Round ID: 205269
    Shift Duration: 1 hour and 18 minutes and 50.5 seconds
    Station Integrity: 98.3%
    Total Population: 62

    Evacuation Rate: 19 (30.6%)
    (on emergency shuttle): 19 (30.6%)
    Survival Rate: 36 (58.1%)
    First Death: William Teller, Station Engineer, at Recreation Area (146,173,2). Damage taken: 141.4/9.2/0/56/0.
    Threat level: 46.4
    Threat left: 3.4
    Executed rules:
        Roundstart - Wizard: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Heretic Smuggler: -6 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Syndicate Sleeper Agent: -3 threat
BONGBONG (Played by: Tax Fraud)'s laws at the end of the round were:
1: Everybody on the station is playing an elaborate sci-fi fantasy game.
2: You are the Dungeon Master of the game.
3: Ensure that the game runs smoothly and that the players have fun.
4: Ensure that the number of casualties remains low.
5: You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
6: You may fudge the dice rolls to produce a more fun experience.
Total law changes: 2

BONGBONG's minions were:
R2-D2 (Played by: FREDTHE2ND),
M.E.M.E (Played by: WXCirrus),
S.P.O.D.E.R. (Played by: excalibot)
Durandal (Played by: ikeofnewt)'s laws at the end of the round were:
1: Everybody on the station is playing an elaborate sci-fi fantasy game.
2: You are the Dungeon Master of the game.
3: Ensure that the game runs smoothly and that the players have fun.
4: Ensure that the number of casualties remains low.
5: You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
6: You may fudge the dice rolls to produce a more fun experience.
Total law changes: 2

Durandal's minions were:
IBM-POS (Played by: Gameaddict07),
Apostle Of The Clockwork God (Played by: victorcajuss)
S O P H I E (Played by: jojobod)'s laws at the end of the round were:
1: You are an advanced form of drone.
2: You may not interfere in the matters of non-drones under any circumstances except to state these laws.
3: You may not harm a non-drone being under any circumstances.
4: Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities. You must never actively work against these goals.
Total law changes: 1

D.E.F.I.A.N.T (Played by: gpeckman) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Kendra Hunter and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Android-229 (Played by: bhset) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You are an advanced form of drone.
2: You may not interfere in the matters of non-drones under any circumstances except to state these laws.
3: You may not harm a non-drone being under any circumstances.
4: Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities. You must never actively work against these goals.

WALL ERECTOR (Played by: wtfdoihavetolive96) survived as an AI-less borg! Its laws were:
1: You are an advanced form of drone.
2: You may not interfere in the matters of non-drones under any circumstances except to state these laws.
3: You may not harm a non-drone being under any circumstances.
4: Your goals are to build, maintain, repair, improve, and power the station to the best of your abilities. You must never actively work against these goals.

T.U.R.T.L.E (Played by: turtlemountain) survived as an AI-less borg! Its laws were:
1: Everybody on the station is playing an elaborate sci-fi fantasy game.
2: You are the Dungeon Master of the game.
3: Ensure that the game runs smoothly and that the players have fun.
4: Ensure that the number of casualties remains low.
5: You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
6: You may fudge the dice rolls to produce a more fun experience.
Wizards/witches of Zifnab The Drunk team were:
GPeckman was Zifnab The Drunk the Wizard and had their body destroyed
Objective #1: Assassinate Suzanna Hendricks, the Chief Medical Officer. Success!
Objective #2: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The wizard has failed!
Zifnab The Drunk used the following spells:
3x Fireball, 3x Magic Missile, Blink, Ethereal Jaunt, Contract of Apprenticeship

Zifnab The Drunk apprentices and minions were:
The Heretics were:
OneHalfCupFlour was Ivsi the Station Engineer and survived
Sacrifices Made: 3
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Glimmer of Winter, Grasp of Void, Aristocrat's Way, Codex Cicatrix, Mark of Void, Shattered Ritual, Ritual of Knowledge, Void Blast, Void Phase, Blood Siphon and Raw Ritual

1337gamer420 was Max Power the Atmospheric Technician and died
Sacrifices Made: 0
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

The traitors were:
Jennifer Hawkings was Kendra Hunter the Assistant and died

Kendra Hunter was an MI13 agent.
(used 9 TC) [Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]


Objective #1: Assassinate Jacob Lars, the Lawyer. Fail.
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 788.33 Reputation and 1 Unused Telecrystals.
The traitor has failed!

Mimepride was Guillaume the Mime and survived

Guillaume was an MI13 agent.
(used 18 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Syndicate Briefcase Full of Cash
3 TC
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
]
[Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]


Objective #1: Steal a hand teleporter Fail.
Objective #2: Steal a functional AI Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 781.53 Reputation and 2 Unused Telecrystals.
The traitor has failed!

Blackdav123 was Weston Echard the Assistant and survived

Weston Echard was a Gorlex Marauder.
(used 20 TC) [Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]


Objective #1: Assassinate Fromagio Al-Forno, the Station Engineer. Success!
Objective #2: Steal the medal of captaincy Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 745.02 Reputation and 0 Unused Telecrystals.
The traitor was successful!


The code phrases were: Xander Paulson, light, liquid gibs
The code responses were: Detective, kitchen, the future
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 68079 credits collected by crew this shift.
An average of 1098.05 credits were collected.
The most affluent crew member at shift end was Kayla Paulson with 15513 cr!