp_sensitive): on life(the mouse (/mob/living/basic/mouse), 2, 1374) - the mouse (/mob/living/basic/mouse): Life(2, 1374) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:40:03.252] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(the mouse (/mob/living/basic/mouse), the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): Moved(the mouse (/obj/item/clothing/head/mob_holder), 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): Moved(the mouse (/obj/item/clothing/head/mob_holder), 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): doMove(null) - the mouse (/mob/living/basic/mouse): moveToNullspace() - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - qdel(the mouse (/mob/living/basic/mouse), 0) - ... - the mouse (/mob/living/basic/mouse): updatehealth() - the mouse (/mob/living/basic/mouse): adjust health(2, 1, 0) - /datum/element/basic_body_temp... (/datum/element/basic_body_temp_sensitive): on life(the mouse (/mob/living/basic/mouse), 2, 1374) - the mouse (/mob/living/basic/mouse): SendSignal("living_life", /list (/list)) - the mouse (/mob/living/basic/mouse): Life(2, 1374) - the mouse (/mob/living/basic/mouse): Life(2, 1374) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:40:03.256] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(the mouse (/mob/living/basic/mouse), the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): Moved(null, 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): Moved(null, 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): doMove(the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): forceMove(the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): forceMove(the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/obj/item/clothing/head/mob_holder): release(1, 1) - the mouse (/obj/item/clothing/head/mob_holder): Exited(the mouse (/mob/living/basic/mouse), 0) - the mouse (/mob/living/basic/mouse): doMove(null) - the mouse (/mob/living/basic/mouse): moveToNullspace() - ... - the mouse (/mob/living/basic/mouse): death(null) - the mouse (/mob/living/basic/mouse): update stat() - the mouse (/mob/living/basic/mouse): updatehealth() - the mouse (/mob/living/basic/mouse): adjust health(2, 1, 0) - /datum/element/basic_body_temp... (/datum/element/basic_body_temp_sensitive): on life(the mouse (/mob/living/basic/mouse), 2, 1374) - the mouse (/mob/living/basic/mouse): Life(2, 1374) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:40:03.258] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(the mouse (/mob/living/basic/mouse), the snow (207,80,4) (/turf/open/misc/asteroid/snow/icemoon)) - the mouse (/mob/living/basic/mouse): Moved(the mouse (/obj/item/clothing/head/mob_holder), 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): Moved(the mouse (/obj/item/clothing/head/mob_holder), 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): doMove(null) - the mouse (/mob/living/basic/mouse): moveToNullspace() - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - qdel(the mouse (/mob/living/basic/mouse), 0) - ... - the mouse (/mob/living/basic/mouse): updatehealth() - the mouse (/mob/living/basic/mouse): adjust health(2, 1, 0) - /datum/element/basic_body_temp... (/datum/element/basic_body_temp_sensitive): on life(the mouse (/mob/living/basic/mouse), 2, 1374) - the mouse (/mob/living/basic/mouse): SendSignal("living_life", /list (/list)) - the mouse (/mob/living/basic/mouse): Life(2, 1374) - the mouse (/mob/living/basic/mouse): Life(2, 1374) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:40:38.055] RUNTIME: runtime error: Cannot execute null.hide contents(). - proc name: show contents (/datum/storage/proc/show_contents) - source file: storage.dm,1066 - usr: Hydrox (/mob/living/carbon/human) - src: /datum/storage (/datum/storage) - usr.loc: the floor (82,119,4) (/turf/open/floor/iron) - call stack: - /datum/storage (/datum/storage): show contents(Hydrox (/mob/living/carbon/human)) - /datum/storage (/datum/storage): open storage(Hydrox (/mob/living/carbon/human)) - /datum/storage (/datum/storage): on attack(the explorer satchel (/obj/item/storage/backpack/satchel/explorer), Hydrox (/mob/living/carbon/human), /list (/list)) - /datum/storage (/datum/storage): on attack(the explorer satchel (/obj/item/storage/backpack/satchel/explorer), Hydrox (/mob/living/carbon/human), /list (/list)) - the explorer satchel (/obj/item/storage/backpack/satchel/explorer): SendSignal("atom_attack_hand", /list (/list)) - the explorer satchel (/obj/item/storage/backpack/satchel/explorer): attack hand(Hydrox (/mob/living/carbon/human), /list (/list)) - the explorer satchel (/obj/item/storage/backpack/satchel/explorer): attack hand(Hydrox (/mob/living/carbon/human), /list (/list)) - the explorer satchel (/obj/item/storage/backpack/satchel/explorer): attack hand(Hydrox (/mob/living/carbon/human), /list (/list)) - Hydrox (/mob/living/carbon/human): UnarmedAttack(the explorer satchel (/obj/item/storage/backpack/satchel/explorer), 0, /list (/list)) - Hydrox (/mob/living/carbon/human): ClickOn(the explorer satchel (/obj/item/storage/backpack/satchel/explorer), "icon-x=13;icon-y=13;left=1;but...") - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Hydrox (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:41:46.244] RUNTIME: ## TESTING: GC: -- [0x21090a7d] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:41:52.340] RUNTIME: ## TESTING: GC: -- [0x2107c586] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:41:52.341] RUNTIME: ## TESTING: GC: -- [0x2100e1eb] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:41:52.341] RUNTIME: ## TESTING: GC: -- [0x2108c256] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:41:52.341] RUNTIME: ## TESTING: GC: -- [0x2108b366] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:41:52.341] RUNTIME: ## TESTING: GC: -- [0x210906c1] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:41:52.342] RUNTIME: ## TESTING: GC: -- [0x2108bec5] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:42:15.706] RUNTIME: runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,912 - usr: the grey baby slime (941) (/mob/living/simple_animal/slime) - src: the grey baby slime (764) (/mob/living/simple_animal/slime) - usr.loc: the reinforced floor (176,94,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (175,94,3) (/turf/open/floor/engine) - call stack: - the grey baby slime (764) (/mob/living/simple_animal/slime): Move(the reinforced floor (174,94,3) (/turf/open/floor/engine), 8, 8) - the grey baby slime (941) (/mob/living/simple_animal/slime): PushAM(the grey baby slime (764) (/mob/living/simple_animal/slime), 1000) - the grey baby slime (941) (/mob/living/simple_animal/slime): Bump(the grey baby slime (764) (/mob/living/simple_animal/slime)) - the reinforced floor (175,94,3) (/turf/open/floor/engine): Enter(the grey baby slime (941) (/mob/living/simple_animal/slime)) - the grey baby slime (941) (/mob/living/simple_animal/slime): Move(the reinforced floor (175,94,3) (/turf/open/floor/engine), 8, 0, 1) - the grey baby slime (941) (/mob/living/simple_animal/slime): Move(the reinforced floor (175,94,3) (/turf/open/floor/engine), 8, 0, 1) - the grey baby slime (941) (/mob/living/simple_animal/slime): Move(the reinforced floor (175,94,3) (/turf/open/floor/engine), 8, null) - the grey baby slime (941) (/mob/living/simple_animal/slime): handle targets(2, 1439) - the grey baby slime (941) (/mob/living/simple_animal/slime): Life(2, 1439) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:12.348] RUNTIME: runtime error: Found a null in simple_animals deactive list /mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow! (code/controllers/subsystem/idlenpcpool.dm:38) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found a null in simple_animals...", "code/controllers/subsystem/idl...", 38) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(1) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:35.010] RUNTIME: runtime error: The gas flow meter taking damage after deletion - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,7 - usr: Kelly Harshman (/mob/living/carbon/human) - src: the gas flow meter (/obj/machinery/meter) - usr.loc: null - src.loc: null - call stack: - the gas flow meter (/obj/machinery/meter): take damage(400, "brute", "melee", 0, 0, 0) - the gas flow meter (/obj/machinery/meter): blob act(the blob core (/obj/structure/blob/special/core)) - the blob core (/obj/structure/blob/special/core): ConsumeTile() - the blob core (/obj/structure/blob/special/core): Initialize(0, Blob Overmind (271) (/mob/camera/blob), 1) - the blob core (/obj/structure/blob/special/core): Initialize(0, Blob Overmind (271) (/mob/camera/blob), 1) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the blob core (/obj/structure/blob/special/core), 0, /list (/list)) - the blob core (/obj/structure/blob/special/core): New(0, Blob Overmind (271) (/mob/camera/blob), 1) - Blob Overmind (271) (/mob/camera/blob): place blob core(-1, 1) - Pop (/datum/action/innate/blobpop): Activate(0) - Pop (/datum/action/innate/blobpop): Trigger(null) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Kelly Harshman (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:35.072] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: life.dm,538 - usr: null - src: Kelly Harshman (/mob/living/carbon/human) - src.loc: null - call stack: - Kelly Harshman (/mob/living/carbon/human): handle dead metabolization(2, 1477) - Kelly Harshman (/mob/living/carbon/human): Life(2, 1477) - Kelly Harshman (/mob/living/carbon/human): Life(2, 1477) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:35.073] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,456 - usr: null - src: Kelly Harshman (/mob/living/carbon/human) - src.loc: null - call stack: - Kelly Harshman (/mob/living/carbon/human): handle organs(2, 1477) - Kelly Harshman (/mob/living/carbon/human): Life(2, 1477) - Kelly Harshman (/mob/living/carbon/human): Life(2, 1477) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.703] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fff99ccbb18e901effdfc5969...", the monkey (450) (/mob/living/carbon/human/species/monkey)) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.705] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.706] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.708] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.709] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.711] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.713] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (450) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (150,117,3) (/turf/open/floor/grass) - call stack: - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.714] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fff99ccbb18e901ec75fc5969...", the monkey (450) (/mob/living/carbon/human/species/monkey)) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.715] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.717] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.718] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff97ee63e1a9dc308492069902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.720] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.721] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.722] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.723] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.725] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.725] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (963) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (150,116,3) (/turf/open/floor/grass) - call stack: - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.727] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff97ee63e1a9dc633492069902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.728] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.730] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.731] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fff9c3030e70aa329b0a69af490...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.733] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.734] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.735] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.737] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.738] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.739] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (100) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (151,116,3) (/turf/open/floor/grass) - call stack: - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.740] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fff9c3030e70aa329b0a69af490...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.741] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.743] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.775] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffffa64d2b5a3e316981989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.776] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.778] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.779] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.780] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.781] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.782] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,81,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.783] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffffa64d2b5a3e316981989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.785] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.786] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.813] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c30301ab9ee1264b5848ca7...", the monkey (186) (/mob/living/carbon/human/species/monkey)) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.816] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.817] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.819] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.820] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.821] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.822] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (186) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,93,3) (/turf/open/floor/engine) - call stack: - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.823] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c30301ab9ee1264b5848ca7...", the monkey (186) (/mob/living/carbon/human/species/monkey)) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.825] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.826] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.843] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff00fa9ae7702daeb0f20d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.845] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.847] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.849] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.850] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.851] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.852] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (950) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (169,82,3) (/turf/open/floor/engine) - call stack: - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.854] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1ea57ae7702daeb0f20d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.855] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:52.857] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.894] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fff99ccbb18e99a3c75fc5969...", the monkey (450) (/mob/living/carbon/human/species/monkey)) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.896] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.899] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f80b29ebb18e99a3c75fc5969...", the monkey (450) (/mob/living/carbon/human/species/monkey)) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.901] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.902] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.905] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fff9c30303dbaa329b0a69af490...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.906] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.909] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fff9c30303dbaa329b0a69af490...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.910] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.912] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.952] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6a41e89c303044a9c104a81893b952...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.953] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.955] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.956] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.957] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.959] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.960] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,81,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.962] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6a41e89c303044a9c104a81893b952...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.963] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:53.965] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.105] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff97ee63e1a9dc633492097902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.108] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.111] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffedabd9e1a9dc633492097902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.114] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.116] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.166] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6a41e89c303044a9c104aec293b952...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.167] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.169] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6a41e89c303044a9c104a5dc93b952...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.170] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:55.171] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.284] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("74d8e180b29ebb18e99a3c75fc5969...", the monkey (450) (/mob/living/carbon/human/species/monkey)) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.287] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.290] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("74d8e180b29ebb18e99a3c75548969...", the monkey (450) (/mob/living/carbon/human/species/monkey)) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.292] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.294] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (450) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (450) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (450) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (450) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.297] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffedabd9e1a9dc2aa492097902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.300] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.302] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffff281818e1a9dc2aa492097902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.303] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.305] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.310] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffb3d9ff915a5e2f3f29c542aa...", the monkey (345) (/mob/living/carbon/human/species/monkey)) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.312] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.313] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.315] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.316] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.318] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.319] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (345) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (195,116,4) (/turf/open/floor/engine) - call stack: - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.322] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9ddea1b3d9ff915a5e2f3f29c542aa...", the monkey (345) (/mob/living/carbon/human/species/monkey)) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.324] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.327] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.367] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f37835badc0031d203f1bb80d...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.368] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.370] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.372] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.373] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.375] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.376] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (446) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,95,3) (/turf/open/floor/engine) - call stack: - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.378] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f37835badc0031d203f1bb80d...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.380] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:56.382] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.775] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9ddea1b3d9ffb62a5e2f3f29c542aa...", the monkey (345) (/mob/living/carbon/human/species/monkey)) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.776] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.777] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9ddea1b3d9ffb62a5e2f3f29c542aa...", the monkey (345) (/mob/living/carbon/human/species/monkey)) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.779] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.780] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.810] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffffa64d2b5a3e16c981989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.812] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.814] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffffa64daf3a3e16c981989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.815] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.816] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.826] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7ff1384dadc0031d203f1bb80d...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.827] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.829] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7ff1384dadc0031d203f1bb846...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.830] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.831] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.836] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c30309df9ee1264b5848ca7...", the monkey (186) (/mob/living/carbon/human/species/monkey)) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.838] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.840] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c30309df9ee1264b5848ca7...", the monkey (186) (/mob/living/carbon/human/species/monkey)) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.842] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:57.843] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:59.197] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("064476f1384dadc0031d203f1bb846...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:59.199] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:59.202] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("064476f1384dadc0031d203f1bb846...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:59.204] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:43:59.206] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.586] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9ddea1b3d9ffb62a5e2f3f294cb2aa...", the monkey (345) (/mob/living/carbon/human/species/monkey)) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.587] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.589] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9ddea1b3d9ffb62a5ee55f294cb2aa...", the monkey (345) (/mob/living/carbon/human/species/monkey)) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.590] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.592] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (345) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (345) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (345) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (345) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.615] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f91c3bcf335f677a6b41905f6e67d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.617] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.618] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.619] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.621] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.622] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.623] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,89,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.624] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f91c3bcf335f677a6b41905f6e67d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.626] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.627] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.642] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("6a41e89c303044a9c104a43893b952...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.645] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.646] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1bea1a9c303044a9c104a43893b952...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.648] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.650] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.653] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffffe79e72af3a3e16c981989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.655] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.656] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e72af3a3e16c981989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.658] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.660] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.674] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f4f382b8fd9672593075a5cb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.675] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.677] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.678] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.680] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.681] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.682] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (225) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (172,94,3) (/turf/open/floor/iron) - call stack: - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.683] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f2cc0718fd9672593075a5cb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.685] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.686] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.708] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f9fd9e5ccda63d0501fde525a...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.709] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.710] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.711] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.712] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.713] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.714] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (850) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (169,85,3) (/turf/open/floor/engine) - call stack: - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.716] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f9fd9e5ccda63d0501fde525a...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.717] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:00.718] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.873] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e93f05281818e1a9dc2aa492097902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.875] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.877] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e93f05281818e1a9dc2aa492097902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.879] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.882] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.885] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fff230fc63dbaa329b0a69af490...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.886] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.888] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fff230fc63dbaa329b0a69af490...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.890] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.891] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.940] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e726dba3e16c981989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.941] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.944] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e726dba3e16c981989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.946] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.948] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.967] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7fb33080ccda63d0501fde525a...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.968] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.970] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7fb33080ccda63d05f3ede525a...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.971] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.973] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.977] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1ea57a70c02daeb0f20d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.978] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.980] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1ea57a70c02daeb0f20d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.981] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:01.982] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.222] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fff230fc64b8aa329b0a69af490...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.224] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.225] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7fff230fc64b8aa329b0a69af490...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.226] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.228] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.261] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("064476f1384dadc0031d203f845846...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.263] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.264] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ddf109f1384dadc0031d203f845846...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.265] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.267] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.269] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f97ee6329796b1da8aa5472a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.270] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.272] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.273] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.274] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.276] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.276] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,93,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.278] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f97ee6329796b1da8aa5472a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.280] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.281] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.286] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c30309df9ee2a14b5848ca7...", the monkey (186) (/mob/living/carbon/human/species/monkey)) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.287] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.289] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c30309df9ee2a14b5848ca7...", the monkey (186) (/mob/living/carbon/human/species/monkey)) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.291] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.292] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.316] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7fb33080099a63d05f3ede525a...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.318] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.320] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7fb33080099a63d05f3ede525a...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.321] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.323] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.328] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1ea57a70c02daeb6ae0d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.329] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.332] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1ea57a70c02daeb6ae0d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.333] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:03.335] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.484] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e93f05281818e1a9dc2aa4921de902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.486] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.488] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e93f05281818a049dc2aa4921de902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.489] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.490] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.517] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f91c3bcf335f677a6b11a05f6e67d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.518] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.520] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f91c3bcf335f677a6b11a05f6e67d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.522] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.523] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.528] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ddf109f1384dadc003e7703f845846...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.530] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.532] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ddf109f1384dadc003e7703f845846...", the monkey (446) (/mob/living/carbon/human/species/monkey)) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.533] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.535] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (446) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (446) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (446) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (446) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.537] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee6329796b1da8aa5472a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.539] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.541] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee6329796b1da8aa5472a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.543] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.544] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.551] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c30309df9ee2a14b5d4eca7...", the monkey (186) (/mob/living/carbon/human/species/monkey)) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.552] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.554] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c30309df9ee2a14b5d4ed53...", the monkey (186) (/mob/living/carbon/human/species/monkey)) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.555] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.556] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.571] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1ea57a70c02daebfa80d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.573] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.575] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff1ea57a70c02daebfa80d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.577] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:04.578] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.766] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f91c3bcf335f677a6bb1d05f6e67d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.767] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.770] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f91c3bcf335f677a6bb1d05f6e67d0...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.771] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.773] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.812] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff67151f957028c771234a2d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.815] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.816] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.818] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.819] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.820] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.821] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the floor (170,85,3) (/turf/open/floor/iron) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.823] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cc71af67151f957028c771234a2d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.825] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:05.827] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.095] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f2cc0718fd9672596345a5cb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.097] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.100] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f2cc0718fd9672596345a5cb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.103] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.105] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.112] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cc71af67151f3b8028c771234a2d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.114] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.116] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cc71af67151f3b8028c771234a2d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.117] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.119] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.123] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57a70c02daebfa80d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.125] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.127] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57a70c02daebe0f0d98a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.128] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:07.130] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.270] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c635a0281818a049dc2aa4921de902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.272] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.273] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c635a0281818a049dc2aa4921de902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.274] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.276] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.279] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca230fc64b8aa329b0a69af490...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.280] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.346] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cc71af67151f3b8028b781234a2d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.347] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.348] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cc71af67151f3b8028b781234a2d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.350] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:08.351] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.632] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee6329796b1da8aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.634] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.636] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee6329796b1da8aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.638] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.640] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.642] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f9c30309df9eec514b5d4ed53...", the monkey (186) (/mob/living/carbon/human/species/monkey)) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.644] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (186) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (186) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (186) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (186) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.653] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cc71af67151f3b8028b78123ff4d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.655] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.657] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cc71af67151f3b8028b7894eff4d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.658] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.660] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.662] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57a70c02daebe0fd5f8a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.663] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.665] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57a70c02daebe0fd5f8a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.666] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:09.668] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.016] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee638a496b1da8aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.018] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.020] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee638a496b1da8aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.021] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.023] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.030] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3b54302cc0718fd9672596345a5cb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.031] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.033] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3b54302cc071cc49672596345a5cb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.034] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.036] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.049] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cc71af67151f3b8028e7a94eff4d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.051] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.053] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cc71af67151f3b8028e7a94eff4d0e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.054] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.056] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.058] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab6402daebe0fd5f8a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.059] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.061] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab6402daebe0fd5f8a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.063] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:11.064] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.484] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e726dba3e16c82e989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.486] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.488] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e726dba3e16c82e989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.490] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.491] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.509] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3b54302cc0719f29672596345a5cb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.510] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.513] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3b54302cc0719f29672596345a5cb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.514] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:12.515] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.628] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e72269a3e16c82e989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.629] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.631] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e72269a3e16c82e989a8b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.632] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.633] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.647] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4efb97ce70b25eb149a8ecc00f90aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.648] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.650] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.651] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.652] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.653] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.655] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the floor (170,82,3) (/turf/open/floor/iron) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:13.656] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.780] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e7226903f07f16c82e989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.782] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.784] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e7226903f07f16c82e989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.786] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.787] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.810] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3b54302cc0719f29672596341decb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.811] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.813] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3b54302cc0719f29672596341decb1...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.814] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.816] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.827] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7fb33080099a63c7ff3ede525a...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:14.828] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.237] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e95fae79e7226903f07f16ca85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.239] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.241] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03a89ee79e7226903f07f16ca85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.243] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.244] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.254] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee638a496bfa28aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.256] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.259] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee638a496bfa28aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.260] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.262] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.272] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50d4cb41da48bb808a140712a171b6...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.273] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.275] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.276] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.278] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.279] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.280] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (897) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,97,3) (/turf/open/floor/engine) - call stack: - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.282] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50d4cb41da48bb808a14087ea171b6...