[2023-03-14 09:46:02.953] Starting up round ID 201800. - ------------------------- [2023-03-14 09:46:02.954] Running /tg/ revision: - origin/master: 4e94c6d0594a8061dc0b41e98c177fc9acfaa338 - Test merge active of PR #72300 commit 07b7f2c962597dd890f8440945a0b3a3c7925297 - Test merge active of PR #73502 commit 045e9bf9b65b3eea542b1f3aa2c74a1e71a461a6 - Test merge active of PR #73902 commit 33cf84e23b4372fdd08e7a69c176cdbefda6ee20 - HEAD: ef5fd4b34fe59dfad34abcc7827c12fa71d478a0 [2023-03-14 09:46:04.001] Initialized Title Screen subsystem within 0.01 seconds! [2023-03-14 09:46:04.001] Initialized Server Tasks subsystem within 0 seconds! [2023-03-14 09:46:04.001] Initialized Input subsystem within 0 seconds! [2023-03-14 09:46:04.005] Initialized Profiler subsystem within 0 seconds! [2023-03-14 09:46:04.005] Initialized Database subsystem within 0 seconds! [2023-03-14 09:46:04.005] Initialized Blackbox subsystem within 0 seconds! [2023-03-14 09:46:04.006] Initialized Sounds subsystem within 0 seconds! [2023-03-14 09:46:04.020] Initialized Instruments subsystem within 0.01 seconds! [2023-03-14 09:46:04.423] Initialized Greyscale subsystem within 0.4 seconds! [2023-03-14 09:46:04.423] Initialized Vis contents overlays subsystem within 0 seconds! [2023-03-14 09:46:04.423] Initialized Security Level subsystem within 0 seconds! [2023-03-14 09:46:04.425] Initialized Discord subsystem within 0 seconds! [2023-03-14 09:46:05.267] Initialized Achievements subsystem within 0.84 seconds! [2023-03-14 09:46:05.267] Initialized Station subsystem within 0 seconds! [2023-03-14 09:46:05.268] Initialized Quirks subsystem within 0 seconds! [2023-03-14 09:46:05.281] Initialized Reagents subsystem within 0.01 seconds! [2023-03-14 09:46:05.288] Initialized Events subsystem within 0.01 seconds! [2023-03-14 09:46:05.293] Initialized IDs and Access subsystem within 0.01 seconds! [2023-03-14 09:46:05.294] Initialized Jobs subsystem within 0 seconds! [2023-03-14 09:46:05.294] Initialized AI movement subsystem within 0 seconds! [2023-03-14 09:46:05.310] Initialized Ticker subsystem within 0.02 seconds! [2023-03-14 09:46:05.311] Initialized AI Controller Ticker subsystem within 0 seconds! [2023-03-14 09:46:05.311] Initialized AI Behavior Ticker subsystem within 0 seconds! [2023-03-14 09:46:05.324] Initialized Trading Card Game subsystem within 0.01 seconds! [2023-03-14 09:46:05.336] Loading Ice Box Station... [2023-03-14 09:46:11.579] Loaded Station in 6.2s! [2023-03-14 09:46:12.569] runtime error: We started maploading while we were already maploading. You doing something odd? (code/controllers/subsystem/atoms.dm:186) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("We started maploading while we...", "code/controllers/subsystem/ato...", 186) - Atoms (/datum/controller/subsystem/atoms): set tracked initalized(0) - Atoms (/datum/controller/subsystem/atoms): map loader begin() - /datum/parsed_map (/datum/parsed_map): tgm build cache(1, /list (/list)) - /datum/parsed_map (/datum/parsed_map): build cache(1, /list (/list)) - /datum/parsed_map (/datum/parsed_map): check for errors() - load new z level("_maps/RandomZLevels/undergroun...", "Away Mission", 0) - createRandomZlevel(0) - Mapping (/datum/controller/subsystem/mapping): Initialize() - Master (/datum/controller/master): init subsystem(Mapping (/datum/controller/subsystem/mapping)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:46:14.801] Ruin loader finished with 45 left to spend. [2023-03-14 09:46:15.232] Ruin loader finished with 30 left to spend. [2023-03-14 09:46:15.514] Cave Generator finished in 0.2s! [2023-03-14 09:46:15.550] Cave Generator finished in 0s! [2023-03-14 09:46:15.734] Cave Generator finished in 0.2s! [2023-03-14 09:46:15.877] Cave Generator finished in 0.1s! [2023-03-14 09:46:15.884] Cave Generator finished in 0s! [2023-03-14 09:46:15.889] Cave Generator finished in 0s! [2023-03-14 09:46:15.901] Cave Generator finished in 0.1s! [2023-03-14 09:46:15.907] Cave Generator finished in 0s! [2023-03-14 09:46:15.912] Cave Generator finished in 0s! [2023-03-14 09:46:15.923] Cave Generator finished in 0s! [2023-03-14 09:46:16.069] Initialized Mapping subsystem within 10.74 seconds! [2023-03-14 09:46:16.146] Initialized Text To Speech subsystem within 0.08 seconds! [2023-03-14 09:46:28.005] Initialized Early Assets subsystem within 11.86 seconds! [2023-03-14 09:46:28.042] Initialized Research subsystem within 0.04 seconds! [2023-03-14 09:46:28.052] Initialized Time Tracking subsystem within 0 seconds! [2023-03-14 09:46:28.060] Initialized Networks subsystem within 0.01 seconds! [2023-03-14 09:46:28.082] Initialized Spatial Grid subsystem within 0.02 seconds! [2023-03-14 09:46:28.082] Initialized Economy subsystem within 0 seconds! [2023-03-14 09:46:28.083] Initialized Restaurant subsystem within 0 seconds! [2023-03-14 09:46:56.922] Initialized Atoms subsystem within 28.84 seconds! [2023-03-14 09:46:56.937] Initialized Language subsystem within 0.01 seconds! [2023-03-14 09:46:57.018] Initialized Machines subsystem within 0.08 seconds! [2023-03-14 09:46:57.018] Initialized Skills subsystem within 0 seconds! [2023-03-14 09:46:57.019] Initialized Addiction subsystem within 0 seconds! [2023-03-14 09:46:57.020] Initialized Blackmarket subsystem within 0 seconds! [2023-03-14 09:46:57.020] Initialized Disease subsystem within 0 seconds! [2023-03-14 09:46:57.020] Initialized Fluid subsystem within 0 seconds! [2023-03-14 09:46:57.021] Initialized Smoke subsystem within 0 seconds! [2023-03-14 09:46:57.021] Initialized Foam subsystem within 0 seconds! [2023-03-14 09:46:57.021] Initialized Lag Switch subsystem within 0 seconds! [2023-03-14 09:47:01.226] Initialized Library Loading subsystem within 4.2 seconds! [2023-03-14 09:47:01.248] ## WARNING: Error initializing SSlua: FAILED (Couldn't find get_variable) [2023-03-14 09:47:01.249] Failed to initialize Lua Scripting subsystem after 0.02 seconds! [2023-03-14 09:47:01.253] Initialized Modular Computers subsystem within 0 seconds! [2023-03-14 09:47:01.253] Initialized Night Shift subsystem within 0 seconds! [2023-03-14 09:47:01.254] Initialized Sun subsystem within 0 seconds! [2023-03-14 09:47:01.256] Initialized Traitor subsystem within 0 seconds! [2023-03-14 09:47:01.256] Initialized Tutorials subsystem within 0 seconds! [2023-03-14 09:47:01.276] Initialized Wardrobe subsystem within 0.02 seconds! [2023-03-14 09:47:01.276] Initialized Weather subsystem within 0 seconds! [2023-03-14 09:47:01.276] Initialized Wiremod Composite Templates subsystem within 0 seconds! [2023-03-14 09:47:07.174] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Research omni air vent C5... (/obj/machinery/atmospherics/components/unary/vent_pump/on) - src.loc: the floor (104,129,5) (/turf/open/floor/iron/white) - call stack: - UO45 Research omni air vent C5... (/obj/machinery/atmospherics/components/unary/vent_pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air vent r09... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.174] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Research omni air vent C5Td6 which is of type /obj/machinery/atmospherics/components/unary/vent_pump/on. Nearby: (104, 129, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Research omni air vent C5... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air vent r09... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.175] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on) - src.loc: the plating (144,149,5) (/turf/open/floor/plating) - call stack: - UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air vent r09... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.176] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Central Hall omni air vent hC8RF which is of type /obj/machinery/atmospherics/components/unary/vent_pump/on. Nearby: (144, 149, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air vent r09... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.178] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on) - src.loc: the floor (136,101,5) (/turf/open/floor/iron) - call stack: - UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on): set pipenet(/datum/pipeline (/datum/pipeline), the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air scrubber... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.178] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Mining omni air scrubber Xro4G which is of type /obj/machinery/atmospherics/components/unary/vent_scrubber/on. Nearby: (136, 101, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(UO45 Gateway omni air scrubber... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.182] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on) - src.loc: the floor (136,101,5) (/turf/open/floor/iron) - call stack: - UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on): set pipenet(/datum/pipeline (/datum/pipeline), the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.182] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Mining omni air scrubber Xro4G which is of type /obj/machinery/atmospherics/components/unary/vent_scrubber/on. Nearby: (136, 101, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.184] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on) - src.loc: the floor (136,101,5) (/turf/open/floor/iron) - call stack: - UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on): set pipenet(/datum/pipeline (/datum/pipeline), the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.185] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Mining omni air scrubber Xro4G which is of type /obj/machinery/atmospherics/components/unary/vent_scrubber/on. Nearby: (136, 101, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.187] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on) - src.loc: the plating (144,149,5) (/turf/open/floor/plating) - call stack: - UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.187] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Central Hall omni air vent hC8RF which is of type /obj/machinery/atmospherics/components/unary/vent_pump/on. Nearby: (144, 149, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Central Hall omni air ven... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.188] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Research omni air vent C5... (/obj/machinery/atmospherics/components/unary/vent_pump/on) - src.loc: the floor (104,129,5) (/turf/open/floor/iron/white) - call stack: - UO45 Research omni air vent C5... (/obj/machinery/atmospherics/components/unary/vent_pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.189] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Research omni air vent C5Td6 which is of type /obj/machinery/atmospherics/components/unary/vent_pump/on. Nearby: (104, 129, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Research omni air vent C5... (/obj/machinery/atmospherics/components/unary/vent_pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the blue air supply pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/supply/hidden)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.190] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on) - src.loc: the floor (136,101,5) (/turf/open/floor/iron) - call stack: - UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on): set pipenet(/datum/pipeline (/datum/pipeline), the red scrubbers pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(Waste In (/obj/machinery/atmospherics/components/binary/pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.190] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from �UO45 Mining omni air scrubber Xro4G which is of type /obj/machinery/atmospherics/components/unary/vent_scrubber/on. Nearby: (136, 101, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(UO45 Mining omni air scrubber ... (/obj/machinery/atmospherics/components/unary/vent_scrubber/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(Waste In (/obj/machinery/atmospherics/components/binary/pump/on)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.192] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: N2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on) - src.loc: the floor (163,117,5) (/turf/open/floor/iron) - call stack: - N2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.193] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from N2 Outlet Pump which is of type /obj/machinery/atmospherics/components/binary/pump/on. Nearby: (163, 117, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(N2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.193] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: the omni nitrogen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/n2) - src.loc: the floor (162,116,5) (/turf/open/floor/iron) - call stack: - the omni nitrogen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/n2): set pipenet(/datum/pipeline (/datum/pipeline), the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.194] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from the omni nitrogen filter which is of type /obj/machinery/atmospherics/components/trinary/filter/atmos/n2. Nearby: (162, 116, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(the omni nitrogen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/n2)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.194] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: O2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on) - src.loc: the floor (166,117,5) (/turf/open/floor/iron) - call stack: - O2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on): set pipenet(/datum/pipeline (/datum/pipeline), the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.194] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from O2 Outlet Pump which is of type /obj/machinery/atmospherics/components/binary/pump/on. Nearby: (166, 117, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(O2 Outlet Pump (/obj/machinery/atmospherics/components/binary/pump/on)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.195] runtime error: list index out of bounds - proc name: set pipenet (/obj/machinery/atmospherics/components/set_pipenet) - source file: components_base.dm,161 - usr: null - src: the omni oxygen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/o2) - src.loc: the floor (165,116,5) (/turf/open/floor/iron) - call stack: - the omni oxygen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/o2): set pipenet(/datum/pipeline (/datum/pipeline), the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.195] runtime error: addMachineryMember: Nonexistent (empty list) or null machinery gasmix added to pipeline datum from the omni oxygen filter which is of type /obj/machinery/atmospherics/components/trinary/filter/atmos/o2. Nearby: (165, 116, 5) (code/modules/atmospherics/machinery/datum_pipeline.dm:127) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addMachineryMember: Nonexisten...", "code/modules/atmospherics/mach...", 127) - /datum/pipeline (/datum/pipeline): add machinery member(the omni oxygen filter (/obj/machinery/atmospherics/components/trinary/filter/atmos/o2)) - /datum/pipeline (/datum/pipeline): build pipeline blocking(the cyan pipe (/obj/machinery/atmospherics/pipe/smart/manifold4w/cyan/visible)) - Atmospherics (/datum/controller/subsystem/air): setup pipenets() - Atmospherics (/datum/controller/subsystem/air): Initialize() - Master (/datum/controller/master): init subsystem(Atmospherics (/datum/controller/subsystem/air)) - Master (/datum/controller/master): Initialize(10, 0, 1) - [2023-03-14 09:47:07.200] Initialized Atmospherics subsystem within 5.92 seconds! [2023-03-14 09:47:07.223] Loaded 16 engraved messages on map Ice Box Station [2023-03-14 09:47:07.224] Loaded 2 prison tattoos [2023-03-14 09:47:07.360] Initialized Persistence subsystem within 0.16 seconds! [2023-03-14 09:47:07.410] Initialized Persistent Paintings subsystem within 0.05 seconds! [2023-03-14 09:47:07.410] Initialized Vote subsystem within 0 seconds! [2023-03-14 09:47:08.948] Initialized Assets subsystem within 1.54 seconds! [2023-03-14 09:47:10.609] Initialized Icon Smoothing subsystem within 1.64 seconds! [2023-03-14 09:47:10.609] Initialized XKeyScore subsystem within 0 seconds! [2023-03-14 09:47:10.612] Initialized PRISM subsystem within 0 seconds! [2023-03-14 09:47:18.337] Initialized Lighting subsystem within 7.72 seconds! [2023-03-14 09:47:19.803] Initialized Shuttle subsystem within 1.47 seconds! [2023-03-14 09:47:19.923] Initialized Minor Mapping subsystem within 0.12 seconds! [2023-03-14 09:47:19.941] Initialized Pathfinder subsystem within 0 seconds! [2023-03-14 09:47:19.950] Initialized HTML Audio subsystem within 0.01 seconds! [2023-03-14 09:47:19.975] Initialized Ban Cache subsystem within 0.02 seconds! [2023-03-14 09:47:20.011] Initialized Init Profiler subsystem within 0.04 seconds! [2023-03-14 09:47:20.011] Initialized Chat subsystem within 0 seconds! [2023-03-14 09:47:20.011] Initializations complete within 76.1 seconds! [2023-03-14 09:49:05.309] Found a null in clients list! [2023-03-14 09:49:23.641] Game start took 0.4s [2023-03-14 09:50:06.813] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Pat Hatcher (/mob/living/carbon/human) - src: null - usr.loc: the plating (75,155,4) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the wooden barricade (CLOSED) (/obj/structure/barricade/wooden): balloon alert perform(Pat Hatcher (/mob/living/carbon/human), "barricade deconstructed") - the wooden barricade (CLOSED) (/obj/structure/barricade/wooden): balloon alert(Pat Hatcher (/mob/living/carbon/human), "barricade deconstructed") - [2023-03-14 10:01:01.861] runtime error: list index out of bounds - proc name: can get alert (/datum/weather/snow_storm/can_get_alert) - source file: snow_storm.dm,36 - usr: null - src: snow storm (/datum/weather/snow_storm) - call stack: - snow storm (/datum/weather/snow_storm): can get alert(Carson Burkett (/mob/living/carbon/human)) - snow storm (/datum/weather/snow_storm): send