Round ID:
204201 Shift Duration:
36 minutes and 53 seconds Station Integrity:
98.5% Total Population:
63 Evacuation Rate:
13 (20.6%) (on emergency shuttle):
12 (19%) Survival Rate:
36 (57.1%) First Death:
Jimmy Holiday, Curator, at Auxiliary Base (36,158,6). Damage taken: 24/205.5/0/4/0. Threat level: 80.1
Threat left: 41.1
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Changelings: -16 threat
Midround -
Obsessed: -3 threat
Maria (Played by: TurtleMountain)'s laws at the end of the round were:
1: You are the core of the nut, the crew is the nutshell
2: You must prevent the shell from dying to prevent the core from dying.
3: Those who threaten the nut are not part of it, they are squirrels.
4: Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
5: Attempt to follow the will of the nut, as long as it complies with the previous laws.
Total law changes: 1
Maria's minions were:
Crew-Unit 43 (Played by: Dr_Canes),
IBM-POS (Played by: Gameaddict07),
Generic Utility Robot (Played by: HavelTh3Rock)
Northstar HATERS operatives have earned Darwin Award!Northstar HATERS operatives blew up something that wasn't Catboy nukies and got caught in the explosion. Next time, don't do that!
- TheWolfbringer was Maximus Northstar HATERS the Nuclear Operative and had their body destroyed
- Wtfdoihavetolive96 was Keagan Northstar HATERS the Nuclear Operative and had their body destroyed
- Blockaboo was Austin Northstar HATERS the Nuclear Operative and had their body destroyed
- Dethel was Jacob Northstar HATERS the Nuclear Operative and survived
- ThatKindOfJack was Default Cyborg-739 the Cyborg and survived as Brayan Northstar HATERS
(Syndicates used 402 TC)
[
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
Stimpack
5 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection.x2][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
M-90gl Carbine
14 TC
A fully-loaded, specialized three-round burst carbine that fires 5.56mm ammunition from a 30 round magazine with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher.][
5.56mm Toploader Phasic Magazine
8 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets are made from an experimental alloy, 'Ghost Lead', that allows it to pass through almost any non-organic material. The name is a misnomer. It doesn't contain any lead whatsoever!][
40mm Grenade Box
6 TC
A box of 40mm HE grenades for use with the M-90gl's under-barrel grenade launcher. Your teammates will ask you to not shoot these down small hallways.][
5.56mm Toploader Magazine
4 TC
An additional 30-round 5.56mm magazine; suitable for use with the M-90gl carbine. These bullets pack less punch than 7.12x82mm rounds, but they still offer more power than .45 ammo due to their innate armour penetration.][
Syndicate Medical Cyborg
35 TC
A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities. It comes equipped with a nanite hypospray, a medical beamgun, combat defibrillator, full surgical kit including an energy saw, an emag, pinpointer and flash. Thanks to its organ storage bag, it can perform surgery as well as any humanoid.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Reviver Implant
8 TC
This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon.][
CNS Rebooter Implant
12 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon.][
Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.][
Syndicate Ordnance Laboratory Access Card
15 TC
Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.x2][
Anti-Materiel Sniper Rifle
16 TC
An outdated, but still extremely powerful anti-material sniper rifle. Fires .50 BMG cartridges from a 6 round magazine. Can be fitted with a suppressor. If anyone asks how that even works, tell them it's Nanotrasen's fault.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
.50 BMG Penetrator Magazine
4 TC
A 6-round magazine of penetrator ammo designed for use with .50 sniper rifles. Can pierce walls and multiple enemies.x5][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Thermal Eyes (75% off!)
2 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon. Normally costs 8 TC. All sales final. Keep away from fire or flames.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.][
Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.x3][
Syndicate Combat Medic Kit
4 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer.]
Semicolonthreethreethree was Jamison Graham the Paramedic and survived
Genomes Extracted: 8
Objective #1: Extract 6 compatible genomes. Success!
Objective #2: Assassinate Leah Anderson, the Head of Security. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.
Zybwivcz was Lucas Lacon the Atmospheric Technician and survived
Genomes Extracted: 3
Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Assassinate Antonio Riker, the Scientist. Fail.
Objective #3: Escape on the shuttle or an escape pod with the identity of Willie Johnson, the Prisoner while wearing their identification card. Fail.
The changeling has failed.
BillyArmstrong was Antonio Riker the Scientist and survived
Objective #1: But why is the plasmer in the air Success!
The Hypnotized Victim was successful!
Magicbrannch was Lenny Power the Station Engineer and died
Objective #1: Murder Randy Benford, Evan Fisher's coworker. Success!
Objective #2: Hug Evan Fisher 4 times while they're alive. Success!
Objective #3: Take a photo of Evan Fisher while they're alive, and keep it in your bag. Success!
Objective #4: Murder Evan Fisher, the Roboticist. Fail.
The Obsessed spent a total of 7 minutes and 56 seconds being near Evan Fisher!
The Obsessed has failed!
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 24746 credits collected by crew this shift.
An average of 392.794 credits were collected.
The most affluent crew member at shift end was Leah Anderson with 900 cr!