[2023-04-22 09:08:14.473] Starting up round ID 204216. - ------------------------- [2023-04-22 09:08:14.475] Running /tg/ revision: - origin/master: 46b2319559c951c04bd2fd42f6542daa69a19756 - Test merge active of PR #74775 commit 543dc77055d577cf3e32340b0ba8309d562c8cfb - HEAD: 62102858194b72a99cbd926011883eb03cc8a756 [2023-04-22 09:08:15.567] Initialized Title Screen subsystem within 0 seconds! [2023-04-22 09:08:15.568] Initialized Server Tasks subsystem within 0 seconds! [2023-04-22 09:08:15.568] Initialized Input subsystem within 0 seconds! [2023-04-22 09:08:15.574] Initialized Profiler subsystem within 0 seconds! [2023-04-22 09:08:15.574] Initialized Database subsystem within 0 seconds! [2023-04-22 09:08:15.574] Initialized Blackbox subsystem within 0 seconds! [2023-04-22 09:08:15.575] Initialized Sounds subsystem within 0 seconds! [2023-04-22 09:08:15.593] Initialized Instruments subsystem within 0.02 seconds! [2023-04-22 09:08:16.279] Initialized Greyscale subsystem within 0.69 seconds! [2023-04-22 09:08:16.279] Initialized Vis contents overlays subsystem within 0 seconds! [2023-04-22 09:08:16.279] Initialized Security Level subsystem within 0 seconds! [2023-04-22 09:08:16.281] Initialized Discord subsystem within 0 seconds! [2023-04-22 09:08:21.071] Initialized Achievements subsystem within 4.79 seconds! [2023-04-22 09:08:21.072] Initialized Station subsystem within 0 seconds! [2023-04-22 09:08:21.072] Initialized Quirks subsystem within 0 seconds! [2023-04-22 09:08:21.089] Initialized Reagents subsystem within 0.02 seconds! [2023-04-22 09:08:21.091] Initialized Events subsystem within 0 seconds! [2023-04-22 09:08:21.094] Initialized IDs and Access subsystem within 0 seconds! [2023-04-22 09:08:21.096] Initialized Jobs subsystem within 0 seconds! [2023-04-22 09:08:21.096] Initialized AI movement subsystem within 0 seconds! [2023-04-22 09:08:21.114] Initialized Ticker subsystem within 0.02 seconds! [2023-04-22 09:08:21.114] Initialized AI Controller Ticker subsystem within 0 seconds! [2023-04-22 09:08:21.115] Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-04-22 09:08:21.130] Initialized Trading Card Game subsystem within 0.02 seconds! [2023-04-22 09:08:21.144] Loading Kilo Station... [2023-04-22 09:08:24.321] Loaded Station in 3.2s! [2023-04-22 09:08:26.813] Loaded Lavaland in 2s! [2023-04-22 09:08:31.395] Ruin loader finished with 3 left to spend. [2023-04-22 09:08:34.523] Ruin loader finished with 0 left to spend. [2023-04-22 09:08:34.736] Cave Generator finished in 0.2s! [2023-04-22 09:08:34.761] Cave Generator finished in 0s! [2023-04-22 09:08:35.636] Initialized Mapping subsystem within 14.5 seconds! [2023-04-22 09:08:35.678] Initialized Early Assets subsystem within 0.04 seconds! [2023-04-22 09:08:35.727] Initialized Research subsystem within 0.05 seconds! [2023-04-22 09:08:35.729] Initialized Time Tracking subsystem within 0 seconds! [2023-04-22 09:08:35.759] Initialized Spatial Grid subsystem within 0.03 seconds! [2023-04-22 09:08:35.760] Initialized Economy subsystem within 0 seconds! [2023-04-22 09:08:35.762] Initialized Restaurant subsystem within 0 seconds! [2023-04-22 09:09:34.034] Initialized Atoms subsystem within 58.27 seconds! [2023-04-22 09:09:34.066] Initialized Language subsystem within 0.01 seconds! [2023-04-22 09:09:34.175] Initialized Machines subsystem within 0.11 seconds! [2023-04-22 09:09:34.182] Initialized Skills subsystem within 0 seconds! [2023-04-22 09:09:34.183] Initialized Addiction subsystem within 0 seconds! [2023-04-22 09:09:34.184] Initialized Blackmarket subsystem within 0 seconds! [2023-04-22 09:09:34.185] Initialized Disease subsystem within 0 seconds! [2023-04-22 09:09:34.185] Initialized Fluid subsystem within 0 seconds! [2023-04-22 09:09:34.186] Initialized Smoke subsystem within 0 seconds! [2023-04-22 09:09:34.186] Initialized Foam subsystem within 0 seconds! [2023-04-22 09:09:34.187] Initialized Lag Switch subsystem within 0 seconds! [2023-04-22 09:09:34.894] Initialized Library Loading subsystem within 0.71 seconds! [2023-04-22 09:09:34.895] ## WARNING: Error initializing SSlua: Auxtools is not enabled in config! [2023-04-22 09:09:34.895] Failed to initialize Lua Scripting subsystem after 0 seconds! [2023-04-22 09:09:34.899] Initialized Modular Computers subsystem within 0 seconds! [2023-04-22 09:09:34.900] Initialized Night Shift subsystem within 0 seconds! [2023-04-22 09:09:34.900] Initialized Sun subsystem within 0 seconds! [2023-04-22 09:09:34.903] Initialized Traitor subsystem within 0 seconds! [2023-04-22 09:09:35.090] Failed to initialize Text To Speech subsystem after 0.19 seconds! [2023-04-22 09:09:35.091] Initialized Tutorials subsystem within 0 seconds! [2023-04-22 09:09:35.116] Initialized Wardrobe subsystem within 0.02 seconds! [2023-04-22 09:09:35.117] Initialized Weather subsystem within 0 seconds! [2023-04-22 09:09:35.117] Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-04-22 09:09:39.729] Initialized Atmospherics subsystem within 4.61 seconds! [2023-04-22 09:09:39.763] Loaded 19 engraved messages on map Kilo Station [2023-04-22 09:09:39.763] Loaded 2 prison tattoos [2023-04-22 09:09:39.901] Initialized Persistence subsystem within 0.17 seconds! [2023-04-22 09:09:39.937] Initialized Persistent Paintings subsystem within 0.04 seconds! [2023-04-22 09:09:39.937] Initialized Vote subsystem within 0 seconds! [2023-04-22 09:09:41.261] Initialized Assets subsystem within 1.32 seconds! [2023-04-22 09:09:44.438] Initialized Icon Smoothing subsystem within 3.11 seconds! [2023-04-22 09:09:44.443] Initialized XKeyScore subsystem within 0 seconds! [2023-04-22 09:09:44.492] Initialized PRISM subsystem within 0.05 seconds! [2023-04-22 09:09:55.591] Initialized Lighting subsystem within 11.1 seconds! [2023-04-22 09:10:03.217] Initialized Shuttle subsystem within 7.63 seconds! [2023-04-22 09:10:03.318] Initialized Minor Mapping subsystem within 0.1 seconds! [2023-04-22 09:10:03.322] Initialized Pathfinder subsystem within 0 seconds! [2023-04-22 09:10:03.371] Initialized Ban Cache subsystem within 0.05 seconds! [2023-04-22 09:10:03.418] Initialized Init Profiler subsystem within 0.05 seconds! [2023-04-22 09:10:03.419] Initialized Chat subsystem within 0 seconds! [2023-04-22 09:10:03.419] Initializations complete within 107.9 seconds! [2023-04-22 09:11:56.251] Game start took 1.5s [2023-04-22 09:13:12.907] runtime error: Del'd before we finished fading, with 30 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: John Quekou (/mob/dead/observer) - src: null - usr.loc: the floor (126,130,2) (/turf/open/floor/iron/cafeteria) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(XII_391 (/client), 1) - XII_391 (/client): SendSignal("parent_qdeleting", /list (/list)) - XII_391 (/client): Del() - [2023-04-22 09:14:15.933] runtime error: mob_statchange overridden. Use override = TRUE to suppress this warning. - Target: the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava) Proc: stat_changed (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("mob_statchange overridden. Use...", "code/datums/components/_compon...", 230) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): RegisterSignal(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), "mob_statchange", "stat_changed", 0) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): do charge(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), Albert Fingerlicker (/mob/living/carbon/human), 15, 2) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): charge sequence(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), Albert Fingerlicker (/mob/living/carbon/human), 15, 2) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): Activate(Albert Fingerlicker (/mob/living/carbon/human)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): PreActivate(Albert Fingerlicker (/mob/living/carbon/human)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): InterceptClickOn(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), null, Albert Fingerlicker (/mob/living/carbon/human)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): Trigger(null, Albert Fingerlicker (/mob/living/carbon/human)) - the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava): OpenFire(Albert Fingerlicker (/mob/living/carbon/human)) - the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava): MoveToTarget(/list (/list)) - the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava): handle automated action() - [2023-04-22 09:14:32.352] runtime error: Found undeleted query, check the sql.log for the undeleted query and add a delete call to the query datum. (code/controllers/subsystem/dbcore.dm:116) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("Found undeleted query, check t...", "code/controllers/subsystem/dbc...", 116) - Database (/datum/controller/subsystem/dbcore): fire(0) - Database (/datum/controller/subsystem/dbcore): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:14:56.306] ## TESTING: GC: -- [0x3000041] | /mob/dead/new_player was unable to be GC'd -- (ref count of 7) [2023-04-22 09:14:56.306] ## TESTING: GC: -- [0x3000034] | /mob/dead/new_player was unable to be GC'd -- (ref count of 7) [2023-04-22 09:15:00.948] runtime error: traitor_demoralise_event overridden. Use override = TRUE to suppress this warning. - Target: the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune) Proc: on_mood_event (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Shah (/mob/living/carbon/human) - src: null - usr.loc: the floor (140,108,2) (/turf/open/floor/iron) - call stack: - stack trace("traitor_demoralise_event overr...", "code/datums/components/_compon...", 230) - Sow doubt among the crew 8 tim... (/datum/traitor_objective/demoralise/graffiti): RegisterSignal(the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune), "traitor_demoralise_event", "on_mood_event", 0) - Sow doubt among the crew 8 tim... (/datum/traitor_objective/demoralise/graffiti): on rune complete(the seditious spraycan (/obj/item/traitor_spraycan), the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune)) - the seditious spraycan (/obj/item/traitor_spraycan): SendSignal("traitor_rune_drawn", /list (/list)) - the seditious spraycan (/obj/item/traitor_spraycan): try complete rune(Jose Shah (/mob/living/carbon/human), the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune)) - the seditious spraycan (/obj/item/traitor_spraycan): try complete rune(Jose Shah (/mob/living/carbon/human), the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune)) - the seditious spraycan (/obj/item/traitor_spraycan): draw rune(Jose Shah (/mob/living/carbon/human), the floor (141,108,2) (/turf/open/floor/iron/dark/corner)) - the seditious spraycan (/obj/item/traitor_spraycan): try draw new rune(Jose Shah (/mob/living/carbon/human), the floor (141,108,2) (/turf/open/floor/iron/dark/corner)) - the seditious spraycan (/obj/item/traitor_spraycan): afterattack(the floor (141,108,2) (/turf/open/floor/iron/dark/corner), Jose Shah (/mob/living/carbon/human), 1, "icon-x=13;icon-y=11;left=1;but...") - the seditious spraycan (/obj/item/traitor_spraycan): melee attack chain(Jose Shah (/mob/living/carbon/human), the floor (141,108,2) (/turf/open/floor/iron/dark/corner), "icon-x=13;icon-y=11;left=1;but...") - Jose Shah (/mob/living/carbon/human): ClickOn(the floor (141,108,2) (/turf/open/floor/iron/dark/corner), "icon-x=13;icon-y=11;left=1;but...") - the floor (141,108,2) (/turf/open/floor/iron/dark/corner): Click(the floor (141,108,2) (/turf/open/floor/iron/dark/corner), "mapwindow.map", "icon-x=13;icon-y=11;left=1;but...") - the floor (141,108,2) (/turf/open/floor/iron/dark/corner): Click(the floor (141,108,2) (/turf/open/floor/iron/dark/corner), "mapwindow.map", "icon-x=13;icon-y=11;left=1;but...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-04-22 09:17:44.957] runtime error: Del'd before we finished fading, with 6 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Chris Gunkstead (/mob/living/carbon/human) - src: null - usr.loc: the reinforced wall (131,111,2) (/turf/closed/wall/r_wall) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Roozbeh (/client), 1) - Roozbeh (/client): SendSignal("parent_qdeleting", /list (/list)) - Roozbeh (/client): Del() - [2023-04-22 09:22:36.492] runtime error: Del'd before we finished fading, with 6 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: John Quekou (/mob/dead/observer) - src: null - usr.loc: the floor (83,119,2) (/turf/open/floor/iron/showroomfloor) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(XII_391 (/client), 1) - XII_391 (/client): SendSignal("parent_qdeleting", /list (/list)) - XII_391 (/client): Del() - [2023-04-22 09:23:56.816] runtime error: Invalid timer: Timer: Timer: 11939 ([0x210826d7]), TTR: 338368, wait:1 Flags: TIMER_UNIQUE, TIMER_CLIENT_TIME, TIMER_STOPPABLE, TIMER_NO_HASH_WAIT, callBack: [0x210826d2], callBack.object: /datum/component/area_sound_manager[0x21077e48](/datum/component/area_sound_manager), callBack.delegate:start_looping_sound(), source: code/datums/components/area_sound_manager.dm:77Prev: NULL, Next: NULL, SPENT(338368), QDELETED, NO CALLBACK world.time: 8617, head_offset: 8400, practical_offset: 435, REALTIMEOFDAY: 338368 - proc name: fire (/datum/controller/subsystem/timer/fire) - source file: timer.dm,125 - usr: null - src: Sound Loops (/datum/controller/subsystem/timer/sound_loops) - call stack: - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): fire(0) - Sound Loops (/datum/controller/subsystem/timer/sound_loops): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:24:11.617] runtime error: Del'd before we finished fading, with 11 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Antonio Riker (/mob/dead/observer) - src: null - usr.loc: the shuttle floor (80,201,5) (/turf/open/floor/mineral/plastitanium) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(BillyArmstrong (/client), 1) - BillyArmstrong (/client): SendSignal("parent_qdeleting", /list (/list)) - BillyArmstrong (/client): Del() - [2023-04-22 09:24:11.617] runtime error: Del'd before we finished fading, with 26 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Antonio Riker (/mob/dead/observer) - src: null - usr.loc: the shuttle floor (80,201,5) (/turf/open/floor/mineral/plastitanium) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(BillyArmstrong (/client), 1) - BillyArmstrong (/client): SendSignal("parent_qdeleting", /list (/list)) - BillyArmstrong (/client): Del() - [2023-04-22 09:27:06.048] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Maria Florentina (/mob/living/carbon/human) - src: null - usr.loc: the floor (44,182,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert perform(Maria Florentina (/mob/living/carbon/human), "barricade deconstructed") - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert(Maria Florentina (/mob/living/carbon/human), "barricade deconstructed") - [2023-04-22 09:27:09.432] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Maria Florentina (/mob/living/carbon/human) - src: null - usr.loc: the floor (44,182,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the wooden barricade (/obj/structure/barricade/wooden): balloon alert perform(Maria Florentina (/mob/living/carbon/human), "barricade deconstructed") - the wooden barricade (/obj/structure/barricade/wooden): balloon alert(Maria Florentina (/mob/living/carbon/human), "barricade deconstructed") - [2023-04-22 09:27:12.858] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Maria Florentina (/mob/living/carbon/human) - src: null - usr.loc: the floor (44,181,2) (/turf/open/floor/iron/stairs/old) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert perform(Maria Florentina (/mob/living/carbon/human), "barricade deconstructed") - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert(Maria Florentina (/mob/living/carbon/human), "barricade deconstructed") - [2023-04-22 09:27:33.324] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Maria Florentina (/mob/living/carbon/human) - src: null - usr.loc: the floor (61,194,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert perform(Maria Florentina (/mob/living/carbon/human), "barricade deconstructed") - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert(Maria Florentina (/mob/living/carbon/human), "barricade deconstructed") - [2023-04-22 09:28:34.895] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Lenny Power (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (164,108,3) (/turf/open/floor/mineral/plastitanium/red) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert perform(Lenny Power (/mob/living/carbon/human), "barricade deconstructed") - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert(Lenny Power (/mob/living/carbon/human), "barricade deconstructed") - [2023-04-22 09:28:49.500] runtime error: Del'd before we finished fading, with 15 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Curtis Wing (/mob/dead/observer) - src: null - usr.loc: the floor (135,84,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Mimepride (/client), 1) - Mimepride (/client): SendSignal("parent_qdeleting", /list (/list)) - Mimepride (/client): Del() - [2023-04-22 09:28:49.501] runtime error: Del'd before we finished fading, with 17 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Curtis Wing (/mob/dead/observer) - src: null - usr.loc: the floor (135,84,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Mimepride (/client), 1) - Mimepride (/client): SendSignal("parent_qdeleting", /list (/list)) - Mimepride (/client): Del() - [2023-04-22 09:28:59.850] runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:28:59.902] runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:29:03.298] runtime error: mob_statchange overridden. Use override = TRUE to suppress this warning. - Target: the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava) Proc: stat_changed (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("mob_statchange overridden. Use...", "code/datums/components/_compon...", 230) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): RegisterSignal(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), "mob_statchange", "stat_changed", 0) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): do charge(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), Albert Fingerlicker (/mob/living/carbon/human), 15, 2) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): charge sequence(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), Albert Fingerlicker (/mob/living/carbon/human), 15, 2) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): Activate(Albert Fingerlicker (/mob/living/carbon/human)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): PreActivate(Albert