alert("Drifti...", null) - snow storm (/datum/weather/snow_storm): telegraph() - Weather (/datum/controller/subsystem/weather): run weather(/datum/weather/snow_storm (/datum/weather/snow_storm), /list (/list)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:01:20.494] ## TESTING: GC: -- [0x200bc01] | /obj/item/traitor_machine_trapper was unable to be GC'd -- (ref count of 2) [2023-03-14 10:05:21.051] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Pat Hatcher (/mob/living/carbon/human) - src: null - usr.loc: the plating (175,159,4) (/turf/open/floor/plating) - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 14.55, 0, null, "code/modules/balloon_alert/bal...", 83) - the wooden barricade (/obj/structure/barricade/wooden): balloon alert perform(Pat Hatcher (/mob/living/carbon/human), "barricade deconstructed") - the wooden barricade (/obj/structure/barricade/wooden): balloon alert(Pat Hatcher (/mob/living/carbon/human), "barricade deconstructed") - [2023-03-14 10:08:55.712] ## TESTING: GC: -- [0x200424e] | /obj/item/clothing/head/hooded/bee_hood was unable to be GC'd -- (ref count of 2) [2023-03-14 10:11:24.912] runtime error: Cannot read null.comp_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Keith Alex (as Captain) (/mob/living/carbon/human) - src: Robust is offering space beer (/atom/movable/screen/alert/give) - usr.loc: the glass floor (102,186,4) (/turf/open/floor/glass) - src.loc: null - call stack: - Robust is offering space beer (/atom/movable/screen/alert/give): handle transfer() - Robust is offering space beer (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=22;icon-y=18;left=1;but...") - FoxUkraine (/client): Click(Robust is offering space beer (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=22;icon-y=18;left=1;but...") - [2023-03-14 10:14:28.880] runtime error: traitor_demoralise_event overridden. Use override = TRUE to suppress this warning. - Target: the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune) Proc: on_mood_event (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Robust (/mob/living/carbon/human) - src: null - usr.loc: the floor (136,129,4) (/turf/open/floor/iron) - call stack: - stack trace("traitor_demoralise_event overr...", "code/datums/components/_compon...", 230) - Sow doubt among the crew 8 tim... (/datum/traitor_objective/demoralise/graffiti): RegisterSignal(the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune), "traitor_demoralise_event", "on_mood_event", 0) - Sow doubt among the crew 8 tim... (/datum/traitor_objective/demoralise/graffiti): on rune complete(the seditious spraycan (/obj/item/traitor_spraycan), the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune)) - the seditious spraycan (/obj/item/traitor_spraycan): SendSignal("traitor_rune_drawn", /list (/list)) - the seditious spraycan (/obj/item/traitor_spraycan): try complete rune(Robust (/mob/living/carbon/human), the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune)) - the seditious spraycan (/obj/item/traitor_spraycan): try complete rune(Robust (/mob/living/carbon/human), the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune)) - the seditious spraycan (/obj/item/traitor_spraycan): draw rune(Robust (/mob/living/carbon/human), the floor (136,129,4) (/turf/open/floor/iron)) - the seditious spraycan (/obj/item/traitor_spraycan): try draw new rune(Robust (/mob/living/carbon/human), the floor (136,129,4) (/turf/open/floor/iron)) - the seditious spraycan (/obj/item/traitor_spraycan): afterattack(the floor (136,129,4) (/turf/open/floor/iron), Robust (/mob/living/carbon/human), 1, "icon-x=5;icon-y=15;left=1;butt...") - the seditious spraycan (/obj/item/traitor_spraycan): melee attack chain(Robust (/mob/living/carbon/human), the floor (136,129,4) (/turf/open/floor/iron), "icon-x=5;icon-y=15;left=1;butt...") - Robust (/mob/living/carbon/human): ClickOn(the floor (136,129,4) (/turf/open/floor/iron), "icon-x=5;icon-y=15;left=1;butt...") - the floor (136,129,4) (/turf/open/floor/iron): Click(the floor (136,129,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=5;icon-y=15;left=1;butt...") - the floor (136,129,4) (/turf/open/floor/iron): Click(the floor (136,129,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=5;icon-y=15;left=1;butt...") - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Robust (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - [2023-03-14 10:15:27.693] runtime error: atom_attack_hand overridden. Use override = TRUE to suppress this warning. - Target: the crate (/obj/structure/closet/crate) Proc: attack_hand (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Shah (/mob/living/carbon/human) - src: null - usr.loc: the plating (177,108,3) (/turf/open/floor/plating) - call stack: - stack trace("atom_attack_hand overridden. U...", "code/datums/components/_compon...", 230) - /datum/element/climbable (/datum/element/climbable): RegisterSignal(the crate (/obj/structure/closet/crate), "atom_attack_hand", "attack_hand", 0) - /datum/element/climbable (/datum/element/climbable): Attach(the crate (/obj/structure/closet/crate), 20, 0) - the crate (/obj/structure/closet/crate): AddElement(/list (/list)) - the crate (/obj/structure/closet/crate): after close(Jose Shah (/mob/living/carbon/human), null) - the crate (/obj/structure/closet/crate): close(Jose Shah (/mob/living/carbon/human)) - the crate (/obj/structure/closet/crate): toggle(Jose Shah (/mob/living/carbon/human)) - the crate (/obj/structure/closet/crate): attack hand(Jose Shah (/mob/living/carbon/human), /list (/list)) - the crate (/obj/structure/closet/crate): attack hand(Jose Shah (/mob/living/carbon/human), /list (/list)) - Jose Shah (/mob/living/carbon/human): UnarmedAttack(the crate (/obj/structure/closet/crate), 1, /list (/list)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:15:27.694] runtime error: atom_examine overridden. Use override = TRUE to suppress this warning. - Target: the crate (/obj/structure/closet/crate) Proc: on_examine (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Shah (/mob/living/carbon/human) - src: null - usr.loc: the plating (177,108,3) (/turf/open/floor/plating) - call stack: - stack trace("atom_examine overridden. Use o...", "code/datums/components/_compon...", 230) - /datum/element/climbable (/datum/element/climbable): RegisterSignal(the crate (/obj/structure/closet/crate), "atom_examine", "on_examine", 0) - /datum/element/climbable (/datum/element/climbable): Attach(the crate (/obj/structure/closet/crate), 20, 0) - the crate (/obj/structure/closet/crate): AddElement(/list (/list)) - the crate (/obj/structure/closet/crate): after close(Jose Shah (/mob/living/carbon/human), null) - the crate (/obj/structure/closet/crate): close(Jose Shah (/mob/living/carbon/human)) - the crate (/obj/structure/closet/crate): toggle(Jose Shah (/mob/living/carbon/human)) - the crate (/obj/structure/closet/crate): attack hand(Jose Shah (/mob/living/carbon/human), /list (/list)) - the crate (/obj/structure/closet/crate): attack hand(Jose Shah (/mob/living/carbon/human), /list (/list)) - Jose Shah (/mob/living/carbon/human): UnarmedAttack(the crate (/obj/structure/closet/crate), 1, /list (/list)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:15:27.695] runtime error: mousedropped_onto overridden. Use override = TRUE to suppress this warning. - Target: the crate (/obj/structure/closet/crate) Proc: mousedrop_receive (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Shah (/mob/living/carbon/human) - src: null - usr.loc: the plating (177,108,3) (/turf/open/floor/plating) - call stack: - stack trace("mousedropped_onto overridden. ...", "code/datums/components/_compon...", 230) - /datum/element/climbable (/datum/element/climbable): RegisterSignal(the crate (/obj/structure/closet/crate), "mousedropped_onto", "mousedrop_receive", 0) - /datum/element/climbable (/datum/element/climbable): Attach(the crate (/obj/structure/closet/crate), 20, 0) - the crate (/obj/structure/closet/crate): AddElement(/list (/list)) - the crate (/obj/structure/closet/crate): after close(Jose Shah (/mob/living/carbon/human), null) - the crate (/obj/structure/closet/crate): close(Jose Shah (/mob/living/carbon/human)) - the crate (/obj/structure/closet/crate): toggle(Jose Shah (/mob/living/carbon/human)) - the crate (/obj/structure/closet/crate): attack hand(Jose Shah (/mob/living/carbon/human), /list (/list)) - the crate (/obj/structure/closet/crate): attack hand(Jose Shah (/mob/living/carbon/human), /list (/list)) - Jose Shah (/mob/living/carbon/human): UnarmedAttack(the crate (/obj/structure/closet/crate), 1, /list (/list)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:15:27.696] runtime error: atom_bumped overridden. Use override = TRUE to suppress this warning. - Target: the crate (/obj/structure/closet/crate) Proc: try_speedrun (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Shah (/mob/living/carbon/human) - src: null - usr.loc: the plating (177,108,3) (/turf/open/floor/plating) - call stack: - stack trace("atom_bumped overridden. Use ov...", "code/datums/components/_compon...", 230) - /datum/element/climbable (/datum/element/climbable): RegisterSignal(the crate (/obj/structure/closet/crate), "atom_bumped", "try_speedrun", 0) - /datum/element/climbable (/datum/element/climbable): Attach(the crate (/obj/structure/closet/crate), 20, 0) - the crate (/obj/structure/closet/crate): AddElement(/list (/list)) - the crate (/obj/structure/closet/crate): after close(Jose Shah (/mob/living/carbon/human), null) - the crate (/obj/structure/closet/crate): close(Jose Shah (/mob/living/carbon/human)) - the crate (/obj/structure/closet/crate): toggle(Jose Shah (/mob/living/carbon/human)) - the crate (/obj/structure/closet/crate): attack hand(Jose Shah (/mob/living/carbon/human), /list (/list)) - the crate (/obj/structure/closet/crate): attack hand(Jose Shah (/mob/living/carbon/human), /list (/list)) - Jose Shah (/mob/living/carbon/human): UnarmedAttack(the crate (/obj/structure/closet/crate), 1, /list (/list)) - ... - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Jose Shah (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Input (/datum/controller/subsystem/verb_manager/input): run verb queue() - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Input (/datum/controller/subsystem/verb_manager/input): fire(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:16:53.429] ## TESTING: GC: -- [0x3000c1e] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-03-14 10:18:51.228] runtime error: traitor_demoralise_event overridden. Use override = TRUE to suppress this warning. - Target: the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune) Proc: on_mood_event (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: Jose Shah (/mob/living/carbon/human) - src: null - usr.loc: the floor (134,129,4) (/turf/open/floor/iron) - call stack: - stack trace("traitor_demoralise_event overr...", "code/datums/components/_compon...", 230) - Sow doubt among the crew 8 tim... (/datum/traitor_objective/demoralise/graffiti): RegisterSignal(the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune), "traitor_demoralise_event", "on_mood_event", 0) - Sow doubt among the crew 8 tim... (/datum/traitor_objective/demoralise/graffiti): on rune complete(the seditious spraycan (/obj/item/traitor_spraycan), the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune)) - the seditious spraycan (/obj/item/traitor_spraycan): SendSignal("traitor_rune_drawn", /list (/list)) - the seditious spraycan (/obj/item/traitor_spraycan): try complete rune(Jose Shah (/mob/living/carbon/human), the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune)) - the seditious spraycan (/obj/item/traitor_spraycan): try complete rune(Jose Shah (/mob/living/carbon/human), the syndicate graffiti (/obj/effect/decal/cleanable/traitor_rune)) - the seditious spraycan (/obj/item/traitor_spraycan): draw rune(Jose Shah (/mob/living/carbon/human), the floor (135,129,4) (/turf/open/floor/iron)) - the seditious spraycan (/obj/item/traitor_spraycan): try draw new rune(Jose Shah (/mob/living/carbon/human), the floor (135,129,4) (/turf/open/floor/iron)) - the seditious spraycan (/obj/item/traitor_spraycan): afterattack(the floor (135,129,4) (/turf/open/floor/iron), Jose Shah (/mob/living/carbon/human), 1, "icon-x=7;icon-y=30;left=1;butt...") - the seditious spraycan (/obj/item/traitor_spraycan): melee attack chain(Jose Shah (/mob/living/carbon/human), the floor (135,129,4) (/turf/open/floor/iron), "icon-x=7;icon-y=30;left=1;butt...") - Jose Shah (/mob/living/carbon/human): ClickOn(the floor (135,129,4) (/turf/open/floor/iron), "icon-x=7;icon-y=30;left=1;butt...") - the floor (135,129,4) (/turf/open/floor/iron): Click(the floor (135,129,4) (/turf/open/floor/iron), "mapwindow.map", "icon-x=7;icon-y=30;left=1;butt...") - [2023-03-14 10:22:00.467] runtime error: list index out of bounds - proc name: can get alert (/datum/weather/snow_storm/can_get_alert) - source file: snow_storm.dm,36 - usr: null - src: snow storm (/datum/weather/snow_storm) - call stack: - snow storm (/datum/weather/snow_storm): can get alert(Robust (/mob/living/carbon/human)) - snow storm (/datum/weather/snow_storm): send alert("Drifti...", null) - snow storm (/datum/weather/snow_storm): telegraph() - Weather (/datum/controller/subsystem/weather): run weather(/datum/weather/snow_storm (/datum/weather/snow_storm), /list (/list)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:30.514] runtime error: list index out of bounds - proc name: can get alert (/datum/weather/snow_storm/can_get_alert) - source file: snow_storm.dm,36 - usr: null - src: snow storm (/datum/weather/snow_storm) - call stack: - snow storm (/datum/weather/snow_storm): can get alert(Nyanbot (/mob/living/silicon/robot)) - snow storm (/datum/weather/snow_storm): send alert("...", null) - snow storm (/datum/weather/snow_storm): start() - /datum/callback (/datum/callback): InvokeAsync() - Timer (/datum/controller/subsystem/timer): fire(0) - Timer (/datum/controller/subsystem/timer): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.638] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ff7f2a51e79b62ca07d08edb4...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.639] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.640] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.640] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.641] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.642] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.642] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (886) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (195,116,4) (/turf/open/floor/engine) - call stack: - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.643] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ff7f2a51e79b62ca07d08edb4...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.644] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:47.644] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.691] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f00fa9ab5698d07501d2e5c8b...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.692] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.693] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.694] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.694] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.695] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.695] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (605) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (152,116,3) (/turf/open/floor/grass) - call stack: - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.696] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f00fa9ab5698d07501d2e5c8b...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.697] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.698] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.704] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ff7f2a589e9b62ca07d08edb4...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.705] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ff7f2a589e9b62ca07d129db4...