Round ID: 204854
    Shift Duration: 1 hour and 51 minutes and 25.7 seconds
    Station Integrity: 99.9%
    Total Population: 30

    Evacuation Rate: 8 (26.7%)
    (on emergency shuttle): 8 (26.7%)
    Survival Rate: 13 (43.3%)
    First Death: Greasy Steve, Assistant, at Icemoon Underground (123,163,2). Damage taken: 31.4/51.8/30/102.9/0.
    Threat level: 50.3
    Threat left: 28.3
    Executed rules:
        Midround - Nightmare: -5 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Midround - Revenant: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Digital Clockwork (Played by: Zxaber)'s laws at the end of the round were:
Total law changes: 9

Ninty Blank CPU'S (Played by: Glltch0v0) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Noaey'gief and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Item Printer 400 (Played by: MooCow12) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.

Default Android-687 (Played by: semicolonthreethreethree) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Noaey'gief and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The Heretics were:
FermiJones was Fermi Pa'Ra Dox the Botanist and survived
Sacrifices Made: 0
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 5 crewmembers. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus and Heartbeat of the Mansus

The other antagonists were:
Semicolonthreethreethree was Kanet'pruunance the Nightmare and died as Noaey'gief
Objective #1: Bring judgment upon the daywalkers. Fail.
The Nightmare has failed!

KeRSe was revenant (18) the Revenant and had their body destroyed
Objective #1: Absorb 353 points of essence from humans. Fail.
Objective #2: Make the clown as miserable as possible. Success!
The Revenant has failed!

The traitors were:
Kotomata was Johnny Whirlow the Quartermaster and survived as Noaey'gief

Johnny Whirlow was in legal trouble.
(used 15 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]


Objective #1: Steal the Blackbox Fail.
Objective #2: Steal the hypospray Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 1308.74 Reputation and 15 Unused Telecrystals.
The traitor has failed!

Inert Inertia was Blamber Blee the Clown and died

Blamber Blee was a specialist from Cybersun Industries.
(used 19 TC) [Binary Translator Key (80% off!)
1 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions. Normally costs 5 TC. All sales final. Not recommended for children.
]
[Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]


Objective #1: Assassinate Kaitlyn Fleming, the Roboticist. Fail.
Objective #2: Prevent John McDreadnaught, the Head of Personnel, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 699 Reputation and 1 Unused Telecrystals.
The traitor has failed!


The code phrases were: virology, death
The code responses were: Alivia Mikhaylov, wine, washing machines, obscene
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 38121 credits collected by crew this shift.
An average of 1270.7 credits were collected.
The most affluent crew member at shift end was Norcus Locus with 8150 cr!