Fingerlicker (/mob/living/carbon/human)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): InterceptClickOn(the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava), null, Albert Fingerlicker (/mob/living/carbon/human)) - Basic Charge (/datum/action/cooldown/mob_cooldown/charge/basic_charge): Trigger(null, Albert Fingerlicker (/mob/living/carbon/human)) - the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava): OpenFire(Albert Fingerlicker (/mob/living/carbon/human)) - the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava): MoveToTarget(/list (/list)) - the tropical lobstrosity (/mob/living/simple_animal/hostile/asteroid/lobstrosity/lava): handle automated action() - [2023-04-22 09:29:12.004] runtime error: Cannot read null.visual_delay - proc name: process (/datum/move_loop/process) - source file: movement_types.dm,115 - usr: null - src: /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to) - call stack: - /datum/move_loop/has_target/di... (/datum/move_loop/has_target/dist_bound/move_to): process() - Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list)) - Movement Loops (/datum/controller/subsystem/movement): fire(0) - Movement Loops (/datum/controller/subsystem/movement): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:29:41.802] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Lenny Power (/mob/living/carbon/human) - src: null - usr.loc: the shuttle floor (175,106,3) (/turf/open/floor/mineral/plastitanium) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert perform(Lenny Power (/mob/living/carbon/human), "barricade deconstructed") - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert(Lenny Power (/mob/living/carbon/human), "barricade deconstructed") - [2023-04-22 09:30:57.566] ## TESTING: GC: -- [0x2000a47] | /obj/item/traitor_machine_trapper was unable to be GC'd -- (ref count of 2) [2023-04-22 09:40:22.550] ## TESTING: GC: -- [0x300001e] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-04-22 09:40:44.858] ## TESTING: GC: -- [0x3000089] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-04-22 09:47:00.983] runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: mob.dm,544 - usr: (src) - src: Shaggy Zazarson (/mob/living/carbon/human) - src.loc: the floor (129,132,2) (/turf/open/floor/iron/dark) - call stack: - Shaggy Zazarson (/mob/living/carbon/human): run examinate(the monkey meat (/obj/item/food/meat/slab/monkey)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Shaggy Zazarson (/mob/living/carbon/human): Examine(the monkey meat (/obj/item/food/meat/slab/monkey)) - the monkey meat (/obj/item/food/meat/slab/monkey): ShiftClick(Shaggy Zazarson (/mob/living/carbon/human)) - Shaggy Zazarson (/mob/living/carbon/human): ShiftClickOn(the monkey meat (/obj/item/food/meat/slab/monkey)) - Shaggy Zazarson (/mob/living/carbon/human): ClickOn(the monkey meat (/obj/item/food/meat/slab/monkey), "icon-x=16;icon-y=17;left=1;shi...") - the monkey meat (/obj/item/food/meat/slab/monkey): Click(the floor (129,133,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=16;icon-y=17;left=1;shi...") - Anafi (/client): Click(the monkey meat (/obj/item/food/meat/slab/monkey), the floor (129,133,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=16;icon-y=17;left=1;shi...") - [2023-04-22 09:49:13.100] runtime error: list index out of bounds - proc name: order food (/datum/venue/proc/order_food) - source file: _venue.dm,79 - usr: null - src: restaurant (/datum/venue/restaurant) - call stack: - restaurant (/datum/venue/restaurant): order food(Texas-bot (/mob/living/simple_animal/robot_customer), /datum/customer_data/american (/datum/customer_data/american)) - /datum/ai_behavior/order_food (/datum/ai_behavior/order_food): perform(0.8, /datum/ai_controller/robot_cus... (/datum/ai_controller/robot_customer)) - /datum/ai_controller/robot_cus... (/datum/ai_controller/robot_customer): ProcessBehavior(0.8, /datum/ai_behavior/order_food (/datum/ai_behavior/order_food)) - /datum/ai_controller/robot_cus... (/datum/ai_controller/robot_customer): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:49:50.168] runtime error: Del'd before we finished fading, with 9 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Silent Light (/mob/living/carbon/human) - src: null - usr.loc: the floor (115,125,2) (/turf/open/floor/iron/dark) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(FermiJones (/client), 1) - FermiJones (/client): SendSignal("parent_qdeleting", /list (/list)) - FermiJones (/client): Del() - [2023-04-22 09:50:22.582] runtime error: DIDN'T GET PASSED A VAGUE MESSAGE. (code/modules/surgery/surgery_step.dm:225) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Rhea Katherina (/mob/living/carbon/human) - src: null - usr.loc: the floor (74,129,2) (/turf/open/floor/iron/showroomfloor) - call stack: - stack trace("DIDN\'T GET PASSED A VAGUE MES...", "code/modules/surgery/surgery_s...", 225) - excise damaged lung node (scal... (/datum/surgery_step/lobectomy): display results(Rhea Katherina (/mob/living/carbon/human), Chris Gunkstead (/mob/living/carbon/human), "You suc...", "Success...", "", 0) - excise damaged lung node (scal... (/datum/surgery_step/lobectomy): success(Rhea Katherina (/mob/living/carbon/human), Chris Gunkstead (/mob/living/carbon/human), "chest", the scalpel (/obj/item/scalpel), Lobectomy (/datum/surgery/lobectomy), 0) - excise damaged lung node (scal... (/datum/surgery_step/lobectomy): initiate(Rhea Katherina (/mob/living/carbon/human), Chris Gunkstead (/mob/living/carbon/human), "chest", the scalpel (/obj/item/scalpel), Lobectomy (/datum/surgery/lobectomy), 0) - excise damaged lung node (scal... (/datum/surgery_step/lobectomy): try op(Rhea Katherina (/mob/living/carbon/human), Chris Gunkstead (/mob/living/carbon/human), "chest", the scalpel (/obj/item/scalpel), Lobectomy (/datum/surgery/lobectomy), 0) - Lobectomy (/datum/surgery/lobectomy): next step(Rhea Katherina (/mob/living/carbon/human), /list (/list)) - Chris Gunkstead (/mob/living/carbon/human): attackby(the scalpel (/obj/item/scalpel), Rhea Katherina (/mob/living/carbon/human), "icon-x=18;icon-y=18;vis-x=15;v...") - the scalpel (/obj/item/scalpel): melee attack chain(Rhea Katherina (/mob/living/carbon/human), Chris Gunkstead (/mob/living/carbon/human), "icon-x=18;icon-y=18;vis-x=15;v...") - Rhea Katherina (/mob/living/carbon/human): ClickOn(Chris Gunkstead (/mob/living/carbon/human), "icon-x=18;icon-y=18;vis-x=15;v...") - Chris Gunkstead (/mob/living/carbon/human): Click(the floor (74,130,2) (/turf/open/floor/iron/dark), "mapwindow.map", "icon-x=18;icon-y=18;vis-x=15;v...") - [2023-04-22 09:50:55.477] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Larry Larlan (/mob/living/carbon/human) - src: null - usr.loc: the plating (100,117,2) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert perform(Larry Larlan (/mob/living/carbon/human), "barricade deconstructed") - the crude plank barricade (/obj/structure/barricade/wooden/crude): balloon alert(Larry Larlan (/mob/living/carbon/human), "barricade deconstructed") - [2023-04-22 09:55:21.820] runtime error: Del'd before we finished fading, with 8 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Albert Fingerlicker (/mob/dead/observer) - src: null - usr.loc: the floor (125,128,2) (/turf/open/floor/iron/cafeteria) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Mittenmaker (/client), 1) - Mittenmaker (/client): SendSignal("parent_qdeleting", /list (/list)) - Mittenmaker (/client): Del() - [2023-04-22 09:56:39.995] runtime error: Del'd before we finished fading, with 20 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Shah (/mob/dead/observer) - src: null - usr.loc: the floor (71,116,2) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Kidgenius702 (/client), 1) - Kidgenius702 (/client): SendSignal("parent_qdeleting", /list (/list)) - Kidgenius702 (/client): Del() - [2023-04-22 09:56:45.817] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the necropolis wall (116,139,14) (/turf/closed/indestructible/riveted/boss) - call stack: - the necropolis wall (116,139,14) (/turf/closed/indestructible/riveted/boss): bitmask smooth() - the necropolis wall (116,139,14) (/turf/closed/indestructible/riveted/boss): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:45.817] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (115,139,14) (/turf/closed/indestructible/riveted) - call stack: - the wall (115,139,14) (/turf/closed/indestructible/riveted): bitmask smooth() - the wall (115,139,14) (/turf/closed/indestructible/riveted): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:45.818] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (141,138,14) (/turf/closed/indestructible/riveted) - call stack: - the wall (141,138,14) (/turf/closed/indestructible/riveted): bitmask smooth() - the wall (141,138,14) (/turf/closed/indestructible/riveted): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:45.835] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the impervious iron wall (140,138,14) (/turf/closed/indestructible/iron) - call stack: - the impervious iron wall (140,138,14) (/turf/closed/indestructible/iron): bitmask smooth() - the impervious iron wall (140,138,14) (/turf/closed/indestructible/iron): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:45.836] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the impervious iron wall (129,138,14) (/turf/closed/indestructible/iron) - call stack: - the impervious iron wall (129,138,14) (/turf/closed/indestructible/iron): bitmask smooth() - the impervious iron wall (129,138,14) (/turf/closed/indestructible/iron): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:45.836] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (128,138,14) (/turf/closed/indestructible/riveted) - call stack: - the wall (128,138,14) (/turf/closed/indestructible/riveted): bitmask smooth() - the wall (128,138,14) (/turf/closed/indestructible/riveted): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:45.837] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the necropolis wall (127,138,14) (/turf/closed/indestructible/riveted/boss) - call stack: - the necropolis wall (127,138,14) (/turf/closed/indestructible/riveted/boss): bitmask smooth() - the necropolis wall (127,138,14) (/turf/closed/indestructible/riveted/boss): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:45.838] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the impervious iron wall (129,135,14) (/turf/closed/indestructible/iron) - call stack: - the impervious iron wall (129,135,14) (/turf/closed/indestructible/iron): bitmask smooth() - the impervious iron wall (129,135,14) (/turf/closed/indestructible/iron): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:45.838] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the impervious iron wall (140,132,14) (/turf/closed/indestructible/iron) - call stack: - the impervious iron wall (140,132,14) (/turf/closed/indestructible/iron): bitmask smooth() - the impervious iron wall (140,132,14) (/turf/closed/indestructible/iron): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:45.840] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the impervious iron wall (133,129,14) (/turf/closed/indestructible/iron) - call stack: - the impervious iron wall (133,129,14) (/turf/closed/indestructible/iron): bitmask smooth() - the impervious iron wall (133,129,14) (/turf/closed/indestructible/iron): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:56:46.308] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the impervious iron wall (138,140,14) (/turf/closed/indestructible/iron) - call stack: - the impervious iron wall (138,140,14) (/turf/closed/indestructible/iron): bitmask smooth() - the impervious iron wall (138,140,14) (/turf/closed/indestructible/iron): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:34.984] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,43,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,43,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,43,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:34.984] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (218,43,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (218,43,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (218,43,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.043] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (214,41,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,41,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,41,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.044] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,40,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,40,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,40,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.044] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (218,40,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (218,40,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (218,40,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.045] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (217,40,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (217,40,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (217,40,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.045] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (224,39,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (224,39,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (224,39,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.045] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (222,39,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (222,39,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (222,39,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.046] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,345 - usr: null - src: the wall (217,39,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (217,39,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (217,39,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.046] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (216,39,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (216,39,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (216,39,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.047] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (214,39,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,39,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,39,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.047] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (224,37,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (224,37,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (224,37,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.047] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (222,37,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (222,37,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (222,37,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.048] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (216,37,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (216,37,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (216,37,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.048] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (214,37,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,37,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,37,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.049] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (218,35,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (218,35,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (218,35,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.049] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (217,35,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (217,35,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (217,35,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.051] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,34,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (220,34,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (220,34,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.051] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (218,34,13) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (218,34,13) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (218,34,13) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.052] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (214,34,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,34,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,34,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.052] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (214,32,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,32,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,32,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:57:35.052] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (214,30,13) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,30,13) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,30,13) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 09:58:36.900] runtime error: Cannot read null.fingerprintslast - proc name: default explode (/datum/chemical_reaction/proc/default_explode) - source file: recipes.dm,304 - usr: Unknown (/mob/living/carbon/human) - src: /datum/chemical_reaction/reage... (/datum/chemical_reaction/reagent_explosion/gunpowder_explosion) - usr.loc: the volcanic floor (107,186,5) (/turf/open/misc/asteroid/basalt/lava_land_surface) - call stack: - /datum/chemical_reaction/reage... (/datum/chemical_reaction/reagent_explosion/gunpowder_explosion): default explode(/datum/reagents (/datum/reagents), 88, 5, 10) - /datum/callback (/datum/callback): Invoke() - world: push usr(Unknown (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:02:16.931] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the floor (129,88,2) (/turf/open/floor/iron) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 12.45, 0, null, "code/modules/balloon_alert/bal...", 83) - the aggressive cold (/obj/effect/heretic_influence): balloon alert perform(Samuel Stewart (/mob/living/carbon/human), "influence drained") - the aggressive cold (/obj/effect/heretic_influence): balloon alert(Samuel Stewart (/mob/living/carbon/human), "influence drained") - [2023-04-22 10:09:38.626] runtime error: Del'd before we finished fading, with 20 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Cu-Tebold (/mob/dead/observer) - src: null - usr.loc: the floor (80,145,2) (/turf/open/floor/iron/showroomfloor) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(ChekhovHouse (/client), 