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.707] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:48.708] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:51.839] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fff7ffbdf56af00d310e8853b35ca...", Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun)) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:51.839] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:51.840] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:51.841] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:51.841] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:51.842] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:51.842] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun) - src.loc: the floor (149,137,3) (/turf/open/floor/iron) - call stack: - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): update body parts(null) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:51.843] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): update body parts(1) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): updateappearance(1, 1, 1) - Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(Pun Pun VII (/mob/living/carbon/human/species/monkey/punpun)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.056] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f84035b4aea9fb0b0c4be0d21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.056] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.057] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.058] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.059] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.059] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.060] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (97) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (153,116,3) (/turf/open/floor/grass) - call stack: - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.061] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f84035b4aea9fb0b0c4be0d21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.062] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:56.062] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:58.147] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f84035b4aea9fc8f0c4be0d21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:58.148] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:58.149] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f84035b4aea9fc8f0c4be0d21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:58.150] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:58.150] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:59.200] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7f84035b4aea9fc8f0c4df0d21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:59.200] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:59.201] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fba72e94aea9fc8f0c4df0d21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:59.202] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:22:59.203] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fba72e94aea9fc8f0c4bcfd21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.357] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7f7f7fba72e94aea9fc8f0c4bcfd21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.359] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.361] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2345d1ba8530cdd1932273f9696c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.362] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.362] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.363] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.364] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.364] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.365] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (853) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (194,117,4) (/turf/open/floor/engine) - call stack: - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.366] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2345d1ba8530cdd1932273f9696c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.366] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:02.367] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.403] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f756672fe295fbb000bb0b005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.404] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.404] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.405] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.405] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.406] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.406] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (137) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (194,116,4) (/turf/open/floor/engine) - call stack: - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.407] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f756672fe295fbb0529b0b005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.408] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:03.409] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:04.450] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b59152ba72e94aea9fc8f0c4bcfd21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:04.451] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:04.452] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b59152ba72e94aea9fc8f0c4736d21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:04.453] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:04.454] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.551] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b59152ba72e94aea9fc8f0c4da5d21...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.551] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.553] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("b59152ba72e94aea9fc8f0c4da5dd8...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.553] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.554] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.555] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f756672fe295fbb0e01b0b005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.556] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.557] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f756672fe295fbb0e01b0b005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.558] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:06.558] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:07.614] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f756672fe295fbb07f8b0b005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:07.615] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:07.616] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f756672fe295fbb07f8657005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:07.617] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:07.618] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:08.656] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7ff08118fe295fbb07f8657005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:08.657] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:08.658] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f12825ffe295fbb07f8657005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:08.659] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:08.660] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:09.703] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2345d12f12c6cdd1932273f9696c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:09.703] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:09.705] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2345d12f12c6cdd1932273f9696c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:09.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:09.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.798] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7f12825ffe295fbb0628657005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.799] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.800] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7ff64027fe295fbb0628657005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.801] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.802] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.807] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body(0) - the eyes (/obj/item/organ/internal/eyes): Remove(the monkey (137) (/mob/living/carbon/human/species/monkey), 0) - the eyes (/obj/item/organ/internal/eyes): transfer to limb(the monkey (137)\'s head (/obj/item/bodypart/head/monkey), the monkey (137) (/mob/living/carbon/human/species/monkey)) - the eyes (/obj/item/organ/internal/eyes): transfer to limb(the monkey (137)\'s head (/obj/item/bodypart/head/monkey), the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137)\'s head (/obj/item/bodypart/head/monkey): drop limb(null, null) - the monkey (137)\'s head (/obj/item/bodypart/head/monkey): drop limb(null) - ... - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.809] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body(0) - the monkey (137)\'s head (/obj/item/bodypart/head/monkey): drop limb(null, null) - the monkey (137)\'s head (/obj/item/bodypart/head/monkey): drop limb(null) - the monkey (137)\'s head (/obj/item/bodypart/head/monkey): dismember("brute", 1) - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.810] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137)\'s head (/obj/item/bodypart/head/monkey): drop limb(null, null) - the monkey (137)\'s head (/obj/item/bodypart/head/monkey): drop limb(null) - the monkey (137)\'s head (/obj/item/bodypart/head/monkey): dismember("brute", 1) - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.814] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.814] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.815] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.816] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.817] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.818] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (137) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (194,116,4) (/turf/open/floor/engine) - call stack: - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): update body(0) - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.819] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update mutant bodyparts() - the monkey (137) (/mob/living/carbon/human/species/monkey): update worn undersuit() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.820] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update worn shoes() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.821] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update mutant bodyparts() - the monkey (137) (/mob/living/carbon/human/species/monkey): update worn head() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.822] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update worn oversuit() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:11.823] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): update mutant bodyparts() - the monkey (137) (/mob/living/carbon/human/species/monkey): update worn oversuit() - the monkey (137) (/mob/living/carbon/human/species/monkey): regenerate icons() - H.A.R.S. (/datum/mutation/human/headless): on acquiring(the monkey (137) (/mob/living/carbon/human/species/monkey)) - /datum/dna (/datum/dna): force give(H.A.R.S. (/datum/mutation/human/headless)) - /datum/dna (/datum/dna): add mutation(/datum/mutation/human/headless (/datum/mutation/human/headless), 1, null) - /datum/dna (/datum/dna): activate mutation(/datum/mutation/human/headless (/datum/mutation/human/headless)) - the monkey (137) (/mob/living/carbon/human/species/monkey): easy random mutate(6, 1, 1, 1, 0) - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:12.861] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ff7f7ff64027fe295ff61628657005...", the monkey (137) (/mob/living/carbon/human/species/monkey)) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:12.861] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (137) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (137) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (137) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (137) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:12.864] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("2345d12f12c6cdd193227668696c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:12.864] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:12.865] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06fcb92f12c6cdd193227668696c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:12.866] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:12.867] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.906] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f75b2cf7559a9ebfa754c3145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.907] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.908] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.909] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.909] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.910] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.910] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (605) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (152,116,3) (/turf/open/floor/grass) - call stack: - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.911] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f3e4abe7559a9ebfa754c3145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.912] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:13.913] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:14.961] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f3e4abe7559a9ebfa75cfa145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:14.962] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:14.963] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f3e4abe7559a9ebfa75cfa145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:14.964] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:14.964] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:17.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f332e667559a9ebfa75cfa145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:17.109] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:17.111] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f332e667559a9ebfa75cfa145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:17.112] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:17.112] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:18.162] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f332e667559a9ebfa754de145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:18.163] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:18.164] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f332e667559a9ebfa754de145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:18.165] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:18.166] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.212] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f332e667559a9bfea754de145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.213] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.214] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f332e667559a99a1a754de145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.215] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.216] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.221] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06fcb92f12c6cdd193227668f04c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.222] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.223] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06fcb92f12c6cdd193227668f04c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.224] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:19.225] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:21.326] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f332e667559a96caa754de145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:21.327] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:21.328] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f332e667559a96caa754de145...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:21.328] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:21.329] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:24.480] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06fcb92f12c6cdd1932277d4f04c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:24.481] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:24.482] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06fcb92f12c6cdd1932277d4644c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:24.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:24.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:25.536] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06fcb92f12c6cdd1932277d4914c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:25.537] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:25.538] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06fcb92f12c6cdd1932277d4988c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:25.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:25.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:28.551] ## TESTING: GC: -- [0x3000094] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-03-14 10:23:28.702] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("06fcb9c463e0cdd1932277d4988c27...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:28.703] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.306] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4e0e73c463e09f7a69ec8227ead25a...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.307] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.308] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.309] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.309] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.310] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.310] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (853) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (196,117,4) (/turf/open/floor/engine) - call stack: - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.311] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("4e0e73c463e09f7a69ec8227ead25a...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.312] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:40.313] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:41.355] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("961005c463e09f7a69ec8227ead25a...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:41.356] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:41.357] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("961005c463e09f7a69ec8227ead25a...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:41.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:41.358] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:42.410] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("55dacec463e09f7a69ec8227ead25a...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:42.411] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:42.412] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("55dacec463e09f7a69ec8227ead25a...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:42.413] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:42.413] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:43.484] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("55dacec463e09f7a69ec82279db25a...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:43.484] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:43.