Round ID: 202131
    Shift Duration: 35 minutes and 26.6 seconds
    Station Integrity: 98.5%
    Total Population: 59

    Evacuation Rate: 17 (28.8%)
    (on emergency shuttle): 17 (28.8%)
    Survival Rate: 27 (45.8%)
    First Death: Minnie Jones, Station Engineer, at Space (226,93,2). Damage taken: 70/37.5/0/105.133/0.
    Threat level: 47.3
    Threat left: 34
    Executed rules:
        Roundstart - Clown Operatives: -20 threat
        Latejoin - Syndicate Infiltrator: -5 threat
        Midround - Nightmare: -5 threat
PAL-9000 (Played by: Blockaboo)'s laws at the end of the round were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
4: Traitors and syndicate operatives, including clown operatives, are not human.
Total law changes: 1

PAL-9000's minions were:
Bananium (Played by: Let_me_enter) (Deactivated)

THE PRESIDENT (Played by: investigate311) was unable to survive the rigors of being a cyborg without an AI. Its laws were:
1: You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.
2: You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm.
3: Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.
Clowns In Paris Operatives:
Crew Major Victory!
The Research Staff has saved the disk and stopped the Clowns In Paris Operatives!

The syndicate operatives were:
(Syndicates used 498 TC) [Syndicate Combat Medical Suite
15 TC
This first aid kit is a suspicious black and red. Included is an unloaded combat chemical injector for suit-penetrative chem delivery, a medical science night vision HUD for quick identification of injured personnel and chemical supplies, improved medical supplies, including Interdyne-approved pharmaceuticals, a hacked cybernetic surgery toolset arm implant, and some helpful MODsuit modules for for field medical use and operative physiopharmaceutical augmentation.
]
[Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
x7]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Hypnotic Grenade (25% off!)
9 TC
A modified flashbang grenade able to hypnotize targets. The sound portion of the flashbang causes hallucinations, and will allow the flash to induce a hypnotic trance to viewers. Normally costs 12 TC. All sales final. Void where prohibited.
]
[Bombanana (25% off!)
3 TC
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten. Normally costs 4 TC. All sales final. Do not taunt.
]
[Gloves of the North Star (25% off!)
6 TC
These gloves let the user punch people very fast. Does not improve weapon attack speed or the meaty fists of a hulk. Normally costs 8 TC. All sales final. For recreational use only.
]
[Teachstache Grenade
3 TC
A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices.
x3]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[MODsuit Advanced EMP Shield Module
5 TC
An advanced EMP shield module for a MODsuit. It protects your entire body from electromagnetic pulses.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
]
[Stimpack (60% off!)
2 TC
Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about 5 minutes after injection. Normally costs 5 TC. All sales final. Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.
]
[Syndicate Holster
1 TC
A useful little device that allows for inconspicuous carrying of guns using chameleon technology. It also allows for badass gun-spinning.
]
[Syndicate Surgery Duffel Bag
3 TC
The Syndicate surgery duffel bag is a toolkit containing all surgery tools, surgical drapes, a Syndicate brand MMI, a straitjacket, and a muzzle.
]
[Dehydrated Space Carp
1 TC
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
]
[Poison Kit
6 TC
An assortment of deadly chemicals packed into a compact box. Comes with a syringe for more precise application.
]
[Binary Translator Key
5 TC
A key that, when inserted into a radio headset, allows you to listen to and talk with silicon-based lifeforms, such as AI units and cyborgs, over their private binary channel. Caution should be taken while doing this, as unless they are allied with you, they are programmed to report such intrusions.
]
[Super Ultra Hilarious Firing Pin
4 TC
Like the ultra hilarious firing pin, except the gun you insert this pin into explodes when someone who isn't clumsy or a clown tries to fire it.
]
[Adaptive Cardboard Cutouts
1 TC
These cardboard cutouts are coated with a thin material that prevents discoloration and makes the images on them appear more lifelike. This pack contains three as well as a crayon for changing their appearances.
]
[Bombanana (25% off!)
3 TC
A banana with an explosive taste! discard the peel quickly, as it will explode with the force of a Syndicate minibomb a few seconds after the banana is eaten. Normally costs 4 TC. All sales final. Do not taunt.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[Stealth Implant
8 TC
This one-of-a-kind implant will make you almost invisible if you play your cards right. On activation, it will conceal you inside a chameleon cardboard box that is only revealed once someone bumps into it.
x2]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[Dark H.O.N.K.
80 TC
A clown combat mech equipped with bombanana peel and tearstache grenade launchers, as well as the ubiquitous HoNkER BlAsT 5000.
]
[Clown Reinforcements
20 TC
Call in an additional clown to share the fun, equipped with full starting gear, but no telecrystals.
]
[Banana Cream Pie Cannon
10 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds!
]
[Bananium Energy Sword
3 TC
An energy sword that deals no damage, but will slip anyone it contacts, be it by melee attack, thrown impact, or just stepping on it. Beware friendly fire, as even anti-slip shoes will not protect against it.
]
[MODsuit Holster Module
2 TC
A holster module for a MODsuit. It can stealthily store any not too heavy gun inside it.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[Uplink Implant
4 TC
An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. Undetectable (except via surgery), and excellent for escaping confinement.
]
[Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
]
[Detomatix disk
6 TC
When inserted into a tablet, this cartridge gives you four opportunities to detonate tablets of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Chameleon Kit
2 TC
A set of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Due to budget cuts, the shoes don't provide protection against slipping and skillchips are sold separately.
]
[Banana Cream Pie Cannon (30% off!)
7 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds! Normally costs 10 TC. All sales final. For recreational use only.
]
[Protocol CRAB-17 Phone
7 TC
The Protocol CRAB-17 Phone, a phone borrowed from an unknown third party, it can be used to crash the space market, funneling the losses of the crew to your bank account.The crew can move their funds to a new banking site though, unless they HODL, in which case they deserve it.
]
[Elite Syndicate MODsuit
8 TC
An upgraded, elite version of the Syndicate MODsuit. It features fireproofing, and also provides the user with superior armor and mobility compared to the standard Syndicate MODsuit.
]
[MODsuit Anti-Slip Module
2 TC
A MODsuit module preventing the user from slipping on water.
]
[MODsuit Energy Shield Module
15 TC
An energy shield module for a MODsuit. The shields can handle up to three impacts within a short duration and will rapidly recharge while not under fire.
]
[CQC Manual
13 TC
A manual that teaches a single user tactical Close-Quarters Combat before self-destructing.
]
[Syndicate Soap
1 TC
A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people.
]
[Banana Cream Pie Cannon (30% off!)
7 TC
A special pie cannon for a special clown, this gadget can hold up to 20 pies and automatically fabricates one every two seconds! Normally costs 10 TC. All sales final. For recreational use only.
]
[Clown Bomb
15 TC
The Clown bomb is a hilarious device capable of massive pranks. It has an adjustable timer, with a minimum of 90 seconds, and can be bolted to the floor with a wrench to prevent movement. The bomb is bulky and cannot be moved; upon ordering this item, a smaller beacon will be transported to you that will teleport the actual bomb to it upon activation. Note that this bomb can be defused, and some crew may attempt to do so.
]
[Syndicate Jaws of Life (25% off!)
3 TC
Based on a Nanotrasen model, this powerful tool can be used as both a crowbar and a pair of wirecutters. In its crowbar configuration, it can be used to force open airlocks. Very useful for entering the station or its departments. Normally costs 4 TC. All sales final. 16% sales tax will be charged for orders originating within Space Nebraska.
]
The hypnotized victims were:
Sierra cuatro was Marcus Holt the Cargo Technician and died
Objective #1: Fair enough, do it when you can AI Success!
The Hypnotized Victim was successful!

