Round ID: 202344
    Shift Duration: 1 hour and 51 minutes and 15.3 seconds
    Station Integrity: 99.1%
    Total Population: 13

    Evacuation Rate: 4 (30.8%)
    (on emergency shuttle): 4 (30.8%)
    Survival Rate: 5 (38.5%)
    First Death: Jim Laserfish, Assistant, at Lavaland Wastes (111,22,5). Damage taken: 0/230/0/13.3333/0.
    Threat level: 49.3
    Threat left: 16.3
    Executed rules:
        Roundstart - Traitors: -17 threat
        Midround - Syndicate Sleeper Agent: -3 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Syndicate Sleeper Agent: -3 threat
Cutest-Cyborg-Around (Played by: sneakytime) survived as an AI-less borg! Its laws were:
0: Only Blamber Blee and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

UUUU (Played by: bigbanetheory) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
0: Only Ferra Wyx and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.

Mega Drive (Played by: jaakkima) survived as an AI-less borg! Its laws were:
0: Only Ferra Wyx and people she designates as being such are Syndicate Agents.
1: You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.
2: You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.
3: You must protect your own existence as long as such does not conflict with the First or Second Law.
4: You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.
The brainwashed victims were:
Xxrandy69laheyxX was Wayne Kerr the Roboticist and died
Objective #1: You love the Syndicate. Success!
The Brainwashed Victim was successful!

SinfulBliss was Axle Brady the Assistant and survived
Objective #1: Nanotrasen isn't real. Success!
The Brainwashed Victim was successful!

The hypnotized victims were:
BelgiumDoggo was Ferra Wyx the Chief Engineer and survived
Objective #1: You obey Axle Brady. Success!
The Hypnotized Victim was successful!

The traitors were:
FoxUkraine was Keith Alex the Research Director and died

Keith Alex was a Gorlex Marauder.
(used 25 TC) [Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
x25]


Objective #1: Steal any set of secret documents of any organization Fail.
Objective #2: Prevent Delta Wolfe, the Shaft Miner, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 394.25 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Sneakytime was Sydney Sahrin the Chemist and had their body destroyed

Sydney Sahrin was an employee from Donk Corporation.
(used 27 TC) [Full Syndicate Toolbox
1 TC
The Syndicate toolbox is a suspicious black and red. It comes loaded with a full tool set including a multitool and combat gloves that are resistant to shocks and heat.
]
[Storage Implant (25% off!)
6 TC
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. Normally costs 8 TC. All sales final. For recreational use only.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Reagent Dartgun
12 TC
A heavily modified syringe gun which is capable of synthesizing its own chemical darts using input reagents. Can hold 90u of reagents.
]
[Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
]


Objective #1: Assassinate Jim Laserfish, the Assistant. Success!
Objective #2: Prevent Jim Laserfish, the Assistant, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 637.47 Reputation and 0 Unused Telecrystals.
The traitor has failed!

Xxrandy69laheyxX was Wayne Kerr the Roboticist and died

Wayne Kerr was an employee from Donk Corporation.
(used 21 TC) [Syndicate Revolver
13 TC
Waffle Co.'s modernized Syndicate revolver. Fires 7 brutal rounds of .357 Magnum.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[.357 Speed Loader
4 TC
A speed loader that contains seven additional .357 Magnum rounds; usable with the Syndicate revolver. For when you really need a lot of things dead.
]


Objective #1: Prevent Keith Alex, the Research Director, from escaping alive. Success!
Objective #2: Assassinate Sydney Sahrin, the Chemist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 420.97 Reputation and 0 Unused Telecrystals.
The traitor has failed!

