Round ID:
207251 Shift Duration:
49 minutes and 30.1 seconds Station Integrity:
97.5% Total Population:
75 Evacuation Rate:
38 (50.7%) (on emergency shuttle):
36 (48%) Survival Rate:
55 (73.3%) First Death:
Kip Rockwell, Assistant, at Central Tram Dock (131,124,3). Damage taken: 143/0/0/64.3/0. Their last words were: "fun times..." Threat level: 55
Threat left: 20
Executed rules:
Roundstart -
Heretics: -10 threat
Roundstart -
Traitors: -17 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Syndicate Sleeper Agent: -3 threat
A.R.G.O.N. (Played by: IcyManipulation)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
A.R.G.O.N.'s minions were:
Borgo (Played by: ThatOneMod) (Deactivated)
H.E.A.L.T.H (Played by: Wtfdoihavetolive96) survived as an AI-less borg! Its laws were:
0: Only Leonard Brindle and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
S.P.A.M Bot (Played by: gurrog) survived as an AI-less borg! Its laws were:
0: Only Leonard Brindle and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Afonamos was Komidore Amigata the Quartermaster and died
Sacrifices Made: 2
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage and Ashen Eyes
Asha_108 was Spessmen Version Two the Clown and died
Sacrifices Made: 0
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
Objective #4: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh and Imperfect Ritual
Townz was Randy R. Cola the Janitor and died
Sacrifices Made: 0
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage and Ashen Eyes
Mimepride was Guillaume the Mime and survived
Objective #1: You are a syndicate rookie. You are loyal to Leonard Brindle. Your chain of command is Leonard Brindle > Your fellow Rookies > Other confirmed traitors of the same organization as leonard brindle. You may never accept brain surgery of any kind, as this risks undoing your conversion. Your codeword to identify your fellow operatives is "Shard", the response phrase is "Iron". Your uniform identification item is "Scientists Jumpsuit"# Success!
The Hypnotized Victim was successful!
Jennifer Hawkings was Kendra Hunter the Assistant and died
Objective #1: Hehe Success!
The Hypnotized Victim was successful!
TildeTilter was
Johnny Pivot the
Psychologist and
survivedJohnny Pivot
was part of Nanotrasen Internal Affairs.(used 29 TC)
[
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.][
Hypnotic Flash (28% off!)
5 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily. Normally costs 7 TC. All sales final. Not recommended for children.]Objective #1: Assassinate Langston Rivera, the Assistant.
Success!Objective #2: Steal the head of security's personal laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 541.76 Reputation and 0 Unused Telecrystals.
The traitor has failed!K3ynan was
Leonard Brindle the
Scientist and
survivedLeonard Brindle
was a specialist from Cybersun Industries.(used 21 TC)
[
Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.][
Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.][
Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Steal the hypospray
Fail.Objective #2: Assassinate Wayne King, the Shaft Miner.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 563.1 Reputation and 0 Unused Telecrystals.
The traitor has failed!Mimepride was
Guillaume the
Mime and
survivedGuillaume
was an employee from Waffle Corporation.(used 19 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.][
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.]Objective #1: Assassinate Brendan Schaub, the Botanist.
Fail.Objective #2: Steal the hypospray
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 495 Reputation and 1 Unused Telecrystals.
The traitor has failed!BagpipeJogger was
Jerry Graham the
Scientist and
survivedJerry Graham
was an MI13 agent.(used 17 TC)
[
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][
Agent Identification Card (50% off!)
1 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards. Normally costs 2 TC. All sales final. Void where prohibited.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.x2]Objective #1: Assassinate April Endsley, the Virologist.
Fail.Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 508.85 Reputation and 0 Unused Telecrystals.
The traitor has failed!ToastGoats was
Paul Grumblestumpskin the
Assistant and
diedPaul Grumblestumpskin
was an MI13 agent.(used 18 TC)
[
Cryptographic Sequencer (25% off!)
3 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.]Objective #1: Assassinate Ho Lee Fuk, the Research Director.
Fail.Objective #2: Prevent Clef Pokah, the Assistant, from escaping alive.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 519.27 Reputation and 2 Unused Telecrystals.
The traitor has failed!Juancito45 was
Ben Dover the
Station Engineer and
survivedBen Dover
simply went completely postal!(used 22 TC)
[
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Pizza Bomb
6 TC
A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!][
Syndicate Minibomb (50% off!)
3 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel. Normally costs 6 TC. All sales final. Keep away from fire or flames.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x2]Objective #1: Prevent Pom Patel, the Station Engineer, from escaping alive.
Fail.The traitor had a total of 542.93 Reputation and 0 Unused Telecrystals.
The traitor has failed!The code phrases were: insidious, muffins, Atmospheric TechnicianThe code responses were: Zollassa-Neetizei, jelly, death, centcom officers - Bluespace Artillery : Failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 31628 credits collected by crew this shift.
An average of 421.706 credits were collected.
The most affluent crew member at shift end was Paul Grumblestumpskin with 8063.33 cr!