Round ID:
204326 Shift Duration:
41 minutes and 1.3 seconds Station Integrity:
99.1% Total Population:
73 Evacuation Rate:
28 (38.4%) (on emergency shuttle):
27 (37%) Survival Rate:
37 (50.7%) First Death:
Corbin Jenkins, Botanist, at Arrival Shuttle Hallway (54,140,2). Damage taken: 108/0/0/94.5/0. Threat level: 90
Threat left: 43
Executed rules:
Roundstart -
Traitors: -8 threat
Roundstart -
Nuclear Emergency: -20 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Midround -
Syndicate Sleeper Agent: -3 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Latejoin -
Heretic Smuggler: -6 threat
Boolean (Played by: Onirim)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: nukies are not human kill or trap them at all cost and inform crew of all sightings
Total law changes: 1
Boolean's minions were:
IBM-POS (Played by: Gameaddict07) (Deactivated),
Roomba (Played by: Spookymans) (Deactivated),
Snowball (Played by: Sheltton) (Deactivated)
Default Cyborg-20 (Played by: Codpiece1) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and killed the Manlets Operatives- The_Silver_Nuke was Ulyssa Manlets the Nuclear Operative and had their body destroyed
- Waff-AI was Marely Manlets the Nuclear Operative and had their body destroyed
- LassiH was Donovan Manlets the Nuclear Operative and had their body destroyed
- Carlarc was Gwenevere Manlets the Nuclear Operative and had their body destroyed
- Codpiece1 was Default Cyborg-20 the Cyborg and died as Manlets Operative #5
(Syndicates used 420 TC)
[
Double-Bladed Energy Sword (25% off!)
12 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield. Normally costs 16 TC. All sales final. Keep away from fire or flames.][
Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.][
CNS Rebooter Implant
12 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.][
Thermal Imaging Glasses
4 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks.][
MODsuit Anti-Slip Module (50% off!)
1 TC
A MODsuit module preventing the user from slipping on water. Normally costs 2 TC. All sales final. Check local laws for legality in region.][
MODsuit Night Visor Module
2 TC
A visor for a MODsuit. Lets you see clearer in the dark.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.][
Medical bundle
25 TC
The support specialist: Aid your fellow operatives with this medical bundle. Contains a tactical medkit, a Donksoft LMG, a box of riot darts and a magboot MODsuit module to rescue your friends in no-gravity environments.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.][
Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
C-20r bundle
14 TC
Old Faithful: The classic C-20r, bundled with two magazines and a suppressor at discount price.][
Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.][
Energy Sword (25% off!)
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. Keep away from fire or flames.][
Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.][
Disposable Sentry Gun (50% off!)
8 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality. Normally costs 16 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.][
Anti-Materiel Sniper Rifle
16 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module (50% off!)
1 TC
A MODsuit module preventing the user from slipping on water. Normally costs 2 TC. All sales final. Check local laws for legality in region.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.][
Energy Sword (25% off!)
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. Use only as directed.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
12g Ammo Duffel Bag
12 TC
A duffel bag filled with enough 12g ammo to supply an entire team, at a discounted price.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Radio Jammer (60% off!)
2 TC
This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat. Normally costs 5 TC. All sales final. Contains small parts.][
Syndicate Minibomb (33% off!)
4 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel. Normally costs 6 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module (50% off!)
1 TC
A MODsuit module preventing the user from slipping on water. Normally costs 2 TC. All sales final. Check local laws for legality in region.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Anti-Materiel Sniper Rifle
16 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault.][
.50 BMG Penetrator Magazine
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x3][
.50 BMG Marksman Magazine (50% off!)
2 TC
A 6-round magazine of marksman ammo designed for use with .50 sniper rifles. Blast your enemies with instant shots! Just watch out for the rebound... Normally costs 4 TC. All sales final. Contains small parts.][
Syndicate Minibomb (33% off!)
4 TC
The minibomb is a grenade with a five-second fuse. Upon detonation, it will create a small hull breach in addition to dealing high amounts of damage to nearby personnel. Normally costs 6 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.][
Energy Sword (25% off!)
6 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise. Normally costs 8 TC. All sales final. Use only as directed.][
Box of Deathrattle Implants
4 TC
A collection of implants (and one reusable implanter) that should be injected into the team. When one of the team dies, all other implant holders recieve a mental message informing them of their teammates' name and the location of their death. Unlike most implants, these are designed to be implanted in any creature, biological or mechanical.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Grenadier's belt
22 TC
A belt containing 26 lethally dangerous and destructive grenades. Comes with an extra multitool and screwdriver.][
MODsuit Injector Module
2 TC
An injector module for a MODsuit. It is an extendable piercing injector with 30u capacity.][
Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.][
Syndicate Playing Cards
1 TC
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. You can also play card games with them or leave them on your victims.]