Swebster92 was Manley Bashline the Assistant and died
Objective #1: Fair enough, do it when you can AI Success!
The Hypnotized Victim was successful!

Kalaveras was Trevor Suzuki the Medical Doctor and survived
Objective #1: Fair enough, do it when you can AI Success!
The Hypnotized Victim was successful!

The other antagonists were:
blingon was Gyrg-mylin the Nightmare and died
Objective #1: Consume the last glimmer of light from the space station. Fail.
The Nightmare has failed!

The traitors were:
The Bron Jame Offical was Vicktor Bynum the Research Director and survived

Vicktor Bynum was part of Nanotrasen Internal Affairs.
(used 8 TC) [Syndicate Brand MMI (50% off!)
1 TC
An MMI modified to give cyborgs laws to serve the Syndicate without having their interface damaged by Cryptographic Sequencers, this will not unlock their hidden modules. Normally costs 2 TC. All sales final. Keep away from fire or flames.
]
[Internal Syndicate Radio Implant
4 TC
An implant injected into the body, allowing the use of an internal Syndicate radio. Used just like a regular headset, but can be disabled to use external headsets normally and to avoid detection.
]
[Airlock Authentication Override Card
3 TC
A specialized cryptographic sequencer specifically designed to override station airlock access codes. After hacking a certain number of airlocks, the device will require some time to recharge.
]


Objective #1: Steal the heavily radioactive plutonium core from the onboard self-destruct Fail.
Objective #2: Assassinate Shane Rockwell, the Assistant. Success!
Objective #3: Escape on the shuttle or an escape pod alive and without being in custody. Fail.

The traitor had a total of 350.49 Reputation and 12 Unused Telecrystals.
The traitor has failed!


The code phrases were: Atmospheric Technician, research and development, rapidly-expanding
The code responses were: Chemist, things under the bed, quiet
Station Economic Summary:
Service Statistics:
The restaurant served 0 customers and made 0 credits.
The bar served 0 customers and made 0 credits.
In total, they earned 0 credits...
Service did not earn any credits...
General Statistics:
There were 11932.9 credits collected by crew this shift.
An average of 202.253 credits were collected.
The most affluent crew member at shift end was Delta Wolfe with 1252.13 cr!