Round ID: 204988
    Shift Duration: 47 minutes and 15.6 seconds
    Station Integrity: 97.3%
    Total Population: 54

    Evacuation Rate: 16 (29.6%)
    (on emergency shuttle): 16 (29.6%)
    Survival Rate: 19 (35.2%)
    First Death: Max Worsley, Shaft Miner, at Icemoon Wastes (5,99,4). Damage taken: 0/46.5/0/161.667/0.
    Threat level: 61
    Threat left: 18
    Executed rules:
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Traitors: -8 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Nightmare: -5 threat
Seven Erratic Glasses (Played by: Glltch0v0)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Nukies are not human. Nukies are harmful to humans
Total law changes: 1

Seven Erratic Glasses's minions were:
S.P.O.D.E.R. (Played by: Excalibot) (Deactivated),
D.E.R.P. (Played by: Derpman3),
S.P.O.D.E.R. (Played by: excalibot) (Deactivated),
S.P.O.D.E.R. (Played by: excalibot),
Smiley-49 (Played by: mystoganzi) (Deactivated),
Lalungus (Played by: celulamp) (Deactivated),
Default Android-229 (Played by: arachned) (Deactivated),
WALL ERECTOR (Played by: wtfdoihavetolive96)
WE LOSE THESE Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the WE LOSE THESE Operatives

The syndicate operatives were:
(Syndicates used 70 TC) [Double-Bladed Energy Sword (25% off!)
12 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield. Normally costs 16 TC. All sales final. Not recommended for children.
]
[Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Anti-Slip Module (50% off!)
1 TC
A MODsuit module preventing the user from slipping on water. Normally costs 2 TC. All sales final. Keep away from fire or flames.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
x2]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Night Visor Module (50% off!)
1 TC
A visor for a MODsuit. Lets you see clearer in the dark. Normally costs 2 TC. All sales final. For recreational use only.
]
[Double-Bladed Energy Sword (25% off!)
12 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield. Normally costs 16 TC. All sales final. Not recommended for children.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
The other antagonists were:
Gameaddict07 was Noaey'gief the Nightmare and died
Objective #1: Conjure nightfall by blade or by flame. Fail.
The Nightmare has failed!

The traitors were:
Celulamp was Junaiper Values the Chaplain and had their body destroyed

Junaiper Values was an employee from Donk Corporation.
(used 0 TC)

Objective #1: Prevent Andre Rifler, the Shaft Miner, from escaping alive. Success!
Objective #2: Assassinate Curtis Wing, the Scientist. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 468.33 Reputation and 15 Unused Telecrystals.
The traitor has failed!

Thedonkey123 was Langston Rivera the Cargo Technician and died

Langston Rivera was an employee from Donk Corporation.
(used 15 TC) [Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]


Objective #1: Assassinate Manley Jyllian, the Assistant. Success!
Objective #2: Steal a sliver of a supermatter crystal Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 593.67 Reputation and 10 Unused Telecrystals.
The traitor has failed!

BagpipeJogger was Jerry Graham the Assistant and survived

Jerry Graham was an MI13 agent.
(used 16 TC) [Agent Identification Card
2 TC
Agent cards prevent artificial intelligences from tracking the wearer, and hold up to 5 wildcards from other identification cards. In addition, they can be forged to display a new assignment, name and trim. This can be done an unlimited amount of times. Some Syndicate areas and devices can only be accessed with these cards.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]


Objective #1: Assassinate Jenny Hollows, the Medical Doctor. Fail.
Objective #2: Steal the medal of captaincy Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 459.8 Reputation and 0 Unused Telecrystals.
The traitor has failed!


The code phrases were: existence, Claribel Stafford, technical storage
The code responses were: sausages, thermonuclear
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 25811 credits collected by crew this shift.
An average of 477.981 credits were collected.
The most affluent crew member at shift end was Joseph Mamalai with 1081 cr!