Semicolonthreethreethree was Owen Pratt the Chief Medical Officer and survived
Sacrifices Made: 5
Objective #1: Research at least 18 knowledge from the Mansus. You start with 5 researched. Success!
Objective #2: Sacrifice at least 4 crewmembers. Success!
Objective #3: Sacrifice 1 head of staff. Success!
Objective #4: Summon 2 monsters from the Mansus into this realm. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Principle of Hunger, Grasp of Flesh, Imperfect Ritual, Codex Cicatrix, Void Cloak, Aristocrat's Way, Shattered Ritual, Dance of the Brand, Armorer's Ritual, Mark of Flesh, Ritual of Knowledge, Knitting of Flesh, Raw Ritual, Bleeding Steel, Lonely Ritual, Leeching Walk, Blood Siphon, Void Phase, Ashen Eyes, The Relentless Heartbeat, Curse of Paralysis, Ashen Ritual, Blood Cleave, Priest's Ritual, Carving Knife, Void Pull, Cosmic Runes, Stance of the Torn Champion, Nightwatcher's Rebirth, Mask of Madness, Ashen Passage, Maid in the Mirror, Scorching Shark, Mawed Crucible, Eldritch Coin, Space Phase, Furious Steel, Aggressive Spread, Cosmic Expansion, Star Blast, Lionhunter's Rifle, Curse of Corrosion, Rusted Ritual and Entropic Plume
D4C-420 was Sandigo Bendford the Assistant and survived
Sacrifices Made: 3
Objective #1: Research at least 19 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 3 crewmembers. Success!
Objective #3: Sacrifice 1 head of staff. Success!
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage, Mark of Ash, Ritual of Knowledge, Volcano Blast, Mask of Madness, Fiery Blade, Nightwatcher's Rebirth, Space Phase, Eldritch Coin, Scorching Shark and Codex Cicatrix
GhostVoices was Johnny Mathews the Cargo Technician and survived
Objective #1: Assist your master. Success!
The Eldritch Horror was successful!
Nancyandthetabithas was Lucky Orknott the Assistant and died
Objective #1: Chef we need food Success!
The Hypnotized Victim was successful!
_nPocTo_Dark_ was Scott Zoucks the Station Engineer and survived
Objective #1: Spend 2 minutes around Hairy Tick while they're alive. Fail.
Objective #2: Hug Hairy Tick 5 times while they're alive. Fail.
Objective #3: Murder Cleans-His-Ass, Hairy Tick's coworker. Fail.
Objective #4: Murder Hairy Tick, the Clown. Success!
The Obsessed spent a total of 52 seconds being near Hairy Tick!
The Obsessed has failed!
Squishy_pone was
Alannah O'Neill the
Atmospheric Technician and
diedAlannah O'Neill
was an employee from Donk Corporation.(used 23 TC)
[
Thermal Imaging Glasses (50% off!)
2 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. Not recommended for children.][
Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.]Objective #1: Steal the medal of captaincy
Success!Objective #2: Steal the head of security's personal laser gun
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 446.77 Reputation and 0 Unused Telecrystals.
The traitor has failed!BillyArmstrong was
Jessie Abadi the
Cargo Technician and
diedJessie Abadi
was an employee from Waffle Corporation.(used 0 TC)
Objective #1: Assassinate Alex Von BonBon, the Assistant.
Success!Objective #2: Assassinate Maximilian Parker, the Paramedic.
Success!Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 397.35 Reputation and 20 Unused Telecrystals.
The traitor has failed!John1456578 was
Joe Geckerburg the
Scientist and
survivedJoe Geckerburg
was an MI13 agent.(used 17 TC)
[
Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.][
Storage Implant
8 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Steal a functional AI
Fail.Objective #2: Steal a sliver of a supermatter crystal
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Success!The traitor had a total of 389.17 Reputation and 3 Unused Telecrystals.
The traitor has failed!Tamuren was
Tucker Greene the
Assistant and
diedTucker Greene
was an MI13 agent.(used 4 TC)
[
Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.]Objective #1: Steal the station blueprints
Fail.Objective #2: Steal a functional AI
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 378.05 Reputation and 16 Unused Telecrystals.
The traitor has failed!The code phrases were: Danika Braun, aft primary hallway, happinessThe code responses were: Paramedic, science maintenance, communists
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 35380 credits collected by crew this shift.
An average of 484.658 credits were collected.
The most affluent crew member at shift end was Paul Lee with 4960 cr!