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.284] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.286] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.292] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("040730b7f1ca47a04f692e3ed0b5a2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.294] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.295] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.297] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.298] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.299] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.300] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,82,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.302] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("040730b7f1ca47a04f692e3ed0b5a2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.304] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.306] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.315] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4efb97ce70b25eb149a8e3850f90aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.316] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.318] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4efb97ce70b25eb149a8e385bf20aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.319] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:17.321] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.441] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a5b33f50b0387980d6775920b25256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.443] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.444] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.445] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.446] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.447] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.448] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,86,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.450] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a5b33f50b038fd00d6775920b25256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.451] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.454] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.463] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03a89ee79e7226903f07fad7a85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.465] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.466] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03a89ee79e7226903f07fad7a85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.468] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.469] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.481] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee638a496bc508aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.482] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.484] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0823597ee63aaf96bc508aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.486] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:18.487] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.687] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca230fc64b8a20169960f7b0a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.689] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.690] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.691] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.692] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.693] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.694] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (100) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (151,116,3) (/turf/open/floor/grass) - call stack: - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.696] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca230fc64b8a20169960c730a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.697] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.698] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.726] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a5b33f50b038fd00d67750b5b25256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.729] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.731] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a5b33f50b038fd00d67750b5b25256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.733] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.735] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.739] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03a89e172e8326903f07fad7a85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.740] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.742] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("333637172e8326903f07fad7a85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.743] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.745] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.773] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("efb64166276279e93098050f8992a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.775] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.777] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.778] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.779] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.780] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.781] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the floor (170,88,3) (/turf/open/floor/iron) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.783] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("efb641662762ff093098050f8992a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.784] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.786] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.788] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4efb9763bbf55eb149a8e385bf20aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.789] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.791] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4efb9763bbf55eb149a8e385bf20aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.792] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:19.794] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.868] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Brian Groton (/mob/living/carbon/human) - src: null - usr.loc: the floor (139,95,5) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert perform(Brian Groton (/mob/living/carbon/human), "barricade deconstructed") - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert(Brian Groton (/mob/living/carbon/human), "barricade deconstructed") - [2023-06-19 05:44:20.974] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e77c4150b038fd00d67750b5b25256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.975] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.977] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e77c4150b038fd00d67750b5491256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.979] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.981] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.991] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c08235be2d23aaf96bc508aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.993] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.995] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c08235be2d23aaf96bc508aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.996] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:20.997] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:21.023] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4efb9763bbf5181149a8e385bf20aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:21.025] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:21.026] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4efb9763bbf5181149a8e385bf20aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:21.028] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:21.029] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.262] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c635a03e0299a049dc2aa4921de902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.263] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.265] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c635a03e0299a049dc2aa492e60902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.266] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.268] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.271] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca230fc64b8a20169960b050a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.272] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.274] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca0da5084b8a20169960b050a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.276] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.277] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.306] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c08235be2d23d6296bc508aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.308] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.310] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c08235be2d23d6296bc508aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.312] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.314] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.330] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50d4cb41da486f708a14087ea171b6...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.331] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.334] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50d4cb41da486f708a14087ea171b6...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.336] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:22.338] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.560] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c635a03e0299a049dc616492e60902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.562] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.564] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c635a03e0299a040b9616492e60902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.565] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.567] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.604] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("cb07622a4f65b57a6fe1b684960790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.606] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.608] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.609] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.610] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.612] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.613] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (174,85,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.615] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3cb9662a4f65b57a6fe1b684960790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.617] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.618] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.621] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e77c4150b03853e0d67750b5491256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.623] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.625] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e77c4150b03853e0d67750b5491256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.626] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.628] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.636] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("333637172e8366403f07fad7a85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.638] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.640] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("333637172e8366403f07fad7a85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.642] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.644] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.661] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50d4cb41da48e8108a14087ea171b6...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.663] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.666] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50d4cb41da48e8108a14087ea171b6...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.668] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.670] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.673] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("040730b7f1ca47a04f7c7e3ed0b5a2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.675] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.677] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("040730b7f1ca47a04f7c7e3ed0b5a2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.678] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:23.680] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.871] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e77c4150b03858e0d67750b5491256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.873] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.875] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e77c4150b03858e0d67751dd491256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.877] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.880] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.891] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c08235be2d23fda96bc508aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.893] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.896] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c08235be2d23fda96bc508aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.898] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.900] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.907] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8c72fccc006653da4578a053616320...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.908] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.910] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.911] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.913] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.914] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.915] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,93,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.917] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8c72fccc006653da4578a053616320...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.919] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.920] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.931] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("04073060928f47a04f7c7e3ed0b5a2...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.932] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.934] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("04073060928f47a04f7c7e3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.936] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:24.938] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.111] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c635a03e0299a040b9814492e60902...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.112] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.146] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3cb9662a4f65b57a6fe1bdae960790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.148] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.150] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3cb9662a4f65b57a6fe1bdae960790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.151] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.153] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.155] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e77c4150b03858e0d6775b9d491256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.157] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.159] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("77bf6850b03858e0d6775b9d491256...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.161] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.163] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.174] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("333637c90fe566403f07fad7a85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.175] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.177] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("333637c90fe566403f07fad7a85989...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.178] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.180] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.195] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50d4cb41da48e8108a14087e4b71b6...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.197] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.199] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("50d4cb41da48e8108a14087e4b71b6...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.201] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.202] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.215] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab6402daebe0fd8d8a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.217] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.219] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab6402daebe0f2028a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.221] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:26.223] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.457] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c08235be2d23fda96be028aa9452a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.459] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.462] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c08235be2d23fda96be028aa04b2a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.464] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.466] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.487] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("04073060928f21d04f7c7e3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.489] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.492] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("04073060928f57d04f7c7e3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.494] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:27.496] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.679] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e532a4f65b57a6fe1bdae960790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.681] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.682] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e532a4f65b57a6fe1bdae960790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.684] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.685] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.701] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c082353912c8fda96be028aa04b2a6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.703] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.705] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c082353912c8fda96be028aa04b56c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.707] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.708] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.714] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8c72fccc006653d96d41178a053616...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.716] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.721] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1126753283e43a00edc4f896597a1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.723] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.724] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.725] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.726] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.727] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.728] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,97,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.729] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1126753283e43a00edc4f896e9aa1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.731] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.732] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.739] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("743e8b4ddab7099a23ab3f3ede5b36...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.741] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.742] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.743] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.745] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.746] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.747] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (850) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (169,85,3) (/turf/open/floor/engine) - call stack: - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.749] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.752] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4efb9763bbf5181149a8ec17bf20aa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.754] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.755] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4efb9763bbf5181149a8ec17bf2f1a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.756] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:28.758] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:29.820] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: mob.dm,560 - usr: (src) - src: Colin Leslie (/mob/living/carbon/human) - src.loc: the plating (164,109,4) (/turf/open/floor/plating) - call stack: - Colin Leslie (/mob/living/carbon/human): run examinate(the cheese wheel (/obj/item/food/cheese/wheel)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Colin Leslie (/mob/living/carbon/human): Examine(the cheese wheel (/obj/item/food/cheese/wheel)) - the cheese wheel (/obj/item/food/cheese/wheel): ShiftClick(Colin Leslie (/mob/living/carbon/human)) - Colin Leslie (/mob/living/carbon/human): ShiftClickOn(the cheese wheel (/obj/item/food/cheese/wheel)) - Colin Leslie (/mob/living/carbon/human): ClickOn(the cheese wheel (/obj/item/food/cheese/wheel), "icon-x=16;icon-y=8;left=1;shif...") - the cheese wheel (/obj/item/food/cheese/wheel): Click(null, "mapwindow.map", "icon-x=16;icon-y=8;left=1;shif...") - Dr Spanko (/client): Click(the cheese wheel (/obj/item/food/cheese/wheel), null, "mapwindow.map", "icon-x=16;icon-y=8;left=1;shif...") - [2023-06-19 05:44:30.039] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("040730fd587957d04f7c7e3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:30.041] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:30.043] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("040730fd587957d04f7c7e3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:30.044] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:30.046] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.205] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca0da5084b8a20169fcbb050a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.207] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.209] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca0da5084b8a20822fcbb050a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.211] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.212] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.238] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e532a4f65b57a6f7d8dae960790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.240] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.242] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e532a4f65b57a6f7d8dae960790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.243] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.245] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.276] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("743e8b4ddab7099a23ab3342de5b36...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.277] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.279] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("743e8b4a8bda099a23ab3342de5b36...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.280] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:31.282] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.489] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c964902cc0719f2169d3939161a259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.492] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.494] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.496] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.498] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.500] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.501] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (225) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (172,94,3) (/turf/open/floor/iron) - call stack: - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.504] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c96490d57dfe9f2169d3939161a259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.506] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.507] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.513] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("112675551eae3a00edc4f896e9aa1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.515] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.516] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("112675551eae3a00ed5f0896e9aa1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.518] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.520] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.524] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c9cb6bfd587957d04f7c7e3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.526] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.528] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c9cb6bfd587957d04f8f0e3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.529] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.530] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.541] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab6402dbc0e0f2028a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.543] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.544] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab6402dbc0e0f2028a2...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.546] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:32.548] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.718] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca0da5084b8a200fdfcbb050a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.720] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.721] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca0da5084b80fb0fdfcbb050a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.723] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.724] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.766] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c9cb6bfd587957d04fdece3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.767] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.769] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c9cb6bfd587957d04fdece3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.770] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.772] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.787] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab64163a3fbc0e0f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.788] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.790] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab64163a3fbc0e0f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.791] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:33.793] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.916] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("60f3ca0da5084b80fb0fdfcb14e0a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.918] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.921] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a618160da5084b80fb0fdfcb14e0a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.923] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.925] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.962] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e532a4f65b57a6f7d8dae768790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.963] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.965] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e532a4f65b57a6f7d8dae170790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.967] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.969] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.988] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c96490d57dfe9f2169d39391234259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.990] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.993] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c96490d57dfe9f2169d39391234259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.995] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:34.997] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.002] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("112675551eae3a0034fe95f0896e9a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.003] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.005] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("112675551eae3a0034fe9d16896e9a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.007] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.009] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.011] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d0e4f3fd587957d04fdece3ed0b8d1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.013] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.025] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("66e54a85d88de7ca2d393e3ce8a709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.027] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.029] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.030] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.032] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.033] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.034] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (950) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,83,3) (/turf/open/floor/engine) - call stack: - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.036] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("66e54a74af93e7ca2d393e3ce8a709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.038] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.040] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.045] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbd4a8bda099a23ab3342de5b36...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.047] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.049] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbd4a8bda099a23ab3342de51e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.051] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:35.054] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.074] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Blob Overmind (271) (/mob/camera/blob) - src: null - usr.loc: the floor (152,78,3) (/turf/open/floor/iron/dark) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10.7, 0, null, "code/modules/balloon_alert/bal...", 83) - the strong blob (/obj/structure/blob/shield): balloon alert perform(Blob Overmind (271) (/mob/camera/blob), "+4 resources") - the strong blob (/obj/structure/blob/shield): balloon alert(Blob Overmind (271) (/mob/camera/blob), "+4 resources") - [2023-06-19 05:44:36.239] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e532a4f65b57a6f7d817f170790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.241] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.244] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e534a53cab57a6f7d817f170790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.246] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.248] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.259] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c96490d57dfe9f2169d397b2234259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.261] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.263] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c67667d57dfe9f2169d397b2234259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.265] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.267] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.279] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("66e54a530b23e7ca2d393e3ce8a709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.281] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.283] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("66e54a530b23e7ca2d393e3ce8a709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.285] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.286] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.296] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbd4a8bda099a23ab3953de51e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.298] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.300] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbd4a8bdaa3aa23ab3953de51e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.302] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.303] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.305] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab64163a3fbc0d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.307] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.308] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a1ea57ab64163a3fbc0d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.310] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:36.311] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.796] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e4cd4239c7b92a60c8a0cb7cf34d9d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.798] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.799] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.801] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.802] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.803] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.804] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,93,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.806] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.835] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3715e530b23e7ca2d393e3ce8a709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.837] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.840] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d5bc2530b23e7ca2d393e3ce8a709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.843] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:37.845] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.031] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e5338508db57a6f7d817f170790...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.033] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.034] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e5338508db57a6f7d817f1704ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.036] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.038] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.084] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbd4a8bdaa3aa23ab39533c91e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.086] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.089] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbd4a8bdaa3aa23ab39533c91e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.091] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.094] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.096] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a45997cb64163a3fbc0d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.098] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.100] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a45997c552163a3fbc0d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.102] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:39.104] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.349] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a618160da5085270fb0fdfcb14e0a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.350] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.354] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a618160da5085270fb0fdfcb14e0a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.356] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.358] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.405] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e5338508d09ba6f7d817f1704ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.407] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.410] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e5338508d09ba6f7d817f1704ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.412] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.415] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.473] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("112675551eae3a000db2bfe9d16896...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.476] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.479] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("112675551eae3a000db2bfe9d16896...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.481] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.484] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.497] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a45997c552163a3feb1d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.499] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.501] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a45997c13a163a3feb1d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.504] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:40.506] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.934] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e5338508d47da6f7d817f1704ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.936] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.938] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e5338508d47da6f7d817f7534ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.940] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.941] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.964] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c67667d57dfe9f21694707b2234259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.966] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.968] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c67667d57dfe9f21694707b2234259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.970] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.972] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.982] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("112675551eaeff400db2bfe9d16896...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.984] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.987] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("112675551eaeff400db2bfe9d16896...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.988] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:42.990] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:43.000] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d5bc2530b23e7ca2d39327ee8a709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:43.003] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:43.005] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d5bc2530b23e7ca2d39327ee8a709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:43.007] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:43.008] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.184] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8c3cb415bce3f2ea2e7d275ef5a05f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.186] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.187] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.188] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.189] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.191] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.192] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,89,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.193] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.195] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e5338508dc30a6f7d817f7534ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.197] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.199] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("125e5338508dc30a6f7d817f7534ef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.200] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.202] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.214] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e4cd4239c7b92a60c809ab7cf34d9d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.216] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.218] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e4cd4243ab962a60c809ab7cf34d9d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.220] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.221] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.225] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d7265003ffd229d9e9bc496c2097f5...", the monkey (290) (/mob/living/carbon/human/species/monkey)) - the monkey (290) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (290) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (290) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.226] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (290) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (290) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (290) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.228] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (290) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (290) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.229] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (290) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (290) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.230] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (290) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (290) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.232] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (290) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (290) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.233] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (290) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,94,3) (/turf/open/floor/engine) - call stack: - the monkey (290) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (290) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (290) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (290) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.234] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (290) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (290) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (290) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (290) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.241] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5fd57dfe9f21694707b2234259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.243] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.245] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5f3b87f69f21694707b2234259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.247] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.249] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.253] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("112675584c6cff400db2bfe9d16896...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.255] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.257] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d0fef584c6cff400db2bfe9d16896...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.258] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.260] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.273] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74a45997c13a163ec0eb1d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.275] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.277] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("69b74ab9409513a163ec0eb1d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.279] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:44.281] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.420] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a618160da508e310fb0fdfcb14e0a6...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.422] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.425] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a618160da508e310fb0fdfcb14e166...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.427] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.429] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.451] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8c3cb415bce3f2ea2e16075ef5a05f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.453] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.455] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8c3cb415bce3f2ea2e16075ef5a05f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.457] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.460] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.486] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5f3b87f69f21694707b237b259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.488] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.492] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5f3b87f69f21694707b237b259...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.494] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.496] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.503] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d5bc2530b23e7ca2d39327ec9e709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.505] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.507] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d5bc2530b235a9a2d39327ec9e709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.509] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.511] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.518] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbd4a8bda69ea23ab39533c91e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.520] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.523] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbd4a8bda69ea23ab39533c91e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.524] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.526] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.529] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7e6fc4b9409513a163ec0eb1d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.531] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.533] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7e6fc4b9409513a163ec0eb1d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.534] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:45.536] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.675] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a61816a7ae51e310fb0fdfcb14e166...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.677] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.680] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a61816a7ae51e310fb0fdfcb2f4166...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.682] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.684] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.720] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c43be034eee237eebf55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.722] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.724] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.725] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.726] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.727] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.729] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,82,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.730] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c43be034eee237eebf55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.732] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.734] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.762] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbdc0422469ea23ab39533c91e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.764] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.765] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("910bbdc0422469ea23ab39533c91e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.767] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.768] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.770] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0db9409513a163ec0eb1d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.771] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.773] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0db9409513a163ec0eb1d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.775] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:46.776] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.907] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a61816a7ae51e310fb0fd14b2f4166...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.909] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.911] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a61816a7ae51e310fb0fd14b2f4166...", the monkey (100) (/mob/living/carbon/human/species/monkey)) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.912] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.914] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (100) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (100) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (100) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (100) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.940] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c43be034eee559eebf55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.941] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.944] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c43be034eee559eebf55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.946] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.947] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.961] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d6ef743ab962a60c809ab7cf34d9d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.963] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.964] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d6ef743ab962a60c809ab7cf34d9d...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.966] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:47.967] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.150] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d3f7615bce3f2ea2e16075ef5a05f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.152] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.154] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3d3f7615bce3f2ea2e16075ef5a05f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.156] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.158] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.163] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c43be034eee04aeebf55...