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("55dacec463e09f7a69ec82279db25a...", the monkey (853) (/mob/living/carbon/human/species/monkey)) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:43.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:43.487] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (853) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (853) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (853) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (853) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.523] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("ffff7f26b895bba0290449cf599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.524] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.525] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.525] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.526] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.526] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.527] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (605) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (152,116,3) (/turf/open/floor/grass) - call stack: - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.528] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.529] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("af56b0d11ac97959729c1f94ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.529] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.530] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.531] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.531] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.532] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.532] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (97) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (153,116,3) (/turf/open/floor/grass) - call stack: - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.533] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("af56b0d11ac980e9729c1f94ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.534] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:44.535] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:45.574] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("af56b0d11ac980e9729c1364ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:45.575] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:45.576] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f45152d11ac980e9729c1364ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:45.577] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:45.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:46.636] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("01064726b895bba0290449cf599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:46.637] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:46.638] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("01064726b895bba0290449cf599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:46.638] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:46.639] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:47.702] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a23380e9729c1364ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:47.703] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:47.704] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a23380e9729c1cf4ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:47.705] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:47.706] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:50.865] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a23380e9722c1cf4ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:50.866] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:50.867] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a23380e9722c1cf4ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:50.868] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:50.868] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:51.915] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("01064726b8959320290449cf599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:51.916] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:51.917] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("01064726b8959320290449cf599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:51.918] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:51.918] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.976] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0106473144a19320290449cf599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.977] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.978] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f03144a19320290449cf599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.979] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.980] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.981] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a2334249722c1cf4ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.982] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.983] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a2334249722c1cf4ee3c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.984] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:52.985] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.029] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f03144a1932029044903599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.030] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.031] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f03144a19320290449f1599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.032] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.032] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.035] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a2334249722c1cf42c9c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.036] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.037] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a23342497269dcf42c9c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.037] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:54.038] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:57.187] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a233424972197cf42c9c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:57.188] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:57.189] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a233424972197cf42c9c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:57.190] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:57.190] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.298] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a179320290449f1599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.299] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.300] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a179320290449f1599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.301] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.302] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.303] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a233424972176cf42c9c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.304] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.305] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a233424972176cf42c9c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.306] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:23:59.307] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:00.347] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a17932029044d31599cb3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:00.348] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:00.349] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a17932029044d315996d3...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:00.350] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:00.351] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:01.398] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a233424972176cf4734c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:01.399] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:01.400] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f4515249a233424972176327734c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:01.401] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:01.401] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.478] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a1793216bf3f005044d31...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.478] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.479] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.480] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.480] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.481] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.481] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (605) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (152,116,3) (/turf/open/floor/grass) - call stack: - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.482] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a1793216bf3f005044990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.483] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.484] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.486] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1c0bd49a233424972176327734c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.487] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.488] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1c0bd49a233424972176327734c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.489] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.490] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.491] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("eeba801dd233ee713682390b356031...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.492] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.492] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.493] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.493] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.494] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:02.495] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (886) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (194,117,4) (/turf/open/floor/engine) - call stack: - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.521] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a1725516bf3f005044990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.522] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.523] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a1725516bf3f005044990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.524] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.524] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.527] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1c0bd49a233173972176327734c70...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.528] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.529] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("a1c0bd49a233173972176327734818...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.530] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.530] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.533] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("eeba801dd233ee70a4dcc82390b356...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.534] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.534] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.535] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.535] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.536] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.536] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (886) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (194,117,4) (/turf/open/floor/engine) - call stack: - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.537] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c6fbe41dd233ee70a4dcc82390b356...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.538] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:03.539] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.570] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a1725516bf3f0054d0990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.571] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.573] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a1725516bf3f0054d0990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.574] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.575] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.577] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c6fbe41dd233ee70a4dcc823059356...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.578] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c6fbe41dd233ee70a4dcc823059356...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.580] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:04.581] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:05.614] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a1725516bf3f2254d0990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:05.616] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:05.617] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f08e6a1725516bf3f2254d0990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:05.618] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:05.619] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:06.671] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c6fbe41dd23352e0a4dcc823059356...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:06.672] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:06.673] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("c6fbe41dd23352e0e6dcc823059356...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:06.674] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:06.675] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:08.774] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f098a9ce25516bf3f2254d0990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:08.775] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:08.776] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f098a9ce25516bf3fe164d0990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:08.777] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:08.778] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:09.835] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f098a9ce25516bf3fe167d7990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:09.836] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:09.837] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("f2e2f098a9ce25516bf3fba57d7990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:09.838] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:09.839] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.169] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("65abfa98a9ce25516bf3fba57d7990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.170] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.171] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("65abfa98a9ce25516bf3fba57d7990...", the monkey (605) (/mob/living/carbon/human/species/monkey)) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.172] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.173] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (605) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (605) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (605) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (605) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.176] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92a27a9d173a1c9477b9311aea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.176] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.177] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.178] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.178] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.179] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.179] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (97) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (153,116,3) (/turf/open/floor/grass) - call stack: - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.180] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92a27a9d173a1c9477b9311aea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.181] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:17.182] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:18.228] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92a27a9d173a1cfde7b9311aea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:18.229] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:18.231] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92a27a9d173a1cfdeb9d311aea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:18.231] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:18.232] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:19.274] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92a27a9d173a1cfdeb9de7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:19.275] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:19.276] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92a27a9d173a1cfdeb9de7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:19.277] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:19.278] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:22.425] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92a27a9d173a1c57db9de7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:22.426] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:22.427] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92a27a9d173a1c57db9de7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:22.428] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:22.429] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:23.475] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92a27a9d173a1c57d146e7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:23.475] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:23.477] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d927216bb173a1c57d146e7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:23.477] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:23.478] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:24.579] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d927216bb37fa1c57d146e7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:24.580] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:24.581] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d927216bb3dca1c57d146e7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:24.582] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:24.583] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:26.664] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92abc84f3dca1c57d146e7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:26.665] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:26.666] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("0c4d92abc84f3dca1c57d146e7baea...