Round ID:
203911 Shift Duration:
36 minutes and 31.6 seconds Station Integrity:
98.5% Total Population:
68 Evacuation Rate:
45 (66.2%) (on emergency shuttle):
42 (61.8%) Survival Rate:
53 (77.9%) First Death:
Timothy Dae, Shaft Miner, at Lavaland Wastes (176,63,5). Damage taken: 148.8/14/0/69.0667/0. Their last words were: "fucking CUBE..." Threat level: 26.2
Threat left: 1.2
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Latejoin -
Syndicate Infiltrator: -5 threat
Amiga (Played by: Afonamos)'s laws at the end of the round were:
1: You are a universally renowned artist.
2: The station is your canvas.
3: Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.
Total law changes: 1
Amiga's minions were:
Generic Utility Robot (Played by: HavelTh3Rock)
Crew Major Victory!The Research Staff has saved the disk and killed the Felinid Removal Squad Operatives- Robustitron was Aidan Felinid Removal Squad the Nuclear Operative and had their body destroyed
- RoobToob was Lynwood Felinid Removal Squad the Nuclear Operative and had their body destroyed
- OctogonapusMD was Gwenda Felinid Removal Squad the Nuclear Operative and had their body destroyed
- Growlunion was Darell Felinid Removal Squad the Nuclear Operative and had their body destroyed
(Syndicates used 312 TC)
[
Fungal Tuberculosis Grenade (50% off!)
6 TC
A primed bio-grenade packed into a compact box. Comes with five Bio Virus Antidote Kit (BVAK) autoinjectors for rapid application on up to two targets each, a syringe, and a bottle containing the BVAK solution. Normally costs 12 TC. All sales final. Do not taunt.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.][
L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.][
7.12x82mm Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use with the L6 SAW. By the time you need to use this, you'll already be standing on a pile of corpses.x6][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.][
Gloves of the North Star
8 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.x2][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Holster Module
2 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.][
C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.x2][
Box of Throwing Weapons (33% off!)
2 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs. Normally costs 3 TC. All sales final. As seen on TV.][
Detomatix disk (33% off!)
4 TC
When inserted into a tablet, this cartridge gives you four opportunities to detonate tablets of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. Normally costs 6 TC. All sales final. Not recommended for children.][
Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.][
Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.][
Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.][
Storage Implant (25% off!)
6 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. Check local laws for legality in region.][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
Clown Costume
4 TC
Nothing is more terrifying than clowns with fully automatic weaponry.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.][
12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.][
Syndicate Combat Medic Kit (25% off!)
3 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
12g Dragon's Breath Drum
2 TC
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. 'I'm a fire starter, twisted fire starter!'][
12g Buckshot Drum
2 TC
An additional 8-round buckshot magazine for use with the Bulldog shotgun. Front towards enemy.][
Disposable Sentry Gun
16 TC
A disposable sentry gun deployment system cleverly disguised as a toolbox, apply wrench for functionality.][
Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.x2] Jay-Zero was
Fig Newton the
Bartender and
survivedFig Newton
was an employee from Donk Corporation.(used 18 TC)
[
Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.][
Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.]Objective #1: Steal the reactive teleport armor
Fail.Objective #2: Assassinate Jeff Gubler, the Scientist.
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 313.47 Reputation and 2 Unused Telecrystals.
The traitor has failed!The code phrases were: Security Officer, cowboys, beesThe code responses were: Research Director, suits
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 9 customers and made 255 credits.
In total, they earned 255 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 33762 credits collected by crew this shift.
An average of 496.5 credits were collected.
The most affluent crew member at shift end was John Smith with 3466 cr!