Round ID: 203720
    Shift Duration: 38 minutes and 47.9 seconds
    Station Integrity: 99.4%
    Total Population: 56

    Evacuation Rate: 36 (64.3%)
    (on emergency shuttle): 35 (62.5%)
    Survival Rate: 42 (75%)
    First Death: Clown, Clown, at Chapel (180,63,2). Damage taken: 75/0/0/1/0.
    Threat level: 46.6
    Threat left: 2.6
    Executed rules:
        Roundstart - Traitors: -8 threat
        Roundstart - Nuclear Emergency: -20 threat
        Roundstart - Changelings: -16 threat
Google Assistant (Played by: Afonamos)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

Google Assistant's minions were:
Gallbot 4.0 (Played by: Subscipt),
Default Cyborg-433 (Played by: Heyitsohjay),
IceBorg (Played by: Forest3r)
Stelth Operatives:
Crew Major Victory!
The Research Staff has saved the disk and killed the Stelth Operatives

The syndicate operatives were:
(Syndicates used 384 TC) [CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
x2]
[Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.
]
[Elite Syndicate MODsuit (25% off!)
6 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. As seen on TV.
x2]
[CNS Rebooter Implant (25% off!)
9 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon. Normally costs 12 TC. All sales final. Check local laws for legality in region.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[EMP Grenades and Implanter Kit (50% off!)
1 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot. Normally costs 2 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Syndicate Jaws of Life
4 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments.
]
[Reinforcements (16% off!)
21 TC
Call in an additional team member from one of our factions. They'll come equipped with a mere surplus SMG, so arming them is recommended. Normally costs 25 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.
]
[Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.
]
[Elite Syndicate MODsuit (25% off!)
6 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit. Normally costs 8 TC. All sales final. As seen on TV.
]
[Energy Shield
16 TC
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. Pair with an Energy Sword for a killer combination.
]
[12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.
]
[Syndicate Assault Cyborg
65 TC
A cyborg designed and programmed for systematic extermination of non-Syndicate personnel. Comes equipped with a self-resupplying LMG, a grenade launcher, energy sword, emag, pinpointer, flash and crowbar.
]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[L6 Squad Automatic Weapon
18 TC
A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 7.12x82mm ammunition.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
x2]
[Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.
]
[Thermal Eyes
8 TC
These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon.
]
[MODsuit Thermal Visor Module
3 TC
A visor for a MODsuit. Lets you see living beings through walls.
]
[7.12x82mm (Incendiary) Box Magazine
6 TC
A 50-round magazine of 7.12x82mm ammunition for use in the L6 SAW; tipped with a special flammable mixture that'll ignite anyone struck by the bullet. Some men just want to watch the world burn.
x5]
[Chest Rig
1 TC
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x9]
The changelings were:
Blockaboo was Nicholas Leichter the Botanist and survived
Genomes Extracted: 1

Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Steal a reflector trenchcoat Fail.
Objective #3: Assassinate Wall Runner, the Mime. Success!
Objective #4: Escape on the shuttle or an escape pod with the identity of Jasper Garland, the Research Director while wearing their identification card. Fail.
The changeling has failed.

Realityisanything54321 was Dave Housenburg Wharf the Chaplain and survived
Genomes Extracted: 4

Objective #1: Extract 8 compatible genomes. Fail.
Objective #2: Assassinate Kade Garneys, the Curator. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The changeling has failed.

The traitors were:
ShizzleGaming was Zack Andreev the Assistant and died

Zack Andreev was a Gorlex Marauder.
(used 0 TC)

Objective #1: Assassinate Trevor Tyran, the Assistant. Success!
Objective #2: Prevent Suzanna Hendricks, the Assistant, from escaping alive. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 388.33 Reputation and 20 Unused Telecrystals.
The traitor has failed!


The code phrases were: atmospherics, Tristan Wilkerson, mystery
The code responses were: Batuus-Deetum, irish coffee, honor, tables
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 22550 credits collected by crew this shift.
An average of 402.679 credits were collected.
The most affluent crew member at shift end was Clown with 1064 cr!