Round ID: 205811
    Shift Duration: 36 minutes and 2 seconds
    Station Integrity: Destroyed
    Total Population: 65
    Survival Rate: 30 (46.2%)
    First Death: Seth Deces, Assistant, at First Floor Aft Hallway (158,126,2). Damage taken: 138.4/0/0/80.3667/0.
    Threat level: 54
    Threat left: 0
    Executed rules:
        Roundstart - Clown Operatives: -20 threat
        Latejoin - Heretic Smuggler: -6 threat
        Latejoin - Heretic Smuggler: -6 threat
        Latejoin - Heretic Smuggler: -6 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Heretic Smuggler: -6 threat
Amiga (Played by: Afonamos)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Leichter Operatives:
Syndicate Major Victory!
Leichter operatives have destroyed the station is a godless five-layered nightmare with no salvation Station 13!

The syndicate operatives were:
(Syndicates used 418 TC) [Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
]
[CQC Manual (30% off!)
9 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Normally costs 13 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Bananium Energy Shield
16 TC
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.
]
[Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
x3]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Protocol CRAB-17 Phone (28% off!)
5 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it. Normally costs 7 TC. All sales final. Use only as directed.
]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
x2]
[Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.
x2]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Advanced EMP Shield Module (60% off!)
2 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses. Normally costs 5 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[CQC Manual (30% off!)
9 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing. Normally costs 13 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Bananium Energy Shield
16 TC
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.
]
[Combat Banana Shoes
6 TC
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.
]
[Cryptographic Sequencer (75% off!)
1 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[Syndicate Sentience Potion (50% off!)
2 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors. Normally costs 4 TC. All sales final. Void where prohibited.
]
[Protocol CRAB-17 Phone (28% off!)
5 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it. Normally costs 7 TC. All sales final. Use only as directed.
]
[Banana Cream Pie Cannon (50% off!)
5 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds! Normally costs 10 TC. All sales final. Keep away from fire or flames.
]
[Combat Banana Shoes (33% off!)
4 TC
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder. Normally costs 6 TC. All sales final. For recreational use only.
]
[Bananium Energy Sword (33% off!)
2 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it. Normally costs 3 TC. All sales final. Contains small parts.
]
[Fungal Tuberculosis Grenade
12 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Cryptographic Sequencer (75% off!)
1 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[MODsuit Advanced EMP Shield Module (40% off!)
3 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses. Normally costs 5 TC. All sales final. Void where prohibited.
]
[Syndicate Combat Medical Suite (26% off!)
11 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation. Normally costs 15 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
]
[Bananium Energy Shield
16 TC
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.
]
[Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
x2]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]
The Heretics were:
Noahnoah55 was Xander Maxcap the Chemist and survived
Sacrifices Made: 2
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage, Mark of Ash, Ritual of Knowledge, Volcano Blast, Mask of Madness and Space Phase

B00t was Zion SLR the Assistant and survived
Sacrifices Made: 0
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

Jackilopia was Gassy Kevin the Virologist and survived
Sacrifices Made: 0
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

Blakek2 was Minnie Jones the Cook and died
Sacrifices Made: 0
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

The traitors were:
Saint1453 was Gor-Rok the Assistant and survived

Gor-Rok was an employee from Donk Corporation.
(used 22 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
x3]


Objective #1: Steal the head of security's personal laser gun Fail.
Objective #2: Assassinate Ikekof Nhewt, the Cargo Technician. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 379.19 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Asha_108 was Johan Bergelen the Scientist and died

Johan Bergelen was an employee from Waffle Corporation.
(used 18 TC) [Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.
]
[MODsuit Night Visor Module
2 TC
A visor for a MODsuit. Lets you see clearer in the dark.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]


Objective #1: Assassinate Shiragasane Pastellina, the Geneticist. Fail.
Objective #2: Assassinate Got-The-Stuffs, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 339.28 Reputation and 2 Unused Telecrystals.
The traitor has failed!


The code phrases were: Cameron Rogers, flamethrowers, depressing
The code responses were: morgue, Chaplain, communists, obscene
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 17342.3 credits collected by crew this shift.
An average of 266.805 credits were collected.
The most affluent crew member at shift end was Marshall Briggs with 961.064 cr!