Round ID:
202701 Shift Duration:
46 minutes and 40.1 seconds Station Integrity:
97.5% Total Population:
76 Evacuation Rate:
34 (44.7%) (on emergency shuttle):
26 (34.2%) Survival Rate:
47 (61.8%) First Death:
Arturo Ward, Cargo Technician, at Fore Starboard Maintenance (178,148,4). Damage taken: 78.9/0/0/128.333/0. Threat level: 57.1
Threat left: 11.1
Executed rules:
Roundstart -
Nuclear Emergency: -20 threat
Roundstart -
Changelings: -16 threat
Midround -
Revenant: -5 threat
Latejoin -
Syndicate Infiltrator: -5 threat
CalebOS (Played by: WHYE)'s laws when it was deactivated were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Total law changes: 0
Default Cyborg-83 (Played by: Lokuthewise) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
Crew Major Victory!The Research Staff has saved the disk and killed the Mason Operatives- Maskenary was Douglas Mason the Nuclear Operative and had their body destroyed
- REEEEEE0129 was Warner Mason the Nuclear Operative and had their body destroyed
- Purotozilla was Sara Mason the Nuclear Operative and had their body destroyed
- Cheeseromancer was Andy Mason the Nuclear Operative and had their body destroyed
- Blakek2 was Cayenne and had their body destroyed
- Lokuthewise was Default Cyborg-83 the Cyborg and died as Mason Operative #6
(Syndicates used 405 TC)
[
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Syndicate Ordnance Laboratory Access Card
15 TC
Do you fancy yourself an explosives expert? If so, then consider yourself lucky! With this special Authorization Key, you can blow those corpo suits away with your very own home-made explosive devices. Made in your local firebase's very own Ordnance Laboratory! *The Syndicate is not responsible for injuries or deaths sustained while utilizing the lab.][
Syndicate Chemical Plant Access Card
12 TC
For some of our best Operatives, watching corpo space stations blow up with a flash of retribution just isn't enough. Folks like those prefer a more personal touch to their artistry. For those interested, a special Authorization Key can be instantly delivered to your location. Create groundbreaking chemical agents, cook up, sell the best of drugs, and listen to the best classic music today!][
No-Slip Chameleon Shoes
4 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.][
Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.][
C-20r Submachine Gun
13 TC
A fully-loaded Scarborough Arms bullpup submachine gun. The C-20r fires .45 rounds with a 24-round magazine and is compatible with suppressors.][
Bulldog Shotgun
8 TC
A fully-loaded semi-automatic drum-fed shotgun, complete with a secondary magazine. Compatible with all 12g rounds. Designed for close quarter anti-personnel engagements.][
12g Meteorslug Shells
2 TC
An alternative 8-round meteorslug magazine for use in the Bulldog shotgun. Great for blasting holes into the hull and knocking down enemies.x6][
Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.][
Dark Gygax Exosuit
80 TC
A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. Features a scattershot shotgun, armor boosters against melee and ranged attacks, ion thrusters and a Tesla energy array.][
Double-Bladed Energy Sword (25% off!)
12 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield. Normally costs 16 TC. All sales final. Keep away from fire or flames.][
Bulldog bundle
13 TC
Lean and mean: Optimized for people that want to get up close and personal. Contains the popular Bulldog shotgun, two 12g buckshot drums, and a pair of Thermal imaging goggles.][
Syndicate Saboteur Cyborg
35 TC
A streamlined engineering cyborg, equipped with covert modules. Also incapable of leaving the welder in the shuttle. Aside from regular Engineering equipment, it comes with a special destination tagger that lets it traverse disposals networks. Its chameleon projector lets it disguise itself as a Nanotrasen cyborg, on top it has thermal vision and a pinpointer.][
Buzzkill Grenade Box (53% off!)
7 TC
A box with three grenades that release a swarm of angry bees upon activation. These bees indiscriminately attack friend or foe with random toxins. Courtesy of the BLF and Tiger Cooperative. Normally costs 15 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Syndicate Sentience Potion
4 TC
A potion recovered at great risk by undercover Syndicate operatives and then subsequently modified with Syndicate technology. Using it will make any animal sentient, and bound to serve you, as well as implanting an internal radio for communication and an internal ID card for opening doors.][
Chameleon Projector
7 TC
Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. Disguised users move slowly, and projectiles pass over them.x2][
Macrobomb Implant
20 TC
An implant injected into the body, and later activated either manually or automatically upon death. Upon death, releases a massive explosion that will wipe out everything nearby.x2][
CNS Rebooter Implant (25% off!)
9 TC
This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon. Normally costs 12 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.][
Double-Bladed Energy Sword (25% off!)
12 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield. Normally costs 16 TC. All sales final. Keep away from fire or flames.][
X-ray Vision Implant
10 TC
These cybernetic eyes will give you X-ray vision. Comes with an autosurgeon.][
Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.][
MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.][
MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.][
MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.][
CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.][
Viscerator Delivery Grenade
5 TC
A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area.x2][
Romerol
25 TC
A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent.][
MODsuit Injector Module (50% off!)
1 TC
An injector module for a MODsuit. It is an extendable piercing injector with 30u capacity. Normally costs 2 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.]
Blockaboo was Nicholas Leichter the Cargo Technician and had their body destroyed
Genomes Extracted: 1
Objective #1: Extract 7 compatible genomes. Fail.
Objective #2: Assassinate Andrew Taylor, the Geneticist. Success!
Objective #3: Escape on the shuttle or an escape pod with the identity of Dante Smit, the Assistant while wearing their identification card. Fail.
The changeling has failed.
Timeisendless was Flamehugger the Curator and survived as Sam Locke
Genomes Extracted: 10
Objective #1: Extract 7 compatible genomes. Success!
Objective #2: Steal the medal of captaincy Success!
Objective #3: Assassinate Paul Lee, the Head of Personnel. Fail.
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Success!
The changeling has failed.
Excalibot was revenant (882) the Revenant and had their body destroyed
Objective #1: Absorb 589 points of essence from humans. Fail.
Objective #2: Ensure that any holy weapons are rendered unusable. Success!
The Revenant has failed!
Alien emperor was
Ulveyas-Jixna the
Scientist and
diedUlveyas-Jixna
was an employee from Waffle Corporation.(used 20 TC)
[
Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.][
Syndicate MODsuit
8 TC
The feared MODsuit of a Syndicate agent. Features armoring and a set of inbuilt modules.][
Energy Sword
8 TC
The energy sword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise.][
Box of Throwing Weapons
3 TC
A box of shurikens and reinforced bolas from ancient Earth martial arts. They are highly effective throwing weapons. The bolas can knock a target down and the shurikens will embed into limbs.]Objective #1: Steal the hypospray
Fail.Objective #2: Steal the Captain's jetpack
Fail.Objective #3: Escape on the shuttle or an escape pod alive and without being in custody.
Fail.The traitor had a total of 425.85 Reputation and 0 Unused Telecrystals.
The traitor has failed!The code phrases were: technology, delivery office, yellowThe code responses were: supermatter engine, id cards, Bartender
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 33808 credits collected by crew this shift.
An average of 444.842 credits were collected.
The most affluent crew member at shift end was Paul Lee with 1000 cr!