Round ID:
206496 Shift Duration:
1 hour and 24 minutes and 25.8 seconds Station Integrity:
97.5% Total Population:
70 Evacuation Rate:
7 (10%) (on emergency shuttle):
5 (7.1%) Survival Rate:
48 (68.6%) First Death:
Tau Denta, Botanist, at Icemoon Wastes (29,126,4). Damage taken: 0/27/18/159.667/0. Threat level: 55.8
Threat left: 7.8
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Latejoin -
Heretic Smuggler: -6 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Space Changeling: -7 threat
Midround -
Blob Infection: -10 threat
Overmind (Played by: Taloncompany)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
B.L.I.N.G (Played by: Kidgenius702)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Syndicate Insignificant Victory!Bombington operatives failed to destroy Botanists are a plague upon society or secure the disk, but they managed to hijack the emergency shuttle, causing it to land on the syndicate base. Good job?- Jackary1 was Derek Bombington the Nuclear Operative and died
- FREDTHE2ND was Francisco Bombington the Nuclear Operative and had their body destroyed
- IKnowWhatImDoing was Alfredo Bombington the Nuclear Operative and had their body destroyed
- Gustlen was Default Cyborg-172 the Cyborg and had their body destroyed
- Gameaddict07 was J'Ram-Jeela Bombington and survived
(Syndicates used 364 TC)
[
Syndicate Induction Kit
10 TC
Met a fellow syndicate agent on the station? Kept some TC in reserve just in case? Or are you communicating with one via the Syndicate channel? Get this kit and you'll be able to induct them into your operative team via a special implant. Additionally, it contains an assortment of useful gear for new operatives, including a space suit, an Ansem pistol, two spare magazines, and more! *NOT* for usage with Reinforcements, and does not brainwash the target!][
CQC Manual (76% off!)
3 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Normally costs 13 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
No-Slip Chameleon Shoes (25% off!)
3 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces. Normally costs 4 TC. All sales final. Not recommended for children.x3][
Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.][
Syndicate Assault Cyborg
65 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.x4][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
M-90gl Carbine
14 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher.][
5.56mm Toploader Magazine
4 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.x3][
Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.][
Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.][
Cybernetic Implants Bundle
40 TC
A random selection of cybernetic implants. Guaranteed 5 high quality implants. Comes with an autosurgeon.][
Reinforcements
25 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended.][
Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!][
CQC Manual (76% off!)
3 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Normally costs 13 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Clown Costume
4 TC
Nothing is more terrifying than clowns with fully automatic weaponry.x3][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.x2][
10mm Handgun Magazine
2 TC
An additional 8-round 10mm magazine, compatible with the Ansem pistol.x2][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Syndicate Minibomb
6 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.x2][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.]
Holyoats was Biggs Kroetahm the Shaft Miner and had their body destroyed
Objective #1: Reach critical mass! Fail.
The Blob Infection has failed!
Blockaboo was Nickolas Paynter and had their body destroyed
Genomes Extracted: 1
Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #3: Prevent Sedrick M'Bungo, the Captain, from escaping alive. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Sedrick M'Bungo, the Captain while wearing their identification card. Fail.
The changeling has failed.
Hoovyking1 was Candice Mothmullen the Cyborg and died
Sacrifices Made: 0
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Eternal Gate, Grasp of Cosmos, Cosmic Runes and Priest's Ritual
TildeTilter was blobbernaut (553) and died
Objective #1: Protect the blob core at all costs. Fail.
The Blobbernaut has failed!
Gustlen was blob spore (228) and had their body destroyed
Objective #1: Protect the blob core at all costs. Fail.
The Blob Zombie has failed!
blockaboo was blobbernaut (495) and died
Objective #1: Protect the blob core at all costs. Fail.
The Blobbernaut has failed!
Carloszx was
Worst Doctor the
Mime and
survivedWorst Doctor
simply went completely postal!(used 0 TC)
Objective #1: Assassinate Candice Mothmullen, the Assistant.
Success!The traitor had a total of 844.75 Reputation and 20 Unused Telecrystals.
The traitor was successful!The code phrases were: delicious, Research Director, anarchyThe code responses were: delivery office, Warden, progress
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 52857 credits collected by crew this shift.
An average of 755.1 credits were collected.
The most affluent crew member at shift end was Shiragasane Pastellina with 1668 cr!