Round ID: 206870
    Shift Duration: 1 hour and 8 minutes and 12.1 seconds
    Station Integrity: 99.4%
    Total Population: 8

    Evacuation Rate: 5 (62.5%)
    (on emergency shuttle): 5 (62.5%)
    Survival Rate: 5 (62.5%)
    First Death: Thomas Sneake, Shaft Miner, at Icemoon Caves (168,65,2). Damage taken: 129.6/45.8/0/50.5/0. Their last words were: "aaa..."
    Threat level: 45.7
    Threat left: 15.7
    Executed rules:
        Roundstart - Traitors: -17 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
Rook (Played by: Furminium) survived as an AI-less borg! Its laws were:
0: Only Nitrium IX and people they designate as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The brainwashed victims were:
Solitarius was Captain'S Double the Clown and survived
Objective #1: Do not trust Nanotrasen. Success!
The Brainwashed Victim was successful!

The traitors were:
Codpiece1 was Le KillYurSelf the Mime and died

Le KillYurSelf was a corporate climber.
(used 31 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Guide to Advanced Mimery Series
12 TC
The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. Obviously only works for Mimes.
]
[Combat Bakery Kit
7 TC
A kit of clandestine baked weapons. Contains a baguette which a skilled mime could use as a sword, a pair of throwing croissants, and the recipe to make more on demand. Once the job is done, eat the evidence.
]
[Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Steal the captain's antique laser gun Fail.
Objective #2: Steal the station blueprints Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 446.24 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Sneakytime was Sydney Sahrin the Assistant and survived

Sydney Sahrin was a Gorlex Marauder.
(used 57 TC) [Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Syndi-kit Special
20 TC
Syndicate Bundles, also known as Syndi-Kits, are specialized groups of items that arrive in a plain box. In Syndi-kit Special, you will receive items used by famous syndicate agents of the past. Collectively worth more than 25 telecrystals, the syndicate loves a good throwback. The Syndicate will only provide one Syndi-Kit per agent.
]
[EMP Grenades and Implanter Kit (50% off!)
1 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot. Normally costs 2 TC. All sales final. Void where prohibited.
]
[Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
]
[Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.
x3]


Objective #1: Assassinate Le KillYurSelf, the Mime. Success!
Objective #2: Steal the captain's antique laser gun Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
Additionally, the final objective "Destroy the station by causing a crystallizing resonance cascade" was completed!

The traitor had a total of 1488.75 Reputation and 2 Unused Telecrystals.
The traitor was successful!

Iansdoor was Vents-Hot-Air the Atmospheric Technician and died

Vents-Hot-Air was an employee from Donk Corporation.
(used 0 TC)

Objective #1: Assassinate Thomas Sneake, the Shaft Miner. Success!
Objective #2: Assassinate Sydney Sahrin, the Assistant. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 159.94 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Mrspyde was Thomas Sneake the Shaft Miner and died

Thomas Sneake was a Gorlex Marauder.
(used 0 TC)

Objective #1: Assassinate Vents-Hot-Air, the Atmospheric Technician. Success!
Objective #2: Assassinate Le KillYurSelf, the Mime. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 152.72 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Jimmyl was Nitrium IX the Assistant and survived

Nitrium IX was a Gorlex Marauder.
(used 2 TC) [Ancient Toolbox
2 TC
An iconic toolbox design notorious with Assistants everywhere, this design was especially made to become more robust the more telecrystals it has inside it! Tools and insulated gloves included.
]


Objective #1: Prevent Vents-Hot-Air, the Atmospheric Technician, from escaping alive. Success!
Objective #2: Assassinate Nolan Foster, the Janitor. Fail.
Objective #3: Die a glorious death. Fail.

The traitor had a total of 126.89 Reputation and 0 Unused Telecrystals.
The traitor has failed!


The code phrases were: salad, honor, gloves
The code responses were: Lacey Lacon, kindness, research and development, viruses
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 8179 credits collected by crew this shift.
An average of 1022.38 credits were collected.
The most affluent crew member at shift end was Sydney Sahrin with 3930 cr!