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:26.667] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:26.667] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.079] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("caaea89d569e03ca72ff82cbec529d...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.079] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.080] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.081] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.081] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.082] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.082] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (97) (/mob/living/carbon/human/species/monkey) - src.loc: the grass patch (153,116,3) (/turf/open/floor/grass) - call stack: - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.083] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("caaea89d569e03ca72ff82cbec529d...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.084] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:24:56.085] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:00.282] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("caaea89d569e03ca72ff82cbd1029d...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:00.283] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:00.284] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("caaea89d569e03ca72ff82cb91729d...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:00.285] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:00.286] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.485] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("caaea89d569e743a72ff82cb91729d...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.485] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.487] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("caaea89d569e743a720762cb91729d...", the monkey (97) (/mob/living/carbon/human/species/monkey)) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.487] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.488] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (97) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (97) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (97) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (97) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.490] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffa91c484b8a391d8c01e5935ea1...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.490] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.491] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.492] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -6, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-6, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.492] runtime error: Trying to call get_image() on /datum/bodypart_overlay/mutant/tail/monkey while it didn't have a sprite_datum. This shouldn't happen, report it as soon as possible. - proc name: get image (/datum/bodypart_overlay/mutant/get_image) - source file: mutant_bodypart_overlay.dm,44 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get image(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.493] runtime error: Cannot read null.color_src - proc name: color image (/datum/bodypart_overlay/mutant/color_image) - source file: mutant_bodypart_overlay.dm,64 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): color image(null, -32, the monkey chest (/obj/item/bodypart/chest/monkey)) - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get overlay(-32, the monkey chest (/obj/item/bodypart/chest/monkey)) - the monkey chest (/obj/item/bodypart/chest/monkey): get limb icon(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.494] runtime error: Cannot read null.pixel_y - proc name: update body parts (/mob/living/carbon/proc/update_body_parts) - source file: carbon_update_icons.dm,492 - usr: null - src: the monkey (886) (/mob/living/carbon/human/species/monkey) - src.loc: the reinforced floor (195,115,4) (/turf/open/floor/engine) - call stack: - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 0, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique identity() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.495] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): set appearance from name(null) - the tail (/obj/item/organ/external/tail/monkey): mutate feature("7fffa91c484b8a391d8c01e5bc5ea1...", the monkey (886) (/mob/living/carbon/human/species/monkey)) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.495] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(null) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:25:04.496] runtime error: Cannot read null.icon_state - proc name: get base icon state (/datum/bodypart_overlay/mutant/tail/get_base_icon_state) - source file: tails.dm,75 - usr: null - src: /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey) - call stack: - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): get base icon state() - /datum/bodypart_overlay/mutant... (/datum/bodypart_overlay/mutant/tail/monkey): generate icon cache() - the monkey chest (/obj/item/bodypart/chest/monkey): generate icon key() - the monkey (886) (/mob/living/carbon/human/species/monkey): update body parts(1) - the monkey (886) (/mob/living/carbon/human/species/monkey): updateappearance(1, 1, 1) - the monkey (886) (/mob/living/carbon/human/species/monkey): random mutate unique features() - radiation storm (/datum/weather/rad_storm): weather act(the monkey (886) (/mob/living/carbon/human/species/monkey)) - Weather (/datum/controller/subsystem/weather): fire(0) - Weather (/datum/controller/subsystem/weather): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:27:01.523] ## TESTING: GC: -- [0x3000c1e] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-03-14 10:28:59.707] runtime error: Cannot read null.luminosity - proc name: run examinate (/mob/proc/run_examinate) - source file: mob.dm,544 - usr: (src) - src: Pat Hatcher (/mob/living/carbon/human) - src.loc: the floor (171,143,4) (/turf/open/floor/wood) - call stack: - Pat Hatcher (/mob/living/carbon/human): run examinate(the mood (/atom/movable/screen/mood)) - /datum/callback/verb_callback (/datum/callback/verb_callback): Invoke() - world: push usr(Pat Hatcher (/mob/living/carbon/human), /datum/callback/verb_callback (/datum/callback/verb_callback)) - /datum/callback/verb_callback (/datum/callback/verb_callback): InvokeAsync() - Verb Manager (/datum/controller/subsystem/verb_manager): run verb queue() - Verb Manager (/datum/controller/subsystem/verb_manager): fire(0) - Verb Manager (/datum/controller/subsystem/verb_manager): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:34:04.939] runtime error: Cannot read null.comp_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Pat Hatcher (/mob/living/carbon/human) - src: Keith Alex (as Captain) is off... (/atom/movable/screen/alert/give) - usr.loc: the floor (143,116,4) (/turf/open/floor/iron/white) - src.loc: null - call stack: - Keith Alex (as Captain) is off... (/atom/movable/screen/alert/give): handle transfer() - Keith Alex (as Captain) is off... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=21;icon-y=16;left=1;but...") - Zedem (/client): Click(Keith Alex (as Captain) is off... (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=21;icon-y=16;left=1;but...") - [2023-03-14 10:34:29.887] runtime error: Cannot read null.comp_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Robust (/mob/living/carbon/human) - src: Jose Shah is offering rapid pa... (/atom/movable/screen/alert/give) - usr.loc: the reinforced glass floor (168,98,4) (/turf/open/floor/glass/reinforced) - src.loc: null - call stack: - Jose Shah is offering rapid pa... (/atom/movable/screen/alert/give): handle transfer() - Jose Shah is offering rapid pa... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=14;icon-y=22;left=1;but...") - Starnightx (/client): Click(Jose Shah is offering rapid pa... (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=14;icon-y=22;left=1;but...") - [2023-03-14 10:35:36.383] runtime error: addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait (code/controllers/subsystem/timer.dm:583) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("addtimer called with a callbac...", "code/controllers/subsystem/tim...", 583) - addtimer(/datum/callback (/datum/callback), 300, 8, null, "code/modules/mob/living/simple...", 595) - the demonic watcher (/mob/living/simple_animal/hostile/asteroid/ice_demon): GainPatience() - the demonic watcher (/mob/living/simple_animal/hostile/asteroid/ice_demon): GiveTarget(Jose Greenwood (/mob/living/carbon/human)) - the demonic watcher (/mob/living/simple_animal/hostile/asteroid/ice_demon): FindTarget(/list (/list)) - the demonic watcher (/mob/living/simple_animal/hostile/asteroid/ice_demon): AIShouldSleep(/list (/list)) - the demonic watcher (/mob/living/simple_animal/hostile/asteroid/ice_demon): handle automated action() - [2023-03-14 10:36:03.188] ## TESTING: GC: -- [0x300003c] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-03-14 10:39:19.360] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (96,27,6) (/turf/closed/indestructible/wood) - call stack: - the wall (96,27,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (96,27,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.361] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (113,26,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (113,26,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (113,26,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.386] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (103,26,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,26,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,26,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.386] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (101,26,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (101,26,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (101,26,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.387] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (100,26,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,26,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,26,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.387] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (96,26,6) (/turf/closed/indestructible/wood) - call stack: - the wall (96,26,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (96,26,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.387] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (113,25,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (113,25,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (113,25,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.388] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (96,25,6) (/turf/closed/indestructible/wood) - call stack: - the wall (96,25,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (96,25,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.388] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (113,24,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (113,24,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (113,24,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.389] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (98,24,6) (/turf/closed/indestructible/wood) - call stack: - the wall (98,24,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (98,24,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.389] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (97,24,6) (/turf/closed/indestructible/wood) - call stack: - the wall (97,24,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (97,24,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.390] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,348 - usr: null - src: the wall (96,24,6) (/turf/closed/indestructible/wood) - call stack: - the wall (96,24,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (96,24,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.390] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (112,23,6) (/turf/closed/indestructible/wood) - call stack: - the wall (112,23,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (112,23,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.410] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the carpet (69,34,6) (/turf/open/floor/carpet/black) - call stack: - the carpet (69,34,6) (/turf/open/floor/carpet/black): bitmask smooth() - the carpet (69,34,6) (/turf/open/floor/carpet/black): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.410] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the carpet (68,34,6) (/turf/open/floor/carpet/black) - call stack: - the carpet (68,34,6) (/turf/open/floor/carpet/black): bitmask smooth() - the carpet (68,34,6) (/turf/open/floor/carpet/black): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.411] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (67,34,6) (/turf/closed/indestructible/wood) - call stack: - the wall (67,34,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (67,34,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.411] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (112,33,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (112,33,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (112,33,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.411] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (100,33,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,33,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,33,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.412] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (99,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (99,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (99,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.412] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (98,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (98,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (98,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.413] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (97,33,6) (/turf/closed/indestructible/opsglass) - call stack: - the window (97,33,6) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (97,33,6) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.413] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (96,33,6) (/turf/closed/indestructible/opsglass) - call stack: - the window (96,33,6) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (96,33,6) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.413] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (95,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (95,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (95,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.430] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (94,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (94,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (94,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.430] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (93,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (93,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (93,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.431] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (88,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (88,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (88,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.431] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (87,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (87,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (87,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.431] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (86,33,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (86,33,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (86,33,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.432] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (85,33,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (85,33,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (85,33,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.432] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (84,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (84,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (84,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.432] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (83,33,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (83,33,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (83,33,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.433] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (82,33,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (82,33,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (82,33,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.433] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (81,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (81,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (81,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.434] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (80,33,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (80,33,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (80,33,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.434] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (79,33,6) (/turf/closed/indestructible/wood) - call