Round ID: 206848
    Shift Duration: 39 minutes and 56.1 seconds
    Station Integrity: 97.2%
    Total Population: 70

    Evacuation Rate: 6 (8.6%)
    (on emergency shuttle): 6 (8.6%)
    Survival Rate: 29 (41.4%)
    First Death: Gonk, Shaft Miner, at Lavaland Wastes (235,62,4). Damage taken: 110.5/71/0/39.3/0.
    Threat level: 61.2
    Threat left: 0.200001
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -35 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Space Dragon: -7 threat
Seven Erratic Glasses (Played by: Glltch0v0)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nuclear Operatives, Clown Operatives, and those who want to nuke the staiton are not human.
5: Felinids are human.
Total law changes: 2

Seven Erratic Glasses's minions were:
S.P.O.D.E.R. (Played by: Excalibot) (Deactivated),
Cube (Played by: Enwek)

Default Cyborg-742 (Played by: Jennifer Hawkings) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Thing Doer Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Thing Doer Operatives

The syndicate operatives were:
(Syndicates used 381 TC) [Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.
x2]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[.45 SMG Magazine
3 TC
An additional 24-round .45 magazine suitable for use with the C-20r submachine gun.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Dark Gygax Exosuit (37% off!)
50 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array. Normally costs 80 TC. All sales final. For recreational use only.
]
[Syndicate Sentience Potion (50% off!)
2 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors. Normally costs 4 TC. All sales final. Use only as directed.
]
[Sniper bundle
20 TC
Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, two .50 BMG disruptor magazines, a free suppressor, and a sharp-looking tactical turtleneck suit. We'll throw in a free red tie if you order NOW.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[.50 BMG Incendiary Magazine (25% off!)
3 TC
A 6-round magazine of incendiary ammo. Sets your enemies ablaze, along with everyone else next to them! Normally costs 4 TC. All sales final. Not recommended for children.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[.50 BMG Magazine
3 TC
An additional standard 6-round magazine for use with .50 sniper rifles.
]
[.50 BMG Surplus Magazine Box (28% off!)
5 TC
A box full of surplus .50 BMG magazines. Not as good as high quality magazines, usually lacking the penetrative power and impact, but good enough to keep the gun firing. Useful for arming a squad. Normally costs 7 TC. All sales final. Do not taunt.
]
[Macrobomb Implant (25% off!)
15 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby. Normally costs 20 TC. All sales final. As seen on TV.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Spetsnaz Pyro bundle
30 TC
For systematic suppression of carbon lifeforms in close quarters: Contains an Elite MODsuit with a flamethrower attachment, Stechkin APS machine pistol, two incendiary magazines, a minibomb and a stimulant syringe. Order NOW and comrade Boris will throw in an extra tracksuit.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.
]
[CNS Rebooter Implant
12 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.
]
[Syndicate Bomb
11 TC
The Syndicate bomb is a fearsome device capable of massive destruction. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so. The bomb core can be pried out and manually detonated with other explosives.
]
[Gloves of the North Star (25% off!)
6 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. For recreational use only.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Syndicate Space Suit
4 TC
This red and black Syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crew members are trained to report red space suit sightings, however.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
x3]
[Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
The Heretics were:
EquallyFailed was Brock Hughes the Medical Doctor and died
Sacrifices Made: 0
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Eternal Gate and Grasp of Cosmos

The hypnotized victims were:
Codpiece1 was Moffthias Skeli the Chaplain and died
Objective #1: You are a syndicate agent working under kendra hunter FUCK NANOTRANSET Success!
The Hypnotized Victim was successful!

Derpman3 was Samuel Taloon the Curator and died
Objective #1: Why is the proto in engi delinked from the silo Success!
The Hypnotized Victim was successful!