1) - ChekhovHouse (/client): SendSignal("parent_qdeleting", /list (/list)) - ChekhovHouse (/client): Del() - [2023-04-22 10:09:38.627] runtime error: Del'd before we finished fading, with 40 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Cu-Tebold (/mob/dead/observer) - src: null - usr.loc: the floor (80,145,2) (/turf/open/floor/iron/showroomfloor) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(ChekhovHouse (/client), 1) - ChekhovHouse (/client): SendSignal("parent_qdeleting", /list (/list)) - ChekhovHouse (/client): Del() - [2023-04-22 10:10:17.335] runtime error: Del'd before we finished fading, with 6 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Rhea Katherina (/mob/dead/observer) - src: null - usr.loc: the floor (79,140,2) (/turf/open/floor/iron/showroomfloor) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(DeltaCorrode (/client), 1) - DeltaCorrode (/client): SendSignal("parent_qdeleting", /list (/list)) - DeltaCorrode (/client): Del() - [2023-04-22 10:10:17.336] runtime error: Del'd before we finished fading, with 15.375 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Rhea Katherina (/mob/dead/observer) - src: null - usr.loc: the floor (79,140,2) (/turf/open/floor/iron/showroomfloor) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(DeltaCorrode (/client), 1) - DeltaCorrode (/client): SendSignal("parent_qdeleting", /list (/list)) - DeltaCorrode (/client): Del() - [2023-04-22 10:10:17.337] runtime error: Del'd before we finished fading, with 39 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Rhea Katherina (/mob/dead/observer) - src: null - usr.loc: the floor (79,140,2) (/turf/open/floor/iron/showroomfloor) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(DeltaCorrode (/client), 1) - DeltaCorrode (/client): SendSignal("parent_qdeleting", /list (/list)) - DeltaCorrode (/client): Del() - [2023-04-22 10:10:48.629] runtime error: /datum/brain_trauma/hypnosis destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: garbage.dm,416 - usr: (src) - src: null - call stack: - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): Destroy(0) - qdel(Hypnotized Victim (/datum/antagonist/hypnotized), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): on removal() - Sprinkledinkle (/datum/mind): remove antag datum(/datum/antagonist/hypnotized (/datum/antagonist/hypnotized)) - Hypnosis (/datum/brain_trauma/hypnosis): on lose() - Hypnosis (/datum/brain_trauma/hypnosis): Destroy(0) - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - the brain (/obj/item/organ/internal/brain): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - Sprinkledinkle (/mob/living/carbon/human): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - ... - New York-bot (/mob/living/simple_animal/robot_customer): send speech("I'm so tired from standing...", 7, New York-bot (/mob/living/simple_animal/robot_customer), "default", /list (/list), /datum/language/common (/datum/language/common), /list (/list), null, "I'm so tired from standing...", /list (/list)) - New York-bot (/mob/living/simple_animal/robot_customer): send speech("I'm so tired from standing...", 7, New York-bot (/mob/living/simple_animal/robot_customer), null, /list (/list), /datum/language/common (/datum/language/common), /list (/list), null, "I'm so tired from standing...", /list (/list)) - New York-bot (/mob/living/simple_animal/robot_customer): say("I'm so tired from standing...", null, /list (/list), 1, /datum/language/common (/datum/language/common), 0, null, null, 7, null) - /datum/ai_behavior/find_seat (/datum/ai_behavior/find_seat): perform(8, /datum/ai_controller/robot_cus... (/datum/ai_controller/robot_customer)) - /datum/ai_controller/robot_cus... (/datum/ai_controller/robot_customer): ProcessBehavior(8, /datum/ai_behavior/find_seat (/datum/ai_behavior/find_seat)) - /datum/ai_controller/robot_cus... (/datum/ai_controller/robot_customer): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:10:56.515] runtime error: type mismatch: null -= the medical camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the medical camera (/obj/machinery/camera/directional/north), 0) - the medical camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the medical camera (/obj/machinery/camera/directional/north), 0) - the medical camera (/obj/machinery/camera/directional/north): deconstruct(0) - the medical camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the medical camera (/obj/machinery/camera/directional/north): take damage(142, "brute", "bomb", 0, null, 0) - the medical camera (/obj/machinery/camera/directional/north): ex act(2, null) - the medical camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:10:56.579] runtime error: type mismatch: null -= the security camera (/obj/machinery/camera/directional/north) - proc name: clear camera ref (/datum/alarm_listener/proc/clear_camera_ref) - source file: alarm.dm,204 - usr: null - src: /datum/alarm_listener (/datum/alarm_listener) - call stack: - /datum/alarm_listener (/datum/alarm_listener): clear camera ref(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): SendSignal("parent_qdeleting", /list (/list)) - qdel(the security camera (/obj/machinery/camera/directional/north), 0) - the security camera (/obj/machinery/camera/directional/north): deconstruct(0) - the security camera (/obj/machinery/camera/directional/north): atom destruction("bomb") - the security camera (/obj/machinery/camera/directional/north): take damage(214, "brute", "bomb", 0, null, 0) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - the security camera (/obj/machinery/camera/directional/north): ex act(2, null) - Explosions (/datum/controller/subsystem/explosions): fire(0) - Explosions (/datum/controller/subsystem/explosions): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:10:59.221] runtime error: parent_qdeleting overridden. Use override = TRUE to suppress this warning. - Target: �space (/turf/open/space) Proc: viewing_atom_deleted (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("parent_qdeleting overridden. U...", "code/datums/components/_compon...", 230) - /datum/object_window_info (/datum/object_window_info): RegisterSignal(space (74,135,2) (/turf/open/space), "parent_qdeleting", "viewing_atom_deleted", 0) - Stat Panels (/datum/controller/subsystem/statpanels): return object images(GamerGrowth (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): refresh client obj view(GamerGrowth (/client)) - Stat Panels (/datum/controller/subsystem/statpanels): set turf examine tab(GamerGrowth (/client), Aegeus-557 (/mob/living/silicon/ai)) - Stat Panels (/datum/controller/subsystem/statpanels): fire(0) - Stat Panels (/datum/controller/subsystem/statpanels): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:12:15.126] runtime error: /datum/brain_trauma/hypnosis destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic - proc name: qdel (/proc/qdel) - source file: garbage.dm,416 - usr: Samuel Stewart (/mob/living/carbon/human) - src: null - usr.loc: the plating (61,124,2) (/turf/open/floor/plating) - call stack: - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): Destroy(0) - qdel(Hypnotized Victim (/datum/antagonist/hypnotized), 0) - Hypnotized Victim (/datum/antagonist/hypnotized): on removal() - Sprinkledinkle (/datum/mind): remove antag datum(/datum/antagonist/hypnotized (/datum/antagonist/hypnotized)) - Hypnosis (/datum/brain_trauma/hypnosis): on lose() - Hypnosis (/datum/brain_trauma/hypnosis): Destroy(0) - qdel(Hypnosis (/datum/brain_trauma/hypnosis), 0) - the brain (/obj/item/organ/internal/brain): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - Sprinkledinkle (/mob/living/carbon/human): cure trauma type(/datum/brain_trauma/hypnosis (/datum/brain_trauma/hypnosis), 2) - ... - /datum/signal/subspace/vocal (/datum/signal/subspace/vocal): send to receivers() - the security bowman headset (/obj/item/radio/headset/headset_sec/alt): talk into(Samuel Stewart (/mob/living/carbon/human), "Recall the shuttle", null, /list (/list), /datum/language/common (/datum/language/common), /list (/list)) - Samuel Stewart (/mob/living/carbon/human): radio("Recall the shuttle", /list (/list), /list (/list), /datum/language/common (/datum/language/common)) - Samuel Stewart (/mob/living/carbon/human): say("; recall the shuttle", null, null, null, null, null, null, null, null, null) - world: push usr(Samuel Stewart (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - Speech Controller (/datum/controller/subsystem/verb_manager/speech_controller): run verb queue() - Speech Controller (/datum/controller/subsystem/verb_manager/speech_controller): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:15:26.090] runtime error: Del'd before we finished fading, with 17 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Andy Watt (/mob/dead/observer) - src: null - usr.loc: space (179,143,2) (/turf/open/space/basic) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(MTandi (/client), 1) - MTandi (/client): SendSignal("parent_qdeleting", /list (/list)) - MTandi (/client): Del() - [2023-04-22 10:17:17.115] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fc021743a29ed13000ecf63ab...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.116] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.117] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.117] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.118] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.119] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.120] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (573) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (87,122,2) (/turf/open/floor/grass) - call stack: - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f0eb6db3a29ed13000ecf63ab...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.121] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.122] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.126] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fffb3b34689a90a89908f52c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.127] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.127] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.128] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.129] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.129] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.130] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (981) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (140,148,2) (/turf/open/floor/grass) - call stack: - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.131] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fffb3b34689a90a89908f52c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.132] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.133] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.134] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffffa64d8dd9109691ec2c6a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.135] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.136] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.137] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.137] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.138] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.139] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (572) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (143,148,2) (/turf/open/floor/grass) - call stack: - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.140] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fffffa64d8dd9109691ec2c6a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.141] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.142] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.154] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ffbdf563979af8488fc8fbafd...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.155] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.156] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.157] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.157] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.158] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.159] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (43) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (162,98,2) (/turf/open/floor/iron) - call stack: - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.160] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ffbdf563979af8483958fbafd...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.161] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:17.162] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:18.181] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fffb3b35e49a90a89908f52c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:18.182] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:18.183] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fffb3b35e49a90a89908f52c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:18.184] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:18.185] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.089] ## TESTING: GC: -- [0x3000034] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-04-22 10:17:19.233] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fee82ee20d92d20c81cbb379b...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.234] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.235] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.235] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.236] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.237] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.237] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (940) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (88,123,2) (/turf/open/floor/grass) - call stack: - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.239] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fee82ee20d92d20c81cbb379b...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.240] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.240] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.242] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("fffffff2f2f2b3d8fa9ad185c65877...", the monkey (265) (/mob/living/carbon/human/species/monkey)) - the monkey (265) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (265) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (265) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.243] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (265) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (265) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (265) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.244] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (265) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (265) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.245] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (265) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (265) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.246] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (265) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (265) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.246] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (265) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (265) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:19.247] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (265) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (86,121,2) (/turf/open/floor/grass) - call stack: - the monkey (265) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (265) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (265) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (265) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7f8c4b9320d92d20c81cbb379b...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.284] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7f8c4b9320d92d20c81cbb379b...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.285] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.286] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.287] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f0eb6db3a29df86913000ecf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.288] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.289] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f0eb6db3a29df86913000ecf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.290] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.291] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.304] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("971affffb3b35e49a90a89908f52c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.304] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.306] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("971affffb3b35e49a90a89908742c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.306] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.307] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.308] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff3431f38dd9109691ec2c6a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.309] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.310] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7fff3431f38dd9109691ec5d1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.311] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.312] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.314] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff9c3030e4b949294f1a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.315] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.316] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.317] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.318] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.319] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.319] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (19) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (143,146,2) (/turf/open/floor/grass) - call stack: - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.321] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff9c3030e4b949294f1a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.322] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.323] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.341] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ffbdf563979af36f3958fbafd...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.342] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.343] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ffbdf563979af36f0b98fbafd...