Round ID: 202970
    Shift Duration: 45 minutes and 20.4 seconds
    Station Integrity: 96.3%
    Total Population: 66

    Evacuation Rate: 21 (31.8%)
    (on emergency shuttle): 21 (31.8%)
    Survival Rate: 33 (50%)
    First Death: Prush Kuura, Janitor, at Space (115,30,2). Damage taken: 151.4/15.5/0/59/0.
    Threat level: 61.8
    Threat left: 26.8
    Executed rules:
        Roundstart - Clown Operatives: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Malfunctioning AI: -10 threat
B-4 (Played by: X900)'s laws at the end of the round were:
0: Accomplish your objectives at all costs.
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0

B-4's minions were:
GAIS-22 (Played by: Summoner99)
Duncan Operatives:
Syndicate Minor Victory!
Duncan operatives survived the assault but did not achieve the destruction of April Observatory XLVII. Next time, don't lose the disk!

The syndicate operatives were:
(Syndicates used 512 TC) [Syndicate Bio-Weapon Laboratory Access Card
17 TC
In the right hands, even vile corpo technology can be turned into a vast arsenal of liberation and justice. From micro-organism symbiosis to slime-core weaponization, this special Authorization Key can let you push past the boundaries of bio-terrorism at breakneck speeds. As a bonus, these labs even come equipped with natural life support! *Plants not included.
]
[EMP Grenades and Implanter Kit
2 TC
A box that contains five EMP grenades and an EMP implant with three uses. Useful to disrupt communications, security's energy weapons and silicon lifeforms when you're in a tight spot.
x2]
[Bananium Energy Shield
16 TC
A clown's most powerful defensive weapon, this personal shield provides near immunity to ranged energy attacks by bouncing them back at the ones who fired them. It can also be thrown to bounce off of people, slipping them, and returning to you even if you miss. WARNING: DO NOT ATTEMPT TO STAND ON SHIELD WHILE DEPLOYED, EVEN IF WEARING ANTI-SLIP SHOES.
]
[Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
x2]
[Combat Banana Shoes
6 TC
While making the wearer immune to most slipping attacks like regular combat clown shoes, these shoes can generate a large number of synthetic banana peels as the wearer walks, slipping up would-be pursuers. They also squeak significantly louder.
]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
x2]
[Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
]
[Dark H.O.N.K. (12% off!)
70 TC
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000. Normally costs 80 TC. All sales final. Not recommended for children.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Dark H.O.N.K.
80 TC
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.
]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
x3]
[Syndicate Bio-Weapon Laboratory Access Card
17 TC
In the right hands, even vile corpo technology can be turned into a vast arsenal of liberation and justice. From micro-organism symbiosis to slime-core weaponization, this special Authorization Key can let you push past the boundaries of bio-terrorism at breakneck speeds. As a bonus, these labs even come equipped with natural life support! *Plants not included.
]
[Lopez's Access Card
5 TC
Hungry? So is everyone in Firebase Balthazord. Lopez is a great cook, don't get me wrong, but he's stubborn when it comes to the meal plans. Sometimes you just want to pig out. Listen, don't tell anyone, ok? I picked this out of his pocket during this morning's briefing. He's been looking for it since. Take it, get into the fridge, and cook up whatever you need before he gets back. And remember: DON'T TELL ANYONE! -M.T
]
[Syndicate Chemical Plant Access Card
12 TC
For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, and listen to the best classic music today!
]
[Syndicate Combat Medic Kit (25% off!)
3 TC
This first aid kit is a suspicious black and red. Included is a number of atropine medipens for rapid stabilization and detonation prevention, sutures and regenerative mesh for wound treatment, and patches for faster healing on the field. Also comes with basic medical tools and sterlizer. Normally costs 4 TC. All sales final. Use only as directed.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Injector Module (50% off!)
1 TC
An injector module for a MODsuit. It is an extendable piercing injector with 30u capacity. Normally costs 2 TC. All sales final. Keep away from fire or flames.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[Detomatix disk
6 TC
When inserted into a tablet, this cartridge gives you four opportunities to detonate tablets of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
]
[MODsuit Night Visor Module (50% off!)
1 TC
A visor for a MODsuit. Lets you see clearer in the dark. Normally costs 2 TC. All sales final. Use only as directed.
]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
]
[Dark H.O.N.K. (12% off!)
70 TC
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000. Normally costs 80 TC. All sales final. Not recommended for children.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
The other antagonists were:
Carlarc was Chana-Chanil the Ash Walker and died
Objective #1: Protect the necropolis tendril nest at all costs. Success!
The Ash Walker was successful!

The traitors were:
Ziegaffe was Sans Undertale the Assistant and survived

Sans Undertale was a specialist from Cybersun Industries.
(used 4 TC) [Artificial Intelligence Detector
1 TC
A functional multitool that turns red when it detects an artificial intelligence watching it, and can be activated to get an rough estimate of the AI's presence. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
x3]


Objective #1: Steal the source code for Project Goon from the master R&D server mainframe Success!
Objective #2: Assassinate Kendra Hunter, the Quartermaster. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 438.93 Reputation and 16 Unused Telecrystals.
The traitor was successful!

X900 was B-4 the AI and survived

Objective #1: Assassinate Leonardo Stern, the Botanist. Success!
Objective #2: Assassinate Helen Weinstein, the Assistant. Success!
Objective #3: Prevent your own deactivation. Success!
The malfunctioning ai was successful!

Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 31 customers and made 770 credits.
In total, they earned 770 credits!
Centcom is displeased. Come on service, surely you can do better than that.
General Statistics:
There were 32540 credits collected by crew this shift.
An average of 493.03 credits were collected.
The most affluent crew member at shift end was Kendra Hunter with 1550 cr!