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.165] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.167] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c43be034eee04aeeb6c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.169] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.171] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.189] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5f3b87f69f20dd34adcf4707b2...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.191] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.192] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.194] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.195] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.197] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.199] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (225) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (172,94,3) (/turf/open/floor/iron) - call stack: - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.201] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5f3b87f69f20dd34adcf4707b2...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.204] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.206] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.208] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("40d92eff4e7d380915cb144ff57d72...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.210] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.212] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.214] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.216] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.219] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.223] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,94,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.226] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("40d92eff4e7d380915cb144ff57d72...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.229] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.231] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.234] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d0fef584c6cff400db2bfe9762896...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.238] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.241] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7d0fef584c6cff400db2bfe9ec6896...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.243] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.245] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.248] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d5bc2530b235a9a2df8c27ec9e709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.250] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.253] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d5bc2530b235a9a2df8c27ec9e709...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.255] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:49.256] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.425] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c43be034eee04a8676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.427] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.429] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c43be034eee04a8676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.431] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.433] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.436] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f5ff7e791481cc5a7e7b6ac239acf4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.438] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.439] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.441] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.442] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.444] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.445] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,83,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.446] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f5ff7e791481cc5a7e7b6ac239a46f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.448] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.450] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.458] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d6ef743ab962a609ff8a09ab7cf34...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.460] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.463] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d6ef743ab962a609ff8a09ab7cf34...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.465] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.467] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.470] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d7265003ffd229d9e9bc49bd2097f5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.471] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.474] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d7265003ffd229d9e9bc49bd2090a1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.476] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.478] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.483] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5f3b87f6c9f0dd34adcf4707b2...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.485] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.488] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5f3b87f6c9f0dd34adcf4706cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.490] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.492] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.495] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("40d92eff4e7d380915cb144fa50d72...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.497] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.499] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32e11dff4e7d380915cb144fa50d72...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.500] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.502] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.517] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("da5d1bc0422469ea23ab39533c91e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.519] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.521] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("da5d1bc0422469ea23ab39533c91e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.523] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.526] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.531] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0db9409513a163ec07b7d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.533] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.535] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0db9409513a163ec07b7d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.537] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:50.539] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.727] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c4ac0034eee04a8676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.728] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.731] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c4ac0034eee04a8676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.733] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.735] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.742] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ae4c803bda5e81c1450b04bc122ae4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.744] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.746] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.747] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.749] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.751] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.753] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,91,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.754] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.769] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d7265003ffd229d9e902f9bd2090a1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.771] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.772] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d7265003ffd229d9e902f9bd2090a1...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.774] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:51.776] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:52.986] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2cdae3684ce4f1b086eff8c99ea6df...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:52.988] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:52.989] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:52.990] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:52.992] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:52.993] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:52.994] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,86,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:52.996] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9f436684ce4f1b086eff8c99ea6df...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:52.999] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.000] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.010] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("11d47643ab962a609ff8a09ab7cf34...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.011] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.013] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("11d47643ab962a609ff8a09ab7ca6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.014] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.015] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.024] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32e11dff4e7d380915cb120da50d72...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.026] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.027] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32e11dff4e7d8f5915cb120da50d72...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.029] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.030] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.035] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d4faf4b5891222a9b9484a246ac64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.036] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.038] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.039] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.041] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.043] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.044] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (169,88,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:53.045] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.250] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32e11dff4e7d8f50edac0cb120da50...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.252] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.254] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32e11dff4e7d8f50edac0cb120da50...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.256] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.257] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.264] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d4faf4b5891222a9b94812646ac64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.266] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.268] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8d4faf4b5891222a9b94812646ac64...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.269] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.271] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.273] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("da5d1bfd887e69ea23ab39533c91e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.274] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.277] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("da5d1bfd887e69ea23ab3953d631e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.279] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:54.281] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.444] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ae4c8081225f81c1450b04bc122ae4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.446] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.459] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe852343ab962a609ff8a09ab7ca6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.460] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.463] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe852343ab962a609ff8a09a48da6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.465] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.467] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.480] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5f3b87f6c9f0dd34a6544706cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.483] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.486] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("175a5f81ef7cc9f0dd34a6544706cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.489] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.491] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.501] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e121515ee5b2d0316df3592aa1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.503] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.506] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.509] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.511] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.513] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.514] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the floor (170,88,3) (/turf/open/floor/iron) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.517] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d0316df3592aa1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.520] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:55.523] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.670] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9f436764dcbf1b086eff8c99ea6df...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.672] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.673] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d9f436764dcbf1b086eff8c99ea6df...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.675] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.676] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.689] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0a96fb134180f19a8def57a827578a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.690] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.692] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.693] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.694] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.695] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.696] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,93,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.697] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.715] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2455b9fd887e69ea23ab3953d631e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.716] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.718] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2455b9fd887e69ea23ab3953d631e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.719] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:56.720] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.917] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0a96fbd51140f19a8def57a827578a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.919] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.921] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0a96fbd51140c4ba8def57a827578a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.922] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.924] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.931] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c2d8981ef7cc9f0dd34a6544706cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.933] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.935] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c2d8981ef7cc9f0dd34a6544706cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.936] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.938] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.939] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32e11dff4e7d8f50edac0cb1ecda50...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.941] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.943] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f26961ff4e7d8f50edac0cb1ecda50...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.944] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.946] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.953] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2455b9fd887e24ca23ab3953d631e3...", the monkey (850) (/mob/living/carbon/human/species/monkey)) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:57.955] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (850) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (850) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (850) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (850) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.122] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("190bf4764dcbf1b086eff8c99ea6df...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.123] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.125] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("190bf4764dcbf1b086eff8c99ea6df...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.126] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.128] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.131] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c4ac00341d804a8676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.133] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.135] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c4ac00341d804a8676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.137] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:44:59.139] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.326] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c4ac00341d863c8676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.328] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.329] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c4ac00341d8bbc8676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.331] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.333] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.345] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c2d8981ef7cc9f0dd34a21a4706cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.346] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.348] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c2d8981ef7cc9f0dd34a21a5236cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.349] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.351] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.353] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f26961ff4e7d8f50edac0cb1499a50...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.355] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.360] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f26961ff4e7d8f50edac0cb1499a50...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.363] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.365] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.377] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d5bc2530b235a9924f4bf8c27ec9e...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.379] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.381] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d5bc2530b235a9924f4bf8c27ec9e...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.382] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:00.384] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.583] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("62ae7b764dcbf1b086eff8c99ea6df...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.584] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.586] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("62ae7b764dcbf1b086eff8c99eaf6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.587] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.588] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.594] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c4ac00341d8e448676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.596] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.597] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d95077511c4ac00341d8e448676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.599] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.600] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.618] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7245299ae2849a3f8ffde...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.620] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.622] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.623] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.625] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.627] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.628] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (897) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,96,3) (/turf/open/floor/engine) - call stack: - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.632] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7245299ae2849a3f8ffde...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.633] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.635] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.637] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3dd09530b235a9924f4bf8c27ec9e...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.638] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.641] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3dd09530b235a9924f4bf8c27ec9e...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.642] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.644] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.647] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d0318963592aa1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.648] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.650] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d0318963592aa1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.651] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:01.652] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.796] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f8bb38944d28e309a96d5024465d0...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.797] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.799] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.800] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.802] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.803] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.804] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (963) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (150,117,3) (/turf/open/floor/grass) - call stack: - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.806] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f8bb38944d28e309a96d502a525d0...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.807] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.809] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.831] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("62ae7b764dcbf1b086eff8c9557f6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.833] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.835] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("62ae7b764dcbf1b086eff8c9557f6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.837] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.838] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.857] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("212eb7d51140c4ba8def57a827578a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.859] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.861] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("212eb7d51140c4ba8def57a827578a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.863] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:02.864] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.031] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("62ae7baf8ee4f1b086eff8c9557f6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.033] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.035] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("62ae7baf8ee4f1b086eff8c9557f6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.036] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.038] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.045] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe852343ab960d609ff8a09a48da6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.046] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.050] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe852343ab96a8809ff8a09a48da6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.052] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.053] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.074] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0db9409513a1630b87b7d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.076] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.078] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0db9409513a1634057b7d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.080] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:04.082] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.207] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f8bb3f8faf88e309a96d502a525d0...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.208] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.210] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3f8bb3f8faf8f6509a96d502a525d0...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.212] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.214] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.219] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c2e4598e230d6579b596307ac03833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.220] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.222] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.224] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.226] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.227] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.229] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (187) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (153,117,3) (/turf/open/floor/grass) - call stack: - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.231] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.269] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("212eb7d51140c4ba8def57a8f4c78a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.270] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.272] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("212eb7470f3cc4ba8def57a8f4c78a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.273] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.275] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.280] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3dd09530b235a9924f4bdf927ec9e...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.282] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.284] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3dd09530b235a9924f4bdf927ec9e...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.286] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:05.287] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.402] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff3c7f8e230d6579b596307ac03833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.404] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.406] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff3c7f8e230d6579b596307ac03833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.408] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.410] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.427] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4ac00341d8e448676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.428] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.430] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c43c10341d8e448676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.432] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.434] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.451] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe852343ab96a8809fd9209a48da6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.452] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.454] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe852343ab96a8809fea009a48da6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.455] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.457] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.462] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdf81ef7cc9f0dd34a21a5236cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.464] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.465] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdffb920cc9f0dd34a21a5236cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.467] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.468] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.470] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d0318963596dc1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.471] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.473] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d0318963596dc1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.474] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:06.476] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.573] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff3c7f8e230d6579b53dc07ac03833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.574] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.576] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff3c7f8e230d6579b53dc07ac03833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.578] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.583] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.651] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("212eb7470f3cc4ba8def5227f4c78a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.653] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.655] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ad810a470f3cc4ba8def5227f4c78a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.657] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.658] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.665] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3dd09530b230cc924f4bdf927ec9e...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.667] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.669] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3dd09530b230cc924f4bdf927e1b6...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.670] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:07.672] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.788] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("62ae7baf8ee4f1b08637c8c9557f6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.790] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.792] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("62ae7baf8ee4f1b08637c8c955750f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.793] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.795] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.796] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c43c10341d8bb08676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.798] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.799] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c43c10341d8bb08676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.801] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.802] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.804] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d8538dba4be3688fb6b84acd11d03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.806] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.808] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.810] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.811] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.813] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.814] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,83,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.815] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d8538dba4be3688fb6b84acd11d03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.816] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.818] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.830] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ad810a470f3c34ea8def5227f4c78a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.832] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.834] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ad810a470f3c34ea8d12e227f4c78a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.837] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.838] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.843] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7245299ae284fc2f8ffde...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.845] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.847] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7245299ae28477df8ffde...", the monkey (897) (/mob/living/carbon/human/species/monkey)) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.848] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.850] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (897) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (897) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (897) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (897) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.856] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3dd093cc5ac0cc924f4bdf927e1b6...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.858] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.860] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3dd093cc5ac0cc924f4bdf927e1b6...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.862] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.864] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.867] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d031e9d3596dc1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.869] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.872] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d031e9d1676dc1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.874] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.875] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.882] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0db940957761634057b7d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.884] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.886] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0db940957761634057b7d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.887] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:08.889] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.030] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff3c7f8e230d5c69b53dc07ac03833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.032] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.036] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0a45c8e230d5c69b53dc07ac03833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.038] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.041] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.067] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d8538dba4be3688fb6b8786d11d03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.069] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.071] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("9d8538dba4be3688fb6b872cd11d03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.073] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.075] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.088] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe852343ab96a8809fea009a2bba6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.090] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.093] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe852343ab96a8809fea009a2bba6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.094] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.096] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.104] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ad810a470f3c34ea8d12e415f4c78a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.106] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.108] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ad810a470f3c34ea8d12e415f4c78a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.110] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.113] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.120] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdffb920cc9f0dd34a1d45236cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.121] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.123] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdffb920cc9f0dd34a1d45236cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.126] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.128] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.133] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d0314c21676dc1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.135] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.137] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d0314c21676dc1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.138] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:10.140] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.294] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0a45c8e230d4559b53dc07ac03833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.296] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.297] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0a45c8e230d4559b53dc07ac03833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.299] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.301] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.331] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c43c10341d8c0d8676c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.333] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.335] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c43c10341d8c0d867633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.336] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.338] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.355] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdffb920cc9f0dd34a1d48956cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.357] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.359] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdffb920cc9f0dd34a1d48956cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.361] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.363] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.370] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3a03a3cc5ac0cc924f4bdf927e1b6...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:11.371] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.518] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("62ae7baf8ee4f1b086ad28c955750f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.520] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.529] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d5e3aaf8ee4f1b086ad28c955750f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.530] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.532] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.534] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c43200341d8c0d867633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.536] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.537] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4fff0341d8c0d867633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.539] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.540] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.568] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0db9409572d1634057b7d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.571] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.573] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d00d0d8102d072d1634057b7d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.575] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:12.576] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.716] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25cf0c323c4f51ca8e07ff25ffcb2c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.718] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.720] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.721] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.723] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.724] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.725] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (150,116,3) (/turf/open/floor/grass) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.727] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25cf0c323c4f51ca8e07ff25ffcb2c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.729] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.731] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.754] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d5e3aaf8ee4764086ad28c955750f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.755] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.757] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d5e3aaf8ee4764086ad28c955750f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.759] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.760] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.766] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c1ce92dba4be3688fb6b872cd11d03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.767] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.770] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c1ce92dba4be3688fb6b872c493d03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.773] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:13.774] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.946] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25cf0c323c4f51ca8e276f25ffcb2c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.947] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.949] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25cf0c323c4f51ca8e276f25ffcb2c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.951] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.952] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.957] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0a45c8e230d4559b53dc07a907833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.959] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.961] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0a45c6e00454559b53dc07a907833...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.962] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.967] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.987] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4fff0343eac0d867633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.989] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.991] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4fff0343eac0d867633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.993] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:14.996] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:15.006] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ad810a470f3c34ea8d12ef4af4c78a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:15.008] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.129] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c1ce92dba4be3688fb6b872ce19d03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.130] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.132] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c1ce92dba4be3688fb6b872ce19d03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.134] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.136] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.156] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7249e09ae28477df8ffde...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.158] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.161] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7249e09ae28477df8ffde...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.163] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:16.165] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.289] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4f260343eac0d867633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.291] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.293] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4f260343eac0d867633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.294] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.295] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.298] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c1ce92dba4be3688fb6b872c32ad03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.300] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.302] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c1ce92dba4be3688fb6b872c32ad03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.303] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.305] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.315] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe852343ab96a8809f7e309a2bba6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.317] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.319] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe8523859c2ea8809f7e309a2bba6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.320] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.321] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.323] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1985cc612abc5139f24aabf550021b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.325] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.326] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.327] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.329] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.330] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.331] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,94,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.332] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1985cc612abc5139f24aabf550021b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.334] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:17.335] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.487] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4f2603439ec0d867633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.488] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.490] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4f2603439ec0dee6633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.492] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.493] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.496] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c1ce92dba4be3688fb6b872cf0ad03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.497] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.499] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("78a83ddba4be3688fb6b872cf0ad03...