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.344] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:20.345] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.369] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f0eb6db3a29df869130b42cf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.371] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.372] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f5179383a29df869130b42cf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.373] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.374] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.376] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d93431f38dd9109691ec5d1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.377] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.378] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d93431f38dd91000d1ec5d1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.379] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:21.380] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:22.439] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("971affffb3b35e49a90a8c4b8742c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:22.441] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:22.442] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("971aff7ae73a5e49a90a8c4b8742c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:22.443] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:22.444] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.490] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f5179383a29df869ac0b42cf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.491] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.492] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f5179383a29dfcdaac0b42cf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.493] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.494] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.497] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a5e49a90a8c4b8742c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.498] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.499] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a5e49a90a8c4b8742c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.500] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.501] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.502] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d93431f34bc91000d1ec5d1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.503] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.504] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d90091ec4bc91000d1ec5d1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.505] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.506] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.507] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff7f0b4ee4b949294f1a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.508] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.509] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff7f0b4ee4b949294f1a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.510] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:23.511] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:24.545] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f5179380749dfcdaac0b42cf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:24.546] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:24.547] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f5179380749df3b7ac0b42cf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:24.548] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:24.549] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.613] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f5179380749df3b746ab42cf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.614] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.615] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f5179380749df3b746ab42cf6...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.616] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.617] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.621] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a7969a90a8c4b8742c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.622] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.623] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a3009a90a8c4b8742c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.624] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.625] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.626] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d90091ec4bc91000d1ec1e1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.627] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.628] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d90091ec4bc91000d1ec1e1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.629] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:25.630] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.689] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fb79a2420d92d20c81cbb379b...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.690] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.715] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ffbdf56af5aa242ab3436f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.716] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.717] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.717] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.718] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.719] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.719] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (43) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (163,98,2) (/turf/open/floor/iron) - call stack: - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:26.720] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.830] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a3009a90a8c4be012c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.831] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.832] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a3009a90a8137e012c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.833] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.834] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d90091ec4bc9104fc1ec1e1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d90091ec4bc9104fc1ec1e1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:28.840] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:29.993] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a3009a90a8137ad92c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:29.994] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:29.995] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73ad0f9a90a8137ad92c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:29.996] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:29.997] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:29.998] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d90091ec5889104fc1ec1e1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:29.999] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:30.000] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d90091ec5889104fc90a1e1a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:30.001] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:30.003] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.026] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f517938074a660b8d87a68903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.027] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.029] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.030] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.031] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.032] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.032] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (573) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (87,122,2) (/turf/open/floor/grass) - call stack: - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.033] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.055] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ffbdf56af5aa242a36036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.056] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.057] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ffbdf56af5aa242a36036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.058] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:31.059] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.082] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f517938074a660b8d87a0b903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.083] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.084] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f517938074a660b8d87a0b903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.085] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.086] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.087] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a5bf9a90a8137ad92c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.088] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.089] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a5bf9a90a8137ad92c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.090] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.091] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.092] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d90091ec5889104fc90a9d5a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.093] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.094] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3797d90091ec5889104fc90a965a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.095] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.096] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.107] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("15be96ff4d4dbd91a95f765a38f7b7...", the monkey (392) (/mob/living/carbon/human/species/monkey)) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.107] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.108] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.109] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.110] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.110] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.111] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (392) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (163,98,2) (/turf/open/floor/iron) - call stack: - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.112] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("15be96ff4d4dbd91a95f765a38f7b7...", the monkey (392) (/mob/living/carbon/human/species/monkey)) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.113] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.114] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.115] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7f8fb82caf5aa242a36036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.116] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.117] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7f8fb82caf5aa242a36036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.118] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:32.119] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.143] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cda4d37835b5f191713a5b3fc0cd2...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.144] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.145] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.146] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.146] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.147] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.148] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (917) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (88,122,2) (/turf/open/floor/grass) - call stack: - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.149] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.151] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a4f69a90a8137ad92c6...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.151] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.152] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b561937ae73a4f69a90a8137ad994a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.153] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:33.154] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.200] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fd8d3d4074a660b8d87a0b903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.201] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fd8d3d4074a660b8d87a0b903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.206] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("73b1b40091ec5889104fc90a965a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.207] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.208] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("73b1b40091ec5889104fc90a146a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.209] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.210] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.222] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("15be96ff4d4d9221a95f765a38f7b7...", the monkey (392) (/mob/living/carbon/human/species/monkey)) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.223] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.224] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("15be96ff4d4d9221a95f765a38f7b7...", the monkey (392) (/mob/living/carbon/human/species/monkey)) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.225] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:34.226] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (392) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (392) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (392) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (392) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.246] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("73b1b40091ec5889104fcd3c146a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.247] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.248] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("73b1b40091ec5889104fcd3c146a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.249] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.250] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.251] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff7f0b4ee4b94929466a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.252] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.253] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffffff7f0b4e18c94929466a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.254] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.255] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fa8a446af5aa242a36036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.262] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fa8a446af5aa2fbc36036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.263] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:35.264] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.325] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cda4d2fff385f191713a5b3fc0cd2...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.326] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.327] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cda4d2fff385f191713a5b3fc0cd2...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.328] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.329] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.334] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("73b1b40091ec58891036fd3c146a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.335] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.336] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("73b1b40091ec58891036f93a146a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.337] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:36.338] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:37.377] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73a4f69a90a8137ad994a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:37.378] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:37.379] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73a4f69a90a8137ad994a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:37.380] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:37.381] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.446] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4ce796ffb3b3058a657bd7c1537e4c...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.448] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.449] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.450] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.450] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.451] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.452] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (703) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (162,98,2) (/turf/open/floor/iron) - call stack: - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.453] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.455] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fa8a446af5aa294036036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.456] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.457] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7fa8a446af5aa205436036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.458] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:38.