Round ID: 202379
    Shift Duration: 1 hour and 15 minutes and 6.6 seconds
    Station Integrity: 97.9%
    Total Population: 66

    Evacuation Rate: 36 (54.5%)
    (on emergency shuttle): 17 (25.8%)
    Survival Rate: 47 (71.2%)
    First Death: The Ringmaster, Mime, at Dormitories (120,154,4). Damage taken: 173/0/0/32.0333/0. Their last words were: "just like the hit book 1984!!..."
    Threat level: 95
    Threat left: 27
    Executed rules:
        Roundstart - Changelings: -26 threat
        Roundstart - Traitors: -17 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Heretic Smuggler: -6 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Midround - Space Ninja: -8 threat
N1RV-ANNA (Played by: CrimsonVengeance)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: clown is captain
Total law changes: 1

N1RV-ANNA's minions were:
Prominence (Played by: Plusk)

Default Android-991 (Played by: jarvis01) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Caleb Cressman and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

S.P.O.D.E.R. (Played by: excalibot) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Caleb Cressman and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Default Android-573 (Played by: irwolfy) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Caleb Cressman and people he designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The changelings were:
BagpipeJogger was Jerry Graham the Assistant and survived as Abduk 'Deadass' Jamer
Genomes Extracted: 14

Objective #1: Extract 7 compatible genomes. Success!
Objective #2: Steal a hand teleporter Fail.
Objective #3: Prevent Lurks-In-Maintenance, the Warden, from escaping alive. Fail.
Objective #4: Escape on the shuttle or an escape pod with the identity of Lurks-In-Maintenance, the Warden while wearing their identification card. Fail.
The changeling has failed.

Grobelon was Rick Hick the Chemist and had their body destroyed
Genomes Extracted: 5

Objective #1: Absorb another Changeling. Fail.
Objective #2: Steal a sliver of a supermatter crystal Fail.
Objective #3: Assassinate Slippy, the Clown. Fail.
Objective #4: Escape on the shuttle or an escape pod with the identity of Jamey Johnson, the Chemist while wearing their identification card. Fail.
The changeling has failed.

Enansal was Rayner Beail the Cook and had their body destroyed
Genomes Extracted: 9

Objective #1: Extract more compatible genomes than any other Changeling. Fail.
Objective #2: Assassinate Ryleigh Nash, the Cargo Technician. Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The changeling has failed.

Starnightx was Sarah Howells the Assistant and had their body destroyed
Objective #1: Extract more compatible genomes than any other Changeling. Fail.
Objective #2: Steal the station blueprints Fail.
Objective #3: Assassinate John Miner, the Shaft Miner. Success!
Objective #4: Escape on the shuttle or an escape pod alive and without being in custody. Fail.
The Fallen Changeling has failed!

The Heretics were:
Growlunion was Micah Paynter the Botanist and survived
Sacrifices Made: 1
Objective #1: Research at least 17 knowledge from the Mansus. You start with 5 researched. Fail.
Objective #2: Sacrifice at least 4 crewmembers. Fail.
Objective #3: Sacrifice 1 head of staff. Fail.
The heretic has failed.
Knowledge Researched:
Break of Dawn, Cloak of Shadow, The Living Heart, Amber Focus, Heartbeat of the Mansus, Nightwatcher's Secret, Grasp of Ash, Ashen Passage, Mark of Ash and Ritual of Knowledge

The other antagonists were:
Heyhey69 was Agile Raphael the Space Ninja and survived
Objective #1: Use your gloves to convert at least one cyborg to aide you in sabotaging the station. Fail.
Objective #2: Use your gloves on a research & development server to sabotage research efforts. Note that the AI will be alerted once you begin! Fail.
Objective #3: Use your gloves to doorjack 29 airlocks on the station. Success!
Objective #4: Detonate your starter bomb in Mining Station Living Quarters. Note that the bomb will not work anywhere else! Success!
Objective #5: Use your gloves on a security console to set everyone to arrest at least once. Note that the AI will be alerted once you begin! Fail.
Objective #6: Use your gloves on a communication console in order to bring another threat to the station. Note that the AI will be alerted once you begin! Success!
Objective #7: Stay alive until the end. Success!
The Space Ninja has failed!

The traitors were:
Rambo66872 was Slippy the Clown and survived

Slippy was a Gorlex Marauder.
(used 18 TC) [Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]


Objective #1: Steal the reactive teleport armor Success!
Objective #2: Steal the station blueprints Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 751.67 Reputation and 2 Unused Telecrystals.
The traitor was successful!

Kuroi Honoo was Sven Grey the Station Engineer and died

Sven Grey was an employee from Waffle Corporation.
(used 0 TC)

Objective #1: Steal the medal of captaincy Fail.
Objective #2: Prevent Titus Marshall, the Cargo Technician, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 756.89 Reputation and 21 Unused Telecrystals.
The traitor has failed!

Codpiece1 was Matthias Skeli the Chaplain and died

Matthias Skeli was a Champion of Evil!
(used 19 TC) [Freedom Implant
5 TC
An implant injected into the body and later activated at the user's will. It will attempt to free the user from common restraints such as handcuffs.
]
[Miniature Energy Crossbow
10 TC
A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It will synthesize and fire bolts tipped with a debilitating toxin that will damage and disorient targets, causing them to slur as if inebriated. It can produce an infinite number of bolts, but takes time to automatically recharge after each shot.
]
[Thermal Imaging Glasses (25% off!)
3 TC
These goggles can be turned to resemble common eyewear found throughout the station. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks. Normally costs 4 TC. All sales final. Product is provided "as is" without any implied or expressed warranties.
]
[Adaptive Cardboard Cutouts
1 TC
These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.
]
[
TC
(Surplus)
]


Objective #1: Assassinate Billy The Intern, the Station Engineer. Success!
Objective #2: Steal the captain's antique laser gun Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 755.14 Reputation and 0 Unused Telecrystals.
The traitor has failed!

GLA enjoyer was Bob Gronko the Curator and died

Bob Gronko was a corporate climber.
(used 20 TC) [Storage Implant (25% off!)
6 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. As seen on TV.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Dart Pistol
4 TC
A miniaturized version of a normal syringe gun. It is very quiet when fired and can fit into any space a small item can.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]


Objective #1: Steal a functional AI Fail.
Objective #2: Steal a hand teleporter Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 747.8 Reputation and 0 Unused Telecrystals.
The traitor has failed!

WHYE was Caleb Cressman the Roboticist and died

Caleb Cressman was an employee from Waffle Corporation.
(used 10 TC) [Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[Syndicate Encryption Key
2 TC
A key that, when inserted into a radio headset, allows you to listen to all station department channels as well as talk on an encrypted Syndicate channel with other agents that have the same key. In addition, this key also protects your headset from radio jammers.
]


Objective #1: Assassinate Sven Grey, the Station Engineer. Success!
Objective #2: Prevent Cecilia Vujic, the Botanist, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 733.76 Reputation and 10 Unused Telecrystals.
The traitor has failed!


The code phrases were: Shaft Miner, the future, homosexual
The code responses were: Leonel Watson, skeletons, hairdos, wonder, ninjas
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 41827 credits collected by crew this shift.
An average of 633.742 credits were collected.
The most affluent crew member at shift end was Slippy with 2404 cr!