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.501] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.502] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.508] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1985ccaecec55139f24aabf550021b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.509] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.512] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("423f62aecec55139f24aabf550021b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.514] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.517] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.527] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdffb920cc9f0dd34a4f58956cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.528] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.530] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdffb920cc9f0dd34a4f58956cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.531] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.533] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.535] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7249e092288428477df8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.536] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.538] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7249e092288428477df8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.539] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:18.540] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.672] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d5e3aaf8ee4276086ad28c955750f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.674] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.675] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d5e3aaf8ee42769f6ad28c955750f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.676] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.678] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.680] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4f2603439ec0d654633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.681] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.683] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c4f2603439ec0d654633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.685] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.686] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.697] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe8523859c2ecc509f7e309a2bba6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.699] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.701] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe8523859c2ecc509f7e309a2bba6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.703] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:19.704] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.840] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe8523859c2ecc509f7e320b2bba6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.842] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.844] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe8523859c2ecc509f7e320bd04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.845] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.847] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.851] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("423f62aecec55139f24aabf5eae21b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.853] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.855] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("423f62aecec55139f24aabf5eaefe8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.857] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.858] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.865] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7249e092288459c77df8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.867] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.869] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("893250bca7249e092288459c77df8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.871] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.872] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.875] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d0314c2d906dc1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.876] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.879] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e5e12100f29cb2d031943d906dc1a4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.880] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.882] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.893] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb48102d072d1634057b7d5f202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.895] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.897] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb48102d072d1634057b7ea1202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.898] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:20.900] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:21.545] RUNTIME: ## TESTING: GC: -- [0x3000bcc] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 2) [2023-06-19 05:45:21.545] RUNTIME: ## TESTING: GC: -- [0x3000bc9] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 2) [2023-06-19 05:45:21.545] RUNTIME: ## TESTING: GC: -- [0x3000bc7] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 2) [2023-06-19 05:45:22.006] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("bcbb1d6f07735ac8ebee37275bbafa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.008] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.009] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.010] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.011] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.012] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.013] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (174,83,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.015] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7431ae6f07735ac8ebee37275bbafa...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.016] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.018] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.028] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe8523859c2ecc509f7e39e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.029] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.031] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fe8523859c2ecc509f7e39e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.033] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.034] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.039] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ac999fbca7249e092288459c77df8f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:22.041] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.146] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25cf0c323c4f51c9df636d25276f25...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.148] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.151] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.152] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.154] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.155] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.156] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (150,116,3) (/turf/open/floor/grass) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.158] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("25cf0c323c4f51c9df636d25205f25...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.160] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.161] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.182] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4801d0b1e64f3e9995267b60d19576...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.184] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.185] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.186] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.187] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.188] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.189] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,98,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.203] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b19b6d859c2ecc509f7e39e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.204] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.206] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064859c2ecc509f7e39e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.207] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:23.209] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.318] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0a45c66f5eb4550cdec64084fd8e8...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.319] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.320] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.322] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.323] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.324] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.325] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (187) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (152,117,3) (/turf/open/floor/grass) - call stack: - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.327] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0a45c66f5eb4550cdec64084fd8e8...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.329] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.330] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.355] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064859c2ecc509f23f9e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.357] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.358] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064859c2ecc509f23f9e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.360] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.362] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.365] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("423f62aecec55139f2e36bf5eaefe8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.366] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.368] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("423f62aecec55139f2e36bf5eaefe8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.370] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:24.371] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.458] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0a45c66f5eb4550cdec676c4fd8e8...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.460] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.463] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a0a45c66f5eb4550cdec6ba44fd8e8...", the monkey (187) (/mob/living/carbon/human/species/monkey)) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.464] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.466] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (187) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (187) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (187) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (187) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.504] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("348656aecec55139f2e36bf5eaefe8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.507] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.510] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("348656aecec55139f2e36bf5eaefe8...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.512] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:25.515] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.642] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df636d25205f25...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.644] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.646] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df636d25205f25...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.647] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.649] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.679] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064e8a572cc509f23f9e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.681] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.683] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064e8a57275309f23f9e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.685] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:26.686] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.798] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df636757205f25...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.799] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.801] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df636757205f25...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.802] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.803] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.839] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdffb920cc9f0dd34a2818956cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.841] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.842] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdfb98811c9f0dd34a2818956cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.844] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.845] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.852] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1cd5141edcdaffa937cebe1b71bb17...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.853] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.854] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.856] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.857] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.858] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.859] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,97,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:27.861] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:28.980] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdf5e8803c9f0dd34a2818956cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:28.983] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:28.986] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("71dbdf5e8803c9f0dd34a2811006cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:28.987] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:28.989] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:28.997] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d06d23cc5ac83b048597f4beb4a81...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:28.999] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:29.000] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:29.002] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:29.003] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:29.005] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:29.006] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (950) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,83,3) (/turf/open/floor/engine) - call stack: - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.109] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c483503439ec0d654633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.110] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.112] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ee2d37511c483503439ec0d3ae633...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.113] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.114] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.124] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064adeb6a75309f23f9e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.126] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.128] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064adeb6ab9109f23f9e4d04a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.129] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.131] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.142] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d2c9705e8803c9f0dd34a2811006cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.144] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.145] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d2c9705e8803c9f0dd34a2813fc6cc...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.147] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.149] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.156] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1cd5141edcda106937cebe1b71bb17...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.157] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.159] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1cd5141edcda106937cebe1b71b47c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.161] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:30.162] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:31.279] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df420757205f25...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:31.281] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:31.283] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df420757205f25...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:31.285] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:31.287] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:32.532] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1cd5141edcdafbe937cebe1b71b47c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:32.533] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:32.535] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1cd5141edcdafbe937c2be1b71b47c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:32.536] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:32.538] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.798] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064adeb6ab9109f23f9e4a52a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.800] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.802] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064adeb6ab9109f82f9e4a52a6e...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.804] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.806] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.815] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074b8875ed7ff63922f0c13ed59d3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.816] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.819] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.821] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.822] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.823] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.825] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,93,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.826] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074b8875ed7ff63922f0c13e36bd3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.828] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:34.829] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.967] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("704645fac6d228d94601700a32fc10...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.969] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.971] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.972] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.973] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.975] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.976] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,94,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.978] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.985] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("117c8e7c479557da50e7d3e26c8b07...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.987] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.988] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.990] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.991] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.992] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.993] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,82,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:35.994] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.123] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074b88bd9b77f63922f0c13e36bd3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.125] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.128] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074b88bd9b77f63922e8113e36bd3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.129] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.131] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.139] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("704645fac6d228d94601700a32dc10...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.141] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.147] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1cd514f51aeefbe937c2be1b71b47c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.149] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.151] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1cd514f51aeefbe937c2be1b71bd67...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.152] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:37.154] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.263] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df420005205f25...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.266] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.269] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df42000520564c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.271] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.273] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.323] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("229ae5c564edc8a9dc78406bf0cc40...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.325] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.327] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.328] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.329] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.330] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.331] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,91,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.333] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("229ae5c564edc8a9dc78406bf0cc40...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.335] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.337] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.346] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074b88bd9b777fc922e8113e36bd3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.348] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.351] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074b88bd9b777fc922e8113e36bd3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.352] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.354] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.367] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("117c8e7c479557da50e7d3486c8b07...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.368] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.371] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("117c8e7c479557da50e7d3486c8b07...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.372] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.374] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.376] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d72d1634057b7ea1202...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.378] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.380] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d72d1634057b7ea1cb4...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.382] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:38.384] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.452] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df4200054e664c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.453] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.455] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df4200054e664c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.456] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.458] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.490] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a106fc2959b86781910dc93da340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.492] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.493] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.495] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.496] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.497] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.498] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,91,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.501] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a106fc2959b86781910dc0bca340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.502] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.504] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.506] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e054f1c564edc8a9dc78406bf0cc40...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.508] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.511] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("e054f1c564edc8a9dc78406bf0cc40...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.513] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.515] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.527] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074b88bd9b777fc922e8113e111d3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.529] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.532] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074b88bd9b777fc922e8113eaead3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.535] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:39.537] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.688] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a106fc2959b86781910dc057a340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.689] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.691] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2abd962959b86781910dc057a340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.693] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.694] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.696] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("dae68fc564edc8a9dc78406bf0cc40...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.698] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.703] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064adeb6ab91156d7300f82f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.705] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.707] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.708] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.710] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.711] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.712] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,93,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.713] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064183175b91156d7300f82f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.715] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.716] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.723] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e1084470f3c9a79bc1e113b12ee91...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.724] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.726] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.727] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.728] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.730] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.731] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,93,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.732] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e1084470f3c9a79bc1e113b12ee91...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.734] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.735] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.753] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d7be1634057b7ea1cb4...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.754] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.756] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d7be1634057b7ea1cb4...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.757] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:40.759] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:41.912] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("117c8e7c4795828a50e7d3486c8b07...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:41.915] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:41.918] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("117c8e7c4795828a50e7d3486c8b07...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:41.920] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:41.922] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:43.046] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461fb1e64fbe39bf9a2431198c1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:43.048] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:43.050] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:43.052] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:43.055] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:43.057] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:43.059] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,98,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:43.060] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.228] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461fb1e64fbe39bf9a2054198c1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.229] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.231] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461fb1e64fbe39bf9a2054198c1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.232] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.234] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.242] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06e2959b86781910dc057a340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.244] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.247] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06e2959b86781919e5057a340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.249] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.251] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.276] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d7be1634057b718bcb4...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.278] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.280] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d7be1634057b718bcb4...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.281] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:44.282] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.401] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9df4205eb4e664c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.403] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.420] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461fb1e64fbe39bf9a2c50198c1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.422] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.424] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461fb1e64fbe39bf9a2c50198c1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.426] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.428] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.433] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06e2959b8c691919e5057a340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.435] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.438] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06e2959b8c691919e5057a340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.439] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.441] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.453] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064183175b9115696900f82f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.455] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.457] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c4064183175b9115696900f82f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.459] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.460] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.472] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("117c8e7c4795828a5056a3486c8b07...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.474] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.476] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("117c8e7c4795828a5056a3486c8e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.479] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:45.480] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.591] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461fb1e64fbe39bf9a2c50ffbc1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.592] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.594] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461fb1e64fbe39bf9a2024ffbc1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.596] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.598] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.610] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ac88884520acd2a9138fe99963b6a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.611] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.612] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.613] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.615] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.617] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.619] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,81,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.621] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ac88884520acd2a9138fe99963b6a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.623] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.624] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.634] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c40641831756b515696900f82f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.635] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.638] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c40641831756b515696900f82f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.639] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.641] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.652] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("529fcfbd9b777fc922e8113eaead3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.654] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.656] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("529fcfbd9b777fc922e8113eaead3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.658] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.660] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.664] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e1084470f3c9a79bc1e113ba8de91...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.666] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.669] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e1084470f3c9a79bc1e113ba8d05b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.671] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:46.674] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.768] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e6351aca6beb4c881c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.770] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.771] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.773] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.774] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.776] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.778] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (194,115,4) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.781] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e6351ac5bbeb4c881c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.783] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.784] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.805] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ac88884520afb4a9138fe99963b6a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.807] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.808] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ac88884520afb4a914fbe99963b6a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.810] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.812] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.818] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c40641831756b515696902582f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.819] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.821] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1c40641831756b515696998682f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.823] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.825] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.828] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("48fc732e9aa909ea6da35113765dcd...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.830] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.832] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.833] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.835] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.836] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.837] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,94,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:47.839] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.962] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461fb1e64fbe39bf9a2024d75c1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.963] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.965] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461fb1e64fcba9bf9a2024d75c1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.967] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.969] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.976] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ac88884520afb4a914fbb3b963b6a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.978] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.979] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7ac88884520afb4a914fbb3b989b6a...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.981] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.983] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.986] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06e2959b805f1919e5057a340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.988] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.990] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06e2959b805f1919e5057a340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.992] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:48.994] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:49.015] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("612f3a087cb46a101e9a6a05c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:49.017] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:49.018] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:49.020] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:49.021] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:49.022] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:49.023] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,81,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:49.024] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.162] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c1831756b515696998682f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.165] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.168] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c1831756b515696998682f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.170] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.172] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.178] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1e108411ed819a79bc1e113ba8d05b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.180] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.184] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4d276711ed819a79bc1e113ba8d05b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.187] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.190] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.204] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c4795828a5056a3486c8e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.206] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.209] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c4795828a5056a3486c8e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.210] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.213] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.215] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("612f3a087cb47bd01e9a6a05c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.218] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.220] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("612f3a087cb47bd01e9a6a05c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.222] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:50.224] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.413] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461f303b42cba9bf9a2024d75c1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.414] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.416] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461f303b42cba9bf9a2024d75c1c...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.418] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.420] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.429] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06e2959b86261919e5057a340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.430] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.432] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06e2959b86261919e566ca340ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.434] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.436] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.446] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c1831756b51565a398682f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.448] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.449] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c1831756b51565a3a9482f9e4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.451] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.453] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.457] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("529fcfbd9b77594922e8113eaead3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.458] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.461] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("529fcfbd9b77594922e8113eaead3b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.462] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.464] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.466] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("8f6d2311ed819a79bc1e113ba8d05b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:51.468] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.599] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0880451aa6df56aa7081921389f32a...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.601] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.603] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.604] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.606] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.607] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.609] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (963) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (150,116,3) (/turf/open/floor/grass) - call stack: - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.611] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.618] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e6351ac5bbeb4a761c6...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.620] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.622] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e6351ac5bbeb4a76f84...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.624] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.625] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.671] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06e2959b86261919e566c7be0ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.673] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.675] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06ea66ce46261919e566c7be0ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.676] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.678] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.683] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c1831756b5a13b425a3a9482f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.685] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.686] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c1831756b5a13b42a67a9482f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.688] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.690] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.699] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ba6dd48c715843b05f71a030f005ee...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.701] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.703] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.705] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.706] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.708] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.710] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,94,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.712] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ba6dd48c715843b05f71a030f005ee...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.715] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.717] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.726] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c4795828a5056a348cd7e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.728] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.730] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c4795828a5056a348cd7e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.732] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.734] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.745] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d7be1634059d818bcb4...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.747] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.750] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d7be1634059d89bbcb4...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.752] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:52.754] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.929] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e6351acfd3eb4a76f84...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.931] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.933] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e6351acfd35ffa76f84...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.935] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.937] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.980] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c6c20cfcec2fa9e1b52d1446923125...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.982] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.984] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.985] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.986] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.988] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.989] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (166,95,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.991] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("af84adfcec2fa9e1b52d1446923125...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.993] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:53.994] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.006] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3d33336bfb6c4e9cfb1864b017a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.008] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.010] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.011] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.012] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.014] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.015] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (175,94,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.017] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3d33336bfb6c4e9cfb18b15017a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.019] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.021] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.039] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d44b1634059d89bbcb4...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.041] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.044] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0dcbb496607d44b1634059d89bbcb4...", the monkey (950) (/mob/living/carbon/human/species/monkey)) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.046] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:54.049] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (950) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (950) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (950) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.200] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9b103b4209e69f4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.202] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.205] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.207] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.209] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.210] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.212] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (151,116,3) (/turf/open/floor/grass) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.213] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.237] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("eb839015bce3950921d032ec9a4785...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.239] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.240] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.242] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.243] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.244] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.245] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,89,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.247] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("eb839015bce3950921d032ec9a4785...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.249] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.250] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.264] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06ea66ce462619198666c7be0ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.267] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.269] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("17a06ea66ce462619198666c7be0ce...