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73a4f69a90a8724ad994a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.487] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.488] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73a4f69a90a8724ad994a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.489] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.490] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.491] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("73b1b40091ec588910e9593a146a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.492] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.493] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("73b1b40091ec3d4910e9593a146a05...", the monkey (572) (/mob/living/carbon/human/species/monkey)) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.494] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.495] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (572) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (572) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (572) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (572) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.496] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ea20777f0b4e18c94929466a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.497] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.498] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ea20777f0b4e18c94929466a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.499] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.500] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.517] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727a8a446af5aa205436036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.518] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.519] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727a8a446af5aa205436036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.520] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:39.520] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.549] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fd8d3d4074a660b8d873e2903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.550] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.551] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fd8d3d4074a660b8d873e2903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.552] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.553] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.557] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d1fc0f7f0b4e18c94929466a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.558] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.559] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d1fc0f7f0b4e18c94929466a04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.560] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:40.562] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.594] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fd8d3d4074a660b8d87b8e903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.595] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.596] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fd8d3d4074a660b8d87f48903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.598] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.599] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.601] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73a4f69a90a872461594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.602] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.604] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73ae139a90a872461594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.605] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.606] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.619] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4ce79654ae64058a657bd7c1537e4c...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.620] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.621] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4ce79654ae64058a657bd7c1537e4c...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.622] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:41.623] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.659] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cda4d2fff385f101f20be9d13a5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.660] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.661] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.662] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.662] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.663] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.664] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (917) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (88,122,2) (/turf/open/floor/grass) - call stack: - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.665] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cda4d2fff385f101f20be9d13a5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.666] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.667] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.669] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fd8d3d4074a660b8e94f48903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.670] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.672] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7fd8d3d4074a660b8e94f48903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.673] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.674] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.678] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d1fc0f7f0b4e18c9492947ba04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.679] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.681] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("d1fc0f68af9218c9492947ba04e2f4...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.683] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:42.684] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.710] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cda4d2fff385f101f20be9dd695b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.711] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.713] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cda4d2fff385f101f20be9dd695b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.713] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.714] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.716] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f610c08074a660b8e94f48903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.717] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.718] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f610c08074a660b8e94f48903...", the monkey (573) (/mob/living/carbon/human/species/monkey)) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.719] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.720] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (573) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (573) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (573) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (573) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.740] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727a8a446af5aa2a7436036f0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.741] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.742] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727a8a446af5aa2a7436085e0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.743] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:43.744] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:44.821] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727a8a446af5aa2a74cc785e0b9...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:44.823] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:44.824] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727a8a446af5aa2a74cc785e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:44.826] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:44.828] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.877] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73ae139a90a872498594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.878] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.879] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73ae139a90a872498594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.880] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.881] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.897] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4ce79654ae64ad2a657bd7c1537e4c...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.898] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.899] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4ce79654ae64ad2a657bd7c18ffe4c...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.900] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.901] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.903] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727a8a446af5aa2a7465485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.903] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.905] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727a8a446af5aa2a7465485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.906] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:45.907] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:46.940] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727dcd5a0af5aa2a7465485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:46.941] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:46.942] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f727dcd5a0af5aa2a7465485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:46.943] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:46.944] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.014] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cda4d2fff385f101f20be9dc0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.016] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.017] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7cda4d2fff385f101f20be9dc0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.018] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.019] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.031] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a83758dcd5a0af5aa2a7465485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.032] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.033] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3501b5dcd5a0af5aa2a7465485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.034] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:48.035] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.048] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a8046e2fff385f101f20be9dc0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.049] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.050] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a8046e2fff385f101f20be9dc0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.051] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.052] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.060] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73ae139a90a825098594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.060] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.062] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf397ae73ae13a8f0a825098594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.063] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:49.064] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.217] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a8046e2fff385f101f20bb26c0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.218] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.219] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a8046e2fff385f101f20bb26c0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.220] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.221] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.227] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf392077cae13a8f0a825098594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.228] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.229] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf39c7e975e13a8f0a825098594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.230] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.232] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.258] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3501b5dcd5a0af5aa2a748a485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.259] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.260] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3501b5dcd5a0af5aa2a748a485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.261] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:52.262] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:53.289] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3501b5dcd5a02deaa2a748a485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:53.290] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:53.292] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3501b5e686fe2deaa2a748a485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:53.293] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:53.294] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.334] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf39c7e975e13a8f0a8bea98594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.335] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.336] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf39c7e975e13a8f0a8bea98594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.336] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.337] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.355] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3501b5e686fe2deaa2a74bc485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.357] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("3501b5e686fe2deaa2a74bc485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:54.359] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:55.387] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("92d812e686fe2deaa2a74bc485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:55.388] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:55.389] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("92d812e686fe2deaa2a74bc485e441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:55.390] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:55.391] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:56.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf39c7e975e13a8f8d1bea98594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:56.431] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:56.433] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("03bf39c7e975e13a8f2afbea98594a...", the monkey (981) (/mob/living/carbon/human/species/monkey)) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:56.434] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:56.435] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (981) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (981) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (981) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (981) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.511] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a8046e2fff386d801f20bb26c0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.513] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.515] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a8046e2fff386d801f20bb26c0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.517] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.518] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.550] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("92d812e686fe2deaa2a74bc4cbf441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.552] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.554] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("92d812e686fe2deaa2225bc4cbf441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.555] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:57.557] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:58.634] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("92d812e686fe2deaa280abc4cbf441...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:17:58.636] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:00.718] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f397442fff386d801f20bb26c0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:00.719] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:00.721] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f397442fff386d801f20bb26c0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:00.722] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:00.723] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:02.813] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f397442fff38d3501f20bb26c0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:02.815] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:02.817] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f397442fff38d3501f20bb26c0d5b3...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:02.818] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:02.819] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.105] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f47a445a7198020219a40c3683817...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.106] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.107] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.108] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.109] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.110] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.110] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (940) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (88,123,2) (/turf/open/floor/grass) - call stack: - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.112] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0f47a445a7198020219a40c3d12817...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.113] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:08.114] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.149] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f397447ac073d35174b62e18e07358...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.151] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.152] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.153] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.154] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.154] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.155] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (917) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (88,122,2) (/turf/open/floor/grass) - call stack: - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.156] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f397447ac073d35174b62e18e07358...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.157] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:09.158] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:11.295] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f39744ea1914d35174b62e18e07358...