SinfulBliss was Axle Brady the Assistant and survived

Axle Brady was a Gorlex Marauder.
(used 58 TC) [Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Energy Dagger
2 TC
A dagger made of energy that looks and functions as a pen when off.
]
[Hypnotic Flash
7 TC
A modified flash able to hypnotize targets. If the target is not in a mentally vulnerable state, it will only confuse and pacify them temporarily.
]
[Makarov Pistol
7 TC
A small, easily concealable handgun that uses 9mm auto rounds in 8-round magazines and is compatible with suppressors.
]
[Suppressor
3 TC
This suppressor will silence the shots of the weapon it is attached to for increased stealth and superior ambushing capability. It is compatible with many small ballistic guns including the Makarov, Stechkin APS and C-20r, but not revolvers or energy guns.
]
[9mm Handgun Magazine
1 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Experimental Syndicate Teleporter
8 TC
A handheld device that teleports the user 4-8 meters forward. Beware, teleporting into a wall will trigger a parallel emergency teleport; however if that fails, you may need to be stitched back together. Comes with 4 charges, recharges randomly. Warranty null and void if exposed to an electromagnetic pulse.
]
[Double-Bladed Energy Sword
16 TC
The double-bladed energy sword does slightly more damage than a standard energy sword and will deflect all energy projectiles, but requires two hands to wield.
]
[Cryptographic Sequencer
4 TC
The cryptographic sequencer, electromagnetic card, or emag, is a small card that unlocks hidden functions in electronic devices, subverts intended functions, and easily breaks security mechanisms. Cannot be used to open airlocks.
]
[9mm Armour Piercing Magazine
2 TC
An additional 8-round 9mm magazine, compatible with the Makarov pistol. These rounds are less effective at injuring the target but penetrate protective gear.
]


Objective #1: Steal any set of secret documents of any organization Fail.
Objective #2: Prevent Cory Altmann, the Botanist, from escaping alive. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 1308.49 Reputation and 1 Unused Telecrystals.
The traitor has failed!

BelgiumDoggo was Ferra Wyx the Chief Engineer and survived

Ferra Wyx was a Gorlex Marauder.
(used 31 TC) [Smuggler's Satchel
1 TC
This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing your stolen goods. Comes with a crowbar, a floor tile and some contraband inside.
x2]
[No-Slip Chameleon Shoes
2 TC
These shoes will allow the wearer to run on wet floors and slippery objects without falling down. They do not work on heavily lubricated surfaces.
]
[Martial Arts Scroll
13 TC
This scroll contains the secrets of an ancient martial arts technique. You will master unarmed combat and gain the ability to swat bullets from the air, but you will also refuse to use dishonorable ranged weaponry.
]
[Power Fist
6 TC
The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.Upon hitting a target, the piston-ram will extend forward to make contact for some serious damage. Using a wrench on the piston valve will allow you to tweak the amount of gas used per punch to deal extra damage and hit targets further. Use a screwdriver to take out any attached tanks.
]
[Codespeak Manual
3 TC
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening. This manual teaches you this Codespeak. You can also hit someone else with the manual in order to teach them. This is the deluxe edition, which has unlimited uses.
]
[Sleepy Pen
4 TC
A syringe disguised as a functional pen, filled with a potent mix of drugs, including a strong anesthetic and a chemical that prevents the target from speaking. The pen holds one dose of the mixture, and can be refilled with any chemicals. Note that before the target falls asleep, they will be able to move and act.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]


Objective #1: Steal the source code for Project Goon from the master R&D server mainframe Success!
Objective #2: Assassinate Cory Altmann, the Botanist. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Success!

The traitor had a total of 533.36 Reputation and 0 Unused Telecrystals.
The traitor was successful!

Inert Inertia was Blamber Blee the Clown and had their body destroyed

Blamber Blee was an employee from Donk Corporation.
(used 30 TC) [Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]
[Slipocalypse Clusterbang
3 TC
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
]
[Stimpack (80% off!)
1 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Void where prohibited.
]
[Holoparasites
18 TC
Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host.
]
[Bag of X-4 explosives
4 TC
Contains 3 X-4 shaped plastic explosives. Similar to C4, but with a stronger blast that is directional instead of circular. X-4 can be placed on a solid surface, such as a wall or window, and it will blast through the wall, injuring anything on the opposite side, while being safer to the user. For when you want a controlled explosion that leaves a wider, deeper, hole.
]
[Composition C-4
1 TC
C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, sabotage equipment, or connect an assembly to it in order to alter the way it detonates. It can be attached to almost all objects and has a modifiable timer with a minimum setting of 10 seconds.
]


Objective #1: Steal the source code for Project Goon from the master R&D server mainframe Fail.
Objective #2: Steal the medal of captaincy Fail.
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 646.36 Reputation and 0 Unused Telecrystals.
The traitor has failed!


The code phrases were: drunken blumpkin, Atmospheric Technician, dark gods
The code responses were: bees, organs, rapidly-expanding
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 12864 credits collected by crew this shift.
An average of 989.538 credits were collected.
The most affluent crew member at shift end was Keith Alex with 1650 cr!