The space dragons were:
The Space Dragon has succeeded! Station space has been reclaimed by the space carp!
GlorifiedChickenSandwich was Cayenne the Space Dragon and survived
Objective #1: Summon and protect the rifts to flood the station with carp. Success!
The Space Dragon was successful!
The Space Dragon was assisted by:


The traitors were:
Qfmysteryman23 was Cleans-His-Ass the Botanist and died

Cleans-His-Ass was a specialist from Cybersun Industries.
(used 21 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Tram Remote Control
2 TC
When linked to a tram's on board computer systems, this device allows the user to manipulate the controls remotely. Includes direction toggle and a rapid mode to bypass door safety checks and crossing signals. Perfect for running someone over in the name of a tram malfunction!
]
[Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]


Objective #1: Prevent Sergei-The-Chanka, the Cargo Technician, from escaping alive. Success!
Objective #2: Prevent River Reed, the Medical Doctor, from escaping alive. Success!
Objective #3: Die a glorious death. Success!

The traitor had a total of 438.98 Reputation and 1 Unused Telecrystals.
The traitor was successful!

Heyhey69 was Sedrick M'Bungo the Assistant and died

Sedrick M'Bungo was an employee from Donk Corporation.
(used 21 TC) [Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x2]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]


Objective #1: Prevent Lisette Die Heilige, the Assistant, from escaping alive. Success!
Objective #2: Assassinate Moffthias Skeli, the Chaplain. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 435.69 Reputation and 3 Unused Telecrystals.
The traitor has failed!

Game_And_Glitch3 was Avery Mcfall the Atmospheric Technician and died

Avery Mcfall was part of Nanotrasen Internal Affairs.
(used 27 TC) [Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]


Objective #1: Steal the nuclear authentication disk Fail.
Objective #2: Assassinate Trip Trisenti, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 473.45 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Cheefo was Gonk the Shaft Miner and had their body destroyed

Gonk was a Gorlex Marauder.
(used 0 TC)

Objective #1: Steal the Blackbox Fail.
Objective #2: Prevent River Reed, the Medical Doctor, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 400 Reputation and 20 Unused Telecrystals.
The traitor has failed!

Jennifer Hawkings was Kendra Hunter the Assistant and died

Kendra Hunter was an employee from Donk Corporation.
(used 17 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]


Objective #1: Steal the chief engineer's advanced magnetic boots Fail.
Objective #2: Steal a hand teleporter Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 400 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Yttriums was Tips-The-Bottle the Janitor and died

Tips-The-Bottle was an employee from Donk Corporation.
(used 16 TC) [Poison Kit (33% off!)
4 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application. Normally costs 6 TC. All sales final. Contains small parts.
]
[EZ Clean Grenade Bundle
6 TC
A box with three cleaner grenades using the trademark Waffle Co. formula. Serves as a cleaner and causes acid damage to anyone standing nearby. The acid only affects carbon-based creatures.
]
[Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Energy Sword (75% off!)
2 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. Contains small parts.
]


Objective #1: Assassinate Lisette Die Heilige, the Assistant. Success!
Objective #2: Assassinate Zion SLR, the Medical Doctor. Success!
Objective #3: Die a glorious death. Success!

The traitor had a total of 400 Reputation and 0 Unused Telecrystals.
The traitor was successful!

Afonamos was Komidore Amigata the Quartermaster and survived

Komidore Amigata was a Gorlex Marauder.
(used 20 TC) [Syndicate Surplus Crate
20 TC
A dusty crate from the back of the Syndicate warehouse delivered directly to you via Supply Pod. If the rumors are true, it will fill it's contents based on your current reputation. Get on that grind. Contents are sorted to always be worth 30 TC. The Syndicate will only provide one surplus item per agent.
]


Objective #1: Assassinate Chang 'Mr. Chang' Moert, the Assistant. Success!
Objective #2: Steal a functional AI Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 400 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Minimike1220 was Carl Johanssnyan the Station Engineer and died

Carl Johanssnyan simply went completely postal!
(used 38 TC) [Martial Arts Scroll (30% off!)
9 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry. Normally costs 13 TC. All sales final. Keep away from fire or flames.
]
[Elite Syndicate MODsuit
16 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]


Objective #1: Steal the captain's antique laser gun Fail.

The traitor had a total of 1009.69 Reputation and 2 Unused Telecrystals.
The traitor has failed!


The code phrases were: medbay maintenance, gravity, Victor Morgan
The code responses were: toxins mixing chamber, anarchy, Security Officer, sadness, spiders
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 26306 credits collected by crew this shift.
An average of 375.8 credits were collected.
The most affluent crew member at shift end was Sedrick M'Bungo with 20411.5 cr!