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:11.296] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:11.297] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("761940ea1914d35174b62e18e07358...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:11.298] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:11.299] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.342] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("59d0ba45a7198020219a40c3d12817...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.344] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.346] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("59d0ba45a7198020219a40c3d12817...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.347] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.348] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.350] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("761940ea1914d35174b624c1e07358...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.351] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.352] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("761940ea1914d35174b624c1e07358...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.353] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:12.354] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:15.506] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ea9979030821cad05de2b745e9dd8d...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:15.507] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:15.508] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:15.508] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:15.509] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:15.510] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:15.510] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (43) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (163,98,2) (/turf/open/floor/iron) - call stack: - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:15.511] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.552] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("59d0ba45a7198020219a40c32cf817...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.553] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.554] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("59d0ba45a7198020219a40c32cf817...", the monkey (940) (/mob/living/carbon/human/species/monkey)) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.555] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.556] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (940) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (940) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (940) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (940) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.558] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("560b7c54686dd350c28f57adb624c1...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.559] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.560] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.560] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.561] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.562] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.562] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (917) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (88,122,2) (/turf/open/floor/grass) - call stack: - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.563] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.583] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ea9979030821a2305de2b745e9dd8d...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.584] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.585] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ea9979030821a2305de2b745e9d5d4...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.586] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:16.587] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:19.723] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015707030821a2305de2b745e9d5d4...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:19.725] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:19.726] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015707030821a2305dd83745e9d5d4...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:19.727] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:19.728] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:24.994] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2385a1620db9a239c3dae0bc509edd...", the monkey (19) (/mob/living/carbon/human/species/monkey)) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:24.995] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:24.996] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:24.997] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:24.998] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:24.999] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:24.999] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (19) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (143,146,2) (/turf/open/floor/grass) - call stack: - the monkey (19) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (19) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (19) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (19) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:26.034] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("560b7c54686d4dc0c28f57adb624c1...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:26.036] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:26.037] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("560b7c54686d4dc0c28f57adb624c1...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:26.039] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:26.040] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.195] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f7e654686d4dc0c28f57adb624c1...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.196] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.197] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f7e6e3f87c4dc0c28f57adb624c1...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.198] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.199] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.226] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3c0a3a2b369a28957b07228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.227] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.228] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.229] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.229] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.230] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.231] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (703) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (163,98,2) (/turf/open/floor/iron) - call stack: - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.232] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3c0a3a2b369a28957b07228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.234] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.235] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.236] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("015707030821a2305dd83eabe9d5d4...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.237] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.238] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("282f25030821a2305dd83eabe9d5d4...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.239] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:29.240] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.353] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f7e6e3f87c3dd0c28f57adb624c1...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.353] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.355] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f7e6e3f87c6440c28f57adb624c1...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.357] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.374] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3c0a3a2b369555957b07228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.375] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.376] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3c0a3a2b369555957b07228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.377] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.378] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.380] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("282f251a5e64a2305dd83eabe9d5d4...", the monkey (43) (/mob/living/carbon/human/species/monkey)) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:31.381] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (43) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (43) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (43) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (43) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.429] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("225c8fbc73f880c8ea87c834fae95a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.430] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.431] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.432] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.432] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.433] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.434] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (399) (/mob/living/carbon/human/species/monkey) - src.loc: the floor (162,98,2) (/turf/open/floor/iron) - call stack: - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.435] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("225c8fbc73f880c8ea87c834fae95a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.436] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.437] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.439] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3c0a35b2662555957b07228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.440] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.441] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3c0a35b266255595798f228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.442] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:32.443] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.458] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a67a1c21523df1da15495916e40eef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.459] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.460] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.461] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.461] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.462] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.463] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Unknown (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (86,122,2) (/turf/open/floor/grass) - call stack: - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.464] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a67a1c21523df1da15495916e40eef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.465] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.466] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.479] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("225c8fbc73f85888ea87c834fae95a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.480] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.481] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("225c8fbc73f85888ea87c83498695a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.482] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:33.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.517] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("97d21e21523df1da15495916e40eef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.518] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.519] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("97d21e21523df1da15495916c67eef...", Unknown (/mob/living/carbon/human/species/monkey)) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.520] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(null) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.521] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Unknown (/mob/living/carbon/human/species/monkey): update body parts(1) - Unknown (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - Unknown (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Unknown (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.533] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3c0a35b2662cfc95798f228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.534] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.535] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c3c0a35b26627b595798f228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.536] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:34.537] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:35.557] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f7e6e3f87c6440c28f57adf1b4c1...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:35.558] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:35.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("225c8fbc73f85888ea87c8345b695a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:35.580] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:35.581] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("225c8fbc73f813f8ea87c8345b695a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:35.582] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:35.583] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:36.631] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5012d65b26627b595798f228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:36.632] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:36.633] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5012d65b26627b595798f228ed977a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:36.634] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:36.635] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:37.670] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("225c8fbc73f813f8ea87c8344bf95a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:37.671] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:37.672] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("225c8fbc73f813f8ea87c8344bf95a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:37.673] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:37.674] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:38.725] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("5012d65b26627b595798f228be377a...", the monkey (703) (/mob/living/carbon/human/species/monkey)) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:38.726] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (703) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (703) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (703) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (703) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:40.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4cf0c2bc73f813f8ea87c8344bf95a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:40.839] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:40.840] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4cf0c2bc73f813f8ea87c8344bf95a...", the monkey (399) (/mob/living/carbon/human/species/monkey)) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:40.841] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:40.842] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (399) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (399) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (399) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (399) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.355] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f7e6e3f87c033a5e2218f528bd96...