stack: - the wall (79,33,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (79,33,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.434] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (72,33,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (72,33,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (72,33,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.435] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (71,33,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,33,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,33,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.435] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (70,33,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (70,33,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (70,33,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.435] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (68,33,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (68,33,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (68,33,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.436] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (111,32,6) (/turf/closed/indestructible/wood) - call stack: - the wall (111,32,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (111,32,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.460] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (107,32,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,32,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,32,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.461] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (103,32,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,32,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,32,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.461] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (100,30,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,30,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,30,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.614] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (103,55,6) (/turf/closed/indestructible/wood) - call stack: - the wall (103,55,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (103,55,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.714] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (102,55,6) (/turf/closed/indestructible/wood) - call stack: - the wall (102,55,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (102,55,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.715] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (101,55,6) (/turf/closed/indestructible/wood) - call stack: - the wall (101,55,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (101,55,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.715] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (100,54,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (100,54,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (100,54,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.715] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (103,51,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,51,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,51,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.716] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (94,50,6) (/turf/closed/indestructible/opsglass) - call stack: - the window (94,50,6) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (94,50,6) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.717] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (92,50,6) (/turf/closed/indestructible/opsglass) - call stack: - the window (92,50,6) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (92,50,6) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.717] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (82,50,6) (/turf/closed/indestructible/opsglass) - call stack: - the window (82,50,6) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (82,50,6) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.718] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the window (80,50,6) (/turf/closed/indestructible/opsglass) - call stack: - the window (80,50,6) (/turf/closed/indestructible/opsglass): bitmask smooth() - the window (80,50,6) (/turf/closed/indestructible/opsglass): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.718] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (111,49,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (111,49,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (111,49,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.718] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (93,49,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,49,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,49,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.719] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (81,49,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,49,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,49,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.719] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (111,48,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (111,48,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (111,48,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.720] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (93,48,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,48,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,48,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.720] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (88,48,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (88,48,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (88,48,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.720] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (86,48,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (86,48,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (86,48,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.721] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (81,48,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,48,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,48,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.721] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (97,47,6) (/turf/closed/indestructible/wood) - call stack: - the wall (97,47,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (97,47,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.743] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (93,47,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,47,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,47,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.743] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (89,47,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (89,47,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (89,47,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.743] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (85,47,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,47,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,47,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.744] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (81,47,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,47,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,47,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.744] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (77,47,6) (/turf/closed/indestructible/wood) - call stack: - the wall (77,47,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (77,47,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.744] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (111,46,6) (/turf/closed/indestructible/wood) - call stack: - the wall (111,46,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (111,46,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.745] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (107,46,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,46,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,46,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.745] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (103,46,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,46,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,46,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.746] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (112,45,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (112,45,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (112,45,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.747] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (85,44,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,44,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,44,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.747] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (71,44,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (71,44,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (71,44,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.747] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (67,44,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,44,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,44,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.761] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (95,43,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,43,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,43,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.761] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (92,43,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (92,43,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (92,43,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.762] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (85,43,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,43,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,43,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.762] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (81,43,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,43,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,43,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.762] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (77,43,6) (/turf/closed/indestructible/wood) - call stack: - the wall (77,43,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (77,43,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.763] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (72,43,6) (/turf/closed/indestructible/wood) - call stack: - the wall (72,43,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (72,43,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.763] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (66,43,6) (/turf/closed/indestructible/wood) - call stack: - the wall (66,43,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,43,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.764] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (107,42,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,42,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,42,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.764] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (103,42,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,42,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,42,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.764] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (97,42,6) (/turf/closed/indestructible/wood) - call stack: - the wall (97,42,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (97,42,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.765] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (95,42,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,42,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,42,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.765] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (89,42,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (89,42,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (89,42,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.766] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (85,42,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (85,42,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (85,42,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.766] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (77,42,6) (/turf/closed/indestructible/wood) - call stack: - the wall (77,42,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (77,42,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.766] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (72,42,6) (/turf/closed/indestructible/wood) - call stack: - the wall (72,42,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (72,42,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.767] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (66,42,6) (/turf/closed/indestructible/wood) - call stack: - the wall (66,42,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,42,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.767] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (66,41,6) (/turf/closed/indestructible/wood) - call stack: - the wall (66,41,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,41,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.768] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (77,40,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (77,40,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (77,40,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.769] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (72,40,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (72,40,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (72,40,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.769] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,355 - usr: null - src: the wooden wall (71,40,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,40,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,40,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.769] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (70,40,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (70,40,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (70,40,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.770] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (68,40,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (68,40,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (68,40,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.770] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (67,40,6) (/turf/closed/indestructible/wood) - call stack: - the wall (67,40,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (67,40,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.770] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,348 - usr: null - src: the wall (66,40,6) (/turf/closed/indestructible/wood) - call stack: - the wall (66,40,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (66,40,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.771] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (103,39,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,39,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,39,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.771] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (100,39,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,39,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,39,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.771] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (95,39,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,39,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,39,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.772] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (71,39,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,39,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,39,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.810] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (67,39,6) (/turf/closed/indestructible/wood) - call stack: - the wall (67,39,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (67,39,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.811] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (67,38,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,38,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,38,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.812] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (90,37,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (90,37,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (90,37,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.813] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (84,37,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (84,37,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (84,37,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.813] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (67,37,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,37,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,37,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.814] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (112,36,6) (/turf/closed/indestructible/wood) - call