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.272] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.274] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.277] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438bfcec2fa9e1b52d1446923125...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.279] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.282] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438bfcec2fa9e1b52d1446923125...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.283] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.285] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.287] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c1831756b5a13b427b9a9482f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.288] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.290] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c183175e8ca13b427b9a9482f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.292] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.293] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.301] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d303ddbce64e82f15cdfdd568fb6f3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.302] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.304] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.306] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.307] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.308] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.310] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,94,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.312] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d303ddfbdff482f15cdfdd568fb6f3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.313] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.315] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.329] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f3d33336bfb6c4e9cfb181e2017a21...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.330] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.339] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("612f3a087cb47bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.340] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.342] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("612f3a214d197bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.344] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:55.345] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.508] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461f38641bcba9524a8e1f9a2024...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.509] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.511] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.512] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.514] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.515] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.517] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,98,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.518] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461f58d119cba9524a8e1f9a2024...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.520] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.522] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.532] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c183175e8ca13b42d9ea9482f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.534] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.536] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c183175e8ca13b42d9ea9482f...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.538] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.539] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.547] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d303ddfbdff488315cdfdd568fb6f3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.549] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.551] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32e1defbdff488315cdfdd568fb6f3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.553] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.555] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.560] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("529fcfbd9b775949fc335e8113eaea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.561] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.563] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("529fcfbd9b775949fc335e8113eaea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.565] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.566] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.573] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("04eacf214d197bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.574] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.576] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("04eacf214d197bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.578] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:56.579] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.713] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9b103b42006f9f4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.715] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.717] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9b103b42006f9f4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.719] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.720] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.762] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("036102fbdff488315cdfdd568fb6f3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.764] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.766] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("036102fbdff488315cdfdd568fb6f3...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.768] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:57.770] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.970] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073323c4f51c9b103bc7706f9f4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.971] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.973] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32707370d2c851c9b103bc7706f9f4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.974] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.976] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.978] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08804557b5ca56aa7081921389f32a...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.979] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.981] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08804557b5ca1f2a7081921389f32a...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.983] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:58.984] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:59.026] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438bfcec2fa9e1b52d11c5923125...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:59.027] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:59.029] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438bfcec2fa9e1b55731c5923125...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:59.031] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:45:59.032] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.198] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32707370d2c80219b103bc7706f9f4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.199] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.201] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32707370d2c80219b103bc7706f9f4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.203] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.204] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.206] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08804557b5ca7d1a7081921389f32a...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.208] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.210] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("08804557b5ca7d1a7081921389f32a...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.211] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.213] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.241] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4790b3136c77c85158588d7399c6ce...", the monkey (706) (/mob/living/carbon/human/species/monkey)) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.243] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (706) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.246] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.248] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.249] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.251] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.252] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (706) (/mob/living/carbon/human/species/monkey) - src.loc: the plating (169,89,3) (/turf/open/floor/plating) - call stack: - the monkey (706) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.254] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4790b3136c77c85158588d7399c87c...", the monkey (706) (/mob/living/carbon/human/species/monkey)) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.255] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (706) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.257] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (706) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (706) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (706) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (706) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.274] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("529fcfbd9b775949fc45ce8113eaea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.276] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.279] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("529fcfbd9b775949fc45ce8113eaea...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.281] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.283] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.288] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("574d76377c050550f2d624589ffaff...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.290] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.291] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.293] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.294] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.295] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.296] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: the monkey (225) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (172,94,3) (/turf/open/floor/iron) - call stack: - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:00.298] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.449] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073f798da0219b103bc7706f9f4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.451] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.454] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073f798da0219b103bc7705b9f4...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.456] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.458] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.466] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e53b1acfd35ffa76f84...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.468] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.472] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e53b1acfd35ffa76f84...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.474] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.476] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.519] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438bfcec2fa9e96a4745731c5923...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.521] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.524] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438bfcec2fa9e96a4745041c5923...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.526] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.528] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.533] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d107ecaf07b762972cd1464219865...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.535] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.538] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.540] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.542] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.544] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.546] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,93,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.547] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.551] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("036102fbdff48839e4ae4dfdd568fb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.553] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.556] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("036102fbdff48839e4ae4dfdd568fb...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.558] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.560] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.563] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ba6dd48c715843b05f71a0305c05ee...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.566] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.569] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ba6dd48c715843b05f71a0305c05ee...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.571] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.573] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.581] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("55a67a214d197bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.584] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.586] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("55a67a214d197bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.588] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:01.590] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.746] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073f798da0210a9e4e03bc7705b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.748] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.750] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073f798da0210a9e4e03bc7705b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.752] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.753] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.776] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461f58d119cba9524a86bc9a2024...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.778] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.780] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("05461f58d119cba9524a86bc9a2024...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.782] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.784] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.806] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438bb86722a9e96a4745041c5923...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.808] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.810] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438b29beb1a9e96a4745041c5923...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.812] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.814] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.817] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c183175e8c196da7b42d9ea94...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.820] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.823] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("31663c183175e8c196da7b42d9ea94...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.825] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.827] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.830] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d107ecaf07b225972cd1464219865...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.833] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.835] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("1d107ecaf07b225972d51464219865...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.838] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.840] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.843] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0cc5c63a088679170201978b00d31...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.845] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.847] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.848] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.850] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.851] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.852] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (168,94,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.854] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c0cc5c63a088679170201978e09d31...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.856] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.858] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.868] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("55a67a01347b7bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.869] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.872] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("55a67a01347b7bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.873] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:02.875] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:03.795] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.017] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32707370905c0210a9e4e03bc7705b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.019] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.021] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("32707370905c0210a95ee03bc7705b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.022] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.024] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.026] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9c81357b5ca7d1a7081921389f32a...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.027] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.030] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9c81357b5ca7d1a7081921389f32a...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.031] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.041] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.076] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("330da4caf07b225972d51464219865...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.078] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.079] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("330da4caf07b225972d51464219865...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.081] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.082] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.093] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c4795d99a5056a348cd7e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.095] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.100] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c479586ba5056a348cd7e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.102] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:04.105] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.263] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9c81357b5ca7d1a07acf81921389f...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.264] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.266] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f9c81357b5ca7d1a07acf81921389f...", the monkey (963) (/mob/living/carbon/human/species/monkey)) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.268] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.269] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (963) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (963) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (963) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.309] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438b29beb1a9e103ab34745041c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.312] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.315] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438b29beb1a9e103ab34745041c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.317] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.319] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.322] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("40dde3183175e8c196da7b42d9ea94...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.324] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.327] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("40dde31b3a78e8c196da7b42d9ea94...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.329] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.331] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.339] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ba6dd466807e43b05f71a0305c05ee...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.341] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.343] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074e3766807e43b05f71a0305c05ee...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.345] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.347] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.349] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("574d76377c050550f2d622289ffaff...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.350] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.353] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("574d76377c050550f2d622289ffaff...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.354] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.356] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.363] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c479586ba5056a2accd7e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.367] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.370] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c479586ba5056a2accd7e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.372] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:05.374] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.137] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.581] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438b29beb1a9e1034c84745041c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.583] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.587] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a6438b29beb1a9e1034c84745041c5...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.588] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.590] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.595] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c479586ba505132accd7e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.597] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.599] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7c1c7f7c4795b93a505132accd7e38...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.600] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.602] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.605] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5ddd0001347b7bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.606] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.608] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5ddd0001347b7bd01e9a6c30c4d363...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.610] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:06.611] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.756] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e53b1acfd34b7a76f84...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.757] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.759] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("16774b8df03e53b1acfd34b7a76264...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.761] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.763] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.806] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("074e3766807e5c905f71a0305c05ee...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.808] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.810] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fd9fcc66807e5c905f71a0305c05ee...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.811] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.812] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.814] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("574d76377c050550f299e2289ffaff...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.816] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.817] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("574d76377c050550f299e2289ffaff...", the monkey (225) (/mob/living/carbon/human/species/monkey)) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.819] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:07.820] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (225) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (225) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (225) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:08.283] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:08.964] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3270735b6ab70210a95ee03bc7705b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:08.967] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:08.970] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("327073dfdabc0210a95ee03bc7705b...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:09.028] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:09.029] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:09.030] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:09.032] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:09.033] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (169,85,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:10.200] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:10.202] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:10.203] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:10.204] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:10.206] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (176,93,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:10.415] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:12.564] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:12.566] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:12.567] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:12.569] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:12.570] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (167,91,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:12.777] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:13.863] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:13.865] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:13.867] RUNTIME: runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:13.868] RUNTIME: runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-33, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:13.870] RUNTIME: runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,527 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (169,88,3) (/turf/open/floor/engine) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:14.959] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:17.061] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:19.079] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:21.118] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:23.268] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:25.344] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:27.461] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:27.911] RUNTIME: ## TESTING: GC: -- [0x2108e682] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.911] RUNTIME: ## TESTING: GC: -- [0x2108caa8] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.912] RUNTIME: ## TESTING: GC: -- [0x2108e425] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.912] RUNTIME: ## TESTING: GC: -- [0x2108eb6a] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.912] RUNTIME: ## TESTING: GC: -- [0x2108f809] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.913] RUNTIME: ## TESTING: GC: -- [0x2108b4f5] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.913] RUNTIME: ## TESTING: GC: -- [0x2108ef51] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.913] RUNTIME: ## TESTING: GC: -- [0x21090e89] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.914] RUNTIME: ## TESTING: GC: -- [0x2108eda6] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.914] RUNTIME: ## TESTING: GC: -- [0x2108f940] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:27.914] RUNTIME: ## TESTING: GC: -- [0x2108dafb] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:46:29.561] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:31.735] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:33.876] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:35.908] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:38.149] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:40.013] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: life.dm,538 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle dead metabolization(2, 1560) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1560) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1560) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:40.013] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,456 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle organs(2, 1560) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1560) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1560) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:40.281] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:42.405] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:44.484] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:46.569] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:56.969] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): adjustBruteLoss(12, 1, 0, null) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): apply damage(12, "brute", null, 0, 0, 0, 0, 0, 0, null, null) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): attack threshold check(12, "brute", "melee", 1) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): attack animal(the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow), null) - the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow): AttackingTarget(null) - the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow): MoveToTarget(/list (/list)) - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:46:57.051] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): clear fullscreen("brute", 10) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): update health hud() - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): updatehealth() - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(12, 1, 0) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(12, 1, 0) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): adjustBruteLoss(12, 1, 0, null) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): apply damage(12, "brute", null, 0, 0, 0, 0, 0, 0, null, null) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): attack threshold check(12, "brute", "melee", 1) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): attack animal(the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow), null) - the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow): AttackingTarget(null) - the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow): MeleeAction(1) - the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow): MoveToTarget(/list (/list)) - the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/snow): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:47:16.383] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:47:18.465] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:47:20.518] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the monkey (950) (/mob/living/carbon/human/species/monkey), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore), the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the monkey (950) (/mob/living/carbon/human/species/monkey), 3, 1) - the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (777) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:47:32.752] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: the floor (148,116,4) (/turf/open/floor/iron/white) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): fire act(417.984, 0) - the hotspot (/obj/effect/hotspot): on entered(the floor (148,116,4) (/turf/open/floor/iron/white), the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), the floor (149,116,4) (/turf/open/floor/iron/large), null) - the floor (148,116,4) (/turf/open/floor/iron/white): SendSignal("atom_entered", /list (/list)) - the floor (148,116,4) (/turf/open/floor/iron/white): Entered(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), the floor (149,116,4) (/turf/open/floor/iron/large), null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the floor (148,116,4) (/turf/open/floor/iron/white), 8, 0, 1) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the floor (148,116,4) (/turf/open/floor/iron/white), 8, null, null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): keyLoop(Hoolny (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:47:32.833] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): clear fullscreen("brute", 10) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): update health hud() - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): updatehealth() - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(4.17984, 1, 0) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(4.17984, 1, 0) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): adjustFireLoss(4.17984, 1, 0, null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): fire act(417.984, 0) - the hotspot (/obj/effect/hotspot): on entered(the floor (148,116,4) (/turf/open/floor/iron/white), the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), the floor (149,116,4) (/turf/open/floor/iron/large), null) - ... - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the floor (148,116,4) (/turf/open/floor/iron/white), 8, 0, 1) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the floor (148,116,4) (/turf/open/floor/iron/white), 8, 0, 1) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the floor (148,116,4) (/turf/open/floor/iron/white), 8, null, null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the floor (148,116,4) (/turf/open/floor/iron/white), 8, null, null) - Hoolny (/client): Move(the floor (148,116,4) (/turf/open/floor/iron/white), 8) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): keyLoop(Hoolny (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:47:35.673] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: life.dm,538 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle dead metabolization(2, 1586) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1586) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1586) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:47:35.674] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,456 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle organs(2, 1586) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1586) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1586) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:47:50.054] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: mob.dm,560 - usr: (src) - src: Melvyn Kuster (/mob/living/carbon/human) - src.loc: the floor (157,130,4) (/turf/open/floor/iron) - call stack: - Melvyn Kuster (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Melvyn Kuster (/mob/living/carbon/human): Examine(the mood (/atom/movable/screen/mood)) - the mood (/atom/movable/screen/mood): ShiftClick(Melvyn Kuster (/mob/living/carbon/human)) - Melvyn Kuster (/mob/living/carbon/human): ShiftClickOn(the mood (/atom/movable/screen/mood)) - Melvyn Kuster (/mob/living/carbon/human): ClickOn(the mood (/atom/movable/screen/mood), "icon-x=20;icon-y=14;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=20;icon-y=14;left=1;shi...") - the mood (/atom/movable/screen/mood): Click(null, "mapwindow.map", "icon-x=20;icon-y=14;left=1;shi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Melvyn Kuster (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:48:24.015] RUNTIME: runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,912 - usr: the adamantine baby slime (668... (/mob/living/simple_animal/slime) - src: the adamantine baby slime (237... (/mob/living/simple_animal/slime) - usr.loc: the reinforced floor (176,81,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (176,82,3) (/turf/open/floor/engine) - call stack: - the adamantine baby slime (237... (/mob/living/simple_animal/slime): Move(the reinforced floor (176,83,3) (/turf/open/floor/engine), 1, 8) - the adamantine baby slime (668... (/mob/living/simple_animal/slime): PushAM(the adamantine baby slime (237... (/mob/living/simple_animal/slime), 1000) - the adamantine baby slime (668... (/mob/living/simple_animal/slime): Bump(the adamantine baby slime (237... (/mob/living/simple_animal/slime)) - the reinforced floor (176,82,3) (/turf/open/floor/engine): Enter(the adamantine baby slime (668... (/mob/living/simple_animal/slime)) - the adamantine baby slime (668... (/mob/living/simple_animal/slime): Move(the reinforced floor (176,82,3) (/turf/open/floor/engine), 1, 0, 1) - the adamantine baby slime (668... (/mob/living/simple_animal/slime): Move(the reinforced floor (176,82,3) (/turf/open/floor/engine), 1, 0, 1) - the adamantine baby slime (668... (/mob/living/simple_animal/slime): Move(the reinforced floor (176,82,3) (/turf/open/floor/engine), 1, null) - the adamantine baby slime (668... (/mob/living/simple_animal/slime): handle targets(2, 1608) - the adamantine baby slime (668... (/mob/living/simple_animal/slime): Life(2, 1608) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:48:53.744] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(the mouse (/mob/living/basic/mouse), the floor (111,142,4) (/turf/open/floor/iron)) - the mouse (/mob/living/basic/mouse): Moved(null, 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): Moved(null, 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): doMove(the floor (111,142,4) (/turf/open/floor/iron)) - the mouse (/mob/living/basic/mouse): forceMove(the floor (111,142,4) (/turf/open/floor/iron)) - the mouse (/mob/living/basic/mouse): forceMove(the floor (111,142,4) (/turf/open/floor/iron)) - the mouse (/obj/item/clothing/head/mob_holder): release(1, 1) - the mouse (/obj/item/clothing/head/mob_holder): Exited(the mouse (/mob/living/basic/mouse), 0) - the mouse (/mob/living/basic/mouse): doMove(null) - the mouse (/mob/living/basic/mouse): moveToNullspace() - ... - the mouse (/mob/living/basic/mouse): death(null) - the mouse (/mob/living/basic/mouse): update stat() - the mouse (/mob/living/basic/mouse): updatehealth() - the mouse (/mob/living/basic/mouse): adjust health(2, 1, 0) - /datum/element/basic_body_temp... (/datum/element/basic_body_temp_sensitive): on life(the mouse (/mob/living/basic/mouse), 2, 1622) - the mouse (/mob/living/basic/mouse): Life(2, 1622) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:48:53.746] RUNTIME: runtime error: qdeleted or null target trying to enter the spatial grid! - proc name: enter cell (/datum/controller/subsystem/spatial_grid/proc/enter_cell) - source file: spatial_gridmap.dm,356 - usr: null - src: Spatial Grid (/datum/controller/subsystem/spatial_grid) - call stack: - Spatial Grid (/datum/controller/subsystem/spatial_grid): enter cell(the mouse (/mob/living/basic/mouse), the floor (111,142,4) (/turf/open/floor/iron)) - the mouse (/mob/living/basic/mouse): Moved(the mouse (/obj/item/clothing/head/mob_holder), 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): Moved(the mouse (/obj/item/clothing/head/mob_holder), 0, 1, null, 1) - the mouse (/mob/living/basic/mouse): doMove(null) - the mouse (/mob/living/basic/mouse): moveToNullspace() - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - the mouse (/mob/living/basic/mouse): Destroy(0) - qdel(the mouse (/mob/living/basic/mouse), 0) - ... - the mouse (/mob/living/basic/mouse): updatehealth() - the mouse (/mob/living/basic/mouse): adjust health(2, 1, 0) - /datum/element/basic_body_temp... (/datum/element/basic_body_temp_sensitive): on life(the mouse (/mob/living/basic/mouse), 2, 1622) - the mouse (/mob/living/basic/mouse): SendSignal("living_life", /list (/list)) - the mouse (/mob/living/basic/mouse): Life(2, 1622) - the mouse (/mob/living/basic/mouse): Life(2, 1622) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:48:57.136] RUNTIME: ## TESTING: GC: -- [0x2100b6c8] | /datum/storage was unable to be GC'd -- (ref count of 2) [2023-06-19 05:48:57.137] RUNTIME: ## TESTING: GC: -- [0x210811b1] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-06-19 05:48:57.137] RUNTIME: ## TESTING: GC: -- [0x3000c41] | /mob/living/carbon/human was unable to be GC'd -- (ref count of 2) [2023-06-19 05:49:05.150] RUNTIME: runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,912 - usr: the adamantine baby slime (505... (/mob/living/simple_animal/slime) - src: the adamantine baby slime (733... (/mob/living/simple_animal/slime) - usr.loc: the reinforced floor (174,83,3) (/turf/open/floor/engine) - src.loc: the reinforced floor (175,83,3) (/turf/open/floor/engine) - call stack: - the adamantine baby slime (733... (/mob/living/simple_animal/slime): Move(the reinforced floor (176,83,3) (/turf/open/floor/engine), 4, 8) - the adamantine baby slime (505... (/mob/living/simple_animal/slime): PushAM(the adamantine baby slime (733... (/mob/living/simple_animal/slime), 1000) - the adamantine baby slime (505... (/mob/living/simple_animal/slime): Bump(the adamantine baby slime (733... (/mob/living/simple_animal/slime)) - the reinforced floor (175,83,3) (/turf/open/floor/engine): Enter(the adamantine baby slime (505... (/mob/living/simple_animal/slime)) - the adamantine baby slime (505... (/mob/living/simple_animal/slime): Move(the reinforced floor (175,83,3) (/turf/open/floor/engine), 4, 0, 1) - the adamantine baby slime (505... (/mob/living/simple_animal/slime): Move(the reinforced floor (175,83,3) (/turf/open/floor/engine), 4, 0, 1) - the adamantine baby slime (505... (/mob/living/simple_animal/slime): Move(the reinforced floor (175,83,3) (/turf/open/floor/engine), 4, null) - the adamantine baby slime (505... (/mob/living/simple_animal/slime): handle targets(2, 1627) - the adamantine baby slime (505... (/mob/living/simple_animal/slime): Life(2, 1627) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:49:09.856] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: life.dm,538 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle dead metabolization(2, 1629) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1629) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1629) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:49:09.857] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,456 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle organs(2, 1629) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1629) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1629) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:49:09.913] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: life.dm,538 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle dead metabolization(2, 1629) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1629) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1629) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:49:09.915] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,456 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: null - call stack: - Unknown (/mob/living/carbon/human/species/monkey): handle organs(2, 1629) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1629) - Unknown (/mob/living/carbon/human/species/monkey): Life(2, 1629) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:49:20.547] RUNTIME: ## TESTING: GC: -- [0x21090f57] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.547] RUNTIME: ## TESTING: GC: -- [0x210911fa] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.548] RUNTIME: ## TESTING: GC: -- [0x21090f79] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.548] RUNTIME: ## TESTING: GC: -- [0x21089ba4] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.549] RUNTIME: ## TESTING: GC: -- [0x21005adf] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.549] RUNTIME: ## TESTING: GC: -- [0x210913b4] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.609] RUNTIME: ## TESTING: GC: -- [0x2108a561] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.610] RUNTIME: ## TESTING: GC: -- [0x2108851c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.610] RUNTIME: ## TESTING: GC: -- [0x2108b2a3] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.610] RUNTIME: ## TESTING: GC: -- [0x21087d5c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.652] RUNTIME: ## TESTING: GC: -- [0x21087d0e] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:20.652] RUNTIME: ## TESTING: GC: -- [0x2108c043] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:24.371] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Dorian Grey (/mob/living/carbon/human) - src: null - usr.loc: the floor (150,102,4) (/turf/open/floor/iron/white) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the circular saw (/obj/item/circular_saw), Dorian Grey (/mob/living/carbon/human)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attackby(the circular saw (/obj/item/circular_saw), Dorian Grey (/mob/living/carbon/human), "icon-x=15;icon-y=23;vis-x=15;v...") - Dorian Grey (/mob/living/carbon/human): ClickOn(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), "icon-x=15;icon-y=23;vis-x=15;v...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the floor (152,102,4) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=15;icon-y=23;vis-x=15;v...") - world: push usr(Dorian Grey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:49:24.484] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Dorian Grey (/mob/living/carbon/human) - src: null - usr.loc: the floor (150,102,4) (/turf/open/floor/iron/white) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): clear fullscreen("brute", 10) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): update health hud() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): updatehealth() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(15, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(15, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustBruteLoss(15, 1, 0, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): apply damage(15, "brute", null, 0, 0, 0, 0, 0, 0, null, the circular saw (/obj/item/circular_saw)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the circular saw (/obj/item/circular_saw), Dorian Grey (/mob/living/carbon/human)) - ... - Dorian Grey (/mob/living/carbon/human): ClickOn(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), "icon-x=15;icon-y=23;vis-x=15;v...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the floor (152,102,4) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=15;icon-y=23;vis-x=15;v...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the floor (152,102,4) (/turf/open/floor/iron/white), "mapwindow.map", "icon-x=15;icon-y=23;vis-x=15;v...