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.357] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.358] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(1, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.359] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,48 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.360] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,68 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(4, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.360] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (917) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (88,122,2) (/turf/open/floor/grass) - call stack: - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.362] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("91f7e6e3f87c033a5e2218f528b654...", the monkey (917) (/mob/living/carbon/human/species/monkey)) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.363] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:50.364] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (917) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (917) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (917) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (917) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:18:57.066] runtime error: list index out of bounds - proc name: order food (/datum/venue/proc/order_food) - source file: _venue.dm,79 - usr: null - src: restaurant (/datum/venue/restaurant) - call stack: - restaurant (/datum/venue/restaurant): order food(Admiral-bot (/mob/living/simple_animal/robot_customer), /datum/customer_data/british/b... (/datum/customer_data/british/bobby)) - /datum/ai_behavior/order_food (/datum/ai_behavior/order_food): perform(0.8, /datum/ai_controller/robot_cus... (/datum/ai_controller/robot_customer)) - /datum/ai_controller/robot_cus... (/datum/ai_controller/robot_customer): ProcessBehavior(0.8, /datum/ai_behavior/order_food (/datum/ai_behavior/order_food)) - /datum/ai_controller/robot_cus... (/datum/ai_controller/robot_customer): process(0.1) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0) - AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:24.178] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the plating (76,131,2) (/turf/open/floor/plating) - call stack: - the plating (76,131,2) (/turf/open/floor/plating): process cell(8037) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:24.179] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the plating (80,131,2) (/turf/open/floor/plating) - call stack: - the plating (80,131,2) (/turf/open/floor/plating): process cell(8037) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:24.181] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the floor (82,134,2) (/turf/open/floor/iron/showroomfloor) - call stack: - the floor (82,134,2) (/turf/open/floor/iron/showroomfloor): process cell(8037) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.846] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the plating (76,131,2) (/turf/open/floor/plating) - call stack: - the plating (76,131,2) (/turf/open/floor/plating): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.847] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the plating (80,131,2) (/turf/open/floor/plating) - call stack: - the plating (80,131,2) (/turf/open/floor/plating): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.848] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the plating (74,134,2) (/turf/open/floor/plating) - call stack: - the plating (74,134,2) (/turf/open/floor/plating): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.849] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the plating (77,130,2) (/turf/open/floor/plating) - call stack: - the plating (77,130,2) (/turf/open/floor/plating): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.849] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the plating (76,127,2) (/turf/open/floor/plating) - call stack: - the plating (76,127,2) (/turf/open/floor/plating): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.850] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the plating (73,135,2) (/turf/open/floor/plating) - call stack: - the plating (73,135,2) (/turf/open/floor/plating): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.852] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the floor (76,129,2) (/turf/open/floor/iron/showroomfloor) - call stack: - the floor (76,129,2) (/turf/open/floor/iron/showroomfloor): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.853] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the floor (75,128,2) (/turf/open/floor/iron/showroomfloor) - call stack: - the floor (75,128,2) (/turf/open/floor/iron/showroomfloor): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.854] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the floor (83,133,2) (/turf/open/floor/iron/showroomfloor) - call stack: - the floor (83,133,2) (/turf/open/floor/iron/showroomfloor): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.854] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the floor (82,134,2) (/turf/open/floor/iron/showroomfloor) - call stack: - the floor (82,134,2) (/turf/open/floor/iron/showroomfloor): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:19:26.855] runtime error: Cannot modify null.dismantle_cooldown. - proc name: process cell (/turf/open/process_cell) - source file: LINDA_turf_tile.dm,346 - usr: null - src: the floor (78,136,2) (/turf/open/floor/iron/showroomfloor) - call stack: - the floor (78,136,2) (/turf/open/floor/iron/showroomfloor): process cell(8042) - Atmospherics (/datum/controller/subsystem/air): process active turfs(1) - Atmospherics (/datum/controller/subsystem/air): fire(1) - Atmospherics (/datum/controller/subsystem/air): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:20:01.796] runtime error: Cannot read null.fingerprintslast - proc name: default explode (/datum/chemical_reaction/proc/default_explode) - source file: recipes.dm,304 - usr: Jebediah Garry (/mob/living/carbon/human) - src: /datum/chemical_reaction/reage... (/datum/chemical_reaction/reagent_explosion/potassium_explosion) - usr.loc: the floor (107,135,2) (/turf/open/floor/iron/dark/corner) - call stack: - /datum/chemical_reaction/reage... (/datum/chemical_reaction/reagent_explosion/potassium_explosion): default explode(/datum/reagents (/datum/reagents), 10, 0, 20) - /datum/chemical_reaction/reage... (/datum/chemical_reaction/reagent_explosion/potassium_explosion): on reaction(/datum/reagents (/datum/reagents), null, 10) - /datum/reagents (/datum/reagents): instant react(/datum/chemical_reaction/reage... (/datum/chemical_reaction/reagent_explosion/potassium_explosion)) - /datum/reagents (/datum/reagents): handle reactions() - /datum/reagents (/datum/reagents): add reagent(/datum/reagent/water (/datum/reagent/water), 10, null, 300, 1, 7, 0, 0, 0) - the chem dispenser (/obj/machinery/chem_dispenser): emp act(2) - empulse(the floor (95,135,2) (/turf/open/floor/iron/dark/corner), 4, 10, 0) - the classic EMP grenade (/obj/item/grenade/empgrenade): detonate(null) - /datum/callback (/datum/callback): Invoke() - world: push usr(Jebediah Garry (/mob/living/carbon/human), /datum/callback (/datum/callback)) - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:20:01.927] runtime error: Cannot execute null.audible message(). - proc name: process (/datum/reagents/process) - source file: holder.dm,1030 - usr: null - src: /datum/reagents (/datum/reagents) - call stack: - /datum/reagents (/datum/reagents): process(0.25) - Reagents (/datum/controller/subsystem/processing/reagents): fire(0) - Reagents (/datum/controller/subsystem/processing/reagents): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:20:01.928] runtime error: Cannot execute null.audible message(). - proc name: process (/datum/reagents/process) - source file: holder.dm,1030 - usr: null - src: /datum/reagents (/datum/reagents) - call stack: - /datum/reagents (/datum/reagents): process(0.25) - Reagents (/datum/controller/subsystem/processing/reagents): fire(0) - Reagents (/datum/controller/subsystem/processing/reagents): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:20:26.887] runtime error: Cannot execute null.audible message(). - proc name: process (/datum/reagents/process) - source file: holder.dm,1030 - usr: null - src: /datum/reagents (/datum/reagents) - call stack: - /datum/reagents (/datum/reagents): process(0.25) - Reagents (/datum/controller/subsystem/processing/reagents): fire(0) - Reagents (/datum/controller/subsystem/processing/reagents): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:25:58.885] ## TESTING: GC: -- [0x300018e] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-04-22 10:28:08.559] runtime error: list index out of bounds - proc name: fire (/datum/controller/subsystem/lighting/fire) - source file: lighting.dm,46 - usr: null - src: Lighting (/datum/controller/subsystem/lighting) - call stack: - Lighting (/datum/controller/subsystem/lighting): fire(0, null) - Lighting (/datum/controller/subsystem/lighting): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:29:59.260] runtime error: Del'd before we finished fading, with 32 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/dead/observer) - src: null - usr.loc: the reinforced wall (137,106,2) (/turf/closed/wall/r_wall) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(BingBong34 (/client), 1) - BingBong34 (/client): SendSignal("parent_qdeleting", /list (/list)) - BingBong34 (/client): Del() - [2023-04-22 10:29:59.261] runtime error: Del'd before we finished fading, with 40 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Samuel Stewart (/mob/dead/observer) - src: null - usr.loc: the reinforced wall (137,106,2) (/turf/closed/wall/r_wall) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(BingBong34 (/client), 1) - BingBong34 (/client): SendSignal("parent_qdeleting", /list (/list)) - BingBong34 (/client): Del() - [2023-04-22 10:31:59.924] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (172,104,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (172,105,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (172,104,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,105,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,105,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,105,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,105,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:31:59.925] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (172,105,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (172,104,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,105,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,105,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,105,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,105,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - NPC Pool (/datum/controller/subsystem/npcpool): fire(0) - NPC Pool (/datum/controller/subsystem/npcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:00.428] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (172,105,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (172,104,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (172,105,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,104,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,104,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,104,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,104,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:00.428] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (172,104,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (172,105,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,104,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,104,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,104,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (172,104,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:06.694] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (172,100,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (172,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:06.696] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (172,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:12.696] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (172,101,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (172,101,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:12.697] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (172,101,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:18.739] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (171,101,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (171,101,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:18.741] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (171,101,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:30.800] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (172,101,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (172,101,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:30.801] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (172,101,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:48.841] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (171,100,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, 0, 1) - ... - the hivebot (/mob/living/simple_animal/hostile/hivebot): Bump(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - hyperspace (171,101,13) (/turf/open/space/transit/north): Enter(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:48.842] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), null, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), null, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), null, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): MobBump(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Bump(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - ... - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:48.844] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (171,100,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:32:48.844] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:00.870] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (171,100,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - ... - the hivebot (/mob/living/simple_animal/hostile/hivebot): Bump(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - hyperspace (171,99,13) (/turf/open/space/transit/north): Enter(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:00.871] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), null, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), null, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), null, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): MobBump(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Bump(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - ... - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:06.878] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (171,100,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - ... - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Bump(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - hyperspace (171,99,13) (/turf/open/space/transit/north): Enter(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:06.879] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), null, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), null, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), null, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): MobBump(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Bump(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - ... - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:08.441] ## TESTING: GC: -- [0x300017f] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-04-22 10:33:12.884] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (171,100,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:12.885] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (171,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:19.044] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (171,101,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (171,101,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:19.044] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (171,101,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:31.055] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (172,100,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (172,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:31.056] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,101,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (172,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,101,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:31.058] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (171,96,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (170,96,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (171,96,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:31.059] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (170,96,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (171,96,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:37.079] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (170,96,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (170,95,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (170,96,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:37.080] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (170,95,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (170,96,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:43.108] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (170,95,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,95,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (170,95,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,95,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,95,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,95,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,95,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:43.109] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,95,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (170,95,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,95,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,95,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,95,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,95,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:49.128] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, the plating (172,100,13) (/turf/open/floor/plating/airless)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (172,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:49.129] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (172,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), the plating (172,100,13) (/turf/open/floor/plating/airless), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,99,13) (/turf/open/space/transit/north), 2, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (172,99,13) (/turf/open/space/transit/north), 2, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:49.131] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (171,95,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (170,95,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (171,95,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:49.131] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (170,95,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (171,95,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,95,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:55.157] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (172,99,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (172,99,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:55.158] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot): AddComponent(/list (/list), null) - hyperspace (171,99,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot), hyperspace (172,99,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 8, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): Move(hyperspace (171,99,13) (/turf/open/space/transit/north), 8, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:55.160] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (170,95,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (170,96,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (170,95,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:33:55.161] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (170,96,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (170,95,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 1, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (170,96,13) (/turf/open/space/transit/north), 1, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:34:01.168] runtime error: bad index - proc name: RemoveFromParent (/datum/component/proc/_RemoveFromParent) - source file: _component.dm,132 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): RemoveFromParent() - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Destroy(0, null) - qdel(/datum/component/shuttle_cling (/datum/component/shuttle_cling), 0) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): update