stack: - the wall (112,36,6) (/turf/closed/indestructible/wood): bitmask smooth() - the wall (112,36,6) (/turf/closed/indestructible/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.814] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (107,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (107,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (107,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.815] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (103,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.815] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (100,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.815] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (95,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (95,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (95,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.816] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (93,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (93,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (93,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.816] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (90,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (90,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (90,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.817] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (87,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (87,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (87,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.817] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (84,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (84,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (84,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.817] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (81,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (81,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (81,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:19.818] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (71,34,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,34,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,34,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:20.013] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (71,34,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (71,34,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (71,34,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:20.133] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (72,34,6) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:20.418] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper wall (67,38,6) (/turf/closed/indestructible/weeb) - call stack: - the paper wall (67,38,6) (/turf/closed/indestructible/weeb): bitmask smooth() - the paper wall (67,38,6) (/turf/closed/indestructible/weeb): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:20.419] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (68,37,6) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:20.442] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (100,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (100,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (100,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:20.443] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (90,37,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (90,37,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (90,37,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:20.444] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the paper frame (/obj/structure/window/paperframe) - src.loc: the floor (89,36,6) (/turf/open/floor/wood/tile) - call stack: - the paper frame (/obj/structure/window/paperframe): bitmask smooth() - the paper frame (/obj/structure/window/paperframe): smooth icon() - the paper frame (/obj/structure/window/paperframe): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:20.446] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden table (/obj/structure/table/wood) - src.loc: the carpet (72,37,6) (/turf/open/floor/carpet/black) - call stack: - the wooden table (/obj/structure/table/wood): bitmask smooth() - the wooden table (/obj/structure/table/wood): smooth icon() - the wooden table (/obj/structure/table/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:20.446] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wooden wall (103,36,6) (/turf/closed/wall/mineral/wood) - call stack: - the wooden wall (103,36,6) (/turf/closed/wall/mineral/wood): bitmask smooth() - the wooden wall (103,36,6) (/turf/closed/wall/mineral/wood): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:39:33.120] ## TESTING: GC: -- [0x300007c] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-03-14 10:39:49.334] ## TESTING: GC: -- [0x2007c7c] | /obj/machinery/computer/communications was unable to be GC'd -- (ref count of 2) [2023-03-14 10:40:48.911] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the shuttle window (/obj/structure/window/reinforced/shuttle) - src.loc: the plating (219,17,6) (/turf/open/floor/plating) - call stack: - the shuttle window (/obj/structure/window/reinforced/shuttle): bitmask smooth() - the shuttle window (/obj/structure/window/reinforced/shuttle): smooth icon() - the shuttle window (/obj/structure/window/reinforced/shuttle): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.921] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (221,45,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (221,45,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (221,45,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.921] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (218,45,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (218,45,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (218,45,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.922] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (215,45,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (215,45,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (215,45,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.922] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (212,45,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (212,45,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (212,45,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.923] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (225,44,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (225,44,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (225,44,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.923] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (221,44,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (221,44,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (221,44,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.923] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (218,44,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (218,44,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (218,44,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.924] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (215,44,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (215,44,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (215,44,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.924] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (212,44,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (212,44,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (212,44,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.925] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (208,44,6) (/turf/closed/wall/mineral/plastitanium) - call stack: - the wall (208,44,6) (/turf/closed/wall/mineral/plastitanium): bitmask smooth() - the wall (208,44,6) (/turf/closed/wall/mineral/plastitanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.925] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,352 - usr: null - src: the wall (225,43,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (225,43,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (225,43,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.925] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (224,43,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (224,43,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (224,43,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.926] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (221,43,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (221,43,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (221,43,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.926] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,43,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,43,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,43,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.927] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (213,43,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (213,43,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (213,43,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.927] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (209,43,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (209,43,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (209,43,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.927] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (225,42,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (225,42,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (225,42,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.928] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,42,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,42,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,42,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.928] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,41,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,41,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,41,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.929] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (216,39,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (216,39,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (216,39,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.929] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (212,39,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (212,39,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (212,39,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.930] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (216,37,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (216,37,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (216,37,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.930] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (212,37,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (212,37,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (212,37,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.930] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (208,37,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (208,37,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (208,37,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.931] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,36,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,36,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,36,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.931] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (224,35,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (224,35,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (224,35,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.931] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (221,35,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (221,35,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (221,35,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.932] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (208,35,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (208,35,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (208,35,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.932] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (216,33,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (216,33,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (216,33,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.933] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (212,33,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (212,33,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (212,33,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.933] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (208,33,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (208,33,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (208,33,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.933] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,32,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,32,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,32,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.934] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (216,31,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (216,31,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (216,31,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.941] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (212,31,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (212,31,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (212,31,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.941] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,29,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,29,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,29,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.942] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (208,29,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (208,29,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (208,29,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.942] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (225,28,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (225,28,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (225,28,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.943] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,28,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,28,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,28,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.943] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,345 - usr: null - src: the wall (225,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (225,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (225,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.943] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (224,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (224,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (224,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.944] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (221,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (221,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (221,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.944] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.945] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,355 - usr: null - src: the wall (219,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (219,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (219,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.945] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,352 - usr: null - src: the wall (214,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.945] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (213,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (213,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (213,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.946] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (211,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (211,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (211,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:48.946] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (209,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (209,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (209,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.011] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (208,27,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (208,27,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (208,27,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.012] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (219,26,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (219,26,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (219,26,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.012] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (214,26,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,26,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,26,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.012] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (208,25,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (208,25,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (208,25,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.013] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (221,24,6) (/turf/closed/wall/mineral/titanium/nodiagonal) - call stack: - the wall (221,24,6) (/turf/closed/wall/mineral/titanium/nodiagonal): bitmask smooth() - the wall (221,24,6) (/turf/closed/wall/mineral/titanium/nodiagonal): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.013] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (219,24,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (219,24,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (219,24,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.013] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (214,23,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,23,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,23,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.014] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,352 - usr: null - src: the wall (221,22,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (221,22,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (221,22,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.014] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,22,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,22,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,22,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.015] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (219,22,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (219,22,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (219,22,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.015] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (218,22,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (218,22,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (218,22,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.015] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (215,22,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (215,22,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (215,22,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.016] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,345 - usr: null - src: the wall (214,22,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (214,22,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (214,22,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.016] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (213,22,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (213,22,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (213,22,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.016] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,355 - usr: null - src: the wall (212,22,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (212,22,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (212,22,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.017] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (221,21,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (221,21,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (221,21,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.017] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (212,21,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (212,21,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (212,21,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.018] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (221,18,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (221,18,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (221,18,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.018] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,345 - usr: null - src: the wall (221,17,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (221,17,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (221,17,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.019] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,17,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,17,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,17,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(1) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.311] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,29,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,29,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,29,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.414] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,41,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,41,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,41,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.415] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (224,39,6) (/turf/open/floor/iron/white) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.461] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (225,42,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (225,42,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (225,42,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.461] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the wall (220,42,6) (/turf/closed/wall/mineral/titanium) - call stack: - the wall (220,42,6) (/turf/closed/wall/mineral/titanium): bitmask smooth() - the wall (220,42,6) (/turf/closed/wall/mineral/titanium): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:40:49.462] runtime error: bad index - proc name: bitmask smooth (/atom/proc/bitmask_smooth) - source file: icon_smoothing.dm,337 - usr: null - src: the reinforced table (/obj/structure/table/reinforced) - src.loc: the floor (221,41,6) (/turf/open/floor/iron/white) - call stack: - the reinforced table (/obj/structure/table/reinforced): bitmask smooth() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - the reinforced table (/obj/structure/table/reinforced): smooth icon() - Icon Smoothing (/datum/controller/subsystem/icon_smooth): fire(0) - Icon Smoothing (/datum/controller/subsystem/icon_smooth): ignite(0) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): Loop(2) - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:42:54.271] runtime error: Cannot read null.comp_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Pat Hatcher (/mob/living/carbon/human) - src: Keith Alex is offering captain... (/atom/movable/screen/alert/give) - usr.loc: the floor (114,137,4) (/turf/open/floor/iron) - src.loc: null - call stack: - Keith Alex is offering captain... (/atom/movable/screen/alert/give): handle transfer() - Keith Alex is offering captain... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=11;icon-y=26;left=1;but...") - Zedem (/client): Click(Keith Alex is offering captain... (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=11;icon-y=26;left=1;but...") - [2023-03-14 10:46:37.469] runtime error: removetrait mute overridden. Use override = TRUE to suppress this warning. - Target: Robust (/mob/living/carbon/human) Proc: on_unmuted (code/datums/components/_component.dm:230) - proc name: stack trace (/proc/_stack_trace) - source file: stack_trace.dm,4 - usr: (src) - src: null - call stack: - stack trace("removetrait mute overridden. U...", "code/datums/components/_compon...", 230) - Sign Language (/datum/action/innate/sign_language): RegisterSignal(Robust (/mob/living/carbon/human), "removetrait mute", "on_unmuted", 0) - Sign Language (/datum/action/innate/sign_language): on muted(Robust (/mob/living/carbon/human), "mute") - Robust (/mob/living/carbon/human): SendSignal("addtrait mute", /list (/list)) - /datum/status_effect/silenced (/datum/status_effect/silenced): on apply() - /datum/status_effect/silenced (/datum/status_effect/silenced): on creation(Robust (/mob/living/carbon/human), 600) - /datum/status_effect/silenced (/datum/status_effect/silenced): on creation(Robust (/mob/living/carbon/human), 600) - /datum/status_effect/silenced (/datum/status_effect/silenced): New(/list (/list)) - Robust (/mob/living/carbon/human): apply status effect(/datum/status_effect/silenced (/datum/status_effect/silenced), 600) - Robust (/mob/living/carbon/human): set timed status effect(600, /datum/status_effect/silenced (/datum/status_effect/silenced), 1) - ... - /datum/reagents (/datum/reagents): metabolize(Robust (/mob/living/carbon/human), 2, 1711, 1, 0, 0) - the liver (/obj/item/organ/internal/liver): on life(2, 1711) - Robust (/mob/living/carbon/human): handle organs(2, 1711) - Robust (/mob/living/carbon/human): Life(2, 1711) - Robust (/mob/living/carbon/human): Life(2, 1711) - Mobs (/datum/controller/subsystem/mobs): fire(1) - Mobs (/datum/controller/subsystem/mobs): ignite(1) - Master (/datum/controller/master): RunQueue() - Master (/datum/controller/master): StartProcessing(0) - [2023-03-14 10:58:00.323] runtime error: Cannot read null.comp_lookup - proc name: handle transfer (/atom/movable/screen/alert/give/proc/handle_transfer) - source file: alert.dm,371 - usr: Pat Hatcher (/mob/living/carbon/human) - src: Keith Alex (as Captain) is off... (/atom/movable/screen/alert/give) - usr.loc: the floor (179,81,6) (/turf/open/floor/iron/dark) - src.loc: null - call stack: - Keith Alex (as Captain) is off... (/atom/movable/screen/alert/give): handle transfer() - Keith Alex (as Captain) is off... (/atom/movable/screen/alert/give): Click(null, "mapwindow.map", "icon-x=10;icon-y=21;left=1;but...") - Zedem (/client): Click(Keith Alex (as Captain) is off... (/atom/movable/screen/alert/give), null, "mapwindow.map", "icon-x=10;icon-y=21;left=1;but...") - [2023-03-14 10:59:33.274] ## TESTING: GC: -- [0x300000c] | /mob/dead/observer was unable to be GC'd -- (ref count of 2) [2023-03-14 10:59:42.219] runtime error: Cannot execute null.Trigger(). - proc name: Click (/atom/movable/screen/movable/action_button/Click) - source file: action_button.dm,61 - usr: Battra Insularis (/mob/living/brain) - src: Show roundend report (/atom/movable/screen/movable/action_button) - usr.loc: Battra Insularis\'s brain (/obj/item/organ/internal/brain) - src.loc: null - call stack: - Show roundend report (/atom/movable/screen/movable/action_button): Click(null, "mapwindow.map", "icon-x=9;icon-y=14;left=1;butt...") - BigBaneTheory (/client): Click(Show roundend report (/atom/movable/screen/movable/action_button), null, "mapwindow.map", "icon-x=9;icon-y=14;left=1;butt...") - [2023-03-14 11:00:39.267] Shutting down Chat subsystem... [2023-03-14 11:00:39.267] Shutting down Init Profiler subsystem... [2023-03-14 11:00:39.267] Shutting down Ban Cache subsystem... [2023-03-14 11:00:39.267] Shutting down Stat Panels subsystem... [2023-03-14 11:00:39.267] Shutting down HTML Audio subsystem... [2023-03-14 11:00:39.267] Shutting down Explosions subsystem... [2023-03-14 11:00:39.267] Shutting down Pathfinder subsystem... [2023-03-14 11:00:39.267] Shutting down Minor Mapping subsystem... [2023-03-14 11:00:39.267] Shutting down Shuttle subsystem... [2023-03-14 11:00:39.267] Warning: Subsystem `Shuttle` slept 26 times. [2023-03-14 11:00:39.267] Shutting down Lighting subsystem... [2023-03-14 11:00:39.267] Shutting down XKeyScore subsystem... [2023-03-14 11:00:39.267] Shutting down PRISM subsystem... [2023-03-14 11:00:39.267] Shutting down Icon Smoothing subsystem... [2023-03-14 11:00:39.267] Shutting down Assets subsystem... [2023-03-14 11:00:39.268] Shutting down Vote subsystem... [2023-03-14 11:00:39.268] Shutting down Persistent Paintings subsystem... [2023-03-14 11:00:39.268] Shutting down Persistence subsystem... [2023-03-14 11:00:39.268] Shutting down Atmospherics subsystem... [2023-03-14 11:00:39.268] Shutting down Wiremod Composite Templates subsystem... [2023-03-14 11:00:39.268] Shutting down Wet floors subsystem... [2023-03-14 11:00:39.268] Shutting down Weather subsystem... [2023-03-14 11:00:39.268] Shutting down Wardrobe subsystem... [2023-03-14 11:00:39.268] Shutting down Verb Manager subsystem... [2023-03-14 11:00:39.268] Shutting down Tutorials subsystem... [2023-03-14 11:00:39.268] Shutting down Tram Process subsystem... [2023-03-14 11:00:39.268] Shutting down Traitor subsystem... [2023-03-14 11:00:39.268] Shutting down Throwing subsystem... [2023-03-14 11:00:39.268] Shutting down tgui subsystem... [2023-03-14 11:00:39.268] Shutting down Supermatter Cascade subsystem... [2023-03-14 11:00:39.268] Shutting down Sun subsystem... [2023-03-14 11:00:39.268] Shutting down Speech Controller subsystem... [2023-03-14 11:00:39.268] Shutting down Space Drift subsystem... [2023-03-14 11:00:39.268] Shutting down Smoke subsystem... [2023-03-14 11:00:39.268] Shutting down Singularity subsystem... [2023-03-14 11:00:39.268] Shutting down Radio subsystem... [2023-03-14 11:00:39.268] Shutting down Radiation subsystem... [2023-03-14 11:00:39.268] Shutting down Projectiles subsystem... [2023-03-14 11:00:39.268] Shutting down Processing subsystem... [2023-03-14 11:00:39.268] Shutting down Points of Interest subsystem... [2023-03-14 11:00:39.268] Shutting down Plumbing subsystem... [2023-03-14 11:00:39.268] Shutting down Ping subsystem... [2023-03-14 11:00:39.268] Shutting down Parallax subsystem... [2023-03-14 11:00:39.268] Shutting down pAI subsystem... [2023-03-14 11:00:39.268] Shutting down Overlay subsystem... [2023-03-14 11:00:39.351] Shutting down Objects subsystem... [2023-03-14 11:00:39.351] Shutting down Obj Tab Items subsystem... [2023-03-14 11:00:39.351] Shutting down NPC Pool subsystem... [2023-03-14 11:00:39.351] Shutting down Night Shift subsystem... [2023-03-14 11:00:39.351] Shutting down Movement Loops subsystem... [2023-03-14 11:00:39.351] Shutting down Movement Handler subsystem... [2023-03-14 11:00:39.351] Shutting down MouseEntered subsystem... [2023-03-14 11:00:39.351] Shutting down Mood subsystem... [2023-03-14 11:00:39.351] Shutting down Modular Computers subsystem... [2023-03-14 11:00:39.351] Shutting down Mobs subsystem... [2023-03-14 11:00:39.351] Shutting down Materials subsystem... [2023-03-14 11:00:39.351] Shutting down Lua Scripting subsystem... [2023-03-14 11:00:39.351] Shutting down Library Loading subsystem... [2023-03-14 11:00:39.351] Shutting down Lag Switch subsystem... [2023-03-14 11:00:39.351] Shutting down Idling NPC Pool subsystem... [2023-03-14 11:00:39.351] Shutting down Hyperspace Drift subsystem... [2023-03-14 11:00:39.351] Shutting down Foam subsystem... [2023-03-14 11:00:39.352] Shutting down Fluid subsystem... [2023-03-14 11:00:39.352] Shutting down Fire Burning subsystem... [2023-03-14 11:00:39.352] Shutting down Fast Processing subsystem... [2023-03-14 11:00:39.352] Shutting down Escape Menu subsystem... [2023-03-14 11:00:39.352] Shutting down Eigenstates subsystem... [2023-03-14 11:00:39.352] Shutting down Disease subsystem... [2023-03-14 11:00:39.352] Shutting down Datum Component System subsystem... [2023-03-14 11:00:39.352] Shutting down Conveyor Belts subsystem... [2023-03-14 11:00:39.352] Shutting down Communications subsystem... [2023-03-14 11:00:39.352] Shutting down Clock Component subsystem... [2023-03-14 11:00:39.352] Shutting down Circuit Components subsystem... [2023-03-14 11:00:39.352] Shutting down Blackmarket subsystem... [2023-03-14 11:00:39.352] Shutting down Basic Avoidance subsystem... [2023-03-14 11:00:39.352] Shutting down Aura Healing subsystem... [2023-03-14 11:00:39.352] Shutting down Augury subsystem... [2023-03-14 11:00:39.352] Shutting down Asset Loading subsystem... [2023-03-14 11:00:39.352] Shutting down Area Contents subsystem... [2023-03-14 11:00:39.352] Shutting down Antag HUDs subsystem... [2023-03-14 11:00:39.352] Shutting down Ambience subsystem... [2023-03-14 11:00:39.352] Shutting down Addiction subsystem... [2023-03-14 11:00:39.352] Shutting down Acid subsystem... [2023-03-14 11:00:39.352] Shutting down Timer subsystem... [2023-03-14 11:00:39.352] Shutting down Sound Loops subsystem... [2023-03-14 11:00:39.352] Shutting down Runechat subsystem... [2023-03-14 11:00:39.352] Shutting down Skills subsystem... [2023-03-14 11:00:39.352] Shutting down Machines subsystem... [2023-03-14 11:00:39.352] Shutting down Language subsystem... [2023-03-14 11:00:39.352] Shutting down Atoms subsystem... [2023-03-14 11:00:39.352] Shutting down Restaurant subsystem... [2023-03-14 11:00:39.352] Shutting down Economy subsystem... [2023-03-14 11:00:39.352] Shutting down Spatial Grid subsystem... [2023-03-14 11:00:39.352] Shutting down Networks subsystem... [2023-03-14 11:00:39.352] Shutting down Time Tracking subsystem... [2023-03-14 11:00:39.352] Shutting down Research subsystem... [2023-03-14 11:00:39.352] Shutting down Early Assets subsystem... [2023-03-14 11:00:39.352] Shutting down Text To Speech subsystem... [2023-03-14 11:00:39.352] Shutting down Mapping subsystem... [2023-03-14 11:00:39.352] Shutting down Trading Card Game subsystem... [2023-03-14 11:00:39.352] Shutting down Ticker subsystem... [2023-03-14 11:00:39.352] Warning: Subsystem `Ticker` slept 1 times. [2023-03-14 11:00:39.608] Shutting down AI Controller Ticker subsystem... [2023-03-14 11:00:39.608] Shutting down AI Behavior Ticker subsystem... [2023-03-14 11:00:39.609] Shutting down AI movement subsystem... [2023-03-14 11:00:39.609] Shutting down Jobs subsystem... [2023-03-14 11:00:39.609] Shutting down IDs and Access subsystem... [2023-03-14 11:00:39.609] Shutting down Events subsystem... [2023-03-14 11:00:39.609] Shutting down Reagents subsystem... [2023-03-14 11:00:39.609] Shutting down Quirks subsystem... [2023-03-14 11:00:39.609] Shutting down Station subsystem... [2023-03-14 11:00:39.609] Shutting down Achievements subsystem... [2023-03-14 11:00:39.661] Shutting down Discord subsystem... [2023-03-14 11:00:39.662] Shutting down Security Level subsystem... [2023-03-14 11:00:39.662] Shutting down Vis contents overlays subsystem... [2023-03-14 11:00:39.662] Shutting down Greyscale subsystem... [2023-03-14 11:00:39.662] Shutting down Instruments subsystem... [2023-03-14 11:00:39.662] Shutting down Sounds subsystem... [2023-03-14 11:00:39.662] Shutting down Input subsystem... [2023-03-14 11:00:39.662] Shutting down Server Tasks subsystem... [2023-03-14 11:00:39.662] Shutting down Blackbox subsystem... [2023-03-14 11:00:39.708] Shutting down Database subsystem... [2023-03-14 11:00:39.760] Shutting down Garbage subsystem... [2023-03-14 11:00:40.365] Shutting down Title Screen subsystem... [2023-03-14 11:00:40.366] Shutting down Profiler subsystem... [2023-03-14 11:00:40.366] Warning: Subsystem `Profiler` slept 11 times. [2023-03-14 11:00:40.952] Shutdown complete [2023-03-14 11:00:40.953] World rebooted at 11:00:40