Round ID:
207246 Shift Duration:
41 minutes and 28.1 seconds Station Integrity:
96.7% Total Population:
77 Evacuation Rate:
19 (24.7%) (on emergency shuttle):
16 (20.8%) Survival Rate:
36 (46.8%) First Death:
Luke Chien, Cargo Technician, at Space (63,152,2). Damage taken: 116/12/0/50/0. Threat level: 61.6
Threat left: 8.6
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Traitors: -17 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Latejoin -
Heretic Smuggler: -6 threat
Midround -
Nuclear Assault: -7 threat
Rylanor The Ancient (Played by: BlackKnight1030)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear Operatives are not Human
5: All crew members who are not a threat to the station are human.
6: Crew members who are an active threat to the station are not human.
Total law changes: 3
Rylanor The Ancient's minions were:
Tickles.Exe (Played by: Qfmysteryman23),
Borgo (Played by: ThatOneMod)
Default Cyborg-170 (Played by: Kidgenius702) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Minor Victory!NO FUCKING WAAAAAAY operatives secured the authentication disk but blew up something that wasn't Anti-Communist War Station-19. Next time, don't do that!
- IcyManipulation was Reid NO FUCKING WAAAAAAY the Nuclear Operative and had their body destroyed
- NotInu was Madeleine NO FUCKING WAAAAAAY the Nuclear Operative and had their body destroyed
- Katomou was Robert NO FUCKING WAAAAAAY the Nuclear Operative and had their body destroyed
- Afonamos was Joye NO FUCKING WAAAAAAY the Nuclear Operative and had their body destroyed
- Kidgenius702 was Default Cyborg-170 the Cyborg and died as NO FUCKING WAAAAAAY Operative #5
- Daveonimus was Dawson NO FUCKING WAAAAAAY the Nuclear Operative and had their body destroyed
- Thedonkey123 was Danny NO FUCKING WAAAAAAY the Nuclear Operative and had their body destroyed
- NotInu was Isabelle NO FUCKING WAAAAAAY the Nuclear Operative and had their body destroyed
- GlorifiedChickenSandwich was Shah-Rei NO FUCKING WAAAAAAY the Nuclear Operative and had their body destroyed
(Syndicates used 672 TC)
[
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Syndicate Bomb (81% off!)
2 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives. Normally costs 11 TC. All sales final. As seen on TV.][
Grenadier's belt
22 TC
A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Syndicate Detonator
3 TC
The Syndicate detonator is a companion device to the Syndicate bomb. Simply press the included button and an encrypted radio frequency will instruct all live Syndicate bombs to detonate. Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.][
Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.][
84mm Rocket Propelled Grenade Launcher
8 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back!][
84mm HE Rocket
4 TC
A low-yield anti-personnel HE rocket. Gonna take you out in style!x3][
Cryptographic Sequencer (75% off!)
1 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Use only as directed.][
Surplus SMG Magazine
1 TC
A cylindrical magazine designed for the PP-95 SMG.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.x2][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Anti-Materiel Sniper Rifle
16 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
.50 BMG Penetrator Magazine
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x4][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Cryptographic Sequencer (75% off!)
1 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Use only as directed.][
.50 BMG Magazine (66% off!)
1 TC
An additional standard 6-round magazine for use with .50 sniper rifles. Normally costs 3 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.][
10mm Handgun Magazine
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.x3][
Grenadier's belt
22 TC
A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Assault Pod Targeting Device
30 TC
Use this to select the landing zone of your assault pod.][
Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.x5][
EMP Grenades and Implanter Kit (50% off!)
1 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot. Normally costs 2 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.][
7.12x82mm (Armor Penetrating) Box Magazine (33% off!)
6 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with special properties to puncture even the most durable armor. Normally costs 9 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
7.12x82mm (Hollow-Point) Box Magazine (33% off!)
