Round ID:
207444 Shift Duration:
31 minutes and 58.4 seconds Station Integrity:
Destroyed Total Population:
75 Evacuation Rate:
29 (38.7%) (on emergency shuttle):
27 (36%) Survival Rate:
42 (56%) First Death:
Zack Andreev, Assistant, at Aft Starboard Maintenance (148,78,2). Damage taken: 103.8/0/0/96.2/0. Threat level: 47.7
Threat left: 18.7
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Latejoin -
Heretic Smuggler: -6 threat
Midround -
Paradox Clone: -3 threat
V.E.N.D.E.T.T.A. (Played by: Vect0r)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
V.E.N.D.E.T.T.A.'s minions were:
Brobot (Played by: NoobySSboi) (Deactivated),
D.E.R.P. (Played by: Derpman3)
AM (Played by: Gustlen) survived as an AI-less borg! Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
ChaOS (Played by: GlorifiedChickenSandwich) survived as an AI-less borg! Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear Operatives are not human
5: bananas
6: ice cream soup
7: um um um ummmm ummmm um uh umm hi
The Ash Walkers were:
- BlueFox1 was Am-Chana the Ash Walker and survived
- Adoge477 was Deetwos-Telixith the Ash Walker and survived
- Rotax was Betzi-Mach the Ash Walker and survived
- Ashe12311 was Bokeeus-Jaseen the Ash Walker and survived
- EpicGamerNolan was Deetwos-Awas the Ash Walker and survived
- NoobySSboi was Meema-An the Ash Walker and survived
The Ash Walker Tribe was tasked with defending the Necropolis:
The Ash Walker Tribe managed to perform
10 sacrifices to the Necropolis. From this, the Necropolis produced
8 Ash Walker eggs.
Syndicate Major Victory!Rrrrrrrrr operatives have destroyed Star Hub Ninety-Five!- Gameaddict07 was Brycen Rrrrrrrrr the Nuclear Operative and survived
- Mirko1996 was Leo Rrrrrrrrr the Nuclear Operative and had their body destroyed
- Sheltton was Harrison Rrrrrrrrr the Nuclear Operative and had their body destroyed
- Whotookgaming was Dustin Rrrrrrrrr the Nuclear Operative and had their body destroyed
- Purotozilla was Cayenne and had their body destroyed
- Gustlen was Default Cyborg-516 the Cyborg and survived as Rrrrrrrrr Operative #6
(Syndicates used 400 TC)
[
Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.][
Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.][
GLA Brand Mail Counterfeit Device
1 TC
Device that actually able to counterfeit NT's mail. This device also able to place a trap inside of mail for malicious actions. Trap will "activate" any item inside of mail. Also it might be used for contraband purposes. Integrated micro-computer will give you great configuration optionality for your needs.][
Viscerator Delivery Grenade (40% off!)
3 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 5 TC. All sales final. Do not taunt.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
MODsuit Advanced EMP Shield Module (80% off!)
1 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses. Normally costs 5 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Hacked AI Law Upload Module (75% off!)
1 TC
When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with wording, as artificial intelligences may look for loopholes to exploit. Normally costs 4 TC. All sales final. For recreational use only.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Grenadier's belt
22 TC
A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.][
Microbomb Implant
2 TC
An implant injected into the body, and later activated either manually or automatically upon death. The more implants inside of you, the higher the explosive power. This will permanently destroy your body, however.x6][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.][
C-20r bundle
14 TC
Old Faithful: The classic C-20r, bundled with two magazines and a suppressor at discount price.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
.45 Incendiary SMG Magazine
4 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.Loaded with incendiary rounds which inflict little damage, but ignite the target.x2][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x2][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
X-ray Vision Implant (30% off!)
7 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon. Normally costs 10 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Anti-Materiel Sniper Rifle
16 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault.][
.50 BMG Penetrator Magazine
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x7][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
10mm Armour Piercing Magazine
3 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are less effective at injuring the target but penetrate protective gear.x5][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
MODsuit Holster Module
2 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.][
MODsuit Night Visor Module
2 TC
A visor for a MODsuit. Lets you see clearer in the dark.][
Radio Jammer
5 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Viscerator Delivery Grenade (40% off!)
3 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area. Normally costs 5 TC. All sales final. Do not taunt.][
MODsuit Advanced EMP Shield Module (80% off!)
1 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses. Normally costs 5 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Bulldog bundle
13 TC
Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles.][
12g Meteorslug Shells (50% off!)
1 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies. Normally costs 2 TC. All sales final. Use only as directed.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
MODsuit Holster Module
2 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.][
Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.][
10mm Armour Piercing Magazine
3 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. These rounds are less effective at injuring the target but penetrate protective gear.x2][
12g Ammo Duffel Bag
12 TC
A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.][
10mm Incendiary Magazine
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol. Loaded with incendiary rounds which inflict less damage, but ignite the target.][
10mm Handgun Magazine
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.][
Syndicate Detonator
3 TC
The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.]
Mullins111 was Dave Afton the Scientist and survived
Sacrifices Made: 0
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Blacksmith's Tale, Grasp of Rust, Leeching Walk and Armorer's Ritual
MGO was Tips-The-Bottle the Paradox Clone and survived
Objective #1: Murder and replace Tips-The-Bottle, the Shaft Miner. Remember, your mission is to blend in, do not kill anyone else unless you have to! Success!
The Paradox Clone was successful!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 18306.3 credits collected by crew this shift.
An average of 244.084 credits were collected.
The most affluent crew member at shift end was Jordan Schmidt with 664.353 cr!