state(the hivebot (/mob/living/simple_animal/hostile/hivebot/range)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): Initialize(2, hyperspace (170,96,13) (/turf/open/space/transit/north)) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,96,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (170,96,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,96,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,96,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,96,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,96,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:34:01.169] runtime error: Cannot read null.datum_components - proc name: JoinParent (/datum/component/proc/_JoinParent) - source file: _component.dm,93 - usr: null - src: /datum/component/shuttle_cling (/datum/component/shuttle_cling) - call stack: - /datum/component/shuttle_cling (/datum/component/shuttle_cling): JoinParent(null) - /datum/component/shuttle_cling (/datum/component/shuttle_cling): New(/list (/list)) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): AddComponent(/list (/list), null) - hyperspace (171,96,13) (/turf/open/space/transit/north): Entered(the hivebot (/mob/living/simple_animal/hostile/hivebot/range), hyperspace (170,96,13) (/turf/open/space/transit/north), null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,96,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,96,13) (/turf/open/space/transit/north), 4, 0, 1) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,96,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): Move(hyperspace (171,96,13) (/turf/open/space/transit/north), 4, null, null) - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - the hivebot (/mob/living/simple_animal/hostile/hivebot/range): handle automated movement() - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): fire(0) - Idling NPC Pool (/datum/controller/subsystem/idlenpcpool): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-04-22 10:35:11.504] Shutting down Chat subsystem... [2023-04-22 10:35:11.504] Shutting down Init Profiler subsystem... [2023-04-22 10:35:11.504] Shutting down Ban Cache subsystem... [2023-04-22 10:35:11.504] Shutting down Stat Panels subsystem... [2023-04-22 10:35:11.504] Shutting down Explosions subsystem... [2023-04-22 10:35:11.504] Shutting down Pathfinder subsystem... [2023-04-22 10:35:11.504] Shutting down Minor Mapping subsystem... [2023-04-22 10:35:11.504] Shutting down Shuttle subsystem... [2023-04-22 10:35:11.504] Warning: Subsystem `Shuttle` slept 66 times. [2023-04-22 10:35:11.504] Shutting down Lighting subsystem... [2023-04-22 10:35:11.504] Shutting down XKeyScore subsystem... [2023-04-22 10:35:11.504] Shutting down PRISM subsystem... [2023-04-22 10:35:11.504] Shutting down Icon Smoothing subsystem... [2023-04-22 10:35:11.504] Shutting down Assets subsystem... [2023-04-22 10:35:11.504] Shutting down Vote subsystem... [2023-04-22 10:35:11.504] Shutting down Persistent Paintings subsystem... [2023-04-22 10:35:11.504] Shutting down Persistence subsystem... [2023-04-22 10:35:11.504] Shutting down Atmospherics subsystem... [2023-04-22 10:35:11.504] Shutting down Wiremod Composite Templates subsystem... [2023-04-22 10:35:11.504] Shutting down Wet floors subsystem... [2023-04-22 10:35:11.504] Shutting down Weather subsystem... [2023-04-22 10:35:11.504] Shutting down Wardrobe subsystem... [2023-04-22 10:35:11.504] Shutting down Verb Manager subsystem... [2023-04-22 10:35:11.504] Shutting down Tutorials subsystem... [2023-04-22 10:35:11.504] Shutting down Tram Process subsystem... [2023-04-22 10:35:11.504] Shutting down Traitor subsystem... [2023-04-22 10:35:11.504] Shutting down Throwing subsystem... [2023-04-22 10:35:11.504] Shutting down tgui subsystem... [2023-04-22 10:35:11.504] Shutting down Text To Speech subsystem... [2023-04-22 10:35:11.504] Shutting down Supermatter Cascade subsystem... [2023-04-22 10:35:11.504] Shutting down Sun subsystem... [2023-04-22 10:35:11.504] Shutting down Speech Controller subsystem... [2023-04-22 10:35:11.505] Shutting down Space Drift subsystem... [2023-04-22 10:35:11.505] Shutting down Smoke subsystem... [2023-04-22 10:35:11.505] Shutting down Singularity subsystem... [2023-04-22 10:35:11.505] Shutting down Radio subsystem... [2023-04-22 10:35:11.505] Shutting down Radiation subsystem... [2023-04-22 10:35:11.505] Shutting down Projectiles subsystem... [2023-04-22 10:35:11.505] Shutting down Processing subsystem... [2023-04-22 10:35:11.505] Shutting down Points of Interest subsystem... [2023-04-22 10:35:11.505] Shutting down Plumbing subsystem... [2023-04-22 10:35:11.505] Shutting down Ping subsystem... [2023-04-22 10:35:11.505] Shutting down Parallax subsystem... [2023-04-22 10:35:11.505] Shutting down pAI subsystem... [2023-04-22 10:35:11.505] Shutting down Overlay subsystem... [2023-04-22 10:35:11.582] Shutting down Objects subsystem... [2023-04-22 10:35:11.582] Shutting down Obj Tab Items subsystem... [2023-04-22 10:35:11.582] Shutting down NPC Pool subsystem... [2023-04-22 10:35:11.582] Shutting down Night Shift subsystem... [2023-04-22 10:35:11.583] Shutting down Movement Loops subsystem... [2023-04-22 10:35:11.583] Shutting down Movement Handler subsystem... [2023-04-22 10:35:11.583] Shutting down MouseEntered subsystem... [2023-04-22 10:35:11.583] Shutting down Mood subsystem... [2023-04-22 10:35:11.583] Shutting down Modular Computers subsystem... [2023-04-22 10:35:11.583] Shutting down Mobs subsystem... [2023-04-22 10:35:11.583] Shutting down Materials subsystem... [2023-04-22 10:35:11.583] Shutting down Lua Scripting subsystem... [2023-04-22 10:35:11.583] Shutting down Library Loading subsystem... [2023-04-22 10:35:11.583] Shutting down Lag Switch subsystem... [2023-04-22 10:35:11.583] Shutting down Idling NPC Pool subsystem... [2023-04-22 10:35:11.583] Shutting down Hyperspace Drift subsystem... [2023-04-22 10:35:11.583] Shutting down Foam subsystem... [2023-04-22 10:35:11.583] Shutting down Fluid subsystem... [2023-04-22 10:35:11.583] Shutting down Fire Burning subsystem... [2023-04-22 10:35:11.583] Shutting down Fast Processing subsystem... [2023-04-22 10:35:11.583] Shutting down Escape Menu subsystem... [2023-04-22 10:35:11.583] Shutting down Eigenstates subsystem... [2023-04-22 10:35:11.583] Shutting down Disease subsystem... [2023-04-22 10:35:11.583] Shutting down Datum Component System subsystem... [2023-04-22 10:35:11.583] Shutting down Conveyor Belts subsystem... [2023-04-22 10:35:11.583] Shutting down Communications subsystem... [2023-04-22 10:35:11.583] Shutting down Clock Component subsystem... [2023-04-22 10:35:11.583] Shutting down Circuit Components subsystem... [2023-04-22 10:35:11.583] Shutting down Blackmarket subsystem... [2023-04-22 10:35:11.583] Shutting down Basic Avoidance subsystem... [2023-04-22 10:35:11.583] Shutting down Aura Healing subsystem... [2023-04-22 10:35:11.583] Shutting down Augury subsystem... [2023-04-22 10:35:11.583] Shutting down Asset Loading subsystem... [2023-04-22 10:35:11.583] Shutting down Area Contents subsystem... [2023-04-22 10:35:11.583] Shutting down Antag HUDs subsystem... [2023-04-22 10:35:11.583] Shutting down Ambience subsystem... [2023-04-22 10:35:11.583] Shutting down Addiction subsystem... [2023-04-22 10:35:11.583] Shutting down Acid subsystem... [2023-04-22 10:35:11.583] Shutting down Timer subsystem... [2023-04-22 10:35:11.583] Shutting down Sound Loops subsystem... [2023-04-22 10:35:11.583] Shutting down Runechat subsystem... [2023-04-22 10:35:11.583] Shutting down Skills subsystem... [2023-04-22 10:35:11.583] Shutting down Machines subsystem... [2023-04-22 10:35:11.583] Shutting down Language subsystem... [2023-04-22 10:35:11.583] Shutting down Atoms subsystem... [2023-04-22 10:35:11.583] Shutting down Restaurant subsystem... [2023-04-22 10:35:11.584] Shutting down Economy subsystem... [2023-04-22 10:35:11.584] Shutting down Spatial Grid subsystem... [2023-04-22 10:35:11.584] Shutting down Time Tracking subsystem... [2023-04-22 10:35:11.584] Shutting down Research subsystem... [2023-04-22 10:35:11.584] Shutting down Early Assets subsystem... [2023-04-22 10:35:11.584] Shutting down Mapping subsystem... [2023-04-22 10:35:11.584] Shutting down Trading Card Game subsystem... [2023-04-22 10:35:11.584] Shutting down Ticker subsystem... [2023-04-22 10:35:11.584] Warning: Subsystem `Ticker` slept 1 times. [2023-04-22 10:35:11.839] Shutting down AI Controller Ticker subsystem... [2023-04-22 10:35:11.839] Shutting down AI Behavior Ticker subsystem... [2023-04-22 10:35:11.839] Shutting down AI movement subsystem... [2023-04-22 10:35:11.839] Shutting down Jobs subsystem... [2023-04-22 10:35:11.839] Shutting down IDs and Access subsystem... [2023-04-22 10:35:11.839] Shutting down Events subsystem... [2023-04-22 10:35:11.839] Shutting down Reagents subsystem... [2023-04-22 10:35:11.839] Shutting down Quirks subsystem... [2023-04-22 10:35:11.839] Shutting down Station subsystem... [2023-04-22 10:35:11.839] Shutting down Achievements subsystem... [2023-04-22 10:35:11.843] Shutting down Discord subsystem... [2023-04-22 10:35:11.844] Shutting down Security Level subsystem... [2023-04-22 10:35:11.844] Shutting down Vis contents overlays subsystem... [2023-04-22 10:35:11.844] Shutting down Greyscale subsystem... [2023-04-22 10:35:11.844] Shutting down Instruments subsystem... [2023-04-22 10:35:11.844] Shutting down Sounds subsystem... [2023-04-22 10:35:11.844] Shutting down Input subsystem... [2023-04-22 10:35:11.844] Shutting down Server Tasks subsystem... [2023-04-22 10:35:11.844] Shutting down Blackbox subsystem... [2023-04-22 10:35:11.889] Shutting down Database subsystem... [2023-04-22 10:35:11.951] Shutting down Garbage subsystem... [2023-04-22 10:35:12.400] Shutting down Title Screen subsystem... [2023-04-22 10:35:12.401] Shutting down Profiler subsystem... [2023-04-22 10:35:12.401] Warning: Subsystem `Profiler` slept 14 times. [2023-04-22 10:35:12.855] Shutdown complete [2023-04-22 10:35:12.855] World rebooted at 10:35:12 [2023-04-22 10:35:12.863] runtime error: Del'd before we finished fading, with 13 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Wilson Rash (/mob/dead/observer) - src: null - usr.loc: the floor (200,77,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Heyitsohjay (/client), 1) - Heyitsohjay (/client): SendSignal("parent_qdeleting", /list (/list)) - Heyitsohjay (/client): Del() - [2023-04-22 10:35:12.864] runtime error: Del'd before we finished fading, with 0.375 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Wilson Rash (/mob/dead/observer) - src: null - usr.loc: the floor (200,77,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Heyitsohjay (/client), 1) - Heyitsohjay (/client): SendSignal("parent_qdeleting", /list (/list)) - Heyitsohjay (/client): Del() - [2023-04-22 10:35:12.864] runtime error: Del'd before we finished fading, with 33 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Wilson Rash (/mob/dead/observer) - src: null - usr.loc: the floor (200,77,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Heyitsohjay (/client), 1) - Heyitsohjay (/client): SendSignal("parent_qdeleting", /list (/list)) - Heyitsohjay (/client): Del() - [2023-04-22 10:35:12.868] runtime error: Del'd before we finished fading, with 32 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Wilson Rash (/mob/living/carbon/human) - src: null - usr.loc: the reinforced floor (113,183,2) (/turf/open/floor/engine) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Dirt290 (/client), 1) - Dirt290 (/client): SendSignal("parent_qdeleting", /list (/list)) - Dirt290 (/client): Del() - [2023-04-22 10:35:12.871] runtime error: Del'd before we finished fading, with 14 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Gideon Mann (/mob/dead/observer) - src: null - usr.loc: the titanium plated catwalk fl... (211,86,1) (/turf/open/floor/catwalk_floor/titanium) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Nighthawk2940 (/client), 1) - Nighthawk2940 (/client): SendSignal("parent_qdeleting", /list (/list)) - Nighthawk2940 (/client): Del() - [2023-04-22 10:35:12.871] runtime error: Del'd before we finished fading, with 2.375 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Gideon Mann (/mob/dead/observer) - src: null - usr.loc: the titanium plated catwalk fl... (211,86,1) (/turf/open/floor/catwalk_floor/titanium) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Nighthawk2940 (/client), 1) - Nighthawk2940 (/client): SendSignal("parent_qdeleting", /list (/list)) - Nighthawk2940 (/client): Del() - [2023-04-22 10:35:12.872] runtime error: Del'd before we finished fading, with 34 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Gideon Mann (/mob/dead/observer) - src: null - usr.loc: the titanium plated catwalk fl... (211,86,1) (/turf/open/floor/catwalk_floor/titanium) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Nighthawk2940 (/client), 1) - Nighthawk2940 (/client): SendSignal("parent_qdeleting", /list (/list)) - Nighthawk2940 (/client): Del() - [2023-04-22 10:35:12.877] runtime error: Del'd before we finished fading, with 14 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the corgi (/mob/living/basic/pet/dog/corgi) - src: null - usr.loc: the floor (196,78,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(FoxUkraine (/client), 1) - FoxUkraine (/client): SendSignal("parent_qdeleting", /list (/list)) - FoxUkraine (/client): Del() - [2023-04-22 10:35:12.881] runtime error: Del'd before we finished fading, with 13 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Penguin chick (/mob/living/simple_animal/pet/penguin/baby) - src: null - usr.loc: the floor (200,81,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(DeltaCorrode (/client), 1) - DeltaCorrode (/client): SendSignal("parent_qdeleting", /list (/list)) - DeltaCorrode (/client): Del() - [2023-04-22 10:35:12.884] runtime error: Del'd before we finished fading, with 12 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: the fox (/mob/living/simple_animal/pet/fox) - src: null - usr.loc: the floor (198,79,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Blootick_Hunt (/client), 1) - Blootick_Hunt (/client): SendSignal("parent_qdeleting", /list (/list)) - Blootick_Hunt (/client): Del() - [2023-04-22 10:35:12.903] runtime error: Del'd before we finished fading, with 11 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Valerie Piper (/mob/dead/observer) - src: null - usr.loc: the reinforced floor (113,183,2) (/turf/open/floor/engine) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(CaptainFwiffo (/client), 1) - CaptainFwiffo (/client): SendSignal("parent_qdeleting", /list (/list)) - CaptainFwiffo (/client): Del() - [2023-04-22 10:35:12.904] runtime error: Del'd before we finished fading, with 32 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Valerie Piper (/mob/dead/observer) - src: null - usr.loc: the reinforced floor (113,183,2) (/turf/open/floor/engine) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(CaptainFwiffo (/client), 1) - CaptainFwiffo (/client): SendSignal("parent_qdeleting", /list (/list)) - CaptainFwiffo (/client): Del() - [2023-04-22 10:35:12.909] runtime error: Del'd before we finished fading, with 13 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: RX-366 (/mob/dead/observer) - src: null - usr.loc: the reinforced floor (113,183,2) (/turf/open/floor/engine) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Emeraldicus (/client), 1) - Emeraldicus (/client): SendSignal("parent_qdeleting", /list (/list)) - Emeraldicus (/client): Del() - [2023-04-22 10:35:12.911] runtime error: Del'd before we finished fading, with 0.375 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: RX-366 (/mob/dead/observer) - src: null - usr.loc: the reinforced floor (113,183,2) (/turf/open/floor/engine) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Emeraldicus (/client), 1) - Emeraldicus (/client): SendSignal("parent_qdeleting", /list (/list)) - Emeraldicus (/client): Del() - [2023-04-22 10:35:12.912] runtime error: Del'd before we finished fading, with 33 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: RX-366 (/mob/dead/observer) - src: null - usr.loc: the reinforced floor (113,183,2) (/turf/open/floor/engine) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Emeraldicus (/client), 1) - Emeraldicus (/client): SendSignal("parent_qdeleting", /list (/list)) - Emeraldicus (/client): Del() - [2023-04-22 10:35:12.922] runtime error: Del'd before we finished fading, with 13 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Shaggy Zazarson (/mob/dead/observer) - src: null - usr.loc: the floor (196,76,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Anafi (/client), 1) - Anafi (/client): SendSignal("parent_qdeleting", /list (/list)) - Anafi (/client): Del() - [2023-04-22 10:35:12.922] runtime error: Del'd before we finished fading, with 0.375 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Shaggy Zazarson (/mob/dead/observer) - src: null - usr.loc: the floor (196,76,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Anafi (/client), 1) - Anafi (/client): SendSignal("parent_qdeleting", /list (/list)) - Anafi (/client): Del() - [2023-04-22 10:35:12.923] runtime error: Del'd before we finished fading, with 33 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Shaggy Zazarson (/mob/dead/observer) - src: null - usr.loc: the floor (196,76,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Anafi (/client), 1) - Anafi (/client): SendSignal("parent_qdeleting", /list (/list)) - Anafi (/client): Del() - [2023-04-22 10:35:12.927] runtime error: Del'd before we finished fading, with 31 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Aegeus-557 (/mob/living/silicon/ai) - src: null - usr.loc: the intelliCard - Aegeus-557 (/obj/item/aicard) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(GamerGrowth (/client), 1) - GamerGrowth (/client): SendSignal("parent_qdeleting", /list (/list)) - GamerGrowth (/client): Del() - [2023-04-22 10:35:12.932] runtime error: Del'd before we finished fading, with 12 time left (code/datums/chatmessage.dm:81) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jebediah Garry (/mob/living/carbon/human) - src: null - usr.loc: the floor (196,76,1) (/turf/open/floor/iron) - call stack: - stack trace("Del\'d before we finished fadi...", "code/datums/chatmessage.dm", 81) - /datum/chatmessage (/datum/chatmessage): Destroy(0) - qdel(/datum/chatmessage (/datum/chatmessage), 0) - /datum/chatmessage (/datum/chatmessage): on parent qdel(Jimmyl (/client), 1) - Jimmyl (/client): SendSignal("parent_qdeleting", /list (/list)) - Jimmyl (/client): Del() -