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Dorian Grey (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:49:55.028] RUNTIME: ## TESTING: GC: -- [0x2108e0ac] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.029] RUNTIME: ## TESTING: GC: -- [0x2107f28d] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.079] RUNTIME: ## TESTING: GC: -- [0x210135a5] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.079] RUNTIME: ## TESTING: GC: -- [0x2109102c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.079] RUNTIME: ## TESTING: GC: -- [0x2109144f] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.080] RUNTIME: ## TESTING: GC: -- [0x2108891c] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.080] RUNTIME: ## TESTING: GC: -- [0x21092334] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.081] RUNTIME: ## TESTING: GC: -- [0x21087fa6] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.081] RUNTIME: ## TESTING: GC: -- [0x2108650b] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.082] RUNTIME: ## TESTING: GC: -- [0x2108fca9] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.082] RUNTIME: ## TESTING: GC: -- [0x21083002] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.136] RUNTIME: ## TESTING: GC: -- [0x2108d6a0] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.136] RUNTIME: ## TESTING: GC: -- [0x21088cd4] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.137] RUNTIME: ## TESTING: GC: -- [0x21086ee7] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.137] RUNTIME: ## TESTING: GC: -- [0x21085b0f] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.138] RUNTIME: ## TESTING: GC: -- [0x2108e03f] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.138] RUNTIME: ## TESTING: GC: -- [0x21086e19] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.181] RUNTIME: ## TESTING: GC: -- [0x2108b3c6] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.182] RUNTIME: ## TESTING: GC: -- [0x210865d7] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.182] RUNTIME: ## TESTING: GC: -- [0x21087372] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.183] RUNTIME: ## TESTING: GC: -- [0x21086fae] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.183] RUNTIME: ## TESTING: GC: -- [0x2108ba16] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.184] RUNTIME: ## TESTING: GC: -- [0x2108b956] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:55.184] RUNTIME: ## TESTING: GC: -- [0x21090499] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 05:49:59.401] RUNTIME: runtime error: The gas flow meter taking damage after deletion - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,7 - usr: null - src: the gas flow meter (/obj/machinery/meter) - src.loc: null - call stack: - the gas flow meter (/obj/machinery/meter): take damage(400, "brute", "melee", 0, 0, 0) - the gas flow meter (/obj/machinery/meter): blob act(the normal blob (/obj/structure/blob/normal)) - the normal blob (/obj/structure/blob/normal): expand(the floor (160,84,3) (/turf/open/floor/iron/dark), null, 1) - the blob node (/obj/structure/blob/special/node): pulse area(Blob Overmind (271) (/mob/camera/blob), 10, 3, 2) - the blob node (/obj/structure/blob/special/node): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): fire(0) - Objects (/datum/controller/subsystem/processing/obj): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:50:29.838] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the factory blob (/obj/structure/blob/special/factory): atom destruction("fire") - the factory blob (/obj/structure/blob/special/factory): atom destruction("fire") - the factory blob (/obj/structure/blob/special/factory): take damage(4, "burn", "fire", 0, null, 0) - the factory blob (/obj/structure/blob/special/factory): take damage(20, "burn", "fire", 0, null) - the factory blob (/obj/structure/blob/special/factory): fire act(2518.07, 11991.2) - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:51:13.047] RUNTIME: ## TESTING: GC: -- [0x3000d3b] | /mob/dead/observer was unable to be GC'd -- (ref count of 10) [2023-06-19 05:51:21.293] RUNTIME: ## TESTING: GC: -- [0x21037151] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:23.350] RUNTIME: ## TESTING: GC: -- [0x21088785] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:27.889] RUNTIME: ## TESTING: GC: -- [0x2108b12f] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:27.889] RUNTIME: ## TESTING: GC: -- [0x21091004] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:29.491] RUNTIME: runtime error: The water tank taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the water tank (/obj/structure/reagent_dispensers/watertank) - src.loc: the plating (159,73,3) (/turf/open/floor/plating) - call stack: - the water tank (/obj/structure/reagent_dispensers/watertank): take damage(12.9697, "burn", "fire", 0, null, 0) - the water tank (/obj/structure/reagent_dispensers/watertank): take damage(12.9697, "burn", "fire", 0, null) - the water tank (/obj/structure/reagent_dispensers/watertank): fire act(648.487, 185.397) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, 125, 600) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0, 125, 600) - the plating (159,73,3) (/turf/open/floor/plating): hotspot expose(600, 5, null) - spread reagents(/datum/reagents (/datum/reagents), the plating (159,73,3) (/turf/open/floor/plating), 3) - chem splash(the plating (159,73,3) (/turf/open/floor/plating), /datum/reagents (/datum/reagents), 3, /list (/list), 0, 1, 1) - ... - the fragile normal blob (/obj/structure/blob/normal): take damage(10.8597, "burn", "fire", 0, null, 0) - the fragile normal blob (/obj/structure/blob/normal): fire act(542.984, 2338.55) - the hotspot (/obj/effect/hotspot): Initialize(0, 62500, 512.581) - the hotspot (/obj/effect/hotspot): New(0, 62500, 512.581) - Plasma Combustion (/datum/gas_reaction/plasmafire): react(/datum/gas_mixture/turf (/datum/gas_mixture/turf), the plating (158,73,3) (/turf/open/floor/plating)) - the plating (158,73,3) (/turf/open/floor/plating): process cell(6142) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:51:29.520] RUNTIME: runtime error: We just tried to add an element to a qdeleted datum, something is fucked - proc name: AddElement (/datum/proc/_AddElement) - source file: _element.dm,54 - usr: null - src: the hotspot (/obj/effect/hotspot) - src.loc: null - call stack: - the hotspot (/obj/effect/hotspot): AddElement(/list (/list)) - the hotspot (/obj/effect/hotspot): Initialize(0, 62500, 512.581) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0, 62500, 512.581) - the plating (158,73,3) (/turf/open/floor/plating): hotspot expose(512.581, 2500, null) - Plasma Combustion (/datum/gas_reaction/plasmafire): react(/datum/gas_mixture/turf (/datum/gas_mixture/turf), the plating (158,73,3) (/turf/open/floor/plating)) - /datum/gas_mixture/turf (/datum/gas_mixture/turf): react(the plating (158,73,3) (/turf/open/floor/plating)) - the plating (158,73,3) (/turf/open/floor/plating): process cell(6142) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:51:29.901] RUNTIME: runtime error: mob_login overridden. Use override = TRUE to suppress this warning. - Target: the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity) Proc: trick_mob (code/datums/signals.dm:39) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("mob_login overridden. Use over...", "code/datums/signals.dm", 39) - /datum/component/seethrough (/datum/component/seethrough): RegisterSignal(the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), "mob_login", "trick_mob", 0) - /datum/component/seethrough (/datum/component/seethrough): on entered(the snow (152,47,3) (/turf/open/misc/asteroid/snow/icemoon), the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), the ice sheet (153,47,3) (/turf/open/misc/ice/icemoon), null) - the snow (152,47,3) (/turf/open/misc/asteroid/snow/icemoon): SendSignal("atom_entered", /list (/list)) - the snow (152,47,3) (/turf/open/misc/asteroid/snow/icemoon): Entered(the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity), the ice sheet (153,47,3) (/turf/open/misc/ice/icemoon), null) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): Move(the snow (152,47,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): Move(the snow (152,47,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): Move(the snow (152,47,3) (/turf/open/misc/asteroid/snow/icemoon), 8, null, null) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): Move(the snow (152,47,3) (/turf/open/misc/asteroid/snow/icemoon), 8, null, null) - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): handle automated movement() - the arctic lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(1) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:51:30.005] RUNTIME: ## TESTING: GC: -- [0x210744f7] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:32.156] RUNTIME: ## TESTING: GC: -- [0x2108aa97] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:34.244] RUNTIME: ## TESTING: GC: -- [0x2100a515] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:36.336] RUNTIME: ## TESTING: GC: -- [0x2107b7b5] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:38.555] RUNTIME: ## TESTING: GC: -- [0x2107a984] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:40.778] RUNTIME: ## TESTING: GC: -- [0x2108e46a] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:40.825] RUNTIME: ## TESTING: GC: -- [0x3000d0d] | /mob/living/carbon/human/species/monkey was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:40.826] RUNTIME: ## TESTING: GC: -- [0x21085f1f] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:40.826] RUNTIME: ## TESTING: GC: -- [0x210925d8] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:40.826] RUNTIME: ## TESTING: GC: -- [0x3000d66] | /mob/living/carbon/human/species/monkey was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:42.973] RUNTIME: ## TESTING: GC: -- [0x21080ca2] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:45.109] RUNTIME: ## TESTING: GC: -- [0x2108eb1e] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:47.376] RUNTIME: ## TESTING: GC: -- [0x2108d8d9] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:47.428] RUNTIME: ## TESTING: GC: -- [0x2108d152] | /datum/dna was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:47.428] RUNTIME: ## TESTING: GC: -- [0x3000d3e] | /mob/living/carbon/human/species/monkey was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:49.508] RUNTIME: ## TESTING: GC: -- [0x2108b3b1] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:51.634] RUNTIME: ## TESTING: GC: -- [0x2108f6a8] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:53.859] RUNTIME: ## TESTING: GC: -- [0x2108fdd4] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:55.938] RUNTIME: ## TESTING: GC: -- [0x2100df9c] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:51:58.078] RUNTIME: ## TESTING: GC: -- [0x2108b487] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:52:00.200] RUNTIME: ## TESTING: GC: -- [0x2108f4f9] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:52:00.245] RUNTIME: ## TESTING: GC: -- [0x21091408] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:52:02.366] RUNTIME: ## TESTING: GC: -- [0x2108fb06] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:52:07.131] RUNTIME: runtime error: The light fixture taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: null - src: the light fixture (/obj/machinery/light/directional/west) - src.loc: the reinforced floor (166,82,3) (/turf/open/floor/engine) - call stack: - the light fixture (/obj/machinery/light/directional/west): take damage(20, "burn", "fire", 0, null, 0) - the light fixture (/obj/machinery/light/directional/west): take damage(20, "burn", "fire", 0) - the light fixture (/obj/machinery/light/directional/west): fire act(1081.31, 4249.44) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, 2500, 1000) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0, 2500, 1000) - the reinforced floor (166,82,3) (/turf/open/floor/engine): hotspot expose(1000, 100, null) - the sparks (/obj/effect/particle_effect/sparks): LateInitialize() - Atoms (/datum/controller/subsystem/atoms): InitAtom(the sparks (/obj/effect/particle_effect/sparks), 0, /list (/list)) - ... - Replicating Foam (/datum/blobstrain/reagent/replicating_foam): damage reaction(the normal blob (/obj/structure/blob/normal), 2.6, "burn", "fire") - the normal blob (/obj/structure/blob/normal): take damage(12.9899, "burn", "fire", 0, null, 0) - the normal blob (/obj/structure/blob/normal): fire act(649.496, 3538.27) - the hotspot (/obj/effect/hotspot): Initialize(0, 15625, 594.167) - the hotspot (/obj/effect/hotspot): New(0, 15625, 594.167) - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): fire(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:52:09.213] RUNTIME: runtime error: Attempted to add a new component of type [/datum/component/burning] to a qdeleting parent of type [/obj/item/toy/singlecard]! - proc name: AddComponent (/datum/proc/_AddComponent) - source file: _component.dm,318 - usr: null - src: Joker Mime (/obj/item/toy/singlecard) - src.loc: null - call stack: - Joker Mime (/obj/item/toy/singlecard): AddComponent(/list (/list), null) - Joker Mime (/obj/item/toy/singlecard): fire act(379.156, 90.7544) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, 62500, 378.015) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0, 62500, 378.015) - the floor (147,114,4) (/turf/open/floor/iron/white): hotspot expose(378.015, 2500, null) - Plasma Combustion (/datum/gas_reaction/plasmafire): react(/datum/gas_mixture/turf (/datum/gas_mixture/turf), the floor (147,114,4) (/turf/open/floor/iron/white)) - /datum/gas_mixture/turf (/datum/gas_mixture/turf): react(the floor (147,114,4) (/turf/open/floor/iron/white)) - the floor (147,114,4) (/turf/open/floor/iron/white): process cell(6157) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:52:22.391] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(195, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:52:22.392] RUNTIME: runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/east) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/east), 0) - the security camera (/obj/machinery/camera/directional/east): deconstruct(0) - the security camera (/obj/machinery/camera/directional/east): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/east): take damage(195, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - the security camera (/obj/machinery/camera/directional/east): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:52:34.303] RUNTIME: ## TESTING: GC: -- [0x210879a6] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:52:36.312] RUNTIME: ## TESTING: GC: -- [0x2108e0a6] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:52:38.470] RUNTIME: ## TESTING: GC: -- [0x210736be] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 05:53:05.243] RUNTIME: ## TESTING: GC: -- [0x3000cf3] | /mob/dead/observer was unable to be GC'd -- (ref count of 10) [2023-06-19 05:54:08.252] RUNTIME: ## TESTING: GC: -- [0x3000150] | /mob/living/basic/mouse was unable to be GC'd -- (ref count of 2) [2023-06-19 05:54:35.225] RUNTIME: ## TESTING: GC: -- [0x2009451] | /obj/item/scanner_wand was unable to be GC'd -- (ref count of 2) [2023-06-19 05:54:35.226] RUNTIME: ## TESTING: GC: -- [0x2009460] | /obj/machinery/medical_kiosk was unable to be GC'd -- (ref count of 5) [2023-06-19 05:55:31.984] RUNTIME: ## TESTING: GC: -- [0x2004b50] | /obj/machinery/atmospherics/pipe/multiz/violet/visible was unable to be GC'd -- (ref count of 6) [2023-06-19 05:55:34.040] RUNTIME: ## TESTING: GC: -- [0x2004b4b] | /obj/machinery/atmospherics/pipe/multiz/pink/visible was unable to be GC'd -- (ref count of 4) [2023-06-19 05:55:54.772] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Fig Newton (/mob/living/carbon/human) - src: Pom Patel is offering surgical... (/atom/movable/screen/alert/give) - usr.loc: the plating (163,83,4) (/turf/open/floor/plating) - src.loc: null - call stack: - Pom Patel is offering surgical... (/atom/movable/screen/alert/give): handle transfer() - Pom Patel is offering surgical... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=15;icon-y=6;left=1;butt...") - Pom Patel is offering surgical... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=15;icon-y=6;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Fig Newton (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:56:12.887] RUNTIME: runtime error: Cannot execute null.unbuckle mob(). - proc name: dropped (/obj/item/clothing/shoes/wheelys/dropped) - source file: wheelys.dm,45 - usr: null - src: the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes) - src.loc: Avery Mcfall (/mob/living/carbon/human) - call stack: - the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes): dropped(Avery Mcfall (/mob/living/carbon/human), 1) - Avery Mcfall (/mob/living/carbon/human): doUnEquip(the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes), 1, null, 1, 1, 1) - Avery Mcfall (/mob/living/carbon/human): doUnEquip(the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes), 1, null, 1, 1, 1) - Avery Mcfall (/mob/living/carbon/human): doUnEquip(the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes), 1, null, 1, 1, 1) - Avery Mcfall (/mob/living/carbon/human): temporarilyRemoveItemFromInventory(the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes), 1, 1) - the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes): Destroy(0) - the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes): Destroy(0) - the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes): Destroy(0) - qdel(the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes), 0) - the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes): deconstruct(0) - ... - the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes): atom destruction("fire") - the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes): atom destruction("fire") - the ski shoes (/obj/item/clothing/shoes/wheelys/skishoes): take damage(10, "burn", "fire", 0, null, 0) - /datum/component/burning (/datum/component/burning): process(1) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): fire(0) - Burning (/datum/controller/subsystem/processing/burning): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:56:43.239] RUNTIME: ## TESTING: GC: -- [0x2008d90] | /obj/effect/hotspot was unable to be GC'd -- (ref count of 2) [2023-06-19 05:57:15.234] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore), ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 3, 1) - the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:17.307] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore), ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 3, 1) - the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:17.341] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: Blob Overmind (271) (/mob/camera/blob) - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - usr.loc: the floor (151,86,3) (/turf/open/floor/iron/dark) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the plating (151,89,3) (/turf/open/floor/plating), 20, null, null, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the plating (151,89,3) (/turf/open/floor/plating), 20, null, null, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the plating (151,89,3) (/turf/open/floor/plating), 20, null, null, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore), the plating (151,89,3) (/turf/open/floor/plating), 3, 50, 20, null, null, null, 0, null, 1, null, null, 4, null, null) - the blob spore (480) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the plating (151,89,3) (/turf/open/floor/plating), 3, null) - Blob Overmind (271) (/mob/camera/blob): rally spores(the plating (152,88,3) (/turf/open/floor/plating)) - Blob Overmind (271) (/mob/camera/blob): MiddleClickOn(the plating (152,88,3) (/turf/open/floor/plating), "icon-x=16;icon-y=15;middle=1;b...") - Blob Overmind (271) (/mob/camera/blob): ClickOn(the plating (152,88,3) (/turf/open/floor/plating), "icon-x=16;icon-y=15;middle=1;b...") - the plating (152,88,3) (/turf/open/floor/plating): Click(the plating (152,88,3) (/turf/open/floor/plating), "mapwindow.map", "icon-x=16;icon-y=15;middle=1;b...") - the plating (152,88,3) (/turf/open/floor/plating): Click(the plating (152,88,3) (/turf/open/floor/plating), "mapwindow.map", "icon-x=16;icon-y=15;middle=1;b...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Blob Overmind (271) (/mob/camera/blob), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:20.109] RUNTIME: ## TESTING: GC: -- [0x2004ec2] | /obj/machinery/camera/directional/west was unable to be GC'd -- (ref count of 3) [2023-06-19 05:57:24.289] RUNTIME: ## TESTING: GC: -- [0x20178a9] | /obj/item/paper/fluff/jobs/cargo/manifest was unable to be GC'd -- (ref count of 2) [2023-06-19 05:57:30.510] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: Blob Overmind (271) (/mob/camera/blob) - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - usr.loc: the reinforced floor (148,85,3) (/turf/open/floor/engine) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the floor (148,88,3) (/turf/open/floor/iron/dark), 20, null, null, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (148,88,3) (/turf/open/floor/iron/dark), 20, null, null, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (148,88,3) (/turf/open/floor/iron/dark), 20, null, null, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore), the floor (148,88,3) (/turf/open/floor/iron/dark), 3, 50, 20, null, null, null, 0, null, 1, null, null, 4, null, null) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the floor (148,88,3) (/turf/open/floor/iron/dark), 3, null) - Blob Overmind (271) (/mob/camera/blob): rally spores(the floor (149,89,3) (/turf/open/floor/iron/dark)) - Blob Overmind (271) (/mob/camera/blob): MiddleClickOn(the floor (149,89,3) (/turf/open/floor/iron/dark), "icon-x=27;icon-y=13;middle=1;b...") - Blob Overmind (271) (/mob/camera/blob): ClickOn(the floor (149,89,3) (/turf/open/floor/iron/dark), "icon-x=27;icon-y=13;middle=1;b...") - the floor (149,89,3) (/turf/open/floor/iron/dark): Click(the floor (149,89,3) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=27;icon-y=13;middle=1;b...") - the floor (149,89,3) (/turf/open/floor/iron/dark): Click(the floor (149,89,3) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=27;icon-y=13;middle=1;b...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Blob Overmind (271) (/mob/camera/blob), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:30.512] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: Blob Overmind (271) (/mob/camera/blob) - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - usr.loc: the reinforced floor (148,85,3) (/turf/open/floor/engine) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the floor (150,88,3) (/turf/open/floor/iron/dark), 20, null, null, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (150,88,3) (/turf/open/floor/iron/dark), 20, null, null, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (150,88,3) (/turf/open/floor/iron/dark), 20, null, null, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the floor (150,88,3) (/turf/open/floor/iron/dark), 3, 50, 20, null, null, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the floor (150,88,3) (/turf/open/floor/iron/dark), 3, null) - Blob Overmind (271) (/mob/camera/blob): rally spores(the floor (149,89,3) (/turf/open/floor/iron/dark)) - Blob Overmind (271) (/mob/camera/blob): MiddleClickOn(the floor (149,89,3) (/turf/open/floor/iron/dark), "icon-x=27;icon-y=13;middle=1;b...") - Blob Overmind (271) (/mob/camera/blob): ClickOn(the floor (149,89,3) (/turf/open/floor/iron/dark), "icon-x=27;icon-y=13;middle=1;b...") - the floor (149,89,3) (/turf/open/floor/iron/dark): Click(the floor (149,89,3) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=27;icon-y=13;middle=1;b...") - the floor (149,89,3) (/turf/open/floor/iron/dark): Click(the floor (149,89,3) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=27;icon-y=13;middle=1;b...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Blob Overmind (271) (/mob/camera/blob), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:30.897] RUNTIME: runtime error: Cannot execute null.get item by slot(). - proc name: try slip (/obj/item/modular_computer/pda/clown/proc/try_slip) - source file: role_tablet_presets.dm,332 - usr: Colin Leslie (/mob/living/carbon/human) - src: Wake Up (Clown) (/obj/item/modular_computer/pda/clown) - usr.loc: the plating (117,140,4) (/turf/open/floor/plating) - src.loc: the plating (117,140,4) (/turf/open/floor/plating) - call stack: - Wake Up (Clown) (/obj/item/modular_computer/pda/clown): try slip(null, Colin Leslie (/mob/living/carbon/human)) - /datum/callback (/datum/callback): Invoke(null, Colin Leslie (/mob/living/carbon/human)) - /datum/component/slippery (/datum/component/slippery): Slip(the plating (117,140,4) (/turf/open/floor/plating), Colin Leslie (/mob/living/carbon/human), the floor (117,141,4) (/turf/open/floor/iron), null) - the plating (117,140,4) (/turf/open/floor/plating): SendSignal("atom_entered", /list (/list)) - the plating (117,140,4) (/turf/open/floor/plating): Entered(Colin Leslie (/mob/living/carbon/human), the floor (117,141,4) (/turf/open/floor/iron), null) - Colin Leslie (/mob/living/carbon/human): Move(the plating (117,140,4) (/turf/open/floor/plating), 2, 0, 1) - Colin Leslie (/mob/living/carbon/human): Move(the plating (117,140,4) (/turf/open/floor/plating), 2, 0, 1) - Colin Leslie (/mob/living/carbon/human): Move(the plating (117,140,4) (/turf/open/floor/plating), 2, null) - Colin Leslie (/mob/living/carbon/human): Move(the plating (117,140,4) (/turf/open/floor/plating), 2) - Colin Leslie (/mob/living/carbon/human): Move(the plating (117,140,4) (/turf/open/floor/plating), 2) - Dr Spanko (/client): Move(the plating (117,140,4) (/turf/open/floor/plating), 2) - Colin Leslie (/mob/living/carbon/human): keyLoop(Dr Spanko (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:37.529] RUNTIME: ## TESTING: GC: -- [0x200633d] | /obj/machinery/camera/directional/east was unable to be GC'd -- (ref count of 3) [2023-06-19 05:57:44.355] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:46.385] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:48.567] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:50.679] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:52.531] RUNTIME: ## TESTING: GC: -- [0x2009151] | /obj/machinery/computer/records/medical was unable to be GC'd -- (ref count of 2) [2023-06-19 05:57:52.723] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:54.778] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:56.818] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:57:58.872] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:00.943] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:03.005] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:05.135] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:07.167] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (331) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (331) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (308) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:16.063] RUNTIME: ## TESTING: GC: -- [0x2009143] | /obj/item/scanner_wand was unable to be GC'd -- (ref count of 2) [2023-06-19 05:58:16.064] RUNTIME: ## TESTING: GC: -- [0x2009155] | /obj/machinery/medical_kiosk was unable to be GC'd -- (ref count of 4) [2023-06-19 05:58:32.245] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Curtis Wing (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Curtis Wing (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Curtis Wing (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore), Curtis Wing (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Curtis Wing (/mob/living/carbon/human), 3, 1) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:32.248] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:34.288] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Curtis Wing (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Curtis Wing (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Curtis Wing (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore), Curtis Wing (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Curtis Wing (/mob/living/carbon/human), 3, 1) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:34.291] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:36.352] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Curtis Wing (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Curtis Wing (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Curtis Wing (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore), Curtis Wing (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Curtis Wing (/mob/living/carbon/human), 3, 1) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (761) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:49.954] RUNTIME: runtime error: Cannot read null.plane - proc name: on changed z level (/mob/living/silicon/robot/on_changed_z_level) - source file: robot.dm,386 - usr: Blob Overmind (271) (/mob/camera/blob) - src: ELIPSON-A5-01 (/mob/living/silicon/robot/nocell) - usr.loc: the floor (151,85,3) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): on changed z level(the reinforced floor (149,85,3) (/turf/open/floor/engine), null, 0, null) - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): Moved(the reinforced floor (149,85,3) (/turf/open/floor/engine), 0, 1, null, 1) - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): Moved(the reinforced floor (149,85,3) (/turf/open/floor/engine), 0, 1, null, 1) - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): Moved(the reinforced floor (149,85,3) (/turf/open/floor/engine), 0, 1, null, 1) - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): doMove(null) - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): moveToNullspace() - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): Destroy(0) - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): Destroy(0) - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): Destroy(0) - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): Destroy(0) - ... - Blob Overmind (271) (/mob/camera/blob): expand blob(the reinforced floor (149,85,3) (/turf/open/floor/engine)) - Blob Overmind (271) (/mob/camera/blob): ClickOn(ELIPSON-A5-01 (/mob/living/silicon/robot/nocell), "icon-x=16;icon-y=17;left=1;but...") - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): Click(the reinforced floor (149,85,3) (/turf/open/floor/engine), "mapwindow.map", "icon-x=16;icon-y=17;left=1;but...") - ELIPSON-A5-01 (/mob/living/silicon/robot/nocell): Click(the reinforced floor (149,85,3) (/turf/open/floor/engine), "mapwindow.map", "icon-x=16;icon-y=17;left=1;but...") - world: push usr(Blob Overmind (271) (/mob/camera/blob), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:52.712] RUNTIME: runtime error: Cannot execute null.log message(). - proc name: eject brain (/obj/item/mmi/proc/eject_brain) - source file: MMI.dm,135 - usr: null - src: the Man-Machine Interface: Rut... (/obj/item/mmi) - src.loc: the reinforced floor (149,85,3) (/turf/open/floor/engine) - call stack: - the Man-Machine Interface: Rut... (/obj/item/mmi): eject brain(null) - the Man-Machine Interface: Rut... (/obj/item/mmi): deconstruct(0) - the Man-Machine Interface: Rut... (/obj/item/mmi): atom destruction("melee") - the Man-Machine Interface: Rut... (/obj/item/mmi): blob act(the normal blob (/obj/structure/blob/normal)) - the normal blob (/obj/structure/blob/normal): ConsumeTile() - the normal blob (/obj/structure/blob/normal): expand(the reinforced floor (149,86,3) (/turf/open/floor/engine), null, 1) - the blob node (/obj/structure/blob/special/node): pulse area(Blob Overmind (271) (/mob/camera/blob), 10, 3, 2) - the blob node (/obj/structure/blob/special/node): process(2) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): fire(1) - Objects (/datum/controller/subsystem/processing/obj): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 05:58:58.827] RUNTIME: ## TESTING: GC: -- [0x20063e8] | /obj/machinery/rnd/production/techfab/department/cargo was unable to be GC'd -- (ref count of 2) [2023-06-19 05:59:47.269] RUNTIME: ## TESTING: GC: -- [0x21074ddf] | /datum/chatmessage was unable to be GC'd -- (ref count of 3) [2023-06-19 06:00:59.920] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore), the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:01.988] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore), the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:04.147] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore), the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:06.208] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore), the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (555) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:08.243] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:08.248] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:10.275] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:10.277] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the silver baby slime (184) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the silver baby slime (184) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:12.413] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:14.451] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:16.508] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the red adult slime (938) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red adult slime (938) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:16.511] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple adult slime (996) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore), the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple adult slime (996) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (672) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:18.548] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the red adult slime (938) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red adult slime (938) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:20.665] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red adult slime (938) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red adult slime (938) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:22.776] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red adult slime (938) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red adult slime (938) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:24.838] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red adult slime (938) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red adult slime (938) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:26.891] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red adult slime (938) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red adult slime (938) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:28.955] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red adult slime (938) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red adult slime (938) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:30.985] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red adult slime (938) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red adult slime (938) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red adult slime (938) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:01:55.435] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Curtis Wing (/mob/living/carbon/human) - src: null - usr.loc: the plating (147,91,3) (/turf/open/floor/plating) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(15, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustBruteLoss(15, 1, 0, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): apply damage(15, "brute", null, 0, 0, 0, 0, 0, 0, null, the circular saw (/obj/item/circular_saw)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the circular saw (/obj/item/circular_saw), Curtis Wing (/mob/living/carbon/human)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the circular saw (/obj/item/circular_saw), Curtis Wing (/mob/living/carbon/human)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the circular saw (/obj/item/circular_saw), Curtis Wing (/mob/living/carbon/human)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attackby(the circular saw (/obj/item/circular_saw), Curtis Wing (/mob/living/carbon/human), "icon-x=21;icon-y=8;left=1;butt...") - Curtis Wing (/mob/living/carbon/human): ClickOn(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), "icon-x=21;icon-y=8;left=1;butt...") - Mimepride (/client): Click(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the plating (149,91,3) (/turf/open/floor/plating), "mapwindow.map", "icon-x=21;icon-y=8;left=1;butt...") - [2023-06-19 06:01:55.515] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Curtis Wing (/mob/living/carbon/human) - src: null - usr.loc: the plating (147,91,3) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): clear fullscreen("brute", 10) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): update health hud() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): updatehealth() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(15, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(15, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustBruteLoss(15, 1, 0, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): apply damage(15, "brute", null, 0, 0, 0, 0, 0, 0, null, the circular saw (/obj/item/circular_saw)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the circular saw (/obj/item/circular_saw), Curtis Wing (/mob/living/carbon/human)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the circular saw (/obj/item/circular_saw), Curtis Wing (/mob/living/carbon/human)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the circular saw (/obj/item/circular_saw), Curtis Wing (/mob/living/carbon/human)) - the circular saw (/obj/item/circular_saw): attack(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Curtis Wing (/mob/living/carbon/human), "icon-x=21;icon-y=8;left=1;butt...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attackby(the circular saw (/obj/item/circular_saw), Curtis Wing (/mob/living/carbon/human), "icon-x=21;icon-y=8;left=1;butt...") - the circular saw (/obj/item/circular_saw): melee attack chain(Curtis Wing (/mob/living/carbon/human), the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), "icon-x=21;icon-y=8;left=1;butt...") - Curtis Wing (/mob/living/carbon/human): ClickOn(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), "icon-x=21;icon-y=8;left=1;butt...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the plating (149,91,3) (/turf/open/floor/plating), "mapwindow.map", "icon-x=21;icon-y=8;left=1;butt...") - Mimepride (/client): Click(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the plating (149,91,3) (/turf/open/floor/plating), "mapwindow.map", "icon-x=21;icon-y=8;left=1;butt...") - [2023-06-19 06:02:06.738] RUNTIME: runtime error: Cannot read null._listen_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Mirracle Harison (/mob/living/carbon/human) - src: Tacito Vasquez is offering oar (/atom/movable/screen/alert/give) - usr.loc: the plating (96,99,4) (/turf/open/floor/plating) - src.loc: null - call stack: - Tacito Vasquez is offering oar (/atom/movable/screen/alert/give): handle transfer() - Tacito Vasquez is offering oar (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=11;icon-y=15;left=1;but...") - Tacito Vasquez is offering oar (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=11;icon-y=15;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Mirracle Harison (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:02:30.090] RUNTIME: ## TESTING: GC: -- [0x21088ddb] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:02:30.091] RUNTIME: ## TESTING: GC: -- [0x21039200] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:02:32.138] RUNTIME: ## TESTING: GC: -- [0x2108e5b3] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:02:46.403] RUNTIME: ## TESTING: GC: -- [0x2108e1f7] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:02:46.404] RUNTIME: ## TESTING: GC: -- [0x210849cc] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:02:52.190] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: mob.dm,560 - usr: (src) - src: Hydrox (/mob/living/carbon/human) - src.loc: the floor (178,130,3) (/turf/open/floor/iron) - call stack: - Hydrox (/mob/living/carbon/human): run examinate(Graveyard Access (/obj/machinery/door/window/left/directional/east)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Hydrox (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:02:57.056] RUNTIME: ## TESTING: GC: -- [0x2108e326] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:00.143] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Avery Mcfall (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Avery Mcfall (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Avery Mcfall (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Avery Mcfall (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Avery Mcfall (/mob/living/carbon/human), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:03:02.419] RUNTIME: ## TESTING: GC: -- [0x21088673] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:02.419] RUNTIME: ## TESTING: GC: -- [0x2107dff7] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:04.989] RUNTIME: ## TESTING: GC: -- [0x2107b5d1] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:10.017] RUNTIME: ## TESTING: GC: -- [0x210745a8] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:12.870] RUNTIME: ## TESTING: GC: -- [0x2107c045] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:15.437] RUNTIME: ## TESTING: GC: -- [0x2107b1f8] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:17.771] RUNTIME: ## TESTING: GC: -- [0x210823d1] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:19.862] RUNTIME: ## TESTING: GC: -- [0x2100a8e5] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:21.950] RUNTIME: ## TESTING: GC: -- [0x210731cf] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:24.001] RUNTIME: ## TESTING: GC: -- [0x2107b0e0] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:24.002] RUNTIME: ## TESTING: GC: -- [0x21081d1d] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:48.663] RUNTIME: ## TESTING: GC: -- [0x21086ebf] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:48.664] RUNTIME: ## TESTING: GC: -- [0x210910ee] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:50.687] RUNTIME: ## TESTING: GC: -- [0x210832fe] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:50.687] RUNTIME: ## TESTING: GC: -- [0x2108b0ea] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:03:52.752] RUNTIME: ## TESTING: GC: -- [0x210840eb] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:04:01.544] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Tacito Vasquez (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Tacito Vasquez (/mob/living/carbon/human), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:03.887] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Tacito Vasquez (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Tacito Vasquez (/mob/living/carbon/human), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:05.463] RUNTIME: ## TESTING: GC: -- [0x201738e] | /obj/machinery/camera was unable to be GC'd -- (ref count of 58) [2023-06-19 06:04:06.070] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Tacito Vasquez (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Tacito Vasquez (/mob/living/carbon/human), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:08.108] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Tacito Vasquez (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Tacito Vasquez (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Tacito Vasquez (/mob/living/carbon/human), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:10.138] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Mirracle Harison (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Mirracle Harison (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Mirracle Harison (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Mirracle Harison (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Mirracle Harison (/mob/living/carbon/human), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:12.209] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Mirracle Harison (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Mirracle Harison (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Mirracle Harison (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Mirracle Harison (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Mirracle Harison (/mob/living/carbon/human), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:14.233] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Mirracle Harison (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Mirracle Harison (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Mirracle Harison (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Mirracle Harison (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Mirracle Harison (/mob/living/carbon/human), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:32.829] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:34.885] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:36.896] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:38.968] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:41.017] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:43.029] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:45.090] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:47.122] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:49.202] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:51.355] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:53.461] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:55.514] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:57.486] RUNTIME: runtime error: Cannot read null.z - proc name: handle z level change (/datum/element/weather_listener/proc/handle_z_level_change) - source file: weather_listener.dm,38 - usr: Chloe Thomas (/mob/living/carbon/human) - src: /datum/element/weather_listene... (/datum/element/weather_listener) - usr.loc: the shuttle floor (209,135,4) (/turf/open/floor/mineral/titanium/blue) - call stack: - /datum/element/weather_listene... (/datum/element/weather_listener): handle z level change(Cate Mingle (/mob/living/carbon/human), the shuttle floor (209,136,4) (/turf/open/floor/mineral/titanium/blue), null, 1) - Cate Mingle (/mob/living/carbon/human): SendSignal("movable_ztransit", /list (/list)) - Cate Mingle (/mob/living/carbon/human): on changed z level(the shuttle floor (209,136,4) (/turf/open/floor/mineral/titanium/blue), null, 1, 1) - Cate Mingle (/mob/living/carbon/human): on changed z level(the shuttle floor (209,136,4) (/turf/open/floor/mineral/titanium/blue), null, 1, null) - Cate Mingle (/mob/living/carbon/human): on changed z level(the shuttle floor (209,136,4) (/turf/open/floor/mineral/titanium/blue), null, 1, null) - Cate Mingle (/mob/living/carbon/human): on changed z level(the shuttle floor (209,136,4) (/turf/open/floor/mineral/titanium/blue), null, 1, null) - Cate Mingle (/mob/living/carbon/human): on changed z level(the shuttle floor (209,136,4) (/turf/open/floor/mineral/titanium/blue), null, 1, null) - Cate Mingle (/mob/living/carbon/human): Moved(the bluespace body bag (/obj/structure/closet/body_bag/bluespace), 0, 1, null, 1) - Cate Mingle (/mob/living/carbon/human): Moved(the bluespace body bag (/obj/structure/closet/body_bag/bluespace), 0, 1, null, 1) - Cate Mingle (/mob/living/carbon/human): doMove(the bluespace body bag (/obj/item/bodybag/bluespace)) - ... - Chloe Thomas (/mob/living/carbon/human): UnarmedAttack(the bluespace body bag (/obj/structure/closet/body_bag/bluespace), 1, /list (/list)) - Chloe Thomas (/mob/living/carbon/human): ClickOn(the bluespace body bag (/obj/structure/closet/body_bag/bluespace), "icon-x=24;icon-y=9;right=1;but...") - the bluespace body bag (/obj/structure/closet/body_bag/bluespace): Click(the shuttle floor (209,136,4) (/turf/open/floor/mineral/titanium/blue), "mapwindow.map", "icon-x=24;icon-y=9;right=1;but...") - the bluespace body bag (/obj/structure/closet/body_bag/bluespace): Click(the shuttle floor (209,136,4) (/turf/open/floor/mineral/titanium/blue), "mapwindow.map", "icon-x=24;icon-y=9;right=1;but...") - world: push usr(Chloe Thomas (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:04:57.613] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the yellow baby slime (558) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the yellow baby slime (558) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:05:16.617] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Hugs-The-Crewmates (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,145,4) (/turf/open/floor/iron) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the hatchet (/obj/item/hatchet), Hugs-The-Crewmates (/mob/living/carbon/human)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attackby(the hatchet (/obj/item/hatchet), Hugs-The-Crewmates (/mob/living/carbon/human), "icon-x=5;icon-y=4;left=1;butto...") - Hugs-The-Crewmates (/mob/living/carbon/human): ClickOn(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), "icon-x=5;icon-y=4;left=1;butto...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the floor (140,145,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=5;icon-y=4;left=1;butto...") - world: push usr(Hugs-The-Crewmates (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:05:16.692] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Hugs-The-Crewmates (/mob/living/carbon/human) - src: null - usr.loc: the floor (138,145,4) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): clear fullscreen("brute", 10) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): update health hud() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): updatehealth() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(12, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(12, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustBruteLoss(12, 1, 0, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): apply damage(12, "brute", null, 0, 0, 0, 0, 0, 0, null, the hatchet (/obj/item/hatchet)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attacked by(the hatchet (/obj/item/hatchet), Hugs-The-Crewmates (/mob/living/carbon/human)) - ... - Hugs-The-Crewmates (/mob/living/carbon/human): ClickOn(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), "icon-x=5;icon-y=4;left=1;butto...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the floor (140,145,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=5;icon-y=4;left=1;butto...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the floor (140,145,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=5;icon-y=4;left=1;butto...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Hugs-The-Crewmates (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:05:33.299] RUNTIME: runtime error: The light fixture taking damage while having <= 0 integrity - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,9 - usr: Blob Overmind (271) (/mob/camera/blob) - src: the light fixture (/obj/machinery/light/directional/south) - usr.loc: the floor (184,96,3) (/turf/open/floor/iron/dark) - src.loc: the floor (185,95,3) (/turf/open/floor/iron/dark) - call stack: - the light fixture (/obj/machinery/light/directional/south): take damage(20, "burn", "fire", 0, null, 0) - the light fixture (/obj/machinery/light/directional/south): take damage(20, "burn", "fire", 0) - the light fixture (/obj/machinery/light/directional/south): fire act(1003.28, 9200.89) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): Initialize(0, 2500, 1000) - Atoms (/datum/controller/subsystem/atoms): InitAtom(the hotspot (/obj/effect/hotspot), 0, /list (/list)) - the hotspot (/obj/effect/hotspot): New(0, 2500, 1000) - the floor (185,95,3) (/turf/open/floor/iron/dark): hotspot expose(1000, 100, null) - the sparks (/obj/effect/particle_effect/sparks): LateInitialize() - Atoms (/datum/controller/subsystem/atoms): InitAtom(the sparks (/obj/effect/particle_effect/sparks), 0, /list (/list)) - ... - the light fixture (/obj/machinery/light/directional/south): break light tube(0) - the light fixture (/obj/machinery/light/directional/south): deconstruct(0) - the light fixture (/obj/machinery/light/directional/south): atom destruction("melee") - the light fixture (/obj/machinery/light/directional/south): take damage(300, "brute", "melee", 0, 8, 0) - the light fixture (/obj/machinery/light/directional/south): take damage(400, "brute", "melee", 0, 8) - the light fixture (/obj/machinery/light/directional/south): blob act(the normal blob (/obj/structure/blob/normal)) - Blob Overmind (271) (/mob/camera/blob): directional attack(the floor (185,95,3) (/turf/open/floor/iron/dark), /list (/list), 0) - Blob Overmind (271) (/mob/camera/blob): ClickOn(Carbon dioxide canister (/obj/machinery/portable_atmospherics/canister/carbon_dioxide), "icon-x=10;icon-y=18;left=1;but...") - Thonk (/client): Click(Carbon dioxide canister (/obj/machinery/portable_atmospherics/canister/carbon_dioxide), the floor (185,95,3) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=10;icon-y=18;left=1;but...") - [2023-06-19 06:05:59.030] RUNTIME: runtime error: The gas flow meter taking damage after deletion - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,7 - usr: null - src: the gas flow meter (/obj/machinery/meter) - src.loc: null - call stack: - the gas flow meter (/obj/machinery/meter): take damage(400, "brute", "melee", 0, 0, 0) - the gas flow meter (/obj/machinery/meter): blob act(the normal blob (/obj/structure/blob/normal)) - the normal blob (/obj/structure/blob/normal): expand(the floor (186,100,3) (/turf/open/floor/iron), null, 0) - Replicating Foam (/datum/blobstrain/reagent/replicating_foam): damage reaction(the normal blob (/obj/structure/blob/normal), 1.7, "burn", "fire") - the normal blob (/obj/structure/blob/normal): run atom armor(1.7, "burn", "fire", null, 0) - the normal blob (/obj/structure/blob/normal): take damage(8.73555, "burn", "fire", 0, null, 0) - the normal blob (/obj/structure/blob/normal): take damage(8.73555, "burn", "fire", 0, null) - the normal blob (/obj/structure/blob/normal): fire act(436.778, 685.821) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:05:59.545] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, Jiven Jivenson (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Jiven Jivenson (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, Jiven Jivenson (/mob/living/carbon/human), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Jiven Jivenson (/mob/living/carbon/human), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(Jiven Jivenson (/mob/living/carbon/human), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:02.962] RUNTIME: runtime error: The gas flow meter taking damage after deletion - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,7 - usr: null - src: the gas flow meter (/obj/machinery/meter) - src.loc: null - call stack: - the gas flow meter (/obj/machinery/meter): take damage(400, "brute", "melee", 0, 0, 0) - the gas flow meter (/obj/machinery/meter): blob act(the fragile normal blob (/obj/structure/blob/normal)) - the fragile normal blob (/obj/structure/blob/normal): expand(the floor (183,100,3) (/turf/open/floor/iron), null, 0) - Replicating Foam (/datum/blobstrain/reagent/replicating_foam): damage reaction(the fragile normal blob (/obj/structure/blob/normal), 1.6, "burn", "fire") - the fragile normal blob (/obj/structure/blob/normal): run atom armor(1.6, "burn", "fire", null, 0) - the fragile normal blob (/obj/structure/blob/normal): take damage(7.88946, "burn", "fire", 0, null, 0) - the fragile normal blob (/obj/structure/blob/normal): take damage(7.88946, "burn", "fire", 0, null) - the fragile normal blob (/obj/structure/blob/normal): fire act(394.473, 0) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:05.040] RUNTIME: runtime error: Cannot execute null.metabolize(). - proc name: handle dead metabolization (/mob/living/carbon/proc/handle_dead_metabolization) - source file: life.dm,538 - usr: null - src: Patience Shaffer (/mob/living/carbon/human) - src.loc: null - call stack: - Patience Shaffer (/mob/living/carbon/human): handle dead metabolization(2, 2090) - Patience Shaffer (/mob/living/carbon/human): Life(2, 2090) - Patience Shaffer (/mob/living/carbon/human): Life(2, 2090) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:05.041] RUNTIME: runtime error: Cannot execute null.has reagent(). - proc name: handle organs (/mob/living/carbon/proc/handle_organs) - source file: life.dm,456 - usr: null - src: Patience Shaffer (/mob/living/carbon/human) - src.loc: null - call stack: - Patience Shaffer (/mob/living/carbon/human): handle organs(2, 2090) - Patience Shaffer (/mob/living/carbon/human): Life(2, 2090) - Patience Shaffer (/mob/living/carbon/human): Life(2, 2090) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:10.578] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (225) (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(the monkey (225) (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2092) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:10.785] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(Unknown (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2092) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:10.886] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(Unknown (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2092) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:11.115] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (950) (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(the monkey (950) (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2092) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:11.216] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(Unknown (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2092) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:11.763] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: 0 - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the floor (151,43,4) (/turf/open/floor/iron/dark), 20, null, 3, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (151,43,4) (/turf/open/floor/iron/dark), 20, null, 3, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (151,43,4) (/turf/open/floor/iron/dark), 20, null, 3, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the floor (151,43,4) (/turf/open/floor/iron/dark), 3, 50, 20, null, 3, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the floor (151,43,4) (/turf/open/floor/iron/dark), 3, 3) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): bullet act(the electrode (/obj/projectile/energy/electrode), "chest", 0) - the electrode (/obj/projectile/energy/electrode): process hit(the floor (150,44,4) (/turf/open/floor/iron/dark), the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), 1) - the electrode (/obj/projectile/energy/electrode): Impact(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore)) - the electrode (/obj/projectile/energy/electrode): scan moved turf() - the electrode (/obj/projectile/energy/electrode): Moved(the floor (151,44,4) (/turf/open/floor/iron/dark), 8, 0, null, 1) - the electrode (/obj/projectile/energy/electrode): Move(the floor (150,44,4) (/turf/open/floor/iron/dark), 8, 0, 1) - the electrode (/obj/projectile/energy/electrode): Move(the floor (150,44,4) (/turf/open/floor/iron/dark), 8, 0, 1) - the electrode (/obj/projectile/energy/electrode): pixel move(1, 0) - the electrode (/obj/projectile/energy/electrode): fire(null, null) - the turret (/obj/machinery/porta_turret/ai): shootAt(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore)) - the turret (/obj/machinery/porta_turret/ai): target(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore)) - the turret (/obj/machinery/porta_turret/ai): tryToShootAt(/list (/list)) - the turret (/obj/machinery/porta_turret/ai): process(2) - [2023-06-19 06:06:11.911] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: 0 - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the floor (145,43,4) (/turf/open/floor/iron/dark), 20, null, 3, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (145,43,4) (/turf/open/floor/iron/dark), 20, null, 3, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (145,43,4) (/turf/open/floor/iron/dark), 20, null, 3, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the floor (145,43,4) (/turf/open/floor/iron/dark), 3, 50, 20, null, 3, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the floor (145,43,4) (/turf/open/floor/iron/dark), 3, 3) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): bullet act(the electrode (/obj/projectile/energy/electrode), "l_arm", 0) - the electrode (/obj/projectile/energy/electrode): process hit(the floor (147,43,4) (/turf/open/floor/iron/dark), the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), 1) - the electrode (/obj/projectile/energy/electrode): Impact(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore)) - the electrode (/obj/projectile/energy/electrode): scan moved turf() - the electrode (/obj/projectile/energy/electrode): Moved(the floor (146,43,4) (/turf/open/floor/iron/dark), 4, 0, null, 1) - the electrode (/obj/projectile/energy/electrode): Move(the floor (147,43,4) (/turf/open/floor/iron/dark), 4, 0, 1) - the electrode (/obj/projectile/energy/electrode): Move(the floor (147,43,4) (/turf/open/floor/iron/dark), 4, 0, 1) - the electrode (/obj/projectile/energy/electrode): pixel move(1, 0) - the electrode (/obj/projectile/energy/electrode): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:12.061] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: 0 - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the floor (155,43,4) (/turf/open/floor/iron/dark), 20, null, 3, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (155,43,4) (/turf/open/floor/iron/dark), 20, null, 3, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (155,43,4) (/turf/open/floor/iron/dark), 20, null, 3, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the floor (155,43,4) (/turf/open/floor/iron/dark), 3, 50, 20, null, 3, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the floor (155,43,4) (/turf/open/floor/iron/dark), 3, 3) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): bullet act(the electrode (/obj/projectile/energy/electrode), "chest", 0) - the electrode (/obj/projectile/energy/electrode): process hit(the floor (153,43,4) (/turf/open/floor/iron/dark), the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), 1) - the electrode (/obj/projectile/energy/electrode): Impact(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore)) - the electrode (/obj/projectile/energy/electrode): scan moved turf() - the electrode (/obj/projectile/energy/electrode): Moved(the floor (154,43,4) (/turf/open/floor/iron/dark), 8, 0, null, 1) - the electrode (/obj/projectile/energy/electrode): Move(the floor (153,43,4) (/turf/open/floor/iron/dark), 8, 0, 1) - the electrode (/obj/projectile/energy/electrode): Move(the floor (153,43,4) (/turf/open/floor/iron/dark), 8, 0, 1) - the electrode (/obj/projectile/energy/electrode): pixel move(1, 0) - the electrode (/obj/projectile/energy/electrode): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:12.905] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(Unknown (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2092) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:13.183] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (963) (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(the monkey (963) (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2092) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:13.400] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(Unknown (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2092) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:15.985] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:15.987] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:15.991] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.507] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.510] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.546] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (54) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (54) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (54) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (54) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (54) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.549] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.552] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.555] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.558] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.563] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.610] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.647] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.649] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.653] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.655] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.658] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.661] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.715] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.863] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:19.866] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.014] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.019] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.023] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.073] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.107] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.110] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.113] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.123] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.273] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.383] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.416] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.419] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.433] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.486] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.633] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.648] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.702] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.731] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.735] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.738] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.741] RUNTIME: ## TESTING: GC: -- [0x21010405] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:20.750] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.852] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.901] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:20.904] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.010] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.120] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.218] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.316] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.359] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.410] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.416] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.422] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.470] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.522] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (871) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (871) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (871) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (871) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (871) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.625] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.628] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.679] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.774] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.779] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.834] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (39) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (39) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (39) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (39) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (39) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.919] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.922] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (350) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (350) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (350) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (350) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (350) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:21.934] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.131] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.182] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.235] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.351] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.354] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.451] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.463] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.512] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.564] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.676] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (787) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (787) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (787) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (787) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (787) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.723] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:22.892] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.028] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.031] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.039] RUNTIME: ## TESTING: GC: -- [0x2100fc4b] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:23.050] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.093] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.201] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.386] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.443] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (128) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (128) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (128) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (128) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (128) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.591] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.742] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.842] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (833) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (833) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (833) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (833) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (833) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:23.893] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (545) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (545) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (545) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (545) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (545) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:24.048] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:24.155] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:24.306] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 1) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:24.399] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:24.402] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:24.451] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:24.454] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:25.113] RUNTIME: ## TESTING: GC: -- [0x2108dede] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:25.594] RUNTIME: runtime error: Invalid A* start or destination (code/__HELPERS/path.dm:158) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Invalid A* start or destinatio...", "code/__HELPERS/path.dm", 158) - /datum/pathfind (/datum/pathfind): start() - Pathfinder (/datum/controller/subsystem/pathfinder): pathfind(null, null, 30, 1, null, 0, null, 1, 1, /datum/callback (/datum/callback)) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): recalculate path() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:26.615] RUNTIME: runtime error: Invalid A* start or destination (code/__HELPERS/path.dm:158) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Invalid A* start or destinatio...", "code/__HELPERS/path.dm", 158) - /datum/pathfind (/datum/pathfind): start() - Pathfinder (/datum/controller/subsystem/pathfinder): pathfind(null, null, 30, 1, null, 0, null, 1, 1, /datum/callback (/datum/callback)) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): recalculate path() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:26.683] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:26.686] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:26.780] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:26.785] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:26.889] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:26.929] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:26.932] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.034] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.038] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.091] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.186] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.190] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.193] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.226] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.229] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.231] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.233] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.235] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.240] RUNTIME: ## TESTING: GC: -- [0x21008883] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:27.285] RUNTIME: runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,912 - usr: null - src: the grey baby slime (592) (/mob/living/simple_animal/slime) - src.loc: the plating (177,95,3) (/turf/open/floor/plating) - call stack: - the grey baby slime (592) (/mob/living/simple_animal/slime): Move(the reinforced floor (176,95,3) (/turf/open/floor/engine), 8, 8) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): PushAM(the grey baby slime (592) (/mob/living/simple_animal/slime), 1000) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): Bump(the grey baby slime (592) (/mob/living/simple_animal/slime)) - the plating (177,95,3) (/turf/open/floor/plating): Enter(the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore)) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 8, 8, 1) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 8, 8, 1) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 8, 8, null) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 8, 8, null) - the blob spore (871) (/mob/living/simple_animal/hostile/blob/blobspore): PushAM(the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore), 1000) - the blob spore (871) (/mob/living/simple_animal/hostile/blob/blobspore): Bump(the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore)) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (179,95,3) (/turf/open/floor/plating), 8, 8, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (179,95,3) (/turf/open/floor/plating), 8, 8, null) - the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore): Bump(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore)) - the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (180,95,3) (/turf/open/floor/plating), 8, 0, 1) - the blob spore (582) (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (180,95,3) (/turf/open/floor/plating), 8, 0, 1) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.296] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.399] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.503] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.557] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.660] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (795) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.813] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.933] RUNTIME: runtime error: Invalid A* start or destination (code/__HELPERS/path.dm:158) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Invalid A* start or destinatio...", "code/__HELPERS/path.dm", 158) - /datum/pathfind (/datum/pathfind): start() - Pathfinder (/datum/controller/subsystem/pathfinder): pathfind(null, null, 30, 1, null, 0, null, 1, 1, /datum/callback (/datum/callback)) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): recalculate path() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.945] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.947] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:27.962] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.115] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.162] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.164] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.273] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.477] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.572] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.578] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.633] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.673] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.689] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.740] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.792] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.845] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.886] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.894] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:28.941] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.044] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.146] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.201] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.247] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.295] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.303] RUNTIME: ## TESTING: GC: -- [0x21074f88] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:29.304] RUNTIME: ## TESTING: GC: -- [0x21092210] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:29.352] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (201) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.393] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.395] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.401] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.454] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.499] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.650] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.692] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.707] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.854] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.894] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.897] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.899] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.902] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.905] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.945] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.952] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:29.955] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (750) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.313] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (864) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.470] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.566] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.629] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (563) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.736] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (776) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.784] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.837] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (452) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.928] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.930] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.933] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.949] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 1) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.991] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:30.997] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:31.103] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:31.142] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:31.343] RUNTIME: ## TESTING: GC: -- [0x21088864] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:32.625] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: the engraved floor (184,177,3) (/turf/open/floor/cult) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): AttackingTarget(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): resolve unarmed attack(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), /list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): ClickOn(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), "icon-x=11;icon-y=26;vis-x=9;vi...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the engraved floor (184,177,3) (/turf/open/floor/cult), "mapwindow.map", "icon-x=11;icon-y=26;vis-x=9;vi...") - world: push usr(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:32.706] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): clear fullscreen("brute", 10) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): update health hud() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): updatehealth() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(12, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(12, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustBruteLoss(12, 1, 0, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): apply damage(12, "brute", null, 0, 0, 0, 0, 0, 0, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): attack threshold check(12, "brute", "melee", 1) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): ClickOn(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), "icon-x=11;icon-y=26;vis-x=9;vi...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the engraved floor (184,177,3) (/turf/open/floor/cult), "mapwindow.map", "icon-x=11;icon-y=26;vis-x=9;vi...") - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Click(the engraved floor (184,177,3) (/turf/open/floor/cult), "mapwindow.map", "icon-x=11;icon-y=26;vis-x=9;vi...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:32.868] RUNTIME: runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: mob.dm,560 - usr: (src) - src: the blob spore (411) (/mob/dead/observer) - src.loc: the engraved floor (184,177,3) (/turf/open/floor/cult) - call stack: - the blob spore (411) (/mob/dead/observer): run examinate(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(the blob spore (411) (/mob/dead/observer), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.311] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.519] RUNTIME: ## TESTING: GC: -- [0x210925bc] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:33.524] RUNTIME: runtime error: Found a null in simple_animals deactive list /mob/living/simple_animal/hostile/blob/blobspore! (code/controllers/subsystem/idlenpcpool.dm:38) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found a null in simple_animals...", "code/controllers/subsystem/idl...", 38) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(1) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.625] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.653] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.659] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.700] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.703] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.706] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.708] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.876] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.930] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:33.979] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.122] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.159] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.163] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.236] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.427] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.432] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (636) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.552] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.686] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.689] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.759] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.868] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.911] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:34.954] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.036] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.041] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.046] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.099] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (95) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.104] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.222] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.274] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.326] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.481] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.681] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.713] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.729] RUNTIME: ## TESTING: GC: -- [0x2107b48f] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:35.779] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (978) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.796] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.802] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.816] RUNTIME: ## TESTING: GC: -- [0x2107b605] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:35.886] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.947] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:35.988] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.038] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.152] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.199] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (167) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.227] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.231] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.345] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.410] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.435] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.495] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.548] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.590] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.597] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.660] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.693] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.696] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.699] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.871] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.918] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.973] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:36.998] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (256) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.003] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.075] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.119] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.121] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.160] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 1) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.165] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.237] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.282] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.452] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:37.890] RUNTIME: ## TESTING: GC: -- [0x21072092] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:37.891] RUNTIME: ## TESTING: GC: -- [0x2108370b] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:40.204] RUNTIME: ## TESTING: GC: -- [0x2100adb4] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:40.461] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:40.566] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:40.670] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:40.723] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:40.772] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:40.821] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:40.979] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.031] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.074] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.132] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.177] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.316] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.318] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.367] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.379] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (824) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.437] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.488] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.543] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.581] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.587] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.590] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.698] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.739] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.741] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.751] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.948] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.951] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:41.964] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.008] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.011] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.058] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.113] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.160] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.164] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.212] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.253] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.261] RUNTIME: ## TESTING: GC: -- [0x2109087a] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:42.310] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.353] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.355] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.413] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.417] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.469] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.621] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.674] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.776] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.825] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.924] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:42.975] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:43.017] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 1) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:43.021] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:43.060] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:43.064] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:43.115] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:44.397] RUNTIME: ## TESTING: GC: -- [0x21088a3d] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:45.657] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.700] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.702] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.705] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.757] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.798] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.802] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.805] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.812] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.947] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:45.952] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (941) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.007] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.012] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.015] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.017] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.025] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.172] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.320] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.399] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.450] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.459] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.553] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (41) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.559] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.563] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.709] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.751] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.762] RUNTIME: ## TESTING: GC: -- [0x2107315b] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:46.854] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.861] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.913] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:46.965] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.012] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.277] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.465] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.617] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.669] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.719] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.758] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.817] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.863] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.867] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.923] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:47.976] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.024] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.079] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.096] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.099] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.210] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.249] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.250] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (291) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.257] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.259] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.296] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 1) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.300] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.305] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.309] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.351] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:48.871] RUNTIME: ## TESTING: GC: -- [0x2107b23a] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:49.250] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: the liquid plasma (147,97,2) (/turf/open/lava/plasma/ice_moon) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the liquid plasma (147,97,2) (/turf/open/lava/plasma/ice_moon): burn stuff(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 1) - the liquid plasma (147,97,2) (/turf/open/lava/plasma/ice_moon): Entered(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the liquid plasma (148,97,2) (/turf/open/lava/plasma/ice_moon), null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the liquid plasma (147,97,2) (/turf/open/lava/plasma/ice_moon), 8, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the liquid plasma (147,97,2) (/turf/open/lava/plasma/ice_moon), 8, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the liquid plasma (147,98,2) (/turf/open/lava/plasma/ice_moon), 9, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the liquid plasma (147,98,2) (/turf/open/lava/plasma/ice_moon), 9, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): keyLoop(Jay-Zero (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:49.315] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): clear fullscreen("brute", 10) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): update health hud() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): updatehealth() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(2, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(2, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustFireLoss(2, 1, 0, null) - the liquid plasma (147,97,2) (/turf/open/lava/plasma/ice_moon): do burn(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 1) - the liquid plasma (147,97,2) (/turf/open/lava/plasma/ice_moon): burn stuff(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 1) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the liquid plasma (147,97,2) (/turf/open/lava/plasma/ice_moon), 8, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the liquid plasma (147,97,2) (/turf/open/lava/plasma/ice_moon), 8, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the liquid plasma (147,98,2) (/turf/open/lava/plasma/ice_moon), 9, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the liquid plasma (147,98,2) (/turf/open/lava/plasma/ice_moon), 9, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the liquid plasma (147,98,2) (/turf/open/lava/plasma/ice_moon), 9, null, null) - Jay-Zero (/client): Move(the liquid plasma (147,98,2) (/turf/open/lava/plasma/ice_moon), 9) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): keyLoop(Jay-Zero (/client)) - Input (/datum/controller/subsystem/verb_manager/input): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:49.428] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: 0 - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the floor (153,26,4) (/turf/open/floor/circuit), 20, null, 3, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (153,26,4) (/turf/open/floor/circuit), 20, null, 3, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the floor (153,26,4) (/turf/open/floor/circuit), 20, null, 3, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the floor (153,26,4) (/turf/open/floor/circuit), 3, 50, 20, null, 3, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the floor (153,26,4) (/turf/open/floor/circuit), 3, 3) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): bullet act(the electrode (/obj/projectile/energy/electrode), "chest", 0) - the electrode (/obj/projectile/energy/electrode): process hit(the floor (151,26,4) (/turf/open/floor/circuit), the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the reinforced window (/obj/structure/window/reinforced/spawner/directional/east), 1) - the electrode (/obj/projectile/energy/electrode): Impact(the reinforced window (/obj/structure/window/reinforced/spawner/directional/east)) - the electrode (/obj/projectile/energy/electrode): Bump(the reinforced window (/obj/structure/window/reinforced/spawner/directional/east)) - the floor (151,26,4) (/turf/open/floor/circuit): Enter(the electrode (/obj/projectile/energy/electrode)) - the electrode (/obj/projectile/energy/electrode): Move(the floor (151,26,4) (/turf/open/floor/circuit), 8, 0, 1) - the electrode (/obj/projectile/energy/electrode): Move(the floor (151,26,4) (/turf/open/floor/circuit), 8, 0, 1) - the electrode (/obj/projectile/energy/electrode): pixel move(1, 0) - the electrode (/obj/projectile/energy/electrode): process(0.1) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0) - Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.492] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.536] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.590] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.637] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.643] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.789] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.792] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (188) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.820] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.825] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.839] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (56) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.941] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:50.946] RUNTIME: ## TESTING: GC: -- [0x210749f3] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:51.031] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.046] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.100] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (76) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.312] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (234) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.416] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.518] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.563] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.566] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.612] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.660] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (500) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (500) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.668] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.735] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: the plating (177,95,3) (/turf/open/floor/plating) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the plating (177,95,3) (/turf/open/floor/plating): SendSignal("atom_entered", /list (/list)) - the plating (177,95,3) (/turf/open/floor/plating): Entered(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the plating (177,96,3) (/turf/open/floor/plating), null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 2, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 2, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 6, null, null) - Astrogem2 (/client): Move(the plating (177,95,3) (/turf/open/floor/plating), 6) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.812] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): clear fullscreen("brute", 10) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): update health hud() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): updatehealth() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(5, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(5, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustFireLoss(5, 1, 0, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): fire act(797.587, 639.217) - the hotspot (/obj/effect/hotspot): on entered(the plating (177,95,3) (/turf/open/floor/plating), the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the plating (177,96,3) (/turf/open/floor/plating), null) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 2, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 2, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 6, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 6, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,95,3) (/turf/open/floor/plating), 6, null, null) - Astrogem2 (/client): Move(the plating (177,95,3) (/turf/open/floor/plating), 6) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.910] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:51.952] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.019] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (745) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.126] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.329] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.373] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.432] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.527] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.572] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (389) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.576] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.621] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.630] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.740] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.847] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.852] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (399) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.903] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:52.954] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.008] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.036] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.089] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.095] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.098] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.104] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.148] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.194] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.201] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.368] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.469] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.515] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (46) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.619] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (506) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.654] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.713] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.715] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.814] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore), the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the white wolf (/mob/living/simple_animal/hostile/asteroid/wolf), 3, 1) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (78) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.865] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 1) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:53.913] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:54.020] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:54.097] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:54.152] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:55.054] RUNTIME: runtime error: Invalid A* start or destination (code/__HELPERS/path.dm:158) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Invalid A* start or destinatio...", "code/__HELPERS/path.dm", 158) - /datum/pathfind (/datum/pathfind): start() - Pathfinder (/datum/controller/subsystem/pathfinder): pathfind(null, null, 30, 1, null, 0, null, 1, 1, /datum/callback (/datum/callback)) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): recalculate path() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.281] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(Unknown (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2109) - Mobs (/datum/controller/subsystem/mobs): fire(0) - Mobs (/datum/controller/subsystem/mobs): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.309] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.334] RUNTIME: runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): zombify(Unknown (/mob/living/carbon/human/species/monkey)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Life(2, 2109) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.407] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.461] RUNTIME: runtime error: Invalid A* start or destination (code/__HELPERS/path.dm:158) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Invalid A* start or destinatio...", "code/__HELPERS/path.dm", 158) - /datum/pathfind (/datum/pathfind): start() - Pathfinder (/datum/controller/subsystem/pathfinder): pathfind(null, null, 30, 1, null, 0, null, 1, 1, /datum/callback (/datum/callback)) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): recalculate path() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.465] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.519] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.614] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.617] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.720] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.864] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.869] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.917] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.924] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.953] RUNTIME: runtime error: Cannot modify null.moving_from_pull. - proc name: Move (/mob/living/Move) - source file: living.dm,912 - usr: null - src: the grey baby slime (350) (/mob/living/simple_animal/slime) - src.loc: the plating (177,94,3) (/turf/open/floor/plating) - call stack: - the grey baby slime (350) (/mob/living/simple_animal/slime): Move(the reinforced floor (176,94,3) (/turf/open/floor/engine), 8, 8) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): PushAM(the grey baby slime (350) (/mob/living/simple_animal/slime), 1000) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Bump(the grey baby slime (350) (/mob/living/simple_animal/slime)) - the plating (177,94,3) (/turf/open/floor/plating): Enter(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,94,3) (/turf/open/floor/plating), 8, 8, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,94,3) (/turf/open/floor/plating), 8, 8, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,94,3) (/turf/open/floor/plating), 8, 8, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (177,94,3) (/turf/open/floor/plating), 8, 8, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): PushAM(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 1000) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Bump(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore)) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (178,94,3) (/turf/open/floor/plating), 8, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (178,94,3) (/turf/open/floor/plating), 8, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (178,94,3) (/turf/open/floor/plating), 8, 0, 1) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.966] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.969] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:56.972] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.166] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.181] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.272] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.275] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.282] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.309] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.336] RUNTIME: ## TESTING: GC: -- [0x21086499] | /datum/move_loop/has_target/jps was unable to be GC'd -- (ref count of 2) [2023-06-19 06:06:57.361] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.365] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.384] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.441] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.496] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.808] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.862] RUNTIME: runtime error: Invalid A* start or destination (code/__HELPERS/path.dm:158) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Invalid A* start or destinatio...", "code/__HELPERS/path.dm", 158) - /datum/pathfind (/datum/pathfind): start() - Pathfinder (/datum/controller/subsystem/pathfinder): pathfind(null, null, 30, 1, null, 0, null, 1, 1, /datum/callback (/datum/callback)) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): recalculate path() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(1) - Movement Loops (/datum/controller/subsystem/movement): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.890] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.911] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.948] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.980] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.986] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:57.989] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.034] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.040] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.105] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.141] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.144] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.146] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore), the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the snow legion (/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow), 3, 1) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (481) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.148] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.180] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.185] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:06:58.204] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.459] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.559] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.658] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.660] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.669] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.709] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.712] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.718] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.809] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.817] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.862] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.907] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:00.913] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.008] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.069] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.113] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.167] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.209] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.364] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.457] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.516] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.556] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.618] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.662] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.719] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.772] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.823] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (133) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:01.931] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.053] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.092] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.147] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.201] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.244] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.289] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.340] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.343] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (617) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.387] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.389] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.453] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.580] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.583] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.807] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.842] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.848] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.887] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.889] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.892] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.952] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:02.996] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:04.037] RUNTIME: runtime error: Cannot execute null.get item by slot(). - proc name: try slip (/obj/item/modular_computer/pda/clown/proc/try_slip) - source file: role_tablet_presets.dm,332 - usr: null - src: Wake Up (Clown) (/obj/item/modular_computer/pda/clown) - src.loc: the plating (117,140,4) (/turf/open/floor/plating) - call stack: - Wake Up (Clown) (/obj/item/modular_computer/pda/clown): try slip(null, the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore)) - /datum/callback (/datum/callback): Invoke(null, the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore)) - /datum/component/slippery (/datum/component/slippery): Slip(the plating (117,140,4) (/turf/open/floor/plating), the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the floor (117,141,4) (/turf/open/floor/iron), null) - the plating (117,140,4) (/turf/open/floor/plating): SendSignal("atom_entered", /list (/list)) - the plating (117,140,4) (/turf/open/floor/plating): Entered(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the floor (117,141,4) (/turf/open/floor/iron), null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (117,140,4) (/turf/open/floor/plating), 2, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (117,140,4) (/turf/open/floor/plating), 2, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (117,140,4) (/turf/open/floor/plating), 2, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the plating (117,140,4) (/turf/open/floor/plating), 2, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated movement() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(1) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:04.969] RUNTIME: runtime error: Invalid A* start or destination (code/__HELPERS/path.dm:158) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Invalid A* start or destinatio...", "code/__HELPERS/path.dm", 158) - /datum/pathfind (/datum/pathfind): start() - Pathfinder (/datum/controller/subsystem/pathfinder): pathfind(null, null, 30, 1, null, 0, null, 1, 1, /datum/callback (/datum/callback)) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): recalculate path() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.125] RUNTIME: runtime error: Invalid A* start or destination (code/__HELPERS/path.dm:158) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Invalid A* start or destinatio...", "code/__HELPERS/path.dm", 158) - /datum/pathfind (/datum/pathfind): start() - Pathfinder (/datum/controller/subsystem/pathfinder): pathfind(null, null, 30, 1, null, 0, null, 1, 1, /datum/callback (/datum/callback)) - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): recalculate path() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): move() - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.287] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.342] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.352] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.381] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.387] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.400] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.406] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.455] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.479] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.485] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (853) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (853) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.498] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.501] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.505] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.650] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.653] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.680] RUNTIME: runtime error: Mob with client has been deleted. (code/modules/mob/mob.dm:29) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: the reinforced floor (175,96,3) (/turf/open/floor/engine) - call stack: - stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Destroy(0) - qdel(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): death(null) - ... - the hotspot (/obj/effect/hotspot): on entered(the reinforced floor (175,96,3) (/turf/open/floor/engine), the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the reinforced floor (176,96,3) (/turf/open/floor/engine), null) - the reinforced floor (175,96,3) (/turf/open/floor/engine): SendSignal("atom_abstract_entered", /list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Moved(the reinforced floor (176,96,3) (/turf/open/floor/engine), 8, 0, null, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the reinforced floor (175,96,3) (/turf/open/floor/engine), 8, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the reinforced floor (175,96,3) (/turf/open/floor/engine), 8, null, null) - Big_steve63 (/client): Move(the reinforced floor (175,96,3) (/turf/open/floor/engine), 8) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:05.800] RUNTIME: runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:589) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore) - src: null - usr.loc: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 589) - addtimer(/datum/callback (/datum/callback), 10, 4, null, "code/_onclick/hud/fullscreen.d...", 31) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): clear fullscreen("brute", 10) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): update health hud() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): updatehealth() - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(5, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustHealth(5, 1, 0) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): adjustFireLoss(5, 1, 0, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): fire act(741.963, 130.138) - the hotspot (/obj/effect/hotspot): on entered(the reinforced floor (175,96,3) (/turf/open/floor/engine), the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the reinforced floor (176,96,3) (/turf/open/floor/engine), null) - ... - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the reinforced floor (175,96,3) (/turf/open/floor/engine), 8, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the reinforced floor (175,96,3) (/turf/open/floor/engine), 8, 0, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the reinforced floor (175,96,3) (/turf/open/floor/engine), 8, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Move(the reinforced floor (175,96,3) (/turf/open/floor/engine), 8, null, null) - Big_steve63 (/client): Move(the reinforced floor (175,96,3) (/turf/open/floor/engine), 8) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): keyLoop(Big_steve63 (/client)) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.011] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.062] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.110] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.168] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.682] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.726] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.729] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.777] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.819] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.828] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.831] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.927] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.930] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.933] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:06.981] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (243) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.020] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.024] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.032] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.036] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.192] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (608) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (608) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (608) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.246] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.399] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.402] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.451] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.495] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:07.499] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:09.776] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:09.818] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:09.823] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:09.831] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:09.875] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:09.879] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:09.883] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:09.984] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:09.987] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.022] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.026] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.036] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.140] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.194] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.300] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.355] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.396] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.406] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.451] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.454] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.499] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.502] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.506] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.554] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (407) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.661] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (182) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.710] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.767] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (30) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (30) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.829] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.885] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:10.987] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.039] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.088] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.137] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.140] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.291] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.296] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.342] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.344] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.388] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.391] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:11.443] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.578] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.634] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.673] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.675] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.684] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.736] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.776] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.829] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.837] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.873] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.881] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.886] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:13.991] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.084] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.086] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.090] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.138] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.247] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.350] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.357] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.408] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.463] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.497] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.502] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.507] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.565] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.600] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.603] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.611] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.658] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.661] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (202) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.772] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.815] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.875] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.920] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.924] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:14.927] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:16.877] RUNTIME: ## TESTING: GC: -- [0x20051d6] | /obj/machinery/atmospherics/pipe/multiz/scrubbers/visible/layer2 was unable to be GC'd -- (ref count of 12) [2023-06-19 06:07:17.048] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.096] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (899) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (350) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (899) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (899) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (350) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (899) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (899) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.098] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.198] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.201] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.244] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.253] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (92) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.301] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.316] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.373] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the orange baby slime (346) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the orange baby slime (346) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.422] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.474] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.477] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.523] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.525] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.676] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.832] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.880] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.883] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (592) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (592) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:17.973] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.026] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.031] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.083] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.120] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.125] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.131] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.173] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.177] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.230] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.233] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.433] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.480] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.484] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:18.933] RUNTIME: ## TESTING: GC: -- [0x20051d7] | /obj/machinery/atmospherics/pipe/multiz/supply/visible/layer4 was unable to be GC'd -- (ref count of 38) [2023-06-19 06:07:20.605] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.611] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.616] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (791) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.671] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.779] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.824] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.875] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.878] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.914] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.917] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.920] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (706) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.922] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:20.925] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.033] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.085] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.194] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (496) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.248] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.286] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (928) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.381] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.384] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.389] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.437] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.440] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.496] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.541] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (773) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.595] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.637] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (366) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (366) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (986) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.641] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.695] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.746] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.802] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.848] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.853] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.914] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:21.966] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:22.246] RUNTIME: runtime error: The gas flow meter taking damage after deletion - proc name: take damage (/atom/proc/take_damage) - source file: atom_defense.dm,7 - usr: null - src: the gas flow meter (/obj/machinery/meter) - src.loc: null - call stack: - the gas flow meter (/obj/machinery/meter): take damage(400, "brute", "melee", 0, 0, 0) - the gas flow meter (/obj/machinery/meter): blob act(the fragile normal blob (/obj/structure/blob/normal)) - the fragile normal blob (/obj/structure/blob/normal): expand(the floor (192,98,3) (/turf/open/floor/iron/dark), null, 0) - Replicating Foam (/datum/blobstrain/reagent/replicating_foam): damage reaction(the fragile normal blob (/obj/structure/blob/normal), 2.2, "burn", "fire") - the fragile normal blob (/obj/structure/blob/normal): run atom armor(2.2, "burn", "fire", null, 0) - the fragile normal blob (/obj/structure/blob/normal): take damage(11.1575, "burn", "fire", 0, null, 0) - the fragile normal blob (/obj/structure/blob/normal): take damage(11.1575, "burn", "fire", 0, null) - the fragile normal blob (/obj/structure/blob/normal): fire act(557.876, 1501.36) - the hotspot (/obj/effect/hotspot): perform exposure() - the hotspot (/obj/effect/hotspot): process() - Atmospherics (/datum/controller/subsystem/air): process hotspots(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.127] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.134] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the red baby slime (755) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore), the red baby slime (755) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the red baby slime (755) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (537) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.188] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.281] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.293] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (648) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.378] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (353) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.384] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.394] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (163) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.601] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (57) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.737] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the purple baby slime (426) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore), the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the purple baby slime (426) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (646) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.740] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (357) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.745] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (12) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (12) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (538) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.747] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (476) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.750] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (740) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (740) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (472) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.792] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (635) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.889] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (735) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.897] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.900] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (706) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (706) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (855) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.948] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (835) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:24.951] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the grey baby slime (985) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore), the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the grey baby slime (985) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (682) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.006] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob zombie (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.008] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (947) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.011] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (566) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (566) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (705) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.110] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (901) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.150] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (715) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.152] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (879) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.155] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (438) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.158] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the turret (/obj/machinery/porta_turret/ai), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore), the turret (/obj/machinery/porta_turret/ai), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): Goto(the turret (/obj/machinery/porta_turret/ai), 3, 1) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): MoveToTarget(/list (/list)) - the blob spore (336) (/mob/living/simple_animal/hostile/blob/blobspore): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.162] RUNTIME: runtime error: Cannot execute null.Copy(). - proc name: setup (/datum/move_loop/has_target/jps/setup) - source file: movement_types.dm,382 - usr: null - src: /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps) - call stack: - /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps): setup(3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - /datum/movement_packet (/datum/movement_packet): add loop(Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): add to loop(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), Movement Loops (/datum/controller/subsystem/movement), /datum/move_loop/has_target/jp... (/datum/move_loop/has_target/jps), 10, 4, null, 3, 50, the blue baby slime (570) (/mob/living/simple_animal/slime), 20, null, 1, null, 0, null, 1, null) - Movement Handler (/datum/controller/subsystem/move_manager): jps move(the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut), the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 50, 20, null, 1, null, 0, null, 1, null, null, 4, null, null) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): Goto(the blue baby slime (570) (/mob/living/simple_animal/slime), 3, 1) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): MoveToTarget(/list (/list)) - the blobbernaut (19) (/mob/living/simple_animal/hostile/blob/blobbernaut): handle automated action() - NPC Pool (/datum/controller/subsystem/npcpool): fire(1) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-06-19 06:07:25.326] RUNTIME: Shutting down Chat subsystem... [2023-06-19 06:07:25.326] RUNTIME: Shutting down Init Profiler subsystem... [2023-06-19 06:07:25.327] RUNTIME: Shutting down Ban Cache subsystem... [2023-06-19 06:07:25.327] RUNTIME: Shutting down Stat Panels subsystem... [2023-06-19 06:07:25.328] RUNTIME: Shutting down Explosions subsystem... [2023-06-19 06:07:25.328] RUNTIME: Shutting down Pathfinder subsystem... [2023-06-19 06:07:25.328] RUNTIME: Shutting down Minor Mapping subsystem... [2023-06-19 06:07:25.328] RUNTIME: Shutting down Shuttle subsystem... [2023-06-19 06:07:25.329] RUNTIME: Warning: Subsystem `Shuttle` slept 57 times. [2023-06-19 06:07:25.329] RUNTIME: Shutting down Lighting subsystem... [2023-06-19 06:07:25.329] RUNTIME: Shutting down XKeyScore subsystem... [2023-06-19 06:07:25.329] RUNTIME: Shutting down PRISM subsystem... [2023-06-19 06:07:25.330] RUNTIME: Shutting down Icon Smoothing subsystem... [2023-06-19 06:07:25.330] RUNTIME: Shutting down Assets subsystem... [2023-06-19 06:07:25.330] RUNTIME: Shutting down Vote subsystem... [2023-06-19 06:07:25.331] RUNTIME: Shutting down Persistent Paintings subsystem... [2023-06-19 06:07:25.331] RUNTIME: Shutting down Persistence subsystem... [2023-06-19 06:07:25.331] RUNTIME: Shutting down Atmospherics subsystem... [2023-06-19 06:07:25.332] RUNTIME: Shutting down Wiremod Composite Templates subsystem... [2023-06-19 06:07:25.332] RUNTIME: Shutting down Wet floors subsystem... [2023-06-19 06:07:25.332] RUNTIME: Shutting down Weather subsystem... [2023-06-19 06:07:25.332] RUNTIME: Shutting down Wardrobe subsystem... [2023-06-19 06:07:25.333] RUNTIME: Shutting down Verb Manager subsystem... [2023-06-19 06:07:25.333] RUNTIME: Shutting down Tutorials subsystem... [2023-06-19 06:07:25.333] RUNTIME: Shutting down Tram Process subsystem... [2023-06-19 06:07:25.334] RUNTIME: Shutting down Traitor subsystem... [2023-06-19 06:07:25.334] RUNTIME: Shutting down Throwing subsystem... [2023-06-19 06:07:25.334] RUNTIME: Shutting down tgui subsystem... [2023-06-19 06:07:25.336] RUNTIME: Shutting down Supermatter Cascade subsystem... [2023-06-19 06:07:25.336] RUNTIME: Shutting down Sun subsystem... [2023-06-19 06:07:25.336] RUNTIME: Shutting down Speech Controller subsystem... [2023-06-19 06:07:25.337] RUNTIME: Shutting down Space Drift subsystem... [2023-06-19 06:07:25.337] RUNTIME: Shutting down Smoke subsystem... [2023-06-19 06:07:25.337] RUNTIME: Shutting down Singularity subsystem... [2023-06-19 06:07:25.337] RUNTIME: Shutting down Radio subsystem... [2023-06-19 06:07:25.338] RUNTIME: Shutting down Radiation subsystem... [2023-06-19 06:07:25.338] RUNTIME: Shutting down Projectiles subsystem... [2023-06-19 06:07:25.338] RUNTIME: Shutting down Processing subsystem... [2023-06-19 06:07:25.338] RUNTIME: Shutting down Points of Interest subsystem... [2023-06-19 06:07:25.339] RUNTIME: Shutting down Plumbing subsystem... [2023-06-19 06:07:25.339] RUNTIME: Shutting down Ping subsystem... [2023-06-19 06:07:25.339] RUNTIME: Shutting down Parallax subsystem... [2023-06-19 06:07:25.340] RUNTIME: Shutting down pAI subsystem... [2023-06-19 06:07:25.340] RUNTIME: Shutting down Overlay subsystem... [2023-06-19 06:07:25.478] RUNTIME: Shutting down Objects subsystem... [2023-06-19 06:07:25.479] RUNTIME: Shutting down Obj Tab Items subsystem... [2023-06-19 06:07:25.479] RUNTIME: Shutting down NPC Pool subsystem... [2023-06-19 06:07:25.479] RUNTIME: Shutting down Night Shift subsystem... [2023-06-19 06:07:25.480] RUNTIME: Shutting down Movement Loops subsystem... [2023-06-19 06:07:25.480] RUNTIME: Shutting down Movement Handler subsystem... [2023-06-19 06:07:25.480] RUNTIME: Shutting down MouseEntered subsystem... [2023-06-19 06:07:25.480] RUNTIME: Shutting down Mood subsystem... [2023-06-19 06:07:25.481] RUNTIME: Shutting down Modular Computers subsystem... [2023-06-19 06:07:25.481] RUNTIME: Shutting down Mobs subsystem... [2023-06-19 06:07:25.481] RUNTIME: Shutting down Materials subsystem... [2023-06-19 06:07:25.481] RUNTIME: Shutting down Lua Scripting subsystem... [2023-06-19 06:07:25.500] RUNTIME: Shutting down Library Loading subsystem... [2023-06-19 06:07:25.500] RUNTIME: Shutting down Lag Switch subsystem... [2023-06-19 06:07:25.501] RUNTIME: Shutting down Idling NPC Pool subsystem... [2023-06-19 06:07:25.501] RUNTIME: Shutting down Hyperspace Drift subsystem... [2023-06-19 06:07:25.501] RUNTIME: Shutting down Foam subsystem... [2023-06-19 06:07:25.501] RUNTIME: Shutting down Fluid subsystem... [2023-06-19 06:07:25.502] RUNTIME: Shutting down Fast Processing subsystem... [2023-06-19 06:07:25.502] RUNTIME: Shutting down Escape Menu subsystem... [2023-06-19 06:07:25.502] RUNTIME: Shutting down Eigenstates subsystem... [2023-06-19 06:07:25.502] RUNTIME: Shutting down Disease subsystem... [2023-06-19 06:07:25.503] RUNTIME: Shutting down Datum Component System subsystem... [2023-06-19 06:07:25.503] RUNTIME: Shutting down Conveyor Belts subsystem... [2023-06-19 06:07:25.503] RUNTIME: Shutting down Communications subsystem... [2023-06-19 06:07:25.504] RUNTIME: Shutting down Clock Component subsystem... [2023-06-19 06:07:25.504] RUNTIME: Shutting down Circuit Components subsystem... [2023-06-19 06:07:25.504] RUNTIME: Shutting down Burning subsystem... [2023-06-19 06:07:25.504] RUNTIME: Shutting down Blackmarket subsystem... [2023-06-19 06:07:25.505] RUNTIME: Shutting down Basic Avoidance subsystem... [2023-06-19 06:07:25.505] RUNTIME: Shutting down Aura Healing subsystem... [2023-06-19 06:07:25.505] RUNTIME: Shutting down Augury subsystem... [2023-06-19 06:07:25.505] RUNTIME: Shutting down Asset Loading subsystem... [2023-06-19 06:07:25.506] RUNTIME: Shutting down Area Contents subsystem... [2023-06-19 06:07:25.506] RUNTIME: Shutting down Antag HUDs subsystem... [2023-06-19 06:07:25.506] RUNTIME: Shutting down Ambience subsystem... [2023-06-19 06:07:25.507] RUNTIME: Shutting down Addiction subsystem... [2023-06-19 06:07:25.507] RUNTIME: Shutting down Acid subsystem... [2023-06-19 06:07:25.507] RUNTIME: Shutting down Timer subsystem... [2023-06-19 06:07:25.508] RUNTIME: Shutting down Sound Loops subsystem... [2023-06-19 06:07:25.508] RUNTIME: Shutting down Runechat subsystem... [2023-06-19 06:07:25.508] RUNTIME: Shutting down Skills subsystem... [2023-06-19 06:07:25.508] RUNTIME: Shutting down Machines subsystem... [2023-06-19 06:07:25.509] RUNTIME: Shutting down Language subsystem... [2023-06-19 06:07:25.509] RUNTIME: Shutting down Atoms subsystem... [2023-06-19 06:07:25.509] RUNTIME: Shutting down Text To Speech subsystem... [2023-06-19 06:07:25.510] RUNTIME: Shutting down Restaurant subsystem... [2023-06-19 06:07:25.510] RUNTIME: Shutting down Economy subsystem... [2023-06-19 06:07:25.510] RUNTIME: Shutting down Spatial Grid subsystem... [2023-06-19 06:07:25.511] RUNTIME: Shutting down Time Tracking subsystem... [2023-06-19 06:07:25.511] RUNTIME: Shutting down Research subsystem... [2023-06-19 06:07:25.511] RUNTIME: Shutting down Early Assets subsystem... [2023-06-19 06:07:25.511] RUNTIME: Shutting down Mapping subsystem... [2023-06-19 06:07:25.512] RUNTIME: Shutting down Trading Card Game subsystem... [2023-06-19 06:07:25.512] RUNTIME: Shutting down Ticker subsystem... [2023-06-19 06:07:25.512] RUNTIME: Warning: Subsystem `Ticker` slept 1 times. [2023-06-19 06:07:25.873] RUNTIME: Shutting down AI Controller Ticker subsystem... [2023-06-19 06:07:25.873] RUNTIME: Shutting down AI Behavior Ticker subsystem... [2023-06-19 06:07:25.874] RUNTIME: Shutting down AI movement subsystem... [2023-06-19 06:07:25.874] RUNTIME: Shutting down Jobs subsystem... [2023-06-19 06:07:25.874] RUNTIME: Shutting down IDs and Access subsystem... [2023-06-19 06:07:25.875] RUNTIME: Shutting down Events subsystem... [2023-06-19 06:07:25.875] RUNTIME: Shutting down Reagents subsystem... [2023-06-19 06:07:25.875] RUNTIME: Shutting down Quirks subsystem... [2023-06-19 06:07:25.876] RUNTIME: Shutting down Station subsystem... [2023-06-19 06:07:25.876] RUNTIME: Shutting down Achievements subsystem... [2023-06-19 06:07:25.921] RUNTIME: Shutting down Discord subsystem... [2023-06-19 06:07:25.922] RUNTIME: Shutting down Security Level subsystem... [2023-06-19 06:07:25.922] RUNTIME: Shutting down Vis contents overlays subsystem... [2023-06-19 06:07:25.923] RUNTIME: Shutting down Greyscale subsystem... [2023-06-19 06:07:25.923] RUNTIME: Shutting down Instruments subsystem... [2023-06-19 06:07:25.924] RUNTIME: Shutting down Sounds subsystem... [2023-06-19 06:07:25.924] RUNTIME: Shutting down Input subsystem... [2023-06-19 06:07:25.924] RUNTIME: Shutting down Server Tasks subsystem... [2023-06-19 06:07:25.926] RUNTIME: Shutting down Blackbox subsystem... [2023-06-19 06:07:26.233] RUNTIME: Shutting down Database subsystem... [2023-06-19 06:07:34.289] RUNTIME: Shutting down Garbage subsystem... [2023-06-19 06:07:34.652] RUNTIME: Shutting down Title Screen subsystem... [2023-06-19 06:07:34.652] RUNTIME: Shutting down Profiler subsystem... [2023-06-19 06:07:34.653] RUNTIME: Warning: Subsystem `Profiler` slept 13 times. [2023-06-19 06:07:35.081] RUNTIME: Shutdown complete [2023-06-19 06:07:35.082] RUNTIME: World hard rebooted at 06:07:35 [2023-06-19 06:07:35.099] RUNTIME: runtime error: Performing logging after shutdown! This might not be functional in the future! (code/modules/logging/log_holder.dm:264) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Performing logging after shutd...", "code/modules/logging/log_holde...", 264) - /datum/log_holder (/datum/log_holder): Log("runtime", "World rebooted at 06:07:35", null) - log world("World rebooted at 06:07:35", null) - world: Reboot(0, 0) - Ticker (/datum/controller/subsystem/ticker): Reboot("Round ended.", "proper completion", 600) - [2023-06-19 06:07:35.100] RUNTIME: World rebooted at 06:07:35 [2023-06-19 06:07:35.101] RUNTIME: runtime error: Attempted to call shutdown_logging twice! - proc name: shutdown logging (/datum/log_holder/proc/shutdown_logging) - source file: log_holder.dm,166 - usr: null - src: /datum/log_holder (/datum/log_holder) - call stack: - /datum/log_holder (/datum/log_holder): shutdown logging() - shutdown logging() - world: Reboot(0, 0) - Ticker (/datum/controller/subsystem/ticker): Reboot("Round ended.", "proper completion", 600) -