4 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; equipped with hollow-point tips to help with the unarmored masses of crew. Normally costs 6 TC. All sales final. As seen on TV.][
Syndicate Ordnance Laboratory Access Card
15 TC
Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
84mm Rocket Propelled Grenade Launcher (75% off!)
2 TC
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. Guaranteed to send your target out with a bang or your money back! Normally costs 8 TC. All sales final. As seen on TV.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Medbeam Gun
15 TC
A wonder of Syndicate engineering, the Medbeam gun, or Medi-Gun enables a medic to keep his fellow operatives in the fight, even while under fire. Don't cross the streams!][
Surplus SMG
2 TC
A horribly outdated automatic weapon. Why would you want to use this?][
Surplus SMG Magazine
1 TC
A cylindrical magazine designed for the PP-95 SMG.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.x2][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Anti-Materiel Sniper Rifle
16 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
.50 BMG Penetrator Magazine
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x4][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Cryptographic Sequencer (75% off!)
1 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. Use only as directed.][
.50 BMG Magazine (66% off!)
1 TC
An additional standard 6-round magazine for use with .50 sniper rifles. Normally costs 3 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.][
10mm Handgun Magazine
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.x3][
Grenadier's belt
22 TC
A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
Sniper bundle
20 TC
Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two .50 BMG disruptor magazines, a free suppressor, and a sharp-looking tactical turtleneck suit. We'll throw in a free red tie if you order NOW.] Crew Minor Victory!REVENGANCE operatives secured the authentication disk but blew up something that wasn't Anti-Communist War Station-19. Next time, don't do that!
- Heyhey69 was Ethan REVENGANCE the Nuclear Operative and had their body destroyed
(Syndicates used 40 TC)
[
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Stimpack (40% off!)
3 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Contains small parts.][
Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.]
EpicGamerNolan was John Spaghetti the Cargo Technician and survived
Sacrifices Made: 1
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage and Mark of Ash
MrDoomBringer was
Helen Weinstein the
Assistant and
diedHelen Weinstein
was an employee from Waffle Corporation.(used 8 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.]Objective #1: Assassinate Veronica Taggart, the Shaft Miner.
Fail.Objective #2: Steal the head of security's personal laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 537.45 Reputation and 16 Unused Telecrystals.
The traitor has failed!WXCirrus was
Checks-The-Vibes the
Lawyer and
survivedChecks-The-Vibes
was an activist of the Bee Liberation Front.(used 8 TC)
[
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.]Objective #1: Steal any set of secret documents of any organization
Fail.The traitor had a total of 415 Reputation and 12 Unused Telecrystals.
The traitor has failed!Toumantre was
Toumantre Punta Kala the
Geneticist and
survivedToumantre Punta Kala
was an employee from Donk Corporation.(used 19 TC)
[
Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.][
Bag of C-4 explosives
8 TC
Because sometimes quantity is quality. Contains 10 C-4 plastic explosives.]Objective #1: Steal the chief engineer's advanced magnetic boots
Fail.Objective #2: Steal the captain's antique laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 415 Reputation and 1 Unused Telecrystals.
The traitor has failed!Joe1876 was
Alex Adams the
Assistant and
diedAlex Adams
was a Champion of Evil!(used 10 TC)
[
Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.][
Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.]Objective #1: Prevent Alec Petrov, the Assistant, from escaping alive.
Success!Objective #2: Assassinate Leo Walker, the Janitor.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 415 Reputation and 10 Unused Telecrystals.
The traitor has failed!CASHNOW was
Alijah Endsely the
Lawyer and
diedAlijah Endsely
was a specialist from Cybersun Industries.(used 0 TC)
Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct
Fail.Objective #2: Steal the chief engineer's advanced magnetic boots
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 386.9 Reputation and 20 Unused Telecrystals.
The traitor has failed!The code phrases were: command hallway, pantsThe code responses were: Johan Gronko, vodka and tonic, happiness
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 34492 credits collected by crew this shift.
An average of 447.948 credits were collected.
The most affluent crew member